Melty Bread Forums

Misaki Town Bakery => Akiha's Tea Room => : MasterT June 24, 2009, 12:57:30 PM

When's Melty on Steam?
ahaha that's no--wait, what?
: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT June 24, 2009, 12:57:30 PM
http://www.youtube.com/watch?v=CdZP4PjAT1Q

Tell me you have a reason not to get this game now.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: LivingShadow June 24, 2009, 02:12:20 PM
I have a reason: Don't own the systems it's out for.

But Hilarious nonetheless. Would be more so if the move was a combo syncrhonized to the music.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ಠ_ಠ Dizzynecro June 24, 2009, 11:27:02 PM
I have a reason: Don't own the systems it's out for.

Not a good enough reason, find a way.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: llama_egg June 25, 2009, 01:00:42 AM
This just justified my purchase of the pre-order.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: LivingShadow June 25, 2009, 02:44:26 AM
I have a reason: Don't own the systems it's out for.

Not a good enough reason, find a way.
I could always leech off of someone else. I think a few friends of mine are planning on getting it.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Iduno June 25, 2009, 03:39:51 AM
That theme actualy put me off maining Bang lol.

But yeah got Blazblue prr-ordered, good to know that some fightinh game developers know what console generation we are in lol.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Exciel June 25, 2009, 10:10:48 AM
Be warned, I've stumbled upon the hyperbolic time chamber, and with my burned Training with Hinako DVDs I'm going to make sure I will become stronger than you in this fighter for once...!
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 01, 2009, 01:11:24 AM
From Dustloop -

"So seriously, what the **** was arc sammy thinking when they made such a piece of ****character? I think the story goes something like this.

Dev A: Alright guys, we have 9 characters, they all seem pretty top tier and have their own specialty, are we done?
Dev B: I think we should have 10 characters, 9 seems kinda low
Dev C: You're probably correct, so what top tier should we make now?
Dev A: You know what? I'm tired of making top tiers.
Dev B: yea hes right, lets make a low tier.
Dev C: hm okay. Lets make a list of what top tiers have and give this character the opposite of everything a top tier has.
*Makes list*
Damage
Range
Speed
Defense
Pot Buster
Good anti air
Good jump in
Ways to get out of pressure
Ways to keep pressure

Dev A: okay guys. So lets give this guy **** everything
Dev B: I think for the upper guys to accept this he has to at least look like he has potential. Lets give him potential, then restrict it.
Dev C: okay, so damage. He can have good potential damage, But only from impossible to do startups.
Dev A: Okay, lets give him a bit of range, but make all his moves have idiotic recovery on whiff
Dev B: People will probably feel fast when they see him hop instead of dash. So lets give him that, except lets make it punishable.
Dev C:**** defense is a must, theres no way around it
*nods*
Dev A: Pot buster? yea right. You know what'd be funny? An anti air that has no range and small hitbox, and **** invincibility. Lets give him that. He can trade hits to anti air ONLY if hes lucky.
Dev B: lolol sounds like a great idea. Lets give him a **** jumpin too to make sure he cant pull out any winning miracles.
Dev C: lolol, okay. Lets not give him a VV. We'll let him get out of pressure with a roll type of move. But lets not give this move any invincibility and a huge recovery so he can get baited for free, unlike every other uppercut we've made so far.
Dev A: You know whats the best way to do pressure? 2v1. So lets give him a robot doll or something. But make it so it dies and cant do anything while the character is blocking so the robot is essentially ****. Remember to make it the slowest thing in the game so he cant actually use it for any good purpose!!
Dev B: man, this character is beautiful.
Dev C: Yea i just cant wait until these morons think hes top tier and try to use him to top tier. We'll b ****ing swimming in money thanks to these ****ing morons.

and thats how carl was born."
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 01, 2009, 01:55:35 AM
Real men main Trash-Tiers.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 01, 2009, 12:05:05 PM
Real men main Trash-Tiers.

I'm seriously picking up Bang as my main. His pressure game is low but his mix-ups are rather decent. Low damage but decent hp/armor. A command grab that does good damage, has shit range but it can be combo'd into. After the command grab you have full air movement available. Mix-up teleports that charge Fuurikazan. And his Astral Finish is a shitload of GAR.
On top of everything he has, he also has Fuurinkazan. Fuurinkazan may seem humorous, but it is actually a god-send to Bang...once you get used to the speed. Fuurinkazan has got dash-cancels on anything, normal cancels on dashes, dash through opponents, 8-way dashing, x1.2 damage, x1.5 guard crush, no armor penalty, no damage penalty, and it plays that Bang theme song on top of everything. It's like Dragon Install but lasts the entire round, plays theme music and has no penalty tagged to it.
His BnB game is minimal, but it does what it needs to do. Easy BnB set-ups, high low mix-ups during the BnB, FRKZ charges, etc etc. It'll take a bit to get good with Bang, a bit longer to get used to FRKZ, but it'll be teh win when you watch a tournament vid and someone activates FRKZ, bgm changes to Bang Install, and then he proceeds to wtfpwn his opponent.

Bang is the new gar.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 01, 2009, 12:28:45 PM
As awesome as Bang is, im not going to get caught up on the "Bangwagon".

Maining Tager, since I have a pseudo-fetish for playing as the heaviest character in fighters. (Zangief, Potemkin, Ciel, Berserker, and now Tager.)

He may not be as good as his predecessor potemkin, but he still has some awesome shit thatl make playing him fairly unique compared to other heavyweights in other games. (magnetism and such.)

Plus itl be interesting to play a LOW tier heavyweight for once.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT July 01, 2009, 01:19:36 PM
Bang install also means you can't block.

So you lose to zoning characters.

Also known as the entire top tier.

Fuck Arakune.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Van_Artic July 01, 2009, 04:06:43 PM
awesome, you guys already have BlazBlue? i guess it's the region free ps3 version

i'd wish i have that console

how's Rachel? i like her too much i want to know more about her
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: llama_egg July 01, 2009, 09:38:11 PM
I'm not getting it till Thursday sadly, and I really, really want to fap learn to use Taokaka.  :psyduck:
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 01, 2009, 10:12:15 PM
awesome, you guys already have BlazBlue? i guess it's the region free ps3 version

i'd wish i have that console

how's Rachel? i like her too much i want to know more about her

actually it hit the US for both 360 and PS3 yesterday.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Exciel July 02, 2009, 12:12:42 AM
Bang Install Finish someone online, check.

My only goal left is to learn Carl's NEESAN NEESAN NEESAN combo.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 02, 2009, 12:39:45 AM
Bang install also means you can't block.

So you lose to zoning characters.

Also known as the entire top tier.

Fuck Arakune.

Not really, Bang Install means you can't block sure, but with instant 8-way dashing with an extra air dash (to make 3) you can easily outmaneuver zoning characters. Additionally, his standing D, his FRKZ charger, you can use it to teleport when you get hit. I've yet to face up against a good Arakune so I can't say how well it works against him that, but in Bang Install I'm easily outmaneuvering Jin's ice, Bang shurikens, Rachel lightning, Litchi staff set-ups, v-13 astral blades, etc. The only piece of crap I don't want to go up against is another Bang Install, be it on the receiving end or simultaneous Bang Installs, as awesome as that is, is garbage to fight against.

X-Box Live has a lot of scrubs on it, I get in maybe one good fight every hour when I play online. The rest, ppl fall into my FRKZ combo set-ups all over the place and then panic when Bang goes into gar-mode.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT July 02, 2009, 04:22:38 PM
Even with Bang Install it will be hard to catch a good Arakune, especially if he lands a curse on you. v-13 is also pretty mobile and considering landing one sword leads into a 50% combo, not being able to block is a huge risk. Rachel doesn't need to rely on her zoning as much as v-13/Arakune so its not like being able to dodge the stationary lightning rods = free win. Litchi's staff is more for continuing combos, its never really used to zone (if the player is any good).

I'm just generalizing when I say not to use it against zoning characters, since it can have its uses, but the move is very situational to begin with and the only time I would say its always advantageous to use is for Hakumen/Tager since they can't do shit to you and you can hit and run them for a time out if you want.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Hier July 02, 2009, 11:07:52 PM
Be cool like me and buy the game but not actually own the system to play it on  :teach:
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT July 03, 2009, 12:10:26 AM
Be cool like me and buy the game but not actually own the system to play it on  :teach:

Unfortunately I own the system to play it I'm sorry =(
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Legendary Blue Shirt July 03, 2009, 04:52:47 AM
Mike Z is going to turn half of all BlazBlue players into Tager players.

Watch his strategy commentary with his fantastic forced Russian accent and constant glorification of the Soviet empire.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Van_Artic July 03, 2009, 06:14:55 AM
actually it hit the US for both 360 and PS3 yesterday.
i live in europe  :psyduck:
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 03, 2009, 01:06:36 PM
actually it hit the US for both 360 and PS3 yesterday.
i live in europe  :psyduck:

Eww,,,Europe...
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 03, 2009, 01:32:48 PM
Mike Z is going to turn half of all BlazBlue players into Tager players.

Watch his strategy commentary with his fantastic forced Russian accent and constant glorification of the Soviet empire.

I know, its freaking awesome. SOVIET DAMAGE.

If it makes you feel better though, i had my sights set on Tager before i ever found out Mike Z's shenanigans.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Van_Artic July 03, 2009, 02:49:22 PM
Eww,,,Europe...
yeah, you can imagine how bad it sucks, i'd wish i can buy a ps triple of a 360 jap =|
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 03, 2009, 06:35:47 PM
so many scrubs online...i've had a ton of rage-quits so far...this is frustrating.

shitty players shouldn't bother playing online. rage-quits seem a common thing for BlazBlue online
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT July 03, 2009, 08:01:50 PM
I've only had two rage quits. One was a Tager which was kind of funny/sad. Why play a difficult to win with character if you're a rage quitter?

The other was a v-13 player who said people like me are ruining the game, playing like its the arcade when the game has been out for three days. Granted, I never played it in the arcade and am not really all that good, he was just pissy because I kept 5D guard point -> C teleport countering his projectile spam for half his life because he's too dumb to throw break at the end of my combo.

Also Noel is the new Ken.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Escobar July 03, 2009, 08:33:16 PM
I don't know if things changed since I last played online about 2 or 3 days ago, but I saw a shitton of Jins, way more than Noel. The good ones did good, and the bad ones (most) just spammed icening rides and C mash. Noel would probably be a close 2nd though, and all the bad ones do is spam chain revolver moves.

I play Noel though, so if I ever run into someone spamming drive moves with Noel or icecar with Jin I just fight scrub with scrub and spam chain revolver myself  :psyduck:

Also, Mike Z's tager strategy almost made me want to play Tager for REAL soviet damage. Almost.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 03, 2009, 09:56:42 PM
If it werent for players like Mike Z who show that Tager CAN deal with characters like Arakune, Rachael, and V13, i wouldn't even bother with him. Potemkin he is not.

Ive pretty much switched from playing Tager 100% to playing Ragna 50% and Tager 50%. Tager has some seriously fecked up matchups, so having someone to deal with those characters is pretty required unless your a leetist bastard.




Anyway, about V13, did her fighting style strike anyone as familiar? The whole summoning swords out of a portal thing, shooting them as expendable projectiles, and being cheap as hell about it?

I swear ive seen that before....





(http://i127.photobucket.com/albums/p155/grandlordzero/GateofV13.jpg?t=1246686608)




Oh thats right.



Gate of Babyl-Own all over again. God Damit.

:emo: :emo: :emo: :emo: :emo: :emo:

: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 03, 2009, 10:11:44 PM
I've had a good 10+ rage quits so far today. Most have been Jin, although I did get a Tager and Bang to rage-quit. The Bang player kept spamming Burning Heat (D) attacks hoping to catch me in the auto-guard, I'm guessing...or trying to activate FRKZ. So I just combo'd FRKZ BnBs and activated FRKZ instead. Promptly got a rage quit, then a message saying that I was playing cheap to get charges in combos where, quote "your D hits are not supposed to be able to combo". Well, if it combos, apparently it is able to be done.

The Tager, I deserved the rage quit. I got FRKZ quick then just ran away from Tager till time ran out. Round 2, got FRKZ and then immediate rage-quit.

The Noel's I've seen today have all been good Noel's all worthy of beating me, the ones who did, and the ones who didn't sure gave me a hell of a fight.

lol, v-13 Gate of Babylon FTW...for the fail.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Iduno July 04, 2009, 12:46:26 AM
If it werent for players like Mike Z who show that Tager CAN deal with characters like Arakune, Rachael, and V13, i wouldn't even bother with him. Potemkin he is not.

Ive pretty much switched from playing Tager 100% to playing Ragna 50% and Tager 50%. Tager has some seriously fecked up matchups, so having someone to deal with those characters is pretty required unless your a leetist bastard.




Anyway, about V13, did her fighting style strike anyone as familiar? The whole summoning swords out of a portal thing, shooting them as expendable projectiles, and being cheap as hell about it?

I swear ive seen that before....





(http://i127.photobucket.com/albums/p155/grandlordzero/GateofV13.jpg?t=1246686608)




Oh thats right.



Gate of Babyl-Own all over again. God Damit.

:emo: :emo: :emo: :emo: :emo: :emo:



Lol yeah, but really it's to be expected, I mean we've already got a character with the voice of Rin interacting with a guy with white hair and a red coat.

btw.Still waiting for Blazblue to arrive Europe=Fail  :emo:
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: BurstOfAnger July 05, 2009, 01:38:07 AM
If it werent for players like Mike Z who show that Tager CAN deal with characters like Arakune, Rachael, and V13, i wouldn't even bother with him. Potemkin he is not.

Ive pretty much switched from playing Tager 100% to playing Ragna 50% and Tager 50%. Tager has some seriously fecked up matchups, so having someone to deal with those characters is pretty required unless your a leetist bastard.




Anyway, about V13, did her fighting style strike anyone as familiar? The whole summoning swords out of a portal thing, shooting them as expendable projectiles, and being cheap as hell about it?

I swear ive seen that before....





(http://i127.photobucket.com/albums/p155/grandlordzero/GateofV13.jpg?t=1246686608)




Oh thats right.



Gate of Babyl-Own all over again. God Damit.

:emo: :emo: :emo: :emo: :emo: :emo:



Lol yeah, but really it's to be expected, I mean we've already got a character with the voice of Rin interacting with a guy with white hair and a red coat.

btw.Still waiting for Blazblue to arrive Europe=Fail  :emo:

btw.Still waiting for Blazblue to have a PC port=Worse Fail :emo:
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ಠ_ಠ Dizzynecro July 05, 2009, 01:44:47 AM
I think FRKZ has loads of offensive potential that will soon be figured out with training mode. Expect Bang to go up in tiers a bit.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT July 05, 2009, 02:44:19 PM
To Bang players: Bumpers or no?

I've never really used them myself, not that they don't have their uses, I just haven't found them to be all that necessary, with Bang's limited projectile arsenal.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Exciel July 05, 2009, 08:57:45 PM
I use them when I occasionally use Bang. Useful for quick jumpin mixups, fastfalling, and just zooming across the stage quicker. It's why Bang is my anti nu-13. Put one in a corner and you have a little more air combo potential too I believe.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 05, 2009, 09:32:30 PM
Bumpers are situational. If you are playing an offensive game, save your nails for j236C combo-ing or for tech punishing with j236D.

If you are on the defensive, bumpers could potentially change the game allowing quick getaways and combo breaking. They are intimidating in the hands of an experienced Bang player since they allow for 8-way dashing upon contact that does not consume an air dash/jump. They can also be used to set-up extended combos normally not possible due to frame recovery since contact with a bumper allows instant recovery. They can help set up combo spots or escape locations around the field, but don't overuse them as they also require a nail each per bumper.

I normally set a bumper near each corner just in case I get cornered to allow an escape plan or to put increased pressure on my opponent during the corner game.

I don't do well in Bang vs V-13 match ups. I prefer playing as Jin for those. My worst match ups are against V-13 and Haku-men. I play Jin for those and Bang for everyone else. I need to work on that a little bit.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Sh1k1 July 06, 2009, 01:02:00 AM
I wonder if this game will ever see a PC release...
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Phr0z3n July 06, 2009, 08:26:18 AM
everytime i play this online nd i made the room a put bangs song on.
gets me hyped
even if im losin i still play with a smile
 ;D ;D
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: SunsetHero July 06, 2009, 04:04:11 PM
I've heard that this game feels pretty "handicapped" compared to Guilty Gear. I'll have to give it a try some time, and maybe play online if I can. I'll look forward to rage-quits, but they'll probably get boring eventually since they're apparently so frequent. :/
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 06, 2009, 07:06:40 PM
Actually, it looks like the low lvls of online play have a lot of the douche players who rage-quit. After lvl 20, a lot of players are much better about not rage quitting, either that or they are Jin ice spammers or Noel chain revolver spammers, however they don't really rage quit.

1-20 = 40% rage quitters, 60% players
20-30 = 30% Jin/Noel spammers, 70% players
30+ = ~5% scrubs, 80% players, 15% I'm-going-to-rape-your-face ppl

If I had to break it down
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 06, 2009, 08:39:59 PM
well by now, we have all had time to get good with 1 or 2 characters.

So now im curious. What systems do you guys play on?  >:D

If there are any 360 players here, wondering if we should swap gamertags.

Or should we make a BB thread in Netplay for that kind of stuff?


Ive gotten all my achievements for one-player mode, so all thats left for me is online play now.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: LoliSauce July 06, 2009, 09:09:08 PM
No need to make another thread, since the netplay forum is more for melty netplay and this is already a BB thread anyway.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 07, 2009, 12:42:37 AM
well by now, we have all had time to get good with 1 or 2 characters.

So now im curious. What systems do you guys play on?  >:D

If there are any 360 players here, wondering if we should swap gamertags.

Or should we make a BB thread in Netplay for that kind of stuff?


Ive gotten all my achievements for one-player mode, so all thats left for me is online play now.

Yeah, 360 here. Gamer tag is ShinMasaki528. Hit me up online, I play BB quite a bit now that it is out.
I have almost all the single player achievements, *Leonidas* achievement is kicking my ass...Hakumen and Unlimited Ragna at the end of Score Attack mode give me shit-tons of trouble. Since I play Bang, I need to be in their face to fight, but with how hard they hit (and the crap that U-Ragna regains hp per hit) it makes it difficult to fight them. D-auto block only helps so much and I don't dare go into FRKZ; even if I run around, Negative Penalty plus their damage output as boss characters destroy me if I go FRKZ. Against Hakumen, I can 'maybe' fight him off...one combo and I eat dirt though. Ragna is a stupid fight.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Exciel July 07, 2009, 12:48:15 AM
I've only ever had one rage quit, against a nu-13 user. Depressing.


Gamertag: CX805
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: llama_egg July 07, 2009, 02:09:38 AM
Apparently they hate Canada and forgot the French manual so it's been delayed to 28th-30th, with only a few stores actually getting it. So depressing, I'm having to call in favors from friends to see if they can't find the game in their State so I can begin rage quitting learning to play.

I wonder how many rage-quitters are on the PS3  :psyduck:
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 07, 2009, 02:33:25 AM
Yeah, 360 here. Gamer tag is ShinMasaki528. Hit me up online, I play BB quite a bit now that it is out.
I have almost all the single player achievements, *Leonidas* achievement is kicking my ass...Hakumen and Unlimited Ragna at the end of Score Attack mode give me shit-tons of trouble. Since I play Bang, I need to be in their face to fight, but with how hard they hit (and the crap that U-Ragna regains hp per hit) it makes it difficult to fight them. D-auto block only helps so much and I don't dare go into FRKZ; even if I run around, Negative Penalty plus their damage output as boss characters destroy me if I go FRKZ. Against Hakumen, I can 'maybe' fight him off...one combo and I eat dirt though. Ragna is a stupid fight.

For the leonidas achievement, you can chease the entire score-attack mode with jin fairly easily. Takes no skill to do. If you can throw, do 623 motions, and do 236 motions, you can do it. XD


Basically, against unlimited ragna, as soon as the fight starts, use 623 C. (the giant upward slash with invincibility frames)

This lets you dodge and counter Ragnas (likely) early assault.

Then you just do the C version of "Ride the Icicle".  After it hits, Grab him when he Okemi's. Hell be frozen. use another Ride the Icicle, another throw, repeat till dead.  You may have to move forward a bit after icicle to get the grab to connect, until you push him into the corner.


The AI is ballz retarded, and if you time your grab right as he does his little flip to get up, it never throw escapes.

easy cheese.

This method applies to just about any of the other score attack fights as well. Once you catch them in the icicle > Throw > Repeat loop, there done. Getting them INTO the loop is a bit different for some enemeis, but a little experimentation and youl get em.


Also, if you have a second controller, press start on the P2 controller to interrupt the match. Kill the challenger, and the match starts again, completely reset. Use this when your about to lose.

I would normally feal guilty about doing all this, but to be honest? The unlimited characters are bullshit imbalanced, and the AI gives them inhuman reaction speeds. If there going to cheat, i dont see why we shouldnt. (i made it to unlimited ragna with both tager and ragna normally before losing, so i feel no guilt.)

Hell Mode arcade was much harder for me since i did it before i found out about the loop. God i HATE V13. SO MUCH.  :emo:

Leonidas was a hella easy achievement to do once you know the trick. (credit goes to some dude on the BB Gamefaqs board for discovering the jin loop.)



Anyway, Gamertag is: grandlordzero

Adding shin and CX, then hitting the hay.

To anyone else, send me an invite if you want a match. And mention that your from melty bread. Youl get a much quicker response. XD
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 07, 2009, 11:48:02 AM
Heh, when I make Player Match rooms, the room title is called Melty Blood PLZ. I've had some comments about it, like "wtf is a melty blood?" "who plays that scrub game" etc etc.

Hell mode is cake. Score attack mode is way tougher. Unlimited Rachel is easy, unlimited v-13 is easy. Hakumen is hard for me (cpu reaction speed makes this hard) and unlimited ragna is hard. I'll try it with Jin later after work.


***********


Bang players...have you found an effective use for FRKZ yet? While I was giving it props at first, actually it makes the game a bit harder. All you can really do is run around since you can't input lengthy combo commands since he can dash-cancel anything. I was messing around with FRKZ last night and the best I could come up with were a couple reliable 4k+ combos and a nifty little astral finish tech punish. Will likely post a combo vid or instructional how-to for Bang in the near future...when I get my DVD recorder back.   :V

Also I found a corner combo that gives all 4 FRKZ charges and deals a massive 5296 damage using just 2 nails and no meter.  :slowpoke:
However, I'm still trying to see if this combo is completely untechable. I manage up to a specific point then the combo becomes invalid.  :V
I can do a variation of the combo mid-screen and it is all a valid combo but only does a little less than 3k...does give all 4 FRKZ charges though.

Oh, and if you can get down the almost inhuman timing on it, I did find a 4800 combo that requires only 1 nail and no meter. I can only pull it off right now with 'easy deploy' but the timing isn't all that much different than my FRKZ combos, so I should essentially be able to pull this one off normally...was getting late and my hands weren't working right anymore, so this is one I'll confirm later.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 07, 2009, 01:04:01 PM
Bang players...have you found an effective use for FRKZ yet? While I was giving it props at first, actually it makes the game a bit harder. All you can really do is run around since you can't input lengthy combo commands since he can dash-cancel anything. I was messing around with FRKZ last night and the best I could come up with were a couple reliable 4k+ combos and a nifty little astral finish tech punish. Will likely post a combo vid or instructional how-to for Bang in the near future...when I get my DVD recorder back.   :V

Also I found a corner combo that gives all 4 FRKZ charges and deals a massive 5296 damage using just 2 nails and no meter.  :slowpoke:
However, I'm still trying to see if this combo is completely untechable. I manage up to a specific point then the combo becomes invalid.  :V
I can do a variation of the combo mid-screen and it is all a valid combo but only does a little less than 3k...does give all 4 FRKZ charges though.

Oh, and if you can get down the almost inhuman timing on it, I did find a 4800 combo that requires only 1 nail and no meter. I can only pull it off right now with 'easy deploy' but the timing isn't all that much different than my FRKZ combos, so I should essentially be able to pull this one off normally...was getting late and my hands weren't working right anymore, so this is one I'll confirm later.

Im no bang player, so don't take my opinion to seriously, but it seems like everyone is going about using FRKZ the wrong way. It seems like its primarily a clock-runner tool/Match Ender. Couple it with properly placed bumpers, if you get a good lead on your opponent and activate it, you just won the match since they cant take back the lead if they cant hit you.

Other then that, it makes your overall mixup game hella better since trying to follow FRKZ is damn near impossible unless your 100% thoroughbred japanese. Ya, combos are possible, but that doesn't seem like its primary use. By the time you get enough icons to use FRKZ, the opponent should already be heavily damaged, so massive combos really aren't necessary.

Like you guys, im sure theres some awesome offensive potential yet undiscovered behind it, but until you find out just what it is, you pretty much have to work with what youve got and what you know works.

It seems like going for FRKZ at the start of the match is the wrong strategy with it. The more fighting you have to do in FRKZ, the more vulnerable you are. IMO, its a match ender and not much more. (albeit an incredibly awesome match ender.)



Youl see what i mean watching this guy. What he does right AND what he does wrong seems to validate my theory on FRKZ.

http://www.youtube.com/watch?v=SduRIVe8jF4&feature=related

Study him if you havent been already.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Iduno July 07, 2009, 01:05:46 PM
Hmmm Blazblue just arrived for me today and I recon someone on the dev team definately loves the Fate series.

I mean as well as Rachel's voice actor and Nu-13's Gate's of Babylon has anyone noticed that Litchi has a special called Tsubame Gaeshi?

Half expecting Noel to pull out excalibur for a hidden move.  :prinny:
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT July 07, 2009, 02:18:44 PM
@Shin: You know there's a standard 4 seal combo? 2D jD 236C land jD 236C 5D air finish of choice. You can use 5D to replace the first 2D on CH on some characters but its not something to aim for.

@Grandlord: You can use it as a clocker runner, but the only time its commonly recommended is vs Hakumen or Tager. You are also using Dora, pretty much accepted as the best Bang player, as your example, yet Dora uses it offensively far more than he does for end match running. He'll often pop FRKZ as soon as possible (you can't start a match with it anyways since it requires the 4 seals and 50% meter) regardless of the situation.

On the topic of using FRKZ, it depends on the matchup and situation. If you're playing someone slower like Hakumen or Tager, it can be a definite advantage. I've also used it for things such as popping it when Rachel throws out a lightning rod ball, dashing through it and punishing for the match. I also have had a "be like Dora" moment where I have used the invincibility on activation to counter (I've followed up immediately with bang's dash super to punish a Hakumen 2b, as in he threw out 2b, then I FRKZ and supered before it recovered, the damage buff giving me the win).

In all honesty, I'm really not that great with FRKZ (I can barely combo with it since I feel so rushed), but even if you're not Dora and can't reliably use it every match it has still turned out to be a great situational move.

Also, apparently you can barrier block while in FRKZ? I haven't tried it yet but that's what I heard. It would make it much more useful if that were true.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 07, 2009, 03:32:46 PM
@Grandlord: You can use it as a clocker runner, but the only time its commonly recommended is vs Hakumen or Tager.

Why only those two? Most characters only have one or 2 moves that can truly punish a chicken FRKZ, but thats what barrier block is for. (Yes it works during FRKZ. honestly, im shocked you didn't already know about that when you know all these combos and such.)

Its not like you need to tank blockstrings during FRKZ, your just nullifying a few air attacks here and there. Barrier can handle that easily, even with limited bar.

You are also using Dora, pretty much accepted as the best Bang player, as your example, yet Dora uses it offensively far more than he does for end match running. He'll often pop FRKZ as soon as possible (you can't start a match with it anyways since it requires the 4 seals and 50% meter) regardless of the situation.

Ya, because hes dora, and hes good enough to use it offensively the whole time. He clearly demonstrates that he can chicken through the timer though. Imagine how easily it would have been to do that if he hadnt burst eariler, giving him the ability to barrier block.

Plus, he was fighting Dio, to my knowledge, the best carl player. Why on earth would you want to chicken through a match against someone like him? When your on a level as high as Dora, challenging opponents like that are what keeps the game fun in the firstplace. He chickened once to prove he could, and then went back to actually playing the game. (though IMO, running the clock is a perfectly acceptable strategy. A win is a win. People fighitng against bang have to make sure there in the lead when his meter hits 50 and he gets his icons. Its just part of fighting him, its not un-counterable, the counter is just keeping him from doing it in the first place.)

On the topic of using FRKZ, it depends on the matchup and situation. If you're playing someone slower like Hakumen or Tager, it can be a definite advantage. I've also used it for things such as popping it when Rachel throws out a lightning rod ball, dashing through it and punishing for the match. I also have had a "be like Dora" moment where I have used the invincibility on activation to counter (I've followed up immediately with bang's dash super to punish a Hakumen 2b, as in he threw out 2b, then I FRKZ and supered before it recovered, the damage buff giving me the win).

Yes, FRKZ is a great offensive tool/utility tool if used properly, not denying that. I'm just sayin that it can easily be used to run the timer against half the roster. Tager and Hakumen are obvious. Ragnas only real way to catch FRKZ is inferno divider and gauntlet Hades in midair, and thats what barrier is for. Carl is easy to chicken, as Dora so gracefully demonstrated. I dont see why another non-FRKZ bang wouldn't be chickenable either, since to my knowledge, bang has no uppercut-ish move. Bumpers might let him catch another FRKZ though, dunno. Litchi would probably be the hardest character to chicken that actually IS chickenable, do to her good anti-airs and space control. If you get enough of a lead and have barrier, then you can probably run the clock with FRKZ against her, but other then that it probably wont work.

The rest of the cast has solid counters for clock-running FRKZ bangs. However, thats still 6 characters that can be chickened by a skilled bang. (half the roster)

I guess the point im making is that even for non-godtier bang players, FRKZ has its uses, if only to win via timeout.

Of course, again, im not a bang player, so im probably just talking out my ass.  :emo:

Il stfu now and let the real bang players theorize while i continue to search for a counter against V13 so i can finally stop getting my Tager/Ragna babel-owned.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT July 07, 2009, 04:32:41 PM
I haven't really played enough Carls to say but I suppose you could chicken him fairly easily. Ragna I'd be a little more wary of since a random DP will give him a free combo. Bang I didn't consider since its the mirror match but he probably couldn't do much except try and catch you with jB pokes. Litchi has the air-unblockable DP that leads into free combos (with double pain and tech punish opportunities if she works you into the corner with the combo) so I don't know if it would be worth messing with it there.

It's not like I'm so pro player here anyways when I didn't even know you could barrier block in FRKZ =(
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 07, 2009, 09:43:12 PM
@Shin: You know there's a standard 4 seal combo? 2D jD 236C land jD 236C 5D air finish of choice. You can use 5D to replace the first 2D on CH on some characters but its not something to aim for.
Yeah, that's the 4-seal combo I use typically. I have a variation of that as a corner combo. That one there does approximately 3200 damage if I recall correctly. My variation ups that to 5200, so I'm working on getting the timing down properly on that.

Also, apparently you can barrier block while in FRKZ? I haven't tried it yet but that's what I heard. It would make it much more useful if that were true.

This is true. Hold down the barrier buttons (A.B) during a dash then hold opposite your opponent to stop in barrier block.

From what I've figured, FRKZ is a real good way to set up aerial command grabs with a simple 4D > j236C for 4400+ damage...or a silly little grab string. With the dash cancelling FRKZ gives you, try this.

Grab (ground) > after hit 2, dash threw opponent and aerial grab > dash cancel the grab into 236C.

Using FRKZ, you can get around real quick and easy and allows grabs to be done so much easier, this is a good reliable combo that utilizes that grab. Does 4200+ damage. It's what I've been using FRKZ mostly now for.

As far as chickening with FRKZ, I don't do it online...I get rage quits for that.

@Iduno - actually, this game reminds me a lot of Melty Blood/Tsukihime than Fate...although maybe the entire Nasu-verse in general.


Story spoiler here just FYI.


Jin's story mode, he reminds me of Shiki in Tsukihime (This chair, this chair, this chair...This girl, this girl, this girl...).
V-13 being summoned from an alternate dimension (Millennium Castle) with a sword (throne) chained up.
Jin's obsession with his 'nii-san' and SHIKI's with Akiha.
Kokonoe and Kohaku (mecha-tager + mecha-hisui).
Naro summons and Arakune bug summons. (This is a bit of a stretch on this one here)
Arakune's search for the Barrier turning him into Arakune and Zepia's search for the 6th magic turning him into TATARI.
Litchi searching for a cure to the incurable seiphr(sp?) overdose (Arakune) and Sion searching for the cure for vampirism.
Isn't it sad, Sacchin Noel?
Rin seiyuu (lol).
Tsubame Gaeshi from Litchi.
V-13 + Gate of Babylon.



END SPOILER

and I'm sure there a lot more 'coincidences' between the Nasuverse and BB that I haven't recognized just yet. Anyone care to add some more?

Isn't it sad
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT July 08, 2009, 12:36:42 AM
ohi Shin

If you want to go into Bang's aerial command grab, the full combo that works on any character is a 2D or 5D starter (no CH required but a CH will allow you to follow up even if they traded with you at the same time and put you into CH flinch) jAB jAB 623C. The damage is great and easy to do, but veteran players will probably only eat it once before breaking it. You can try mixing it up by doing the command grab after the first jump, or if you're not feeling confident on landing it halfway through a 623B will hit at the end as well (not that it does much extra damage or sets you up for anything), or just do jABC at the end vs Tager, Hakumen, Ragna, other big people, and you can optionally follow with a poison shuriken. Also if you find yourself having just landed a jD and don't do the C shuriken set up, 2B -> 6C will launch them off the ground and give you one jump, and you can command grab after that (you can jB before the air grab versus people with bigger hitboxes like Tager, Hakumen, and Ragna, but it might just end up giving them more time to react anyways).

There are a lot of other ways but those are the simplest and work on everyone. A 2D/5D jAB jAB 623C does 4200, a 2D jD 2B 6C j623C does 4900.

Oh yeah, and for Bang's BNB (5A/2A 5B 2B 2C 6D jump cancel cancel 623B), in the corner you can instead normal jump cancel the 6D and do the air command grab right away. This gives you 4400 instead of 2200, and even if they break you only lose 200 from the normal BNB so there is almost no reason not to try it.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Legendary Blue Shirt July 08, 2009, 02:24:27 AM
Two words.

Golden Tager.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 08, 2009, 11:35:01 AM
Golden Tager is win, should be a playable character.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: LoliSauce July 09, 2009, 10:30:19 AM
I finally got a chance to play it for the first time.  Hakumen seems cool, but hard to use.  Oh, and I can understand why everyone spams with Jin/Noel.  They're so noob-friendly to play.  lol.

The game seems a little slower paced than GG, which I never noticed before from the videos.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT July 09, 2009, 11:40:07 AM
Well, maybe, but GG's only real slow character is Potemkin whereas BB has a few in a smaller cast. BB also felt pretty awkward when I first played it (but I also started with bang who has really shitty combo links so...)

Anyways I have been playing a lot of Tager lately. Its fun setting up all sorts of tech traps and ticks, although it's too bad that B Sledge stuns them too long for me to tick a 720, I can only combo it (granted, most online players aren't fast enough to break tager combo throws anyways).
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 09, 2009, 04:30:27 PM
Well, maybe, but GG's only real slow character is Potemkin whereas BB has a few in a smaller cast. BB also felt pretty awkward when I first played it (but I also started with bang who has really shitty combo links so...)

Anyways I have been playing a lot of Tager lately. Its fun setting up all sorts of tech traps and ticks, although it's too bad that B Sledge stuns them too long for me to tick a 720, I can only combo it (granted, most online players aren't fast enough to break tager combo throws anyways).

720 wiff into 720. Nobody expects it.  :teach:
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Exciel July 09, 2009, 05:30:53 PM
You know what I'm going to try that.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Iduno July 11, 2009, 01:59:28 AM
Found a video of Bang's loop for any Bang users out there (btw. a heads up, when looking for Bang videos, don't google Bang match videos  :emo:) http://www.youtube.com/watch?v=Lmkktr9Wioc&feature=related

Anyone else on psn btw? Maining Rachel with Nu as a secondary, in other words team Adorably Bull****  :bleh:
PSN: Istillduno
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: LivingShadow July 15, 2009, 09:10:35 AM
Apparently the mp3 files for the OST are out.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: LoliSauce July 16, 2009, 01:37:07 AM
Eh, sharing a random song or two I wouldn't really trip over, but putting up a rip of the entire OST is pretty blatant piracy. 

And you know how the Vigilant Lolis feel about pirates...
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: LivingShadow July 16, 2009, 02:40:49 AM
Then I won't put up the link. I wouldn't want to invite their wrath.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Iduno July 16, 2009, 03:33:30 AM
Well as far as I know isn't the only way to get the LE ost free with the LE (the only version of the game out right now) and since the LE is the same price as the standard will be when it comes out the soundtrack costs a grand total of £0, is it possible to pirate something that is free?

(btw. does anyone else's soundtrack not have a proper list of track names when used on the pc? Mine just comes up with track 1, track 2, track 3 ect.)
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 16, 2009, 11:26:21 AM
(btw. does anyone else's soundtrack not have a proper list of track names when used on the pc? Mine just comes up with track 1, track 2, track 3 ect.)

Did the track 1, 2, etc thing to me too. Just open the Mp3 files properties tab and redo the summary so it has the right information. WMP will decide to "not fail" afterwords.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Exciel July 16, 2009, 04:55:09 PM
Golden Tager is win, should be a playable character.
He is but only DLC. : (
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Iduno July 17, 2009, 01:32:29 AM
(btw. does anyone else's soundtrack not have a proper list of track names when used on the pc? Mine just comes up with track 1, track 2, track 3 ect.)

Did the track 1, 2, etc thing to me too. Just open the Mp3 files properties tab and redo the summary so it has the right information. WMP will decide to "not fail" afterwords.


Thanks guess I'll need to re rip it sometime then
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 17, 2009, 10:37:36 AM
Well as far as I know isn't the only way to get the LE ost free with the LE (the only version of the game out right now) and since the LE is the same price as the standard will be when it comes out the soundtrack costs a grand total of £0, is it possible to pirate something that is free?

(btw. does anyone else's soundtrack not have a proper list of track names when used on the pc? Mine just comes up with track 1, track 2, track 3 ect.)

Yeah, it came free with the CE edition of the game. Pirating something that's free, its like putting a price on air (http://www.ohgizmo.com/2007/12/17/canned-air-not-just-for-spaceballs-anymore/).

Yeah, when I put it on my PC, I updated the track listing to the actual track names.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: llama_egg July 17, 2009, 05:19:01 PM
Well as far as I know isn't the only way to get the LE ost free with the LE (the only version of the game out right now) and since the LE is the same price as the standard will be when it comes out the soundtrack costs a grand total of £0, is it possible to pirate something that is free?

Your thinking of it completely wrong, if it cost a grand total of 0.00, you wouldn't have to buy something and would be given it for free. BUT, you have to buy the game, meaning it is not free at all, if anything the normal edition technically "costs" more because it doesn't go with the extra's.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 20, 2009, 12:59:53 AM
Well as far as I know isn't the only way to get the LE ost free with the LE (the only version of the game out right now) and since the LE is the same price as the standard will be when it comes out the soundtrack costs a grand total of £0, is it possible to pirate something that is free?

Your thinking of it completely wrong, if it cost a grand total of 0.00, you wouldn't have to buy something and would be given it for free. BUT, you have to buy the game, meaning it is not free at all, if anything the normal edition technically "costs" more because it doesn't go with the extra's.

This is another way to look at it.
Me, I see 360/PS3 game = $60
BlazBlue = $60
BlazBlue (+OST because you are rewarded for reserving) = $60

The OST is thanks from the retailers for reserving the game, its like a promotional thing. At least that's how my store is looking at it (I work at a game retailer and that's what we are saying about it)
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: llama_egg July 20, 2009, 08:56:40 AM
Either way it's not free due to the fact that you have to pay for something to receive it. It's like when cereal offers a "Free" toy. Is it really free? No, because you still have to pay for the cereal, it's extra. Well, it's not free unless you open the box and loot it in the store  :V
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 20, 2009, 02:40:02 PM
Well, it's free when you open the box and loot it in the store  :V
Yep, free no purchase required FTW.  :toot:
Like getting a free KnK movie with purchase of the soundtrack.

On to another subject...Who is BB's obligatory trundere? I dunno if Rachel qualifies for this. Nu perhaps? Nu overdoes it so I'm a little against her getting that title.

To quote wikipedia

Tsundere (ツンデレ?) is a Japanese concept of a character archetype which describes a person with a conceited, irritable, and/or violent personality that suddenly becomes modest and loving when triggered by some sort of cause (such as being alone with someone). It can also describe a contradictory personality which is good-willed on the inside, but with a harsh attitude on the outside. Originally found in Japanese bishōjo games, the word is now part of the otaku moe phenomenon, reaching into other media such as anime, manga, novels, and even mass media. The term tsunderekko refers to a girl who is a tsundere.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: LivingShadow July 20, 2009, 06:02:00 PM
I know who doesn't qualify, so by process of elimination:

Ragna the Bloodedge (I doubt it)
Jin Kisaragi (possibly)
Noel Vermillion (no)
Iron Tager (no)
Rachel Alucard (possibly)
Taokaka (definitely no)
Litchi Faye Ling (no)
Arakune (no, his mind is too one dimensional now)
Bang Shishigami (definitely no)
Carl Clover (doubtful)
Hakumen (I haven't seen his personality at all, can't tell)
v-13 (I don't think so, she only acts that way towards Ragna)
Kokonoe (fairly good chance)
Tsubaki Yayoi (possibly)
Makoto (Absolutely no way)
Nago & Gii (comedy relief doesn't qualify)
Hellsing Valkenhayn (doubtful)

I don't know enough about the following characters to make any guess:
Terumi
Linhua
Hazama
Jubei
Nine
Lord Tenjo
Saya

That leaves Jin, Rachel, Kokonoe, and Tsubaki.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: The6thFlame July 20, 2009, 06:19:21 PM
You think the forum will be able to open up a BlazBlue section just like Fate/UC?
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 20, 2009, 07:22:12 PM
That leaves Jin, Rachel, Kokonoe, and Tsubaki.

Actually, I forgot about the 'minor' characters.
Kokonoe...maybe? She just seems too work obsessed, even when she goes crazy with the Golden Tager.
Jin...he's borderline insane (good job, yukianesa) so i dunno if he falls into the category
Tsubaki is all business except when playing around with Noel & co.
Rachel just seems way too indifferent about well, anything.

BB is a great game, but if it does not have the obligatory Tsundere element needed in ALL games nowadays, it will unfortunately have to lose points.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: llama_egg July 20, 2009, 11:37:14 PM
You think the forum will be able to open up a BlazBlue section just like Fate/UC?
I suppose it's possible, I would figure it depends on the popularity of the game itself among members. Plus, Fate/Unlimited is special in the fact that it's still Type-moon.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 21, 2009, 03:40:36 AM
Fate/Unlimited is special in the fact that it has Rin.  :fap:
Tsundere ftw. Other than the above truth, there isn't much else to F/UC...it's coming out on PSP soon (Evo had demos running of it...still sucked)

If we can identify a true tsundere for BlazBlue, then I think BB will warrant having a separate section on the board. Until then, it's just a placeholder for another month.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: LoliSauce July 21, 2009, 05:40:05 AM
You think the forum will be able to open up a BlazBlue section just like Fate/UC?
This forum?  Nah.  It's not Type-Moon, and for a lot of people here it's just something to play while waiting for MBAA.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: llama_egg July 21, 2009, 12:20:10 PM
Now that I finally got my grubby little hands on this game, it reminds me why I'm waiting so impatiently for my arcade stick case to be finished. Within 5 minutes my hands are cramped as fuck and I can't pull of combo's if my life required it.

On the other hand, I can't get enough of Taokaka. Oh, how I love thee Tao.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 21, 2009, 01:35:27 PM
Kokonoe...maybe? She just seems too work obsessed, even when she goes crazy with the Golden Tager.
~~~~~~~~
Rachel just seems way too indifferent about well, anything.

Get 100% on story modes and say that again. The Tsundereness is so heavy its palpable in scenes.  :fap:

As for adding a Blazblue section, theres already DustLoop for that. Leave the BB stuff to them. this thread is more then enough.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: ShinMasaki July 21, 2009, 04:47:57 PM
Kokonoe...maybe? She just seems too work obsessed, even when she goes crazy with the Golden Tager.
~~~~~~~~
Rachel just seems way too indifferent about well, anything.

Get 100% on story modes and say that again. The Tsundereness is so heavy its palpable in scenes.  :fap:

As for adding a Blazblue section, theres already DustLoop for that. Leave the BB stuff to them. this thread is more then enough.

I did 100% story mode. still feel the same way. Maybe the tsundere level from having both Akiha and Azaka got my standards too high.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero July 22, 2009, 04:24:46 AM
Kokonoe...maybe? She just seems too work obsessed, even when she goes crazy with the Golden Tager.
~~~~~~~~
Rachel just seems way too indifferent about well, anything.

Get 100% on story modes and say that again. The Tsundereness is so heavy its palpable in scenes.  :fap:

As for adding a Blazblue section, theres already DustLoop for that. Leave the BB stuff to them. this thread is more then enough.

I did 100% story mode. still feel the same way. Maybe the tsundere level from having both Akiha and Azaka got my standards too high.

You do recall the scene where Kokonoe has to terminate Tager, and the scene where Rachel slaps Ragna across the face and then drops the whole "lolbetterthenyou" routine and blatantly worries about him? well, w/e.  nobody in BB reaches the level tsundereness that Akiha/Azaka/Rin reach, but they display more then enough to still qualify as tsundere.



Anyway, was cruising the nets, found something that causes me to care for a certain anthropomorphic catgril 100% less then before.

http://fc00.deviantart.com/fs47/f/2009/169/a/4/Taokaka_from_BlazBlue_by_ObscuraVista.jpg

Tao players be warned. Turn back lest ye have your mental image of the cute and lovable kaka warrior soiled and replaced by what may be the fucking creepiest cosplay ive ever seen.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: MasterT July 24, 2009, 04:02:35 PM
You think the forum will be able to open up a BlazBlue section just like Fate/UC?
This forum?  Nah.  It's not Type-Moon, and for a lot of people here it's just something to play while waiting for MBAA.

BB actually killed most of my hype for MBAA.

Because nothing in MBAA will match the satisfaction of landing Tager Buster.
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Iduno August 11, 2009, 07:35:45 AM
D spam made awesome. (http://www.youtube.com/watch?v=75sS8F66idI)
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: grandlordzero August 11, 2009, 02:19:05 PM
http://www.youtube.com/watch?v=_0KgQbxKefs

D Spam made broken.

At least in certain matchups anyway.  :emo:
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: It is a mystery. February 24, 2010, 04:35:02 PM
Lol, i play as Carl and do i pretty fucking good job too. I used to play as Jin but i found him boring as hell. (i did win more though)
: Re: BANG BANG BANGBANG BANGBANG: Also BlazBlue
: Alfonse February 26, 2010, 02:37:45 AM
Anyone up for giving a crash course on using Litchi? I'm planning to main her on Blazblue Portable which I had gotten recently. Someone introduce me to some BNBs, how she works with or without her stick and some stick shenanigans.