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Misaki Town Bakery => Akiha's Tea Room => : grandlordzero September 29, 2009, 08:59:51 AM

When's Melty on Steam?
ahaha that's no--wait, what?
: BlazBlue: Continuum Shift
: grandlordzero September 29, 2009, 08:59:51 AM
Say What?


Yep, Arksys made good on there statement saying that they'd begin working on a balance patch to BlazBlue after EVO. But instead of getting a simple patch, there going above and beyond the call of duty and making a whole god-damn EXPANSION.

In addition to everyone getting new moves and such, the character roster is changing as well.

Nu has been completely replaced by a character named Lambda. (V-11)
Lambda has many of the same properties as Nu, but with an added dragon punch. Nu's old gravity wells now, instead of floating the opponent mid-combo, drains HP/Heat/Guard meter depending on which version she uses. (A/B/C). Supposedly her spike chaser (Drive?) is weaker then Nu's was however. In addition, she has an incredibly low HP score of 5000. (no, that is NOT a typo. Tager players rejoice.)


In addition to Lambda, Tsubaki has been confirmed as a new character. (Yes, that bitchy friend of Noel that Hazama enlisted to assassinate Jin/Noel at the end of the true ending)

Tsubaki is basically the "Order Sol" of this game.

(http://japan.gamespot.com/i/product/10439228/b001.jpg)
(http://www.famitsu.com/image/4028/pahD9n8FtC5K63OP2qoLgO9Oqu535c3F.jpg)
(http://www.famitsu.com/image/4028/NyKF8Q4voPwOs68xaBt6e8pF7Qu1jO3o.jpg)

Her drive is based around boosting her attack power using some sort of symbol/rune thingie atm. Shes being designed to be as nOOb friendly as possible without making her borken as shit like Nu.

in addition, all characters are getting balance tweaks and new moves. Il post more later when i get back home.

(http://www.famitsu.com/image/4028/hu8r6q3JSNdzjsZ18JE7PyG8Gkyx9aX2.jpg)
(http://www.famitsu.com/image/4028/Wm686ABU276lhj5yclq81B7LA1ub9fz9.jpg)


finally, while no new characters other then Tsubaki and Lambda (who completely replaces Nu) have been officially announced, we HAVE found some screenies of someone you might recognize....

http://i36.tinypic.com/2lc63ow.jpg
http://i34.tinypic.com/30ij6fr.jpg


Anyway, no price information has been released for Continuum Shift. Heres hoping its a downloadable expansion and wont cost full fucking price again.

happy  :fap: ing people. I got college. BBL with more info if nobody else has started posting it by the time i get back.
: Re: BlazBlue: Continuum Shift
: Van_Artic September 29, 2009, 09:08:00 AM
iCame.

can't fucking wait for PAL release
: Re: BlazBlue: Continuum Shift
: Exciel September 29, 2009, 09:52:42 AM
Heres hoping its a downloadable expansion and wont cost full fucking price again.
u mad

Since I can only play low tier I can now use nu lam :toot:
: Re: BlazBlue: Continuum Shift
: ShinMasaki September 29, 2009, 01:31:28 PM
what is this nonsense about Bang's j-4C NOT being an overhead now? Tsubaki looks dumb. My buddy that plays as Nu is going to be upset about the change. He's always complaining to me that when I can get in close, he dies too quick...now it's going to be even quicker...although that depends on the priority that Λ-11's dragon punch has.
: Re: BlazBlue: Continuum Shift
: Van_Artic September 29, 2009, 02:10:47 PM
ok, i just noticed this:

Lambda (who completely replaces Nu)
WHAT? WHERE IS MY NU???
: Re: BlazBlue: Continuum Shift
: Ultima66 September 29, 2009, 06:47:00 PM
what is this nonsense about Bang's j-4C NOT being an overhead now? Tsubaki looks dumb. My buddy that plays as Nu is going to be upset about the change. He's always complaining to me that when I can get in close, he dies too quick...now it's going to be even quicker...although that depends on the priority that Λ-11's dragon punch has.
Well you can tell him Lambda now has half the guard bar of every other character and all of her attacks are shittier in every way as well.

For some reason Arakune is still decent, but Lambda is garbage.

Also Tager and Hakumen are the only characters that got any better, and Litchi is the only character that's about the same. Everyone else is in some range of "got horribly nerfed" to "got slightly nerfed."

BTW who the fuck is Hazama and why do people know him. Storyfags  :emo:

EDIT: Hazama has Kuon's 2B from Daemon Bride which is sort of cool I guess.
: Re: BlazBlue: Continuum Shift
: grandlordzero September 29, 2009, 07:06:33 PM
what is this nonsense about Bang's j-4C NOT being an overhead now? Tsubaki looks dumb. My buddy that plays as Nu is going to be upset about the change. He's always complaining to me that when I can get in close, he dies too quick...now it's going to be even quicker...although that depends on the priority that Λ-11's dragon punch has.

Tell him to man the fuck up. I play as TAGER and i don't moan about loosing.

Also, my condolences on J-4C. Hopefully they buffed him elsewhere to warrant it. (Better FuRinKaZan maybe? 8D)

ok, i just noticed this:

Lambda (who completely replaces Nu)
WHAT? WHERE IS MY NU???

Shes dead.  :blah: :blah: :blah:


Also, i get my info from Dustloop, so before someone accuses me of CopyPasta.....  :emo:

But ya, Im bored so im just going to take everything that looks important from the pages and pages of posts on DL and just put it here. expect moar sometime tonight if your too lazy to look it up yourself.


: Re: BlazBlue: Continuum Shift
: grandlordzero September 29, 2009, 07:51:59 PM
Well to start off, I'll post what we know about the changes to the overall combat system itself.



BURST:

- You can stock up to 2 bursts
- Bursts no longer have damage penalty
- You start with one burst and get one extra burst next round if you lose the round
- When regular gold burst hits opponent, opponent will bounce high and able to combo from there (no more Guard break by gold burst)
- Life bar still goes into DANGER if barrier meter is running out



ASTRAL HEAT:

All characters now have there Astral Heat unlocked by default. Characters now shine white when they meet all conditions to use Astral Heat.



GUARD:

The Guard Libra has been replaced by a completely new system called Guard Primer.

In Guard Primer, each character has a guard meter similar to Libra. However, the meter only decreases when certain moves with a guard break property connect. (Like Lambda's 214D, which lowers primer by 2)

When this occurs, you lose Primer points. Loose enough and you get a guard break.

Guard Primer Lengths
11 Tager
06 Hakumen Bang
05 Jin Noel Litchi Tsubaki
04 Ragna Rachel Arakune Taokaka Carl
03 Lambda



HEAT GUAGE:

Currently, the Heat gauge now CONSTANTLY increases the way it does when you reach low HP. The Dustloop crew believes this is simply because it was a Loketest, and the devs wanted people to try the new supers allot.



AESTHETICS:

- Projectiles such as Arakune's Bees and Rachel's frog have circles around them, making them easier to identify.
- Life bar turns red when it is extremely low
- New pictures for character select screen (will include pics in the character specific posts)






As a bonus, il throw in the known info on Hazama. (since its a miniscule ammount of info and its all we know)

Profile:
Height: 183 cm
Weight: 61 kg
Birthday: April 29
Blood Type: AB
Birthplace: Unknown
Hobbies: Collecting silver accessories
Likes: Boiled eggs
Dislikes: Cats
CV: Yuichi Nakamura
Weapon: Knives

Drive: Orouborus
-Summons chains which can hang in the air, be launched at enemies, or be used for transportation by swinging from an axis. It might also be able to ensnare his opponent.


Basically hes the BB equivalent of MVC2 Spiderman with knives and chains.



Well there's the system changes I know of and all the info on Hazama that I have. Since allot of people seem concerned about Nu's replacement, my first character specific post will be on Lambda, then prolly Tsubaki. Again, all the info i get is from Dustloop, so if you want to find everything out without having to wait for me, head over there.


Night folks. Il start posting shit tomorrow. I'm busy  :fap: ing to the new Tager atm.


(http://www.dustloop.com/forums/attachment.php?attachmentid=1160&stc=1&d=1254091941)
: Re: BlazBlue: Continuum Shift
: Coren September 29, 2009, 08:14:49 PM
I'll post this here too:
(http://i4.photobucket.com/albums/y118/Coren_Brave/Jinchangesrage.png)

Also, Ragna has WARUI NE now too.
: Re: BlazBlue: Continuum Shift
: Iduno September 30, 2009, 01:19:26 AM
Nu was replaced by a blonde who doesn't have the loli voice vs Ragna  :emo: (Take responsibility ASW! (http://img.photobucket.com/albums/v622/RyujiYamazaki/6406162_m.jpg))

Everything that was good about Rachel is gone (they even took away her loliness in the art)  :emo:

Well at least its easier to tell when you got an asteral and Hazama doesn't have the stupid DBZ hair...
: Re: BlazBlue: Continuum Shift
: Van_Artic September 30, 2009, 02:06:37 AM
Nu was replaced by a blonde who doesn't have the loli voice vs Ragna  :emo: (Take responsibility ASW! (http://img.photobucket.com/albums/v622/RyujiYamazaki/6406162_m.jpg))
it can't be, it just fucking can't, BECAUSE:

http://dl.getdropbox.com/u/684344/125369159601.jpg (http://dl.getdropbox.com/u/684344/125369159601.jpg)
she's in there, gos i just hope she's unlockable or DLC
: Re: BlazBlue: Continuum Shift
: Iduno September 30, 2009, 02:28:17 AM
Are you sure that isn't Lambada?
I thought she was meant to look like Nu but with lighter colours (and I think she's blond in the art)
: Re: BlazBlue: Continuum Shift
: Van_Artic September 30, 2009, 02:58:38 AM
Are you sure that isn't Lambada?
I thought she was meant to look like Nu but with lighter colours (and I think she's blond in the art)
well, maybe you're right, but without Nu it doesn't make sense  :emo:
time to buy a ps triple and the original BB
: Re: BlazBlue: Continuum Shift
: grandlordzero September 30, 2009, 09:24:44 AM
Lambda

(http://imagepot.net/image/125401238882.jpg)

Changes from Nu:
- range got shortened
- 2C is slow
- HP Lowered (5000)
- combo damage nerfed (2700-3400)
- new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
- Act Parser Zwei is basically Jin's 214 move
- DD>4DD>236D doesn't combo, DD>4DD doesn't combo
- No more special voice against Ragna
- 5D is slower, throw>5D does not combo
- 214D goes further in the horizontal direction
- opponent can immediately tech after J214D hit (like Jin's 214B)
- 236D changes to the move where appears in the certain range and lasts for about 3-4hits  :mystery:
- 5dd and 4dd no longer jump cancellable.
- 2dd still jump cancellable.
- 5dd > sickle combos.
- act pulsr A- forward movement special. The old act pulsr
- act pulsr B- forward movement attack special. low hit, combo from 5dd ok.
- act pulsr C-forward movement attack special. Not sure high or low. can combo into 2dd.
- all act pulsr does not appear to have upper body invincibility.
- D is in general smaller hitbox.
- 3c is slower.
- 5dd > 4dd combos on crouching opponent
- Gravity wells now drain Life/Heat/Guard meter (A/B/C) instead of floating the opponent.


Story: She is apparently working for sector 7. Lol, Tager has a new partner. Who knows, maybe Kokonoe just picked up Nu's corpse and modified it into another robo-slave?


As for the multitudes of nerfs, relax a bit. This is all based on the FIRST Loketest. Arksys apparently has a history of doing REALLY CRAZY SHIT during Loketests. (See Guilty Gear Loketests)

Tsubaki and Jin up next. Gotz to go.
: Re: BlazBlue: Continuum Shift
: ಠ_ಠ Dizzynecro September 30, 2009, 09:08:02 PM
Lambda

(http://imagepot.net/image/125401238882.jpg)

Changes from Nu:
- not dead
- 2C is slow
- HP Lowered (5000)
AHAHAHAHA bitch.
Also it would be A-11 or ^-11 or /\-11 but not V-11
: Re: BlazBlue: Continuum Shift
: grandlordzero September 30, 2009, 10:39:05 PM
Tsubaki

(http://imagepot.net/image/125401256334.jpg)

- fast, run speed is the same as Noel's.
- Order-Sol style character
- charge with 5D, 2D and JD
- charge meter goes down when charged-special move is used
- charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
- charge speed is very slow, nothing compared to Order-Sol
- able to do charge cancel like Order-Sol
- there is a super like Haku-men's Mugen which will give infinite charge meter
- 236A~D is the move looks like Order-Sol's Rock-it(236S), speed changes depends on the button
- 22A~D, spin sword move
- 214A~D charge forward with shield, links from 5c.
- 623A~D DP, probably has invincibility
- J236A~D dive move in the screenshot
- J214A~D move from screenshot
- 236236C~D, C version doesn't spend meter and just shoot out the magic circle, D version spends the meter and shoot projectiles towards the magic circle shot out by C version
- 5A standing punch, probably can't hit crouching
- 5B wings come out of shield. Probably the longest attack of 5b class.
- 5C has follow up, reach seems really short.
- 2B a low, links into 5b
- 2C extend wings upwards, probably anti-air
- 6A overhead
- 6B low
- 6C slam forward with shield, looks like tager's sledge。
- JC sword stab downward, seems to have good hitbox

As previously stated, shes basically the new Order Sol. Her drives are focused around making her more powerful, making her rely on her standard moves more then most characters. (Though as a trade off, her standard moves seem to be fairly above average.) Shes strong, fast, and newb friendly without being borken. A welcome addition IMO.

Only footage we have of her so far is the 14 second clip of the loketest. Tsubaki vs Bang.

http://www.youtube.com/watch?v=LcjTZiL9r1M&feature=related

Cant really analyze much from that, but w/e.



Jin

(http://imagepot.net/image/125401210124.jpg)


-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-A DP breaks guard primer by 1
-air 214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
-C>6C doesn't work on crouch anymore (still works on air)
-first hit of 236D breaks guard primer by 1

The dustloop crew believes that Arksys is trying to tone down jin's mad offensive lockdowns and have him focus a little bit more on zoning and defense (evident by the buff to 236C and his new counter super). He wont be A tier anymore, but he wont be low tier either. Plus, as stated earlier, its a freaking Loketest. Its not necessarily permanent.

Of course that's not stopping most Jin players from doing this.

(http://i50.photobucket.com/albums/f333/andysensei/jinraeg.jpg)




Ragna, Bang, Litchi, and Noel up next.





EDIT: Oh, almost forgot. Hazama is now officially confirmed, and will be playable in the next Loketest. Arksys has also stated they might throw in another character before the end. Keyword: Might. (If they do, heres hoping its Kokonoe or Valkenhyme)

(http://news.dengeki.com/elem/000/000/199/199123/c20090930_bb_07_cs1w1_640x384.jpg)
(http://news.dengeki.com/elem/000/000/199/199124/c20090930_bb_08_cs1w1_640x384.jpg)
(http://news.dengeki.com/elem/000/000/199/199125/c20090930_bb_09_cs1w1_640x384.jpg)
(http://news.dengeki.com/elem/000/000/199/199126/c20090930_bb_10_cs1w1_640x384.jpg)
: Re: BlazBlue: Continuum Shift
: Iduno October 01, 2009, 12:11:43 AM

(http://news.dengeki.com/elem/000/000/199/199125/c20090930_bb_09_cs1w1_640x384.jpg)

Hazama has crotch chains  :o
: Re: BlazBlue: Continuum Shift
: LoliSauce October 01, 2009, 01:14:13 AM
It's actually his magical chain chomp penis.
: Re: BlazBlue: Continuum Shift
: Iduno October 01, 2009, 03:12:09 AM
It's actually his magical chain chomp penis.

You could be right, especialy with the smile he has when he thrusts it into Tsubaki. (although why her over Rachel, Noel or Nu Lambada (damn it ASW) is anyone's guess)
: Re: BlazBlue: Continuum Shift
: Masu October 01, 2009, 08:24:16 AM
Carl................
 :emo: :emo: :emo: :emo: :emo: :emo: :emo: :emo:
: Re: BlazBlue: Continuum Shift
: MasterT October 01, 2009, 08:29:33 PM
So like

Bang and Tager supposedly got some major buffs, and I'm actually not happy about it.

Tager and Bang should be locked off to anyone who didn't main/sub them in current BB. If you weren't there from the start you don't deserve to experience them buffed =(

I will probably be terrible with them if they get too good anyways I only know how to play low tier characters.

Nu players should be forced to play Lambda

Also I am stealing this from a different forum post for you all to enjoy (or cry over if you play Rachel)

(http://img10.imageshack.us/img10/6279/racheln.jpg)
: Re: BlazBlue: Continuum Shift
: Exciel October 01, 2009, 10:57:25 PM
Yeah I'll feel guilty using Tager now. I didn't mind buffs but if all his enemies are now pretty badly nerfed then the match-up seems all too easy. Oh well, I'll be using lamchop anyway :prinny:
: Re: BlazBlue: Continuum Shift
: grandlordzero October 01, 2009, 11:49:49 PM
You all need to fuckin relax. Its a god-damn loketest. I guarantee you half these changes wont even make it to the SECOND loketest, much less the final version. This isnt fucking SNK were talking about, its goddamn Arksys. They know what there doing. >_>

As for wanting Tager/Bang to remain lowtier, just remember to remind the people who's ass your kicking that you mained them back when they were shit-tier and you had to put up with Nu/Rach/Kune bullshit just like there puting up with your new bang/tag bullshit. If they're not total scrubs, theyl man the fuck up and deal. If there too scrubby to do so, who the fuck cares what they think anyway?  :teach:

/endrant

I guess after maining Tager 100% for so long, i just don't have any sympathy for people complaining about nerfs/overbuffs anymore.

and yes, copypasta is still on the way. Was busy today.  :emo:
: Re: BlazBlue: Continuum Shift
: Iduno October 02, 2009, 01:32:24 AM
So like

Bang and Tager supposedly got some major buffs, and I'm actually not happy about it.

Tager and Bang should be locked off to anyone who didn't main/sub them in current BB. If you weren't there from the start you don't deserve to experience them buffed =(

I will probably be terrible with them if they get too good anyways I only know how to play low tier characters.

Nu players should be forced to play Lambda

Also I am stealing this from a different forum post for you all to enjoy (or cry over if you play Rachel)

(http://img10.imageshack.us/img10/6279/racheln.jpg)

Yeah glad it's only loke tests because our loli got the continuun shaft.
Btw. Is Bang really that hard outside of absolute high level play?

Picked him up and decided to mess around with him a bit yesterday after having some random select matchs on wednesday and his mixup seems crazy good, even managed to have some pretty close matchs with a guy who regularly beats my loli.
: Re: BlazBlue: Continuum Shift
: Masu October 02, 2009, 05:35:25 AM
I dunno, I probably just suck, but i've tried playing bang for fun against my friends and im just no good with him. I dunno why, I guess im just too use to Carl,Tao and Tager. I just cant seem to grasp his play style D: Im no good with him, but bang is fun as hell to use
: Re: BlazBlue: Continuum Shift
: MasterT October 02, 2009, 07:38:30 AM
BUNG has pretty good mixups but the problem is Bang can only chain moves in very specific ways. For lows you have 6A (very slow, doesn't combo from anything) 2A (8f and prorates like crazy but is your best option) 2C (knockdown, decent amount of proration) 3C (Bison slide, knockdown, short otg on CH if you hit near max range) and 6D (drive autoguard but slow and knockdown). Basically this means as far as starting combos go, 2A is your only low option (6A only combos into firepunch, which only leads to combo if its from otg or crouching on certain characters). Overheads are 6B (fairly slow, knockdown, no combos without RC and RC combos aren't that good anyways), 5C (pretty quick for a ground overhead), jump ins. Problems with 5C: doesn't chain from 2B (2B moves you forward a fair amount), if they barrier guard (which people who know bang will readily do) you will only hit 5C after a point blank 5A/2A/5B. Basically when someone barrier guards you will only land two, maybe three hits if you start point blank and 2b is your third attack, hits before you're out of range for any move. Bang also has no real ability to chain backwards to 2A, so either you start with it or use it after 5A.

So basically you can stop Bang by barrier guarding and crouching until they try and throw out an overhead. Know how to instant block? Great! You can jab, super, throw, whatever fast attack option you have, between pretty much any of Bang's attacks because despite being an agile character all his normals are pretty slow.

@grandlord: I know, I'm not entirely serious, I guess its kind of like if you mained Zangief in ST then SF4 comes out and you're all "oh boy they made Zangief good now!" and then you go to the arcade/hop online and see everyone spamming lariat and mashing out 360s/720s whenever they're being hit.

And then you cry.
: Re: BlazBlue: Continuum Shift
: Crimson_Memoria October 02, 2009, 09:19:05 AM
they hit rachel with the nerfstick hard. Man im disappointed....=/

hopefully they wont actually kill her that much, i meant all those nerfs are ridiculous...
: Re: BlazBlue: Continuum Shift
: grandlordzero October 02, 2009, 09:29:41 AM
Ragna

(http://imagepot.net/image/125401210008.jpg)


Standing A: doesn't hit Tager on crouch.
Standing C and ↓C are shorter but faster, less recovery time.
→A: start up a bit quicker otherwise no change.
→B: scales more, less combo damage from this overhead.
→C: scales more.
↓C: less stun on counter hit.
↘C: hitstop is smaller.
↓D: standing C doesn't pick up opponent off the ground afterward normally.
Jump C: start up is a bit slower.
Jump D: hitbox is smaller during BloodKain.

↓↙←A: follow up removes a guard primer point, less stun on counter hit.
↓↙←B: longer recovery after landing
→↓↘C: damage increased.
→↓↘d: drains more HP.
↓↙←D: quicker start up, a bit bigger hitbox and removes a guard primer point.
↓↓C: Damage is fixed to 400.
Berial Edge (Air ↓↙←C):

The new diving attack (4 hit) is not an overhead, small disadvantage on block.

Impression: Due to the change in guard libra system, the enhanced Dead Spike (↓↙←D) seems to be key move to remove guard primer points. Using it properly can guard break opponent rather quick. New diving attack doesn't have much impact in gameplay especially it lacks damage without any combo potential afterward. It may change in the next location test though. In general Ragna is still an aggressive rush down character with greater potential in guard crushing his foes.












Noel

(http://imagepot.net/image/125401210239.jpg)


Standing A: more guard stun = more frame advantage, about even on block now
Standing B: horizontal hit box narrowed, scales more.
Standing C: motion changed, shoots forward and shorter, quicker start up at 12F, cannot jump cancel on block
→A: slower start up and doesnt hit on most character's crouch motion (except Hakumen & Tager)
→B: scales more.
→C: Nerfed hit stop, untechable time, and start up, second hit removes a guard primer point.
Jump A: slower start up.
Jump C: slower start up.
Jump D: air hit cause ground bounce, untechable time increased.
Jump →D: air version of →D, not an overhead, able to cancel to chain revolver follow up early.

Throw: scales more.
Air throw: more start up and recovery.

Chain Revolver- initiate
↓D: no longer overhead, feels like it still has good hitbox though.
←D: faster start up.
→D: faster start up, still a low attack.

Chain revolver- follow ups
A: the old normal C attack but faster.
C: the old chain revolver →A follow up.
→A: the old chain revolver A follow up, jump cancelable on hit.
→B: more knockback.
→C: attack level perhaps decreased, cannot combo from D, removes a guard primer point.

Chain revolver- special
↓↙←D: removes a guard primer point.
↓↑D: more landing recovery, need to rapid cancel to continue combo if not in corner, removes a guard primer point.

↓↘→ + A/B/C: faster start up, less block stun.
↓↓C: more recovery and scaling
Air ↓↘→↓↘→C: cannot do anything until landing. Highly punishable on block.

Impression: Combo damage is nerfed significantly. Combos/loops are much harder to perform and more character specific. Other than that her gameplay is not changed that much.













LITCHI

(http://imagepot.net/image/125401236432.jpg)

+ Stick 5A, 2A links to 5B
+ DP is now RCable. Tsubame > RC makes you go staffless, but doesn't launch?
+ can setup the stick with 6D or 4D,
Litchi's 6D is a 2 hit attack. On guard it can be canceled into a special, but the window for this is very late. For example, after the timing of the 2nd hit you can cancel into Ittsu or Shishin. On hit confirm you can do combos such as 2B>6D>Tsubame~. In another post it was mentioned that 6D is a possible anti-air.
6D was described to look similar to Shiki's tackle in Melty Blood (whatever that means). Another post described it to look like a move where Litchi moves forward with an animation similar to the second hit of her j.D (I wonder if he meant her j.2D since that one actually does have a second hit as opposed to regular j.D?.
Litchi's 4D is possibly an overhead kick. It looks similar to the move she was using in the screenshot shown in the Famitsu scan. Activates fast -- about the same timing as her 6A overhead. 4D has good reach and good hitstun. Can combo on CH. They haven't figured out if it's comboable on normal hit but it can cancel into hatsu and chun so you have 4D>Hatsu>Chun for 1.6k damage
+ JD will cause slide down (I dont know if this is good or bad actually...)
+ Tsubame does more block stun, but scales more.
+ Ryuuiisou breaks 1 guard primer.
- all green slower start up
- easier to tech after DP hits, cannot end the combo with DP setup
- cannot do the combo after DP normal hit
- Timing on Tsubame>6C got harder. On Noel, the guy tried doing Tsubame>6C>2B>2C but she teched @ 2C. I guess by now it's needless to point out that Tsubame jacks up the techability time for combos.
- If you start a combo with 5B, Ittsu combos are impossible. The second hit of 6C in the final part of the combo ...>6C>Tsubame>6C>... becomes techable. It was impossible even on Tager. They are speculating that Ittsu combos might be possible if you do start it off a raw IttsuC (so not confirmed -- something for them to check next time).
- The regular 5B>5C>3C>... combos are all still possible. It tops out at around 2.5k damage. Also damage in general has gone down (staying with the theme for all damage nerfs in the game). IttsuC combos when taken as far as they can go before teching has only done about 3k damage.


So Tsubame is no longer comboable without a RC, and even then its ballz hard. Looks like Litchi's corenergame got hit pretty hard.






Bang

(http://imagepot.net/image/125401236172.jpg)


Standing C: slower start up and smaller hitbox.
↓B: faster start up.
→C: works on more standing characters, such as for Noel you can do A > B > ↓B > →C > JD > J↓↘→C > D
↘C: jump cancelable
Jump C: is not an overhead (heard from Dora, really?)
Jump ←C: is not an overhead
D/↓D/→D/JD: all of them have faster start up.

→↓↘B: longer untechable time.
↓↙← A/B/C/D: slower start up.
J↓↘→A: the poison from nail does more damage now.
* All nails travels faster.
↓↘→↘↓↙←C: faster start up, removes a guard primer point
↓↙←↓↙←C: wider hitbox.
New anti air distortion drive hit throw (not command throw) does 2000pt, does 3000pt after crouching C.

Impression: based on Dora's post, →B rapid cancel leads to four seals combo, standing C in the mid screen leads to four seals combo, ↓A hit a standing opponent leads to four seals combo, anything standing B punishable leads to four seals combo.

So Bang is prolly the best character in the Loketest atm, with Tager in close second.

Rejoice Bang players, and play your theme song with MANLY PRIDE!
http://www.youtube.com/watch?v=InGy7t8XLqY&feature=related





Also, as a bonus, heres a graphical comparison of BB:CT and BB:CS.

http://a.imagehost.org/dl/dfeca22294c3b0e37748dfbcf520fa5e/0508/10mai297110.jpg

Looks better, no?


Carl, Hakumen, and Tao up next.
: Re: BlazBlue: Continuum Shift
: Crimson_Memoria October 02, 2009, 11:07:43 AM
fricking manly shit right there Bang
: Re: BlazBlue: Continuum Shift
: Iduno October 02, 2009, 12:09:09 PM
Bang

Standing C: slower start up and smaller hitbox.
↓B: faster start up.
→C: works on more standing characters, such as for Noel you can do A > B > ↓B > →C > JD > J↓↘→C > D
↘C: jump cancelable
Jump C: is not an overhead (heard from Dora, really?)
Jump ←C: is not an overhead
D/↓D/→D/JD: all of them have faster start up.

→↓↘B: longer untechable time.
↓↙← A/B/C/D: slower start up.
J↓↘→A: the nail adds poison now.
* All nails travels faster, poison does more damage.
↓↘→↘↓↙←C: faster start up, removes a guard primer point
↓↙←↓↙←C: wider hitbox.
New anti air distortion drive hit throw (not command throw) does 2000pt, does 3000pt after crouching C.

Impression: based on Dora's post, →B rapid cancel leads to four seals combo, standing C in the mid screen leads to four seals combo, ↓A hit a standing opponent leads to four seals combo, anything standing B punishable leads to four seals combo.

So Bang is prolly the best character in the Loketest atm, with Tager in close second.

Oh god jump cancelable sliding kick, laggy ice car seems like nothing now. :emo:

Shame his jumping Cs aren't overheads anymore but guess the bigger nail umbrella, more poison on the A nail, faster D startup and the jump cancelable slide makes up for it. (Just like to point out that A nail also poisons in CT though)
: Re: BlazBlue: Continuum Shift
: grandlordzero October 02, 2009, 02:05:44 PM
Typo. Supposed to say that it does MORE damage now. Fixing now.





Edit: Also found something else.

The dates of the Calamaty Trigger Loketests.

-May 2008 from 9 to 11
-June 2008 from 13 to 16
-June 2008 from 27 to 29
-June 2008 from 27 to 30
-July 2008 from 5 to 7
-July 2008 from 26 to 27
-August 2008 from 8 to 10

Arcade release date: November, 20, 2008


SEE HOW MANY TESTS THEY DID BEFORE FULL RELEASE?

You all have nothing to worry about. This is prolly just the first in a long string of tests. There prolly fucking with everyone on purpose with the nerfs right now to guage peoples reactions to everything.

Plus, more loketests means more time to add more characters......... (COMON KOKONOE AND VALKENHYME)

Dunno about you, but even if Tager remained Shit-tier  in CS, id still be relatively happy with it. (assuming its in DLC format,  or Arksys does some sort of "trade in your old version to get the new one cheaper" deal, since i refuse to buy another full copy of BB at full price when the first is still perfectly playable.)



EDIT2: LOL Hazama is a Smooth Criminal

(http://i188.photobucket.com/albums/z233/MilkRound/1254366647989.jpg)

Rachel are you okay, are you okay, are you okay Rachel......


Okay, seriously, time to work on more analyzed copypasta.
: Re: BlazBlue: Continuum Shift
: ShinMasaki October 02, 2009, 02:07:09 PM
I guess after maining Tager 100% for so long, i just don't have any sympathy for people complaining about nerfs/overbuffs anymore.

As a dedicated Bang mainer since BB first hit, I feel the same. I like these improvements to Bang...every one of the complaints that I had about Bang seem to be fixed with this first loketest. I will miss the jc/j4c overhead, but I never really had issues with not getting it to connect anyway. Around where I'm at, me and my buddy are as good as they come...he plays Nu, I play Bang...a bit of a difference in tiers (a bit? lol) but that's where we stand where I live. Hitting a tournament later today at the college here in town, compared to these guys, tier list means little...

I am going to be sticking with Bang...might pick up Hakumen as a sub with how the changes Hakumen is getting though.
: Re: BlazBlue: Continuum Shift
: Van_Artic October 03, 2009, 12:09:02 AM
Also, as a bonus, heres a graphical comparison of BB:CT and BB:CS.

http://a.imagehost.org/dl/4ca5d245e2ed57beea427f83a077e278/0508/10mai297110.jpg

Looks better, no?
error 403  :emo:
: Re: BlazBlue: Continuum Shift
: Masu October 03, 2009, 06:48:15 AM
I dont think ppl should switch their mains just because of a few changes :/
Even if carl got wonderful things like "Nirvana dies in 3 hits" and he could be killed by 2 tager attacks i'd still keep maining him.
Oh god im making myself laugh imagining tager just gigantic tagering him and winning in one hit.
: Re: BlazBlue: Continuum Shift
: MasterT October 03, 2009, 01:41:08 PM
[14:39] CX805: Furinkazan takes 100% Heat

lol
: Re: BlazBlue: Continuum Shift
: AkiraTheMastodon October 03, 2009, 08:05:14 PM
wow
thats a sick butterfly knife hazama has
: Re: BlazBlue: Continuum Shift
: grandlordzero October 03, 2009, 10:04:23 PM
Carl

(http://209.85.62.24/249/50/0/p224094/carl1.jpg)


+
~ 214C cancel remains
~ Nirvana recovers HP faster
~ 214214D super does 3K damage and removes two guard primer points on block
~ new projectile is fast and reaches the corner; it's a laser
~ 8D is not air techable
~ no change to 2D 4D 6A, glide throw, Gear DD
~ IAD J.2C cross up still possible
~ J.2C, Alle~can is still a Throw bait/low crush
~ 5A links to 2A
~ 623C has longer range
~ J.B has great downward hitbox, wall bounces on counter, and links to JA
~ 6D has longer hitstun and you can do {J.2C > J.236C > B > C > jc > 6D} loop
~ 623D has guard point and barrier guard blockable in the air; advantage on block
~ 63214D is untechable.

-
~ J2C is no longer an overhead; slow
~ Air throw loop exists, but can only be performed once before Nirvana dies
~ Teching out of 2C is easier
~ Can't Jump Cancel after 5B when blocked (must rely on 2B in attack strings)
~ Nirvana loses HP faster
~ 8D has been altered (Not sure what this means, but I think it's no longer in the game...).
~ Air Throw BnB is removed because 2C has less hitstun
~ 3C --> IAD --> J.2C combo no longer works; J.2C has a slower start up
~ Removed a guard primer point on first hit on 236236D
~ 63214D doesn't throw opponent far away


Long story short, Carl was raped by a child-molester in the first loketest. Not much else to say.





Haku-Men

(http://209.85.62.24/249/50/0/p224096/hakumen1.jpg)

- has new barrier move against projectile (?)
- barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
- barrier absorbs the projectile and gets bigger
- barrier will last for a certain time and will disappear if opponent gets hit by it
- 2D and 6D lasts longer
- new 4C move, Gatotsu, as long as Litchi's 6B
- new J2A which is old J2C but slower
- Old JC is now J2C
- new JC move looks like second hit of Jin's 214D
- meter is easier to identify
- C 6C is faster
- cannot combo into 5C after 41236C
- JD guarantees knockdown

Random Dustloop player's thoughts:
 --Cutting projectiles and creating a barrier is pretty much similar to Potemkin's F.D.B., though I don't know if it'll affect aerial projectiles. I don't know about damage capabilities or combo capabilities with it though, or if it affects Magatama.
--Longer D windows are nice, but what about recovery?
--Gatotsu: Forward and Horizontal move? How many Magatama/How does it link?
--j2C = j2A now, can this be looped in the corner at all?
--jC = current j2C, is it more effective at jump ins and crossups? Does it still do relaunch in to Airthrow loop?
--current jC...how good of an overhead is it, and does it beat out air-to-air?
--Zantetsu damage and combo ability got nerfed, not surprising.
--jD knockdown guarantee!?! No more techouts and a free counter air combo!? Sweet!


My thoughts: Huh. The legendary warrior finally learned how to STAB shit with that sword.





Taokaka

(http://209.85.62.24/249/50/0/p224088/taokaka1.jpg)

- 236B changed to only hit in horizontal direction
- 236BB->236BBBB still string together in combos
- 3C>JD6>JC>J236B>J2DB doesnt combo
- Drive loop and taunt combo remains
- projectile move is faster
- You can only mash 2A 3times in the row
- 2A is slower
- Air dash is slower
- 5D drive attacks have less untechable time.
- 6C: does not combo after 5B / 5C counter hit
- Jump C: less horizontal hitbox.
- 214B/C: faster start up, new random items.
- 236B: motion change, only hit in horizontal direction, wall bounce on counter hit.
- 236C: faster start up.
- 236236D: Removes a guard primer point

Thoughts of a Random Tao player from Dustloop:

"So far it doesn't seem that bad for Tao. The two real nerfs are:
- 3C>JD6>JC>J236B>J2DB doesnt combo
- 5B counter hit > 6C does not combo

First one was one of our universal combos that would work on the entire cast. However, if ArcSys is not changing her drive cancel mechanics then we still have all the other ~b cancel combos that can still be used as universal tools.
Second one was one of Tao's "easy" ways to deal good damage, so losing it is not that much of an issue. However this means that fishing for CH 5b won't really give any solid advantage either. Only safe way to get 6c combos now will just be CH 5c->6c.

Then there's
- You can only mash 2A 3times in the row

which technically is a nerf, but in my opinion really it isn't. We all know the shitty proration that 2a has, so stringing more than twice would hurt her damage output anyway. I guess they did that against spammers who would abuse her 2a repeatedly in pressure string even after hitconfirming.

Her main BNB stuff remains the same.

Then we have
- 236B changed to only hit in horizontal direction

This could be more like a buff than a nerf. Since it's been confirmed that 236b still strings itself in combo, I suppose that changing its hitbox from vertical to horizontal could potentially lead to new combos.

Then
- projectile move is faster

Heh. So they realized her projectiles were crap and they want us to try using them? Considering that Tao ain't a zoner, they only thing I can think of is that they could be used against jump-ins and in general as a move to counter stuff from the distance.

Last we have
- 236C is faster(?)

This is good news. We don't know yet how much faster 236c is but this means that there's the possibility that 236cc might appear more often in Tao's combos, especially the Taunt ones. It's a good buff."


My thoughts after seeing tao's new art:

 :fap: :fap: :fap: :fap: :fap: :fap:

(http://www.halolz.com/wp-content/uploads/2009/08/halolz-dot-com-blazblue-taokaka-tvcatiswatchingyoumasterbate.jpg)

:slowpoke:





Anyway, the NEW LOKETEST is starting, so il be digging for info on that from now on. And yes, FRKZ now takes 100% heat. Dont know about Bang's other changes yet, but if its the same bang from the first loketest, then it may be warented. (besides, FRKZ is supposed to be the most godly-awesome move ever. why SHOULDNT it be 100%?)


Also, fixed that borken link. Apologies.
: Re: BlazBlue: Continuum Shift
: Crimson_Memoria October 03, 2009, 10:52:41 PM
Taokaka has boobs now? :fap: :fap: :fap:

also i like those Haku-men changes. FRKZ is god-awesome now FUCK YEAH
: Re: BlazBlue: Continuum Shift
: ShinMasaki October 04, 2009, 06:12:44 PM
what makes FRKZ awesome now? I don't see anything new about FRKZ at all

I do like that a lot of stuff easily leads into 4-seal combo. That means Bang has more to work with for combo strings. FRKZ itself was a suicide move from my experience...not only did it make it difficult to fight with Bang, it quickly lost its intimidating factor after people learned that grab cancelling your dashes was the best thing you could do with it so opponents focused on counter-grabbing. Now that it consumes 100% meter, whats the point? So you can hear BANG BANG BANGBANG BANGBANG? I always had console version on myself anyway.

Oh, and 5th for me at the local tourney...I got BS'd by a Tao spamming 2A and running time. Thank god for fixing the damn 2A spam.
: Re: BlazBlue: Continuum Shift
: Crimson_Memoria October 05, 2009, 01:42:12 AM
no harm in an increased injection of manliness... :V

that and you can play it like Dora.
: Re: BlazBlue: Continuum Shift
: Iduno October 05, 2009, 02:26:03 AM
what makes FRKZ awesome now? I don't see anything new about FRKZ at all

I do like that a lot of stuff easily leads into 4-seal combo. That means Bang has more to work with for combo strings. FRKZ itself was a suicide move from my experience...not only did it make it difficult to fight with Bang, it quickly lost its intimidating factor after people learned that grab cancelling your dashes was the best thing you could do with it so opponents focused on counter-grabbing. Now that it consumes 100% meter, whats the point? So you can hear BANG BANG BANGBANG BANGBANG? I always had console version on myself anyway.

Oh, and 5th for me at the local tourney...I got BS'd by a Tao spamming 2A and running time. Thank god for fixing the damn 2A spam.

Well didn't is give a damage boost, lead to sweet mixup with dash canceled normals and let you combo his 6D straight into his 2363214C?

Don't get why it got taken to 100% bar now, bye bye combo into FRKZ into super. :emo:
: Re: BlazBlue: Continuum Shift
: ShinMasaki October 05, 2009, 04:00:17 AM
it does give a 1.2x damage boost and you can dash cancel normals...yes...

BUT, you dash cancel everything else too meaning inputs for all moves are significantly more difficult to pull off and connect with as it reads something simple like tk236A (poison nail) into jump-dash down-dash back-A...since you can dash cancel, you can't string move commands in advance, you have to time them during another moves activation...a skill I'm not good at. Some of Bang's rekka like his command grab can be dash cancelled, so if you are wanting to chain it into something else, you have to input your command exactly when you want them to...if you go early, you ruin the combo.

If you had to burst anytime during the match prior to FRKZ, you are done with blocking. Since you can't hold 4 for block since it reads as a dash, you can only barrier block, but if you activated burst, you have no more barrier and thus no blocking.

Also, you could always combo 6D into 2363214C normally, it's not recommended because of the damage proration. It is much more recommended to grab-236C nail cancel-2363214C if you are wanting to execute his 2363214C

Also, of all the videos I've seen of Dora playing as Bang, I rarely see FRKZ activation. I see tons of 4-seal comboing and rapid cancelling (that I need to get better at) but overall, I would say that Dora doesn't like to use FRKZ all that much. FRKZ usage totally depends on the player in my opinion...but it seems way too impractical and risk =/= reward in this case. It's intimidating at first, but then just gets annoying...for everyone.

What they need to do with Bang is make his AH usable on the ground instead of air only. It can't be TK'd and has to be done with a full jump. Most people see it coming and wont allow you the opportunity at all to activate it. Given some cheap BS that can be done with other AH like Tager's AH combo, Rachel's AH pin in corner, Jin's AH punish on anything, Noel's AH from any chain revolver combo, Nu's dash cancel AH, Ragna's AH combo, Haku's counter anything AH, and invisible Arakune AH (this is absolute BS)...Bang should have the ability to use his AH on the ground at least...not necessarily make it comboable as that could be a bit too powerful (when compared to his typical fighting style...not compared to other characters), but I would like the chance to AH other people instead of everyone forgetting that Bang can AH.

The only characters with...impractical AH are Bang, Tao (questionable...I've seen this combo'd into once or twice), Carl (lol), Litchi...Litchi's is situational, Carl's is damn impractical and Bang's is nigh impossible to execute.
: Re: BlazBlue: Continuum Shift
: Iduno October 05, 2009, 08:32:13 AM
Ah fair enough then, I have had a little motion trouble in FRKZ but still find them all doable, just stricter on the speed and timing I think.
And yeah I'd be happy to just be able to TK bang's asteral, it's too awesome to be left unused.

Also check out this link I found posted on gamefaqs relating to CS (poor Rachel).
http://img43.imageshack.us/img43/9391/buffandnerf0003.jpg

(linked since it goes gigantic like Tager in a Melty post)
: Re: BlazBlue: Continuum Shift
: MasterT October 05, 2009, 10:51:28 PM
Also, you could always combo 6D into 2363214C normally, it's not recommended because of the damage proration. It is much more recommended to grab-236C nail cancel-2363214C if you are wanting to execute his 2363214C

I'm pretty sure BnB with super instead of 6d -> 623b gets you about the same damage, but can't be throw teched (obviously) and if they try and burst the bnb they eat a full damage post burst super. whatever -> 2b -> super gets you more damage but only works when they're crouching. 2d/5d CH/(whatever -> 6C on the characters it works on) -> jd -> 2b -> 623b -> super gets you around 5k depending on the variation. I only use the throw -> c-nail -> super if they're turtling/suck at throw techs.

On FRKZ, I am personally awful at it but can see its applications, however unless they changed a lot of stuff on it making it 100% meter is ridiculous. Having it 50% didn't stop Bang from being 2nd/3rd worst character in the game =(
: Re: BlazBlue: Continuum Shift
: ShinMasaki October 06, 2009, 01:12:40 AM
yeah, you can BnB > 6D > super, but if you're already that far, a 623B is far more effective, you get the wallslam and don't lose the meter for about 500-800 less dmg than the super...about the same as hitting with an A-nail. If you can get the grab, which isn't too hard in this game, then cancelling into a C-nail > super is a much more efficient use of 50% meter than after the BnB...in my opinion. I'd rather bump a normal grab dmg up to 3k+ than take a BnB and take it from ~2.5-2.6k to ~3k...if I'm spending the 50% meter.

I like using the 4-seal combo as much as I can...it is a reliable combo that works in almost any situation and deals decent damage. Personally, besides the very few matches I've seen of Dora using it, I've not seen any real good practical application of FRKZ. When I use it, I go for a grab, then after the first hit, I dash cancel and air grab immediately. This deal ~3.2k. After they air tech, I try to IAD into another air grab for the lolz...this works more often than it should. The only application I can see for FRKZ is grabs, but again, after your opponent catches on and starts counter grabbing, I am screwed since I can't use FRKZ for shit otherwise.
: Re: BlazBlue: Continuum Shift
: xionzappa October 07, 2009, 01:01:40 PM
Hazama? Seriously? No joke? For real and actual and serious and true? Well then, that's just dandy. I do believe this has properly made my day. I'm just gonna go burn all my Carl posters and fanfare and get ready for the impending awesome.
: Re: BlazBlue: Continuum Shift
: Apocalypse October 07, 2009, 01:46:45 PM
Random Dustloop player's thoughts:
 --Cutting projectiles and creating a barrier is pretty much similar to Potemkin's F.D.B., though I don't know if it'll affect aerial projectiles. I don't know about damage capabilities or combo capabilities with it though, or if it affects Magatama.
--Longer D windows are nice, but what about recovery?
--Gatotsu: Forward and Horizontal move? How many Magatama/How does it link?
--j2C = j2A now, can this be looped in the corner at all?
--jC = current j2C, is it more effective at jump ins and crossups? Does it still do relaunch in to Airthrow loop?
--current jC...how good of an overhead is it, and does it beat out air-to-air?
--Zantetsu damage and combo ability got nerfed, not surprising.
--jD knockdown guarantee!?! No more techouts and a free counter air combo!? Sweet!

It does affect aerial projectiles, does not use any magatama.  
http://www.youtube.com/watch?v=6200lO1wISA (http://www.youtube.com/watch?v=6200lO1wISA)
At about :15 in.  Also looks like cutting a projectile gives more meter then before.  When he creates the barrier, he goes from 4 to 6 stars.

Gatotsu is a normal move, the stab he does at the beginning.  No magatama consumption, and can't cancel/special cancel into anything or be combo'd into from what I've read.

j.2C, well j.2A now, can still be looped in the corner.

Current j.C has great speed and horizontal range, doesn't look like it has that great vertical range though.  It looks like it would be possible to use it in his corner relaunch combo.

And supposedly, Zantestu's damage and comboability is the same in the second loketest.  Someone on dustloop said it did something like 1 less damage than in CT.
: Re: BlazBlue: Continuum Shift
: ShinMasaki October 07, 2009, 04:00:22 PM
all my Carl posters and fanfare
:emo: :emo: :emo:
: Re: BlazBlue: Continuum Shift
: grandlordzero October 07, 2009, 07:06:22 PM
HOUSTON WE HAVE FOOTAGE.

Hazama vs Noel: http://www.youtube.com/watch?v=fankwBdeM0M
Tsubaki vs Taokaka: http://www.youtube.com/watch?v=_jJvtP_IBEQ
Lambda vs Bang: http://www.youtube.com/watch?v=VQYNufpyaHI


Sorry about lack of updates. Main computer fried on me, using my backup atm. (which sucks balz)
: Re: BlazBlue: Continuum Shift
: xionzappa October 07, 2009, 07:32:38 PM
...He has a grappling hook and wears that brown trenchcoat and fedora?

Has anyone made the inspector gadget joke yet, or can I go ahead?
: Re: BlazBlue: Continuum Shift
: Masu October 08, 2009, 04:38:06 AM
I'm just gonna go burn all my Carl posters and fanfare and get ready for the impending awesome.
Wat. You betray carl?
: Re: BlazBlue: Continuum Shift
: Crimson_Memoria October 08, 2009, 05:51:13 AM
*still waiting what else they'll do with Rachel*

still sticking with her though. nobody in there is more awesome than here... :toot:
: Re: BlazBlue: Continuum Shift
: Coren October 08, 2009, 08:44:07 AM
So between playing Roa and Hazama I can play character's which imbody 2/4 phases of MJ's life. Now I just need a Black shota and a black super star and I'll have all four.
: Re: BlazBlue: Continuum Shift
: Masu October 08, 2009, 09:25:17 AM
So between playing Roa and Hazama I can play character's which imbody 2/4 phases of MJ's life. Now I just need a Black shota and a black super star and I'll have all four.
Black Carl color palette? 
: Re: BlazBlue: Continuum Shift
: Ultima66 October 08, 2009, 11:36:39 AM
So between playing Roa and Hazama I can play character's which imbody 2/4 phases of MJ's life. Now I just need a Black shota and a black super star and I'll have all four.
Black Carl color palette? 
Fubarduck plays black Carl.

I don't know why I play Tager any more. Everyone has ground normal j.A j.A j.B j.C ground normal j.A j.A j.B j.C ground normal j.A j.A j.B j.C full bnb on Tager.
: Re: BlazBlue: Continuum Shift
: ShinMasaki October 08, 2009, 11:51:16 AM
with the changes I've seen so far to Rachel (supposing they keep those changes) I'm going to miss seeing Hatsune Rachel during my online matches.

Oh and Hazama's chains look like total BS with how they chain (lol?). Although the proration for the chains is ridiculous, his combos are really safe with how far he distances himself from his opponent.
: Re: BlazBlue: Continuum Shift
: xionzappa October 08, 2009, 02:27:35 PM
I'm just gonna go burn all my Carl posters and fanfare and get ready for the impending awesome.
Wat. You betray carl?
:3 Hey, more Carl for you.
: Re: BlazBlue: Continuum Shift
: MasterT October 08, 2009, 03:58:01 PM
I don't know why I play Tager any more. Everyone has ground normal j.A j.A j.B j.C ground normal j.A j.A j.B j.C ground normal j.A j.A j.B j.C full bnb on Tager.

Because Tager is the only character in BB with Yomi.
: Re: BlazBlue: Continuum Shift
: Masu October 08, 2009, 08:15:58 PM
Last i saw he was the only character with a GIGANTIC TAGER in the game. God knows Carl Jin and Ragna dont have one.............
: Re: BlazBlue: Continuum Shift
: grandlordzero October 09, 2009, 09:31:47 AM
K, since im still having PC trouble atm and this backup comp takes a good 5 minutes to load a page, im just going to give you all the link to the zetaboard "Second Loctest Synopsis".

http://s1.zetaboards.com/blazblue/topic/2375101/1/

I find Noel and Lamb-chans new art highly  :fap: able.

Third loctest starts tomorrow i believe.
: Re: BlazBlue: Continuum Shift
: Ultima66 October 09, 2009, 12:27:21 PM
Tager is a grappler that does awful damage?

I am very confused.
: Re: BlazBlue: Continuum Shift
: Exciel October 09, 2009, 12:29:41 PM
I'm breaking up with this new weaksauce smalltime Tager. jamda is my new sector 7 main.
: Re: BlazBlue: Continuum Shift
: Iduno October 09, 2009, 01:33:30 PM
Tager is a grappler that does awful damage?

I am very confused.

Well he had to lose something if he was going to get faster and better at keeping people up close, the thought of him getting his new ground throw and his 5D not blowing people away, coupled with his CT damage would be bloody scary lol.
: Re: BlazBlue: Continuum Shift
: ಠ_ಠ Dizzynecro October 18, 2009, 01:15:57 AM
I think people underestimate how awesome air pole activation could be for Rachel.
: Re: BlazBlue: Continuum Shift
: Iduno October 18, 2009, 08:57:10 AM
I think people underestimate how awesome air pole activation could be for Rachel.

Not really we've had it with her super since the game came out, how many times have you been in a situation to hit with Rachel's super in the air with only the pole being used to hit?
: Re: BlazBlue: Continuum Shift
: F9|Chibi October 18, 2009, 09:49:25 AM
Not all that excited about the game, and I'm expecting another revision after this anyway.
: Re: BlazBlue: Continuum Shift
: Exciel October 18, 2009, 10:30:39 AM
Same. Until they add a bunch of new and hopefully more interesting original characters I'm not too interested.
: Re: BlazBlue: Continuum Shift
: AkiraTheMastodon October 21, 2009, 10:21:14 AM
Rachel, Litchi, and Noel all need buffs.
And by buffs, I mean less clothes.
: Re: BlazBlue: Continuum Shift
: grandlordzero October 21, 2009, 07:45:40 PM
They have doujins for that. (dam good ones too, surprisingly.)

Also, im just waiting for a while for the loketests to finish up before i start copy-pasta again. Lot on my plate atm, and fail comp makes everything take 15X longer then normal.
: Re: BlazBlue: Continuum Shift
: Iduno October 22, 2009, 05:49:42 AM
Rachel, Nu, and Noel all need buffs.
And by buffs, I mean less clothes.


Fixed that for you there. (And there are also phonecards and the BB materials book for that)
: Re: BlazBlue: Continuum Shift
: grandlordzero October 28, 2009, 09:11:18 AM
http://www.youtube.com/watch?v=XCzNBteLSaA&fmt=18

I FUCKING CAME.
: Re: BlazBlue: Continuum Shift
: MasterT October 28, 2009, 09:25:11 AM
Bang:
Daifuka has 0 invincibility.

bung ='(
: Re: BlazBlue: Continuum Shift
: Iduno October 28, 2009, 01:20:42 PM
Hazama's asteral and that art of Rachel winking.  :fap: (Not literaly, but this is the only smily here that can express the sheer joy this trailer gave me)
: Re: BlazBlue: Continuum Shift
: Van_Artic October 29, 2009, 01:23:19 PM
http://www.youtube.com/watch?v=XCzNBteLSaA&fmt=18

I FUCKING CAME.
simply awesome
: Re: BlazBlue: Continuum Shift
: Masu November 09, 2009, 07:56:30 PM
Glad to see that carl still has his sucktastic Astral.

btw, will chinatown fair be getting CS? I mean it had CT and all but I was just wondering.
: Re: BlazBlue: Continuum Shift
: Ultima66 November 09, 2009, 08:30:36 PM
Apparently the only shitty character now is Noel. And Hazama but it doesn't seem like they even finished half his moveset.
: Re: BlazBlue: Continuum Shift
: Coren November 09, 2009, 09:55:57 PM
Hazama has had a working moveset for the last two loketests, it was just the first where he played like a vanpri char without a loli.
: Re: BlazBlue: Continuum Shift
: Iduno November 10, 2009, 02:40:47 AM
Hazama has had a working moveset for the last two loketests, it was just the first where he played like a vanpri char without a loli.

Hmmm has anyone suggested that Hazama needs a loli?
If not why not? :prinny:
: Re: BlazBlue: Continuum Shift
: Coren November 10, 2009, 03:21:47 PM
Hazama has had a working moveset for the last two loketests, it was just the first where he played like a vanpri char without a loli.

Hmmm has anyone suggested that Hazama needs a loli?
If not why not? :prinny:

BRB, E-mailing Aksys.
: Re: BlazBlue: Continuum Shift
: grandlordzero November 10, 2009, 03:37:30 PM
Haven't even been paying attention to the balance changes recently since they've been running so many loktests in such quick succession. Il wait till the last test then analyze everything and decide if im buying or not. For only adding 2 characters, this better be the most fucking balanced game since GGXXAC. -_-

Even if its not though, still looks better then SSF4. (tried going back to SF4 recently and remembered why i loved BB so much in the first place. XD)
: Re: BlazBlue: Continuum Shift
: Van_Artic November 16, 2009, 07:49:01 AM
guys, i deliver great news:

http://ve3d.ign.com/articles/news/51385/BlazBlue-Calamity-Trigger-Coming-To-PC (http://ve3d.ign.com/articles/news/51385/BlazBlue-Calamity-Trigger-Coming-To-PC)

it's already confirmed, no need to doubt about it

i'm so happy  :fap:
: Re: BlazBlue: Continuum Shift
: BurstOfAnger November 17, 2009, 03:01:39 AM
YYYYYYYYYYEEEEEEEEEEEEEESSSSSSSSSSSSSSS

Finally get to play Blazblue.
: Re: BlazBlue: Continuum Shift
: Vhaeraun November 17, 2009, 07:20:01 AM
I wish we could tweak the voice settings so that they will speak in jap. Although without it is fine too
: Re: BlazBlue: Continuum Shift
: LoliSauce November 17, 2009, 11:08:56 AM
guys, i deliver great news:

http://ve3d.ign.com/articles/news/51385/BlazBlue-Calamity-Trigger-Coming-To-PC (http://ve3d.ign.com/articles/news/51385/BlazBlue-Calamity-Trigger-Coming-To-PC)

it's already confirmed, no need to doubt about it

i'm so happy  :fap:
That's kind of irrelevant, imo.  BB:CT is already pretty much dead.
: Re: BlazBlue: Continuum Shift
: Van_Artic November 17, 2009, 11:43:16 AM
as long as i can play Nu, and online without paying xbox live, i'm happy  :fap:
: Re: BlazBlue: Continuum Shift
: MasterT November 17, 2009, 01:43:08 PM
as long as i can play Nu

fuck you =(
: Re: BlazBlue: Continuum Shift
: Van_Artic November 21, 2009, 02:12:24 AM
there is only one thing i have to say:

http://www.youtube.com/watch?v=iOzG1fZOSOs (http://www.youtube.com/watch?v=iOzG1fZOSOs)

the announcer FUCKING SUCKS!!!

here's some Lambda-11
http://www.youtube.com/watch?v=nEpIAZtn1Ow (http://www.youtube.com/watch?v=nEpIAZtn1Ow) <- she does not look that bad

also i cry for Rachel
: Re: BlazBlue: Continuum Shift
: LoliSauce November 21, 2009, 06:12:48 AM
here's some Lambda-11
http://www.youtube.com/watch?v=nEpIAZtn1Ow (http://www.youtube.com/watch?v=nEpIAZtn1Ow) <- she does not look that bad
They made her gravity field things float enemies again?  I thought they took that shit out.  Her dash specials look like a major part of her game now.  Wallslam dash > combo all day in that video.  Also it's good that they at least left her throw comboable in the corner.  It'd be dumb not to let her combo off throw at all, when basically everyone else in the cast can.
: Re: BlazBlue: Continuum Shift
: Van_Artic November 21, 2009, 06:16:39 AM
in every CS video i've seen so far, Carl is beating the shit out of anyone
: Re: BlazBlue: Continuum Shift
: Masu November 21, 2009, 07:46:50 AM
in every CS video i've seen so far, Carl is beating the shit out of anyone
Yessssssssssssssssssssssssssss.
: Re: BlazBlue: Continuum Shift
: grandlordzero November 21, 2009, 10:25:51 AM
there is only one thing i have to say:

http://www.youtube.com/watch?v=iOzG1fZOSOs (http://www.youtube.com/watch?v=iOzG1fZOSOs)

the announcer FUCKING SUCKS!!!

JESUS TAPDANCING CHRIST THAT WAS BAD.

Is it possible to have an announcer so bad that it makes the game unenjoyable? If so, I think we've found it. >_<

There better be an option to turn off the announcer or switch it back to the CT one.
: Re: BlazBlue: Continuum Shift
: ShinMasaki November 21, 2009, 08:43:19 PM
Action!!  :V
: Re: BlazBlue: Continuum Shift
: grandlordzero November 21, 2009, 09:14:02 PM
seriously, she sounds like an autistic carny barker. And ive heard of japanese having difficulty with the L sound and saying R instead but.....

....LEBEL 1?  :o
: Re: BlazBlue: Continuum Shift
: MasterT November 21, 2009, 10:01:54 PM
You never change announcers.

BBCS?
SSF4?
GGXXAC?

When will they learn?
: Re: BlazBlue: Continuum Shift
: grandlordzero November 21, 2009, 10:59:14 PM
Agree with GGXXAC and CS, but disagree on SSF4. Iron Mutha Fuckin Tager is a better SF announcer then the old one ever was.

Now if only theyd managed to get him to do the announcing for CS instead. -_-
: Re: BlazBlue: Continuum Shift
: MasterT November 21, 2009, 11:26:41 PM
The old one was hilarious though =(

But yes I would definitely take SSF4's announcer over CS or AC.

Anyways, there's a ton of changes being listed at dustloop, too long and I'm too lazy to copy all of it, but Bang got invincibility on Daifuka back, and can combo after it. He also has a lot more combo potential (6C supposedly hits all standing characters thank god).

I saw a video of Rachel getting outzoned by Jin and every basic combo from CT she tried dropped and I felt awful for her. At least I don't have to worry about 5B ruining my day.
: Re: BlazBlue: Continuum Shift
: Masu November 22, 2009, 06:30:06 AM
I love how it sounded like carls name got butchered to hell.
"Carooru Crowbar"
: Re: BlazBlue: Continuum Shift
: mir November 22, 2009, 02:45:40 PM
The new Nu doesn't look impressive at all...they shouldn't have have touched her.
: Re: BlazBlue: Continuum Shift
: MasterT November 22, 2009, 04:07:21 PM
The new Nu doesn't look impressive at all...

That was the point.
: Re: BlazBlue: Continuum Shift
: mir November 22, 2009, 04:34:15 PM
The new Nu doesn't look impressive at all...

That was the point.

I don't see why they had to nerf her. Yea, tager guys whine but that's like zangief whining about akuma: sometimes it just sucks to be you. If you're going to nerf range, speed, and damage, at least give a good shoryuu to the poor girl. But then again, at least she wasn't noel-ed >.>
: Re: BlazBlue: Continuum Shift
: MasterT November 22, 2009, 06:55:09 PM
The new Nu doesn't look impressive at all...

That was the point.

I don't see why they had to nerf her. Yea, tager guys whine but that's like zangief whining about akuma: sometimes it just sucks to be you. If you're going to nerf range, speed, and damage, at least give a good shoryuu to the poor girl. But then again, at least she wasn't noel-ed >.>

Are we talking about ST Akuma or what? She had an advantage in every matchup, maybe one or two even matches. Akuma couldn't do 50% of a character's life in one projectile combo. She needed to be nerfed. I haven't seen any videos of her after loketests finished so I can't really comment on whether or not the nerfs she did get were deserved.

In other news

http://www.nicovideo.jp/watch/sm8890067

help I have to be afraid of hakumen now
: Re: BlazBlue: Continuum Shift
: Coren November 22, 2009, 08:06:13 PM
Are we talking about ST Akuma or what? She had an advantage in every matchup, maybe one or two even matches. Akuma couldn't do 50% of a character's life in one projectile combo. She needed to be nerfed. I haven't seen any videos of her after loketests finished so I can't really comment on whether or not the nerfs she did get were deserved.

In other news

http://www.nicovideo.jp/watch/sm8890067

help I have to be afraid of hakumen now

You are all operating off faulty/outdated information.

This matchup chart is the source of the OMG NU WINS EVERYTHING! bullshit: http://www.dustloop.com/forums/showthread.php?t=5920

You will notice that Inoue has said everything is an advantage for nu and given her a +11.5 to matchups; if you bother to look at what every other player says about nu, you will notice that: A) Inoue is full of shit and has no idea how to properly rate a matchup B) Rachel is actually the best character in the game.

Here is the more recent (and less fucked up) chart: http://www.dustloop.com/forums/showthread.php?t=7339

Note: Rachel rating 90
          Nu Rating      80

And if you look at the tools Rachel has (free gaurd breaks, the best okizeme in the game, 5000+ DMG for no meter, silly good area denial, pumpkin); it makes sense.
: Re: BlazBlue: Continuum Shift
: Exciel November 22, 2009, 09:23:23 PM
(5000+ DMG for no meter)
What how?
: Re: BlazBlue: Continuum Shift
: Coren November 22, 2009, 10:38:52 PM
Frog is super broken, that's how :psyduck:

I'm not sure, I don't play her; But I have had that shit get pulled on me at the arcade, so I know it can happen.
: Re: BlazBlue: Continuum Shift
: MasterT November 23, 2009, 12:31:56 AM
That didn't change what I said. In fact it agrees with what I said. She has no bad matchups. I wasn't even going off a specific chart.

I know Rachel can get an easy 5k off Tager because he's Tager and 5B counter hit is ridiculous. I imagine other than Tager they'd have to be a frog-able character.
: Re: BlazBlue: Continuum Shift
: Exciel November 23, 2009, 09:25:14 AM
You guys are shittin' me, I'm pretty darn sure Rachel has no (realistic) 5k meterless combo. Even the refrog combos will get her 4.3k-ish at most without the use of Baden super. You be playin' Unlimited Rachel dawg!
: Re: BlazBlue: Continuum Shift
: Ultima66 November 23, 2009, 02:55:48 PM
Are we talking about ST Akuma or what? She had an advantage in every matchup, maybe one or two even matches. Akuma couldn't do 50% of a character's life in one projectile combo. She needed to be nerfed. I haven't seen any videos of her after loketests finished so I can't really comment on whether or not the nerfs she did get were deserved.

In other news

http://www.nicovideo.jp/watch/sm8890067

help I have to be afraid of hakumen now

You are all operating off faulty/outdated information.

This matchup chart is the source of the OMG NU WINS EVERYTHING! bullshit: http://www.dustloop.com/forums/showthread.php?t=5920

You will notice that Inoue has said everything is an advantage for nu and given her a +11.5 to matchups; if you bother to look at what every other player says about nu, you will notice that: A) Inoue is full of shit and has no idea how to properly rate a matchup B) Rachel is actually the best character in the game.

Here is the more recent (and less fucked up) chart: http://www.dustloop.com/forums/showthread.php?t=7339

Note: Rachel rating 90
          Nu Rating      80

And if you look at the tools Rachel has (free gaurd breaks, the best okizeme in the game, 5000+ DMG for no meter, silly good area denial, pumpkin); it makes sense.


You mean Rachel only has 10 more points because Carl vs Rachel is impossible and Nu sometimes explodes when playing against Carl. Nu also doesn't have a single bad matchup. The top 3 all needed a nerf just as badly, it doesn't matter who is better or worse than who else.

Or we can settle with what GG did and make Eddie horribly stupid in every single game. That's obviously a good solution.
: Re: BlazBlue: Continuum Shift
: grandlordzero November 23, 2009, 05:44:16 PM
I was all for the top 3 getting toned down a bit. Keyword: a bit. Theres a difference between nerfing and castrating.


Don't know how Ara is atm in the latest loktest, but last i looked, he was pretty much at a good level imo. Still really good, but not utterly fucking crazy anymore.

Rachael got hit TOO hard imo. what bugged me about rachael/nu wasnt all the tools they had to fuck people up, it was the shear ammount of damage they did while doing so. People bitch in MBAC about ciels EX Heiro, but Nu can pretty much start that for no meter at all. You twitch wrong, and bam. sword bnb to the face from across the fucking screen, removing half your life if your not tager. I'd be fine with that if it wasn't for the "half your life" part.

As mentioned earlier with gief vs akuma, like Nu vs tager for example, its fucking hard as hell for the gief to get in and just HIT the bastard. However, as a tradeoff for the zoning and escape ability, akuma has horrid low defense and damage dealing capabilities against gief.

Whereas Nu is...well....Nu. (you get the picture)

i guess the point im trying to make is that i would have been happy with simple stat changes and not complete mechanic's overhauls.

Then again, i was stuck with tager throughout CT, and i did fine, so the old top 3 should be fine anyway. Just learn to deal with it or pick a new top tier. Being low tier seriously isnt the end of the world. Just gives you even more bragging rights when you kick there ass.  :teach:

and now, time for TACOS.
: Re: BlazBlue: Continuum Shift
: MasterT November 23, 2009, 08:03:32 PM
I honestly hated Arakune more than Nu. Nu only has so many options; obviously the options are good enough to put her in top 3, but for me at least Arakune bullshit was just way more annoying to deal with. I'd say Arakune is, for the most part, stronger than Nu and Rachel outside the top 3, they just have good matchups against him. My god do I hate chasing that fucker.
: Re: BlazBlue: Continuum Shift
: Coren November 23, 2009, 09:12:15 PM
I played Jin, my matchup were all 5.0-6.0; what is this hard matchup your speak of?

The real problem with CT wasn't  how good the top 3 were, it was how ass everything under the top 5 were.  If you weren't play Rachel, Nu, Arakune, Jin, or Carl the game was a neverending uphill battle of terrible matchups.  Because the other characters really didn't have anywhere near the same amount of options (except Carl who just killed you in one combo anyways).  Rachel could even break out of claploop for a mere wind .
: Re: BlazBlue: Continuum Shift
: Ultima66 November 24, 2009, 12:37:09 AM
[03:35] <Ultima66> also I lived the dream today
[03:35] <Ultima66> backdash B buster
[03:35] <Ultima66> gadget finger B buster
[03:35] <Ultima66> gadget finger super
: Re: BlazBlue: Continuum Shift
: Van_Artic November 24, 2009, 02:27:54 AM
I played Jin, my matchup were all 5.0-6.0; what is this hard matchup your speak of?
RIDE THE ICENING!!!
: Re: BlazBlue: Continuum Shift
: grandlordzero November 25, 2009, 03:00:27 AM
you can B buster out of gadget now?

*creams*
: Re: BlazBlue: Continuum Shift
: Ultima66 November 25, 2009, 08:00:34 AM
you can B buster out of gadget now?

*creams*
You can do everything out of Gadget. It leaves you and the opponent both in neutral.
: Re: BlazBlue: Continuum Shift
: MasterT November 25, 2009, 11:45:22 AM
Aren't you at a frame advantage with gadget? I saw a Tager do b buster after gadget and it gave the double purple, stop trying to combo your throws, throw break sign.
: Re: BlazBlue: Continuum Shift
: Ultima66 November 25, 2009, 05:56:57 PM
Aren't you at a frame advantage with gadget? I saw a Tager do b buster after gadget and it gave the double purple, stop trying to combo your throws, throw break sign.
No idea, pretty sure I buffered first frame Genesic and didn't get that.
: Re: BlazBlue: Continuum Shift
: MasterT November 25, 2009, 07:31:13 PM
http://www.youtube.com/watch?v=pyREvcQxngM

Happens about 40 seconds in.
: Re: BlazBlue: Continuum Shift
: Ultima66 November 25, 2009, 11:27:19 PM
http://www.youtube.com/watch?v=pyREvcQxngM

Happens about 40 seconds in.
Yeah, supposedly it's 3f. Just delay B buster by like 1f and Genesic by 2f or something I guess.
: Re: BlazBlue: Continuum Shift
: grandlordzero December 11, 2009, 01:32:04 PM
http://www.mediafire.com/?zjwmjihnttu

most of the new tunes from CS. (Not all, most.)

Highest quality they've posted too. (320 kbps)

Once again, thank the dudes on dustloop.



Gluttony Fang (Hazama's Theme): OH GOD YES. I JUST CAME OUT MY EARLOBES.

Nightmare Fiction (Ragna vs Hazama): Amazing piece, but imo, it would fit better as a Rachel vs Hazama piece then a Ragna vs Hazama piece. It sounds like what you'd get if your crossed Queen of Rose and Gluttony Fang, not Rebellion and Gluttony Fang.

Condemnation Wings (Tsubaki's Theme): What LUST Sin should have been imo.

Memory of Tears (Noel vs Tsubaki): Great. Not amazing, not bad. Just great. No complaints at all, but nothing that strikes me as amazing either. It stands out just because there's not a single lowpoint in the entire song. Its just great the whole way through. Even Gluttony Fang and Nightmare Fiction had a few points in the song where it felt a little weak. MoT doesn't have that.

Rubble Song (Ending Theme): Love the way it starts out. Slow, sad, desolate. Looking at the arcade endings, it fits. Then the guitar hits full swing and kills it imo. Doesn't sound like "Rubble" during that.

Endless Despair (Boss Hazama Theme): Ok, finally a final boss theme that doesn't sound like fucking deathklok. Me likes. Starts off like generic J-RPG final boss music for a sec, making you think, "oh comon Arcsys... why?" and then BAM. HAZAMA TROLLING.





Also, for all you tourneyfags, i bring you....THE TIERLIST! (As of now)

||| Ragna ||  Jin  ||  Nol  || Tag  ||   Tao  || Rac   ||   Ara   ||  Lit    || Car  ||  Ban  ||  Hak    ||  Lam  ||   Tsu   || Haz |
RG|  -.-  ||  5.5  ||  5.5   ||  6.0  ||   5.5  ||  6.5   ||   5.0   ||  5.5   ||  4,5  ||  4.5  ||   5.0   ||  5.5    ||  6.0    ||  5.5 |
JI|   4.5  ||  -.-  ||  5.5   ||  4.5  ||   5.5   ||   6.0  ||   4.5   ||  4.5   ||  4.5  ||  4.0  ||  4.5    ||  5.0   ||  6.0    ||  5.0  |
NO|  4.5  ||  5.0  ||  -.-   ||  4.5  ||   5.0   ||   5.5  ||   4.5   ||  4.5   ||  4.5  ||  4.5  ||  5.0    ||  5.0  ||   5.5   ||  4.5  |
TG|  4.0  ||  5.0  ||  5.5   ||  -.-  ||   4.0   ||   6.0  ||   4.5   ||  4.0   ||  3.5  ||  4.0  ||  4.5    ||  3.0  ||   6.0   ||  5.5  |
TA|  5.0  ||  4.5  ||  5.5   ||  5.0  ||   -.-   ||   6.0  ||   4.5   ||  4.0   ||  5.5  ||  5.0  ||  5.5    ||  5.5  ||   6.0   ||  5.0  |
RA|  3.0  ||  4.0  ||  4.5   ||  4.5  ||   4.5   ||   -.-  ||   5.0   ||  3.5   ||  4.0  ||  3.5  ||  4.5    ||  3.5  ||   3.5   ||  5.0  |
AR|  5.0  ||  5.5  ||  6.0   ||  6.5  ||   5.0   ||   6.0  ||   -.-   ||  3.5   ||  4.0  ||  4.5  ||  5.0    ||  3.5  ||   6.0   ||  5.5  |
LI|   4.5  ||  5.5  ||  6.0   ||  7.5  ||   5.5   ||   7.0  ||   7.5   ||  -.-   ||  -.-  ||  5.0  ||  5.5    ||  5.5  ||   6.0   ||  5.5  |
CA|  5.0  ||  5.5  ||  5.5   ||  6.0  ||   5.5   ||   6.0  ||   5.0   ||  4.0   ||  -.-  ||  4.5  ||  4.0    ||  5.5  ||   6.0   ||  5.0  |
BA|  6.0  ||  6.0  ||  5.5   ||  7.0  ||   5.0   ||   6.5  ||   5.5   ||  4.5   ||  4.5  ||  -.-  ||  5.0    ||  6.5  ||   6.0   ||  6.0  |
HK|  5.0  ||  5.5  ||  5.5   ||  5.5  ||   4.0   ||   6.5  ||   5.0   ||  4.5   ||  -.-  ||  4.0  ||  -.-    ||  4.5  ||   5.5   ||  6.0  |
LA|  4.5  ||  5.0  ||  5.0   ||  6.0  ||   4.0   ||   6.5  ||   6.5   ||  4.0   ||  5.0  ||  3.0  ||  5.0    ||  -.-  ||   4.5   ||  5.0  |
TS|  3.0  ||  5.0  ||  5.0   ||  5.0  ||   4.5   ||   6.0  ||   4.5   ||  3.0   ||  4.0  ||  4.0  ||  4.0    ||  4.5  ||   -.-   ||  4.5  |
HA|  4.5  ||  5.0  ||  5.0   ||  6.5  ||   5.0   ||   5.5  ||   6.0   ||  4.5   ||  5.0  ||  4.0  ||  5.5    ||  5.5  ||   4.5   ||  -.-  |

Litchi = (+11.0)
Bang = (+9.0)
Hakumen = (+7.0)
Ragna = (+5.5)
Carl = (+2.5)
Taokaka = (+2.0)
Hazama = (+1.5)
Arakune = (+1.0)
Jin = (-1.0)
Lambda = (-1.0)
Noel = (-2.5)
Tager = (-5.5)
Tsubaki = (-8.0)
Rachel = (-12.0)



The vampire loli is now CT Tager tier. Rachel players, pick your new mains. (Hey, its not like you didn't see this coming since the first test. >_>)

Also, lol @ litchi being on top. Where the hell did that come from?  :mystery:

Tager's still a lil low, but at least he doesn't have anymore brickwall matchups like CT Tager vs CT Arakune or CT Tager vs CT Carl. His lambda matchup is pretty much unchanged, but its now the absolute worst thing he has to worry about. Considering CT Tager vs Nu was still manageable (albeit retardedly hard), id say Tager is fucking solid now. SCIENCE BITCHES.


Note that each characters matchup data was based on the japanese players of that character. Example: Tager players think he does fairly well against litchi with a 4.0/6.0 Litchi. However, Litchi players think its a breeze fighting him, with 2.5/7.5 Litchi.

ergo data doesn't match up well. Its still the best weve got so far, and not many are disputing it much.
: Re: BlazBlue: Continuum Shift
: Iduno December 11, 2009, 01:59:14 PM
The vampire loli is now CT Tager tier. Rachel players, pick your new mains. (Hey, its not like you didn't see this coming since the first loktest. >_>)

My loli...

What have they done to you?  :emo:

I mean it looks like Hazama will be a decent sub for when I tire of putting my loli up to get continuously ****ed by a good section of the cast (Ragna is going to be worst because he's so damn popular) but still, whilst Hazama does look awesome he just isn't the loli.

Ah well, at least she has a fair chance of fighting off Arakune's tentacles and Hazama's chains and Tager may not be able to completely have his way with her... (He's just too big for that >.<)
: Re: BlazBlue: Continuum Shift
: MasterT December 16, 2009, 04:08:31 PM
http://www.youtube.com/watch?v=O2pBVtcm1_g

omg nerf tager too OP
: Re: BlazBlue: Continuum Shift
: Coren December 16, 2009, 06:30:28 PM
I'm pretty happy with the new tiers, the only characters I would play (Hazama, Jin Bang, in that order) are all pretty damn solid.

Also Hazama's theme is so good that it evens out the earbleed from the new announcer.
: Re: BlazBlue: Continuum Shift
: grandlordzero December 16, 2009, 10:12:59 PM
Assuming your fighting with/against hazama, yes. The rest of the cast isn't that lucky. -_-

The more i hear that announcer, the more I consider actually not getting CS. Im annoyed as fuck just listening to him/her/it in match vids, i cant imagine how much its going to torture me if I get the console version.

Other then the head-invincibility on atomic colider, Id actually trade tager's buffs for the old announcer. Thats how much it feels like my ears are being raped.

Might actually be smarter to just get the new OST and play it while watching muted matchvids.
: Re: BlazBlue: Continuum Shift
: ShinMasaki January 07, 2010, 09:48:41 PM
.THE TIERLIST! (As of now)

||| Ragna ||  Jin  ||  Nol  || Tag  ||   Tao  || Rac   ||   Ara   ||  Lit    || Car  ||  Ban  ||  Hak    ||  Lam  ||   Tsu   || Haz |
RG|  -.-  ||  5.5  ||  5.5   ||  6.0  ||   5.5  ||  6.5   ||   5.0   ||  5.5   ||  4,5  ||  4.5  ||   5.0   ||  5.5    ||  6.0    ||  5.5 |
JI|   4.5  ||  -.-  ||  5.5   ||  4.5  ||   5.5   ||   6.0  ||   4.5   ||  4.5   ||  4.5  ||  4.0  ||  4.5    ||  5.0   ||  6.0    ||  5.0  |
NO|  4.5  ||  5.0  ||  -.-   ||  4.5  ||   5.0   ||   5.5  ||   4.5   ||  4.5   ||  4.5  ||  4.5  ||  5.0    ||  5.0  ||   5.5   ||  4.5  |
TG|  4.0  ||  5.0  ||  5.5   ||  -.-  ||   4.0   ||   6.0  ||   4.5   ||  4.0   ||  3.5  ||  4.0  ||  4.5    ||  3.0  ||   6.0   ||  5.5  |
TA|  5.0  ||  4.5  ||  5.5   ||  5.0  ||   -.-   ||   6.0  ||   4.5   ||  4.0   ||  5.5  ||  5.0  ||  5.5    ||  5.5  ||   6.0   ||  5.0  |
RA|  3.0  ||  4.0  ||  4.5   ||  4.5  ||   4.5   ||   -.-  ||   5.0   ||  3.5   ||  4.0  ||  3.5  ||  4.5    ||  3.5  ||   3.5   ||  5.0  |
AR|  5.0  ||  5.5  ||  6.0   ||  6.5  ||   5.0   ||   6.0  ||   -.-   ||  3.5   ||  4.0  ||  4.5  ||  5.0    ||  3.5  ||   6.0   ||  5.5  |
LI|   4.5  ||  5.5  ||  6.0   ||  7.5  ||   5.5   ||   7.0  ||   7.5   ||  -.-   ||  -.-  ||  5.0  ||  5.5    ||  5.5  ||   6.0   ||  5.5  |
CA|  5.0  ||  5.5  ||  5.5   ||  6.0  ||   5.5   ||   6.0  ||   5.0   ||  4.0   ||  -.-  ||  4.5  ||  4.0    ||  5.5  ||   6.0   ||  5.0  |
BA|  6.0  ||  6.0  ||  5.5   ||  7.0  ||   5.0   ||   6.5  ||   5.5   ||  4.5   ||  4.5  ||  -.-  ||  5.0    ||  6.5  ||   6.0   ||  6.0  |
HK|  5.0  ||  5.5  ||  5.5   ||  5.5  ||   4.0   ||   6.5  ||   5.0   ||  4.5   ||  -.-  ||  4.0  ||  -.-    ||  4.5  ||   5.5   ||  6.0  |
LA|  4.5  ||  5.0  ||  5.0   ||  6.0  ||   4.0   ||   6.5  ||   6.5   ||  4.0   ||  5.0  ||  3.0  ||  5.0    ||  -.-  ||   4.5   ||  5.0  |
TS|  3.0  ||  5.0  ||  5.0   ||  5.0  ||   4.5   ||   6.0  ||   4.5   ||  3.0   ||  4.0  ||  4.0  ||  4.0    ||  4.5  ||   -.-   ||  4.5  |
HA|  4.5  ||  5.0  ||  5.0   ||  6.5  ||   5.0   ||   5.5  ||   6.0   ||  4.5   ||  5.0  ||  4.0  ||  5.5    ||  5.5  ||   4.5   ||  -.-  |

Upon closer inspection of this tier list...who the hell wrote this retarded list?
How does Bang have a 4.5 against Carl when Carl has a 4.5 against Bang?
Ragna is 5.5 against Tao, but Tao is 5.0 against Ragna.
And other unexplained oddities here. I find this tier list questionable.  :mystery:

Took a closer look after my friends were bugging me about the CS tier listing and I wanted to see how much better my Bang is than their scrub characters.
: Re: BlazBlue: Continuum Shift
: grandlordzero January 07, 2010, 10:13:43 PM

Note that each characters matchup data was based on the japanese players of that character. Example: Tager players think he does fairly well against litchi with a 4.0/6.0 Litchi. However, Litchi players think its a breeze fighting him, with 2.5/7.5 Litchi.

ergo data doesn't match up well. Its still the best weve got so far, and not many are disputing it much.
: Re: BlazBlue: Continuum Shift
: Tempered January 07, 2010, 10:17:23 PM
Man people need to chill out. Theres nothing wrong with the annoucer. I like carl announcing.
: Re: BlazBlue: Continuum Shift
: Van_Artic January 08, 2010, 07:39:33 AM
PAL release will have all unlimited characters

UNLIMITED BANG INSTALL
: Re: BlazBlue: Continuum Shift
: Cantabile January 08, 2010, 08:23:42 PM
The vampire loli is now CT Tager tier. Rachel players, pick your new mains. (Hey, its not like you didn't see this coming since the first test. >_>)

Nooo....My Rachel...*cries softly in corner*  :(

Great, I guess I'm going to have to switch Tao from being my sub to now being my main >_>.
: Re: BlazBlue: Continuum Shift
: LoliSauce January 09, 2010, 04:53:39 PM
The vampire loli is now CT Tager tier. Rachel players, pick your new mains. (Hey, its not like you didn't see this coming since the first test. >_>)

Nooo....My Rachel...*cries softly in corner*  :(

Great, I guess I'm going to have to switch Tao from being my sub to now being my main >_>.
Or be a real man and just keep maining Rachel.  (and cry yourself to sleep every night)
: Re: BlazBlue: Continuum Shift
: grandlordzero January 09, 2010, 11:46:26 PM
ya'll know you wanna be low-tier heroes.  :toot:
: Re: BlazBlue: Continuum Shift
: Iduno January 10, 2010, 05:36:01 AM
The vampire loli is now CT Tager tier. Rachel players, pick your new mains. (Hey, its not like you didn't see this coming since the first test. >_>)

Nooo....My Rachel...*cries softly in corner*  :(

Great, I guess I'm going to have to switch Tao from being my sub to now being my main >_>.
Or be a real man and just keep maining Rachel.  (and cry yourself to sleep every night)

This, manly men stick to their lolis regardles of tier! Play with your loli with pride!
(And keep a sub handy for when it all gets too much, but only a sub, nevr a new main)  :'(
: Re: BlazBlue: Continuum Shift
: Cantabile January 10, 2010, 07:50:28 AM
The vampire loli is now CT Tager tier. Rachel players, pick your new mains. (Hey, its not like you didn't see this coming since the first test. >_>)

Nooo....My Rachel...*cries softly in corner*  :(

Great, I guess I'm going to have to switch Tao from being my sub to now being my main >_>.
Or be a real man and just keep maining Rachel.  (and cry yourself to sleep every night)
This, manly men stick to their lolis regardles of tier! Play with your loli with pride!
(And keep a sub handy for when it all gets too much, but only a sub, nevr a new main)  :'(

Lol, you know, that advice might have applied to me if I was a guy, but alas, I'm not  :V.

I may just main Rachel still though, if only for the fact that I like her personality too much.
: Re: BlazBlue: Continuum Shift
: ShinMasaki January 10, 2010, 08:22:57 AM
Does Rachel still have her Hatsune Miku colors?
: Re: BlazBlue: Continuum Shift
: MasterT January 10, 2010, 08:25:16 AM
ya'll know you wanna be low-tier heroes.  :toot:

Gotta fill the gap left by use Bang and Tager players.
: Re: BlazBlue: Continuum Shift
: Cantabile January 10, 2010, 12:19:21 PM
Does Rachel still have her Hatsune Miku colors?

Well, there's one costume where she's wearing all blue (color 6) in continuum shift; not sure if that's the one you're talking about, but it's the only "blue" continuum shift Rachel costume...

http://img704.imageshack.us/img704/8510/rachelcolorchart.jpg
: Re: BlazBlue: Continuum Shift
: Alfonse January 15, 2010, 06:10:56 PM
Does Rachel still have her Hatsune Miku colors?

Well, there's one costume where she's wearing all blue (color 6) in continuum shift; not sure if that's the one you're talking about, but it's the only "blue" continuum shift Rachel costume...

http://img704.imageshack.us/img704/8510/rachelcolorchart.jpg

404 Miku Color not found.
: Re: BlazBlue: Continuum Shift
: It is a mystery. February 14, 2010, 03:29:38 PM
I think they just announced a new character, it's Noel in a Nu-ish outfit, there's no gameplay yet but i saw some character art.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix February 14, 2010, 04:51:07 PM
The new character is MU-12 and yea its basically noel with armor. I have a feeling she gonna be cheaper the V-13
: Re: BlazBlue: Continuum Shift
: Inuzagi February 14, 2010, 08:50:04 PM
The new character is MU-12 and yea its basically noel with armor. I have a feeling she gonna be cheaper the V-13

 Considering how they have pretty much done no play-testing of her (arcade-wise and whatnot)....she can either be more broken then V-13 (strong possibility) or she might join Rachel in bottom-tier (possible.....although I doubt it).
: Re: BlazBlue: Continuum Shift
: YubelPhoenix February 15, 2010, 07:28:12 AM
Your right it could go either with way with u-12. But still you never know Noel with armor could equal trouble. Drive Spam Noel + Sword Spamming V-13 = Way to scared to even think about it!!! :mystery:
: Re: BlazBlue: Continuum Shift
: Van_Artic February 16, 2010, 03:44:31 AM
IMO Mu-12 will have a completely different style compared to Nu and Lambda

btw, Mu will be playable only in the Continuum Shift port
: Re: BlazBlue: Continuum Shift
: Inuzagi February 16, 2010, 02:26:33 PM
 Yeah, Mu is a console exclusive character...of course, whether or not she'll be playable in tournaments is up in the air at this point (although I'm learning somewhat towards a no on that).

 At any rate, going from what's been seen of Nu and Lambda, I'm expecting Mu to be more of a close-range fighter. That sword on her back makes me think she might play as a weaker, but faster version of Kliff from GG (...somewhat doubtful of this really). Although we know nothing about her other then her bio, so I guess we'll have to play the waiting game until BB:CS get's released....or whenever they release more info.
: Re: BlazBlue: Continuum Shift
: grandlordzero February 16, 2010, 06:28:07 PM
doubt she'll be playable. If she IS playable, shell prolly be banned on account of being designed from the start as a boss character. (ala archetype:earth)
: Re: BlazBlue: Continuum Shift
: It is a mystery. February 21, 2010, 07:27:23 AM
The vampire loli is now CT Tager tier. Rachel players, pick your new mains. (Hey, its not like you didn't see this coming since the first test. >_>)

Nooo....My Rachel...*cries softly in corner*  :(

Great, I guess I'm going to have to switch Tao from being my sub to now being my main >_>.
Or be a real man and just keep maining Rachel.  (and cry yourself to sleep every night)

This, manly men stick to their lolis regardles of tier! Play with your loli with pride!
(And keep a sub handy for when it all gets too much, but only a sub, nevr a new main)  :'(
You stick with your loli and i'll stick with my shota. lol (who got buffed, yay)
: Re: BlazBlue: Continuum Shift
: Masu February 21, 2010, 07:31:55 AM
The vampire loli is now CT Tager tier. Rachel players, pick your new mains. (Hey, its not like you didn't see this coming since the first test. >_>)

Nooo....My Rachel...*cries softly in corner*  :(

Great, I guess I'm going to have to switch Tao from being my sub to now being my main >_>.
Or be a real man and just keep maining Rachel.  (and cry yourself to sleep every night)

This, manly men stick to their lolis regardles of tier! Play with your loli with pride!
(And keep a sub handy for when it all gets too much, but only a sub, nevr a new main)  :'(
You stick with your loli and i'll stick with my shota. lol (who got buffed, yay)
Its all about Carl dude. I love CS carl :D
: Re: BlazBlue: Continuum Shift
: Crosseyes12 February 21, 2010, 09:31:19 AM
[tangent]Idk if it applies specifically with this thread or not, but I figured that it was worth mentioning that, if you live in MD anywhere near Lakeforest mall, Blazblue is playable at Ultimate Gaming Zone. I haven't seen it played personally, but it's one of the tournament sign-up lists, so I figure they probably have it.[/tangent]
: Re: BlazBlue: Continuum Shift
: MissedFRC February 21, 2010, 02:34:55 PM
The new character is MU-12 and yea its basically noel with armor. I have a feeling she gonna be cheaper the V-13

Nu was not cheap. Really the only OP things about her were 2C and her damage off of CHes with the move. Other than that she was just extremely solid and could compete with Rachel and Arakune who imo were a lot more frustrating. A lot.
: Re: BlazBlue: Continuum Shift
: Ultima66 February 21, 2010, 03:51:26 PM
The new character is MU-12 and yea its basically noel with armor. I have a feeling she gonna be cheaper the V-13

Nu was not cheap. Really the only OP things about her were 2C and her damage off of CHes with the move. Other than that she was just extremely solid and could compete with Rachel and Arakune who imo were a lot more frustrating. A lot.
Nu was the most braindead character in the game.

It's like 3s. Nu is Chun and Arakune/Rachel are Yun. Chun might not be better than Yun but she is much dumber.
: Re: BlazBlue: Continuum Shift
: MissedFRC February 21, 2010, 04:14:12 PM
Being braindead doesn't make you cheap. The Chun - Nu comparison isn't entirely accurate because Rachel was still better whereas Chun is #1. If being good and easy makes you cheap, then CS Ragna would be just as cheap as Nu.
: Re: BlazBlue: Continuum Shift
: Iduno February 22, 2010, 03:31:31 AM
doubt she'll be playable. If she IS playable, shell prolly be banned on account of being designed from the start as a boss character. (ala archetype:earth)

So ASW stopped making separate unlimited versions of characters to be the broken boss characters since BBCT?
Nu, Hakuman and Deathbringer (Battle Fantasia) were banned were they?

Also I believe the arcade version does have some placeholder data for Mu to be patched in after console release.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix February 22, 2010, 04:45:49 AM
The new character is MU-12 and yea its basically noel with armor. I have a feeling she gonna be cheaper the V-13

Nu was not cheap. Really the only OP things about her were 2C and her damage off of CHes with the move. Other than that she was just extremely solid and could compete with Rachel and Arakune who imo were a lot more frustrating. A lot.
Well getting past the sword nonsense. Once u get a good combo on her its over :bleh:
: Re: BlazBlue: Continuum Shift
: Masu February 22, 2010, 07:19:10 AM
I personally dont get all the Nu hate. Im not a fan of her in any way shape or form, the swords can be a bitch, but to me Arakune is alot more troublesome than she is. Then again i've only played CS twice and I fought nothing but Ragna users so I dunno if Lambda is cheaper or something
: Re: BlazBlue: Continuum Shift
: Rei February 22, 2010, 07:40:22 AM
I personally dont get all the Nu hate. Im not a fan of her in any way shape or form, the swords can be a bitch, but to me Arakune is alot more troublesome than she is. Then again i've only played CS twice and I fought nothing but Ragna users so I dunno if Lambda is cheaper or something

Lambda seems to be a much more balanced version of Nu. Also her wallslam combos are baller
: Re: BlazBlue: Continuum Shift
: YubelPhoenix February 22, 2010, 08:04:17 AM
I personally dont get all the Nu hate. Im not a fan of her in any way shape or form, the swords can be a bitch, but to me Arakune is alot more troublesome than she is. Then again i've only played CS twice and I fought nothing but Ragna users so I dunno if Lambda is cheaper or something

Lambda seems to be a much more balanced version of Nu. Also her wallslam combos are baller
your right. Unlike Nu, Lambda needs to get in on their opponent for decent damage. So no more sword spamming to victory :bleh:
: Re: BlazBlue: Continuum Shift
: Masu February 22, 2010, 08:16:09 PM
I personally dont get all the Nu hate. Im not a fan of her in any way shape or form, the swords can be a bitch, but to me Arakune is alot more troublesome than she is. Then again i've only played CS twice and I fought nothing but Ragna users so I dunno if Lambda is cheaper or something

Lambda seems to be a much more balanced version of Nu. Also her wallslam combos are baller
your right. Unlike Nu, Lambda needs to get in on their opponent for decent damage. So no more sword spamming to victory :bleh:

Well thats pretty cool. Does she have more HP than Nu?
: Re: BlazBlue: Continuum Shift
: MissedFRC February 22, 2010, 08:32:38 PM
Fairly certain it's the same.
: Re: BlazBlue: Continuum Shift
: Kurushii February 22, 2010, 10:46:41 PM
Lambda and Nu are both 10000 hp.
: Re: BlazBlue: Continuum Shift
: Ultima66 February 22, 2010, 11:17:06 PM
Lamba is Nu with pretty much everything nerfed totally to the ground and she still manages to be mid tier.

It's pretty good proof that when a character has certain elements they will always be at least decent.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix February 23, 2010, 02:36:43 AM
Lamba is Nu with pretty much everything nerfed totally to the ground and she still manages to be mid tier.

It's pretty good proof that when a character has certain elements they will always be at least decent.
Well as long as she's mid tier im fine. Its just just the new Ragna that scares me. :emo:
: Re: BlazBlue: Continuum Shift
: xPwNaZnOwNx February 23, 2010, 04:32:05 PM
You should be scared of the upgraded Bang and Litchi moreso than Ragna :V
: Re: BlazBlue: Continuum Shift
: YubelPhoenix February 23, 2010, 06:34:14 PM
You should be scared of the upgraded Bang and Litchi moreso than Ragna :V
your right. all three of them are gonna be so gay, especially online. Everyone get your can openers ready. I see a can of SPAM on the horizon
: Re: BlazBlue: Continuum Shift
: ShinMasaki February 23, 2010, 08:41:55 PM
I hate how ppl are beginning to see Bang players in CS as the lol easy modo players. I mained Bang in CT and became good with him...ppl loled at Bang then and now they call me a noob because I am playing him in CT. wtf?!  :mystery:
: Re: BlazBlue: Continuum Shift
: MissedFRC February 23, 2010, 11:42:39 PM
You should be scared of the upgraded Bang and Litchi moreso than Ragna :V
your right. all three of them are gonna be so gay, especially online. Everyone get your can openers ready. I see a can of SPAM on the horizon

Welcome to fighting games
: Re: BlazBlue: Continuum Shift
: Spirit Juice February 24, 2010, 12:47:00 AM
I hate how ppl are beginning to see Bang players in CS as the lol easy modo players. I mained Bang in CT and became good with him...ppl loled at Bang then and now they call me a noob because I am playing him in CT. wtf?!  :mystery:

shut up noob
: Re: BlazBlue: Continuum Shift
: LoliSauce February 24, 2010, 02:15:48 AM
I hate how ppl are beginning to see Bang players in CS as the lol easy modo players. I mained Bang in CT and became good with him...ppl loled at Bang then and now they call me a noob because I am playing him in CT. wtf?!  :mystery:

shut up noob
Yeah, why you gotta be such a tier whore Shin?
: Re: BlazBlue: Continuum Shift
: Rei February 24, 2010, 05:42:08 AM
Eh, Bang's kinda boring to play now since he's so easy and you really don't need to try unless you're against Litchi primarily.

Of course you still have to play Tager's 50/50 gadget finger nonsense, but yeeeah. Bang's 5B is too good now.

People are going to play Bang and Ragna now. They're both really good and really ez mode. Litchi is harder to play just because her combos are MUCH harder to do than the other two.

Eh, I need to learn someone to have fun with. Maybe Jin or some shit.
: Re: BlazBlue: Continuum Shift
: Gen_Tobias February 24, 2010, 06:42:52 AM
Well Bang was my first choice when I picked up Calamity Trigger and I don't think it will change no matter how re-balancing changes things.

A true man sticks to his character (a true man also picks the manliest character).
: Re: BlazBlue: Continuum Shift
: Rei February 24, 2010, 07:15:25 AM
Well Bang was my first choice when I picked up Calamity Trigger and I don't think it will change no matter how re-balancing changes things.

A true man sticks to his character (a true man also picks the manliest character).

That means a true man picks Tager

: Re: BlazBlue: Continuum Shift
: YubelPhoenix February 24, 2010, 07:20:54 AM
Well Bang was my first choice when I picked up Calamity Trigger and I don't think it will change no matter how re-balancing changes things.

A true man sticks to his character (a true man also picks the manliest character).

That means a true man picks Tager


A true man picks carl
: Re: BlazBlue: Continuum Shift
: Masu February 24, 2010, 07:33:25 AM
Well Bang was my first choice when I picked up Calamity Trigger and I don't think it will change no matter how re-balancing changes things.

A true man sticks to his character (a true man also picks the manliest character).

That means a true man picks Tager


A true man picks carl

+Heat.

Carl all the way. Though it does suck for the ppl who used Bang in CT, and wanna stick to him in CS. I'll just stay with Tager and Carl.........and pick up Hazama cuz why not
: Re: BlazBlue: Continuum Shift
: YubelPhoenix February 24, 2010, 08:08:40 AM
Well Bang was my first choice when I picked up Calamity Trigger and I don't think it will change no matter how re-balancing changes things.

A true man sticks to his character (a true man also picks the manliest character).

That means a true man picks Tager


A true man picks carl

+Heat.

Carl all the way. Though it does suck for the ppl who used Bang in CT, and wanna stick to him in CS. I'll just stay with Tager and Carl.........and pick up Hazama cuz why not
from what i seen so for far from hazama is that he might be noob friendly. Just an opinion :-X
: Re: BlazBlue: Continuum Shift
: ShinMasaki February 24, 2010, 01:14:48 PM
Hazama = launch + jump C spam. Unlimited Hazama...wtf?! I couldn't Astral combo him with Bang when I fought him...he teched out of an untechable launch into Astral and got away... :slowpoke:
: Re: BlazBlue: Continuum Shift
: YubelPhoenix February 24, 2010, 06:49:13 PM
Hazama = launch + jump C spam. Unlimited Hazama...wtf?! I couldn't Astral combo him with Bang when I fought him...he teched out of an untechable launch into Astral and got away... :slowpoke:
true unlimited hazama is wtf. But arakune is much worse. 8k damage combos. yikes :-\
: Re: BlazBlue: Continuum Shift
: Gen_Tobias February 24, 2010, 07:06:10 PM
Well Bang was my first choice when I picked up Calamity Trigger and I don't think it will change no matter how re-balancing changes things.

A true man sticks to his character (a true man also picks the manliest character).

That means a true man picks Tager



Tager is owned by kokanoa and probably has a robotic penis. Though he does have Soviet strength. Hmm... in terms of manliness I say it would have to be a tie.
: Re: BlazBlue: Continuum Shift
: Rei February 24, 2010, 08:35:58 PM
Hazama = launch + jump C spam. Unlimited Hazama...wtf?! I couldn't Astral combo him with Bang when I fought him...he teched out of an untechable launch into Astral and got away... :slowpoke:

what did you launch him with? Only CH 2/5D are untechable launches for bang
: Re: BlazBlue: Continuum Shift
: ShinMasaki February 24, 2010, 10:51:11 PM
it WAS a CH 2D into astral

tried several times over in both CT and CS, this is a confirmed connect for Bang's astral...and Unlimited Hazama bullshitted it with a tech and dash away (much akin to FRKZ dashing)

: Re: BlazBlue: Continuum Shift
: Inuzagi February 25, 2010, 03:01:08 PM
Hazama = launch + jump C spam. Unlimited Hazama...wtf?! I couldn't Astral combo him with Bang when I fought him...he teched out of an untechable launch into Astral and got away... :slowpoke:
true unlimited hazama is wtf. But arakune is much worse. 8k damage combos. yikes :-\


 .....Arakune can outright kill you in one combo. Theirs a vid of it on Youtube somewhere.
: Re: BlazBlue: Continuum Shift
: MissedFRC February 25, 2010, 03:14:07 PM
He's only high-mid though :slowpoke:
: Re: BlazBlue: Continuum Shift
: YubelPhoenix February 25, 2010, 03:26:16 PM
Hazama = launch + jump C spam. Unlimited Hazama...wtf?! I couldn't Astral combo him with Bang when I fought him...he teched out of an untechable launch into Astral and got away... :slowpoke:
true unlimited hazama is wtf. But arakune is much worse. 8k damage combos. yikes :-\


 .....Arakune can outright kill you in one combo. Theirs a vid of it on Youtube somewhere.
Well here's the video. trust me its scary. http://www.youtube.com/watch?v=Bbd9_1AzoDE :emo:
: Re: BlazBlue: Continuum Shift
: Inuzagi February 25, 2010, 03:31:23 PM
Hazama = launch + jump C spam. Unlimited Hazama...wtf?! I couldn't Astral combo him with Bang when I fought him...he teched out of an untechable launch into Astral and got away... :slowpoke:
true unlimited hazama is wtf. But arakune is much worse. 8k damage combos. yikes :-\


 .....Arakune can outright kill you in one combo. Theirs a vid of it on Youtube somewhere.
Well here's the video. trust me its scary. http://www.youtube.com/watch?v=Bbd9_1AzoDE :emo:


 Yep, that's the vid all right. Just to clarify (so that one person out their doesn't throw a fit) it's not all in one combo. The second combo is where the 9.8K combo come's into play. Still, it's nice to know that Ara's air grab=instant curse....
: Re: BlazBlue: Continuum Shift
: Masu February 26, 2010, 07:03:59 AM
Hazama = launch + jump C spam. Unlimited Hazama...wtf?! I couldn't Astral combo him with Bang when I fought him...he teched out of an untechable launch into Astral and got away... :slowpoke:
true unlimited hazama is wtf. But arakune is much worse. 8k damage combos. yikes :-\


 .....Arakune can outright kill you in one combo. Theirs a vid of it on Youtube somewhere.
Well here's the video. trust me its scary. http://www.youtube.com/watch?v=Bbd9_1AzoDE :emo:


 Yep, that's the vid all right. Just to clarify (so that one person out their doesn't throw a fit) it's not all in one combo. The second combo is where the 9.8K combo come's into play. Still, it's nice to know that Ara's air grab=instant curse....

Jesus. Well this sucks for me since my friend mains Arakune D:< ANd if he wasnt using him, he'd be bang because he was his sub in CT
: Re: BlazBlue: Continuum Shift
: It is a mystery. March 19, 2010, 06:37:29 PM
Heh i only just noticed that Noel-bot has blue eyes instead of green, Anyone hear about that challenge mode? I find it kinda funny that SF4 has a trail mode to more or less teach you combos when it would be way more useful on BB.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix March 19, 2010, 11:55:40 PM
Heh i only just noticed that Noel-bot has blue eyes instead of green, Anyone hear about that challenge mode? I find it kinda funny that SF4 has a trail mode to more or less teach you combos when it would be way more useful on BB.
All i know is that there is four new modes: Tutorial, Beginner, Challenge, and Legion.I didn't notice that u-12 had blue eyes. :mystery:
: Re: BlazBlue: Continuum Shift
: It is a mystery. March 20, 2010, 02:58:36 PM
Hopefully one of those teaches combos, i always found finding combos harder than actually doing them myself.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix March 20, 2010, 05:23:21 PM
Hopefully of those teaches combos, i always found finding combos harder than actually doing them myself.
I agree with you on that because the combo vids in the original blazblue calamity trigger were simple but finding different combos was hard
: Re: BlazBlue: Continuum Shift
: AkiraTheMastodon March 26, 2010, 07:27:02 PM
Directions to finding new combos.

1) Google
2) Find a JP Character Wiki
3) Practice those combos
4) ????
5) Profit!

Seriously.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix March 26, 2010, 07:59:41 PM
Directions to finding new combos.

1) Google
2) Find a JP Character Wiki
3) Practice those combos
4) ????
5) Profit!

Seriously.
you can do this but it takes the fun of learning something by yourself, instead of taking someone else's combos who mostly likely took it from someones else and so on :teach:
: Re: BlazBlue: Continuum Shift
: MasterT March 26, 2010, 10:07:45 PM
There's no reason to not learn already established worthwhile combos. Otherwise its like buying SF4 now, going to training mode, then going on SRK to let everyone know that Ryu can DP FADC Ultra.

That's not to say you shouldn't try and find anything new, but if you learn what combos people have already found out then it'll give you a better idea what to look for in making different combos.
: Re: BlazBlue: Continuum Shift
: It is a mystery. March 27, 2010, 06:09:05 PM
Directions to finding new combos.

1) Google
2) Find a JP Character Wiki
3) Practice those combos
4) ????
5) Profit!

Seriously.
Um...Yeah, for the people who can be bothered.                My friends will be getting BB:CT in about a week after much persuasion by myself, (yup that's right folks it just came out in europe, aren't we wacky us europeans?) They will definitely NOT be trawling the web for combos.                                                                                                     Why? because it's kinda boring and they don't take it very seriously, like most people. I'm pretty sure if they had input instructions for a few BnBs then they'd probably bust that shit out and actually stand half a chance against someone sorta clued up.
: Re: BlazBlue: Continuum Shift
: It is a mystery. March 27, 2010, 06:31:05 PM
Jesus crist look at my mangled post, this'll be the last time i post from my PS3, weird text box thing messed up my paragraphs.
 Oh yeah those posts beforehand i was really talking about newcomers, i forgot to put that across. I know where to look for combos, i'm posting on melty bread remember.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix March 31, 2010, 03:09:42 AM
After looking around for a bit, i found a pic gallery showing off u-12 (mu) and some of her attacks. From the looks of these pics, it looks like they were really focusing on fanservice when they were designing her character model. Imo i think she is gonna more dangerous than V-13 was. here is the link http://iplaywinner.com/blazblue-cs-screens/famitsu-screen-shots-march-30th-2010/
: Re: BlazBlue: Continuum Shift
: BurstOfAnger March 31, 2010, 04:11:14 AM
After looking around for a bit, i found a pic gallery showing off u-12 (mu) and some of her attacks. From the looks of these pics, it looks like they were really focusing on fanservice when they were designing her character model. Imo i think she is gonna more dangerous than V-13 was. here is the link http://iplaywinner.com/blazblue-cs-screens/famitsu-screen-shots-march-30th-2010/

That's just delicious XP

So she's the Archetype Earth of Blazblue.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix March 31, 2010, 04:23:26 AM
After looking around for a bit, i found a pic gallery showing off u-12 (mu) and some of her attacks. From the looks of these pics, it looks like they were really focusing on fanservice when they were designing her character model. Imo i think she is gonna more dangerous than V-13 was. here is the link http://iplaywinner.com/blazblue-cs-screens/famitsu-screen-shots-march-30th-2010/

That's just delicious XP

So she's the Archetype Earth of Blazblue.
Pretty much. Archtype with fanservice ;D
: Re: BlazBlue: Continuum Shift
: Vhaeraun March 31, 2010, 06:06:51 AM
After looking around for a bit, i found a pic gallery showing off u-12 (mu) and some of her attacks. From the looks of these pics, it looks like they were really focusing on fanservice when they were designing her character model. Imo i think she is gonna more dangerous than V-13 was. here is the link http://iplaywinner.com/blazblue-cs-screens/famitsu-screen-shots-march-30th-2010/

That's just delicious XP

So she's the Archetype Earth of Blazblue.
Pretty much. Archtype with fanservice ;D

Visual evidence of her being ArchEarth of BB
http://www.youtube.com/watch?v=2zPY3j72yrw
(even the cat is hype'd!)

Anyway, just took a look at the new taokaka
watching Keita, at first I was like "oh, same old except for no knockdown ender" , then after watching Kozu utilizing the taunt loop, I was like "FFFFFFFFF I'm sooo gonna main Tao when I have my PC upgraded!"
: Re: BlazBlue: Continuum Shift
: YubelPhoenix March 31, 2010, 07:16:17 AM
After looking around for a bit, i found a pic gallery showing off u-12 (mu) and some of her attacks. From the looks of these pics, it looks like they were really focusing on fanservice when they were designing her character model. Imo i think she is gonna more dangerous than V-13 was. here is the link http://iplaywinner.com/blazblue-cs-screens/famitsu-screen-shots-march-30th-2010/

That's just delicious XP

So she's the Archetype Earth of Blazblue.
Pretty much. Archtype with fanservice ;D

Visual evidence of her being ArchEarth of BB
http://www.youtube.com/watch?v=2zPY3j72yrw
(even the cat is hype'd!)

Anyway, just took a look at the new taokaka
watching Keita, at first I was like "oh, same old except for no knockdown ender" , then after watching Kozu utilizing the taunt loop, I was like "FFFFFFFFF I'm sooo gonna main Tao when I have my PC upgraded!"
That is Lambda. I dont think lambda will be the Archtype of the game. We gotta wait till we see soild game play of U-12 first before we start assuming things because she has more "accessories" than Lambda does. But you never know Maybe u-12 defense could be just like V-13's was or even worse. :mystery: Lol on the random cat though :D. But seriously was lambda playing against a cpu because that noel really got raped. Um Barrier Burst really if it was a human opponent. :P
: Re: BlazBlue: Continuum Shift
: Vhaeraun March 31, 2010, 04:31:42 PM
It was an a-cho vid. I don't think they upload human vs cpu matches.

And err.. I thought lambda = u-12  :emo:
: Re: BlazBlue: Continuum Shift
: YubelPhoenix March 31, 2010, 06:17:58 PM
It was an a-cho vid. I don't think they upload human vs cpu matches.

And err.. I thought lambda = u-12  :emo:
Dont worry about it. simple mistake there both similar mecha's
: Re: BlazBlue: Continuum Shift
: Iduno April 01, 2010, 02:52:46 AM
After looking around for a bit, i found a pic gallery showing off u-12 (mu) and some of her attacks. From the looks of these pics, it looks like they were really focusing on fanservice when they were designing her character model. Imo i think she is gonna more dangerous than V-13 was. here is the link http://iplaywinner.com/blazblue-cs-screens/famitsu-screen-shots-march-30th-2010/

That's just delicious XP

So she's the Archetype Earth of Blazblue.

Why are people forgetting that BB has just had unlimited versions of characters to be broken so far?
I honestly doubt there will be an "archetype earth of BB" since they've got the system of unlimited characters for that.
: Re: BlazBlue: Continuum Shift
: MissedFRC April 01, 2010, 12:17:30 PM
After looking around for a bit, i found a pic gallery showing off u-12 (mu) and some of her attacks. From the looks of these pics, it looks like they were really focusing on fanservice when they were designing her character model. Imo i think she is gonna more dangerous than V-13 was. here is the link http://iplaywinner.com/blazblue-cs-screens/famitsu-screen-shots-march-30th-2010/

That's just delicious XP

So she's the Archetype Earth of Blazblue.
Pretty much. Archtype with fanservice ;D

Visual evidence of her being ArchEarth of BB
http://www.youtube.com/watch?v=2zPY3j72yrw
(even the cat is hype'd!)

Anyway, just took a look at the new taokaka
watching Keita, at first I was like "oh, same old except for no knockdown ender" , then after watching Kozu utilizing the taunt loop, I was like "FFFFFFFFF I'm sooo gonna main Tao when I have my PC upgraded!"
That is Lambda. I dont think lambda will be the Archtype of the game. We gotta wait till we see soild game play of U-12 first before we start assuming things because she has more "accessories" than Lambda does. But you never know Maybe u-12 defense could be just like V-13's was or even worse. :mystery: Lol on the random cat though :D. But seriously was lambda playing against a cpu because that noel really got raped. Um Barrier Burst really if it was a human opponent. :P

Maybe they decided to save their burst? And of course it was a human.  :psyduck:
: Re: BlazBlue: Continuum Shift
: YubelPhoenix April 01, 2010, 12:26:48 PM
After looking around for a bit, i found a pic gallery showing off u-12 (mu) and some of her attacks. From the looks of these pics, it looks like they were really focusing on fanservice when they were designing her character model. Imo i think she is gonna more dangerous than V-13 was. here is the link http://iplaywinner.com/blazblue-cs-screens/famitsu-screen-shots-march-30th-2010/

That's just delicious XP

So she's the Archetype Earth of Blazblue.
Pretty much. Archtype with fanservice ;D

Visual evidence of her being ArchEarth of BB
http://www.youtube.com/watch?v=2zPY3j72yrw
(even the cat is hype'd!)

Anyway, just took a look at the new taokaka
watching Keita, at first I was like "oh, same old except for no knockdown ender" , then after watching Kozu utilizing the taunt loop, I was like "FFFFFFFFF I'm sooo gonna main Tao when I have my PC upgraded!"
That is Lambda. I dont think lambda will be the Archtype of the game. We gotta wait till we see soild game play of U-12 first before we start assuming things because she has more "accessories" than Lambda does. But you never know Maybe u-12 defense could be just like V-13's was or even worse. :mystery: Lol on the random cat though :D. But seriously was lambda playing against a cpu because that noel really got raped. Um Barrier Burst really if it was a human opponent. :P

Maybe they decided to save their burst? And of course it was a human.  :psyduck:
Maybe. But still I didn't think lambda was capable of that since she got "nerfed" hard
: Re: BlazBlue: Continuum Shift
: MissedFRC April 01, 2010, 01:56:58 PM
Even with that she's still comfortably sitting at mid-tier.

The Noel could've entirely prevented that from happening at all by FDing in the air.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix April 01, 2010, 02:39:55 PM
Even with that she's still comfortably sitting at mid-tier.

The Noel could've entirely prevented that from happening at all by FDing in the air.
or at least barrier bursted
: Re: BlazBlue: Continuum Shift
: MissedFRC April 01, 2010, 03:19:59 PM
You can't bait an FD  :slowpoke:
: Re: BlazBlue: Continuum Shift
: YubelPhoenix September 09, 2010, 02:27:10 PM
Taken from dustloop and srk
New Changes for this game. Interest for this game has been renewed! :fap: :fap: :fap: :fap:
And rachel revived lol
"Ragna:
5D on grounded opponents no longer floats
3C is techable
5B>6A gattling is gone
Inferno Divider no longer has wall bounce
Belial edge doesn't bounce as high any more (can still follow up with a quick 5D)

Jin:
2C>5C gattling added (cannot re-input 2C)
B musou knocks down again [click read more for the rest]"

"Noel:
2C>5C gattling added (cannot re-input 2C)
j4D is damn fast. As if you can't see her falling from the air.
5D reduced invincibility frames

Rachel:
Overall damage increased
5B>2B gattling added
6A activation speed increased
6B on counter slides
6B jump cancel possible on block
2C hit stop increased
5C>C now slides. Mid screen C lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops.
j2C can be canceled into attacks on landing
Lobeilas come out even when hit
George has been changed (there's a frog gauge now)
Tempest dahlia? what the heck is that? [i think he means it's been removed]

Tager:
Nothing known.
something about his collider mechanics being revised

Taokaka:
new jB, cat motion 2's animation for 2 hits
old jB is now j2B
taunt loop's been nerfed bad. it's now a joke.
drives are more stiff(?), increased hit stop.
health increase [i think.]


Arakune:
overall damage decreased
guarded drive moves give less curse meter

Litchi:
more gattlings without staff
6A with staff must be RC otherwise no followups available
4D slides. follow up possible in corner
6D's level(?) decreased. [maybe priority?]
jC without staff is now techable

Bang:
5B slower start up
2B slower start up
2B>5B gattling added. (cannot reinput 2B)
heavenly phoenix thrust no longer wall bounces for both air and ground
3C is techable
ashura slower start up, no more invincibility frames, has become a joke DD

Carl:
2B>5B gattling added cannot re-input 2B)
ada's gauge recovers slower

hakumen:
jD cannot be followed up
5D increased damage
[something about his yukikaze.]
other than that don't know much

Lambda:
5DD activation slowed
blade summonings are slower

Tsubaki:
5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed
2D starts out slow but the charge speed rapidly increases. Also more stiff now.
jD charge speed increased
5B more strong
2BB>5BB gattlings added (Cannot re-input 2BB)
236A start up time increased, if comboed into cannot be follow up [i think.]
214A, B doesn't float opponent even when done by itself
623A on counter hit, untechable time decreased so cannot follow up
cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos.
after air throw timing for follow up attacks more strict

Hazama:
Ouroboros start up and move speed slowed (although it really feel like there's no difference)
Ouroboros gauge takes longer to recover
5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo.

Makoto:
parry cancel gone
5B faster start-up, can jump cancel even on block.

Valkenhayn:
cannot block or crouch in wolf form. cannot switch directions.

"Step Character" - has reasonable range. Good at follow-ups while doing damage.

cannot crouch/block in beast mode/ [something odd about walking left and right based on attack/throw? direction]

5A, 2A - small punches
5B - kick
2B - low kick
6A - some kind of knee kick
6B - some kind of mid attack
5C - ridiculously long kick; reaches far
6C - flying kick; hits mid ; feet invincible; no disadvantages even on guard; crushing attack
2C - anti-air kick; fast startup; crushing attack
3C - knockdown kick
j.A, j.B - par for the course
j.C - downward kick; even Slayer would be surprised how good this is.
236A - like "Hell's Fang" - slight advantage on hit
236B - has B-follow-up; low rush
236C - "Upper"-type rush; hits mid
Beast A - low clawing motion
Beast B - stabs upward; head invincible
Beast j.A - clawing motion
Beast j.B - rages about in mid-air
Beast C - goes airborne quickly
Beast 236A, 236B - wolf charge; A moves horizontally, B moves diagonally upward
Beast 236D - command throw, 2300 damage
632146D - like Chipp's FujiyamaGeisha super; left defenseless if all hits are guarded
j.236236C - Chokkagata Dandy
214214214D - Astral Heat ; launches opponent, transforms, [something happens involving moon]

Impressions: Valkenhayn is too strong as he is now.
Runners up are Rachel, Arakune; goodbye to Ragna, Bang, and Litchi!

Valkenhayn has lots of options

: Re: BlazBlue: Continuum Shift
: It is a mystery. September 11, 2010, 03:06:19 PM
Looks good, can't wait to see the finalised changes.
: Re: BlazBlue: Continuum Shift
: MasterT September 12, 2010, 09:24:24 AM
Arakune only got nerfs, why would he move up?

Also the wording on Bang's changes is poor, since heavenly phoenix thrust is the air version, but I don't think anyone would specify that the air version can no longer wall bounce on air and ground opponents. So I'm guessing it just means both the air/ground version of that move don't wall bounce aka its CT Bang time.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix September 12, 2010, 10:53:33 AM
Some of the characters didn't deserve what they got, The change is good but still...

Update on Ragna: Cant combo off a gaunlet hades anymore and carnage scissors no longer wall bounces and you can tech out of the second part of it. :emo: Also ive heard dead spike knocks them into the air, not too sure.

Platnium has pedobear stick and kitty missles and is a slow but powerfull character, from what dustloop is sayin  ???
: Re: BlazBlue: Continuum Shift
: Exciel September 12, 2010, 02:12:12 PM
Arakune only got nerfs, why would he move up?
Because everyone else went down.
: Re: BlazBlue: Continuum Shift
: Van_Artic September 12, 2010, 03:50:57 PM
Tager:
Nothing known.
something about his collider mechanics being revised
damn, i need more
: Re: BlazBlue: Continuum Shift
: YubelPhoenix October 10, 2010, 07:11:46 PM
Taken from dustloop, for those who care...
2nd loketest info

Ragna:
+ 5B > 6A gattling added back
+ C, 2C > 6A gattling added
+ ground gauntlet hades can be followed up
+ during blood kain 6D > 6D combos
- 6A range reduced
- 2C slower
- 2D doesn't remove primer

Jin:
No other obvious changes
+ 5D start up faster but shorter freeze time, can combo from 5C

Noel:
+ C haida bounces higher, can perform combos from further away
+ optic barrel start up faster
+ 6A hits crouched opponent
+ 5C can jc even on block
+ chain revolver moves have increased speed
+ bloom trigger slides opponents hit on ground
- C haida bounces higher so higher dmg combos require more skill
- 5D slower than first loke test. Pauses a moment before coming out. Distance is longer
- Spring raid launches more horizontally. If not in corner cannot follow up
- no more long haida loops
- overall dmg decreased

Rachel:
+ pumpkin speed increased. can cross the screen in an instant. not sure on this.
+ tempest dahlia start up faster?, needs confirmation
+ 5C>C slide untechable time increased
- Initial wind recovery slow, but after a while it speeds up
- 6A weaker than it was in 1st loketest. back to CS standard?

Taokaka:
+ 6B combos to 5B on crouching opponents (applies to all characters)
+ cat spirit 2 slides
- jB now hits mid instead of high like in 1st loketest. j2B no change.
- jD cannot cancel into cat spirit 2
- 6C slides, cannot pick up unless in corner. (but it seems 2C FC > 6C still wallbounces)
- if different jD aren't inputted Tao drops to the ground straight away
- jDs slightly changed, j2D now better against ground opponents but hard to combo with
- 6C slides, so almost becoming 2 combos are gone

Tager:
voltic charge command now 214D
+ magnetism pull now stronger
+ 6A can now be held to pull in opponent
+ can gadget after 360A
+ sledge hammer much faster
+ 4D pulls more
- 5D only pulls opponent during active frames
- 5C cannot combo into 6A

Arakune:
- Arakune's D Bug now falls faster, less damage

Litchi:
no changes known
maybe tomorrow?

Bang:
still under investigation
- ground dashes during furinkazan are shorter

Carl:
+ anima has super armor. when hit will flash red
+ 3D forces downed opponents to rise. After ground throw 3C can be used to pick up and combo
+ 8D breaks 1 guard primer
- 8D can be blocked in air

Hakumen:
renka is now 236B
5 primers (down from 6)
+ All C moves come out faster
+ Back throw recovery reduced, can follow up in corner
+ 6B damage increased.
+ 623A cancelable during movement.
- 3C > 3C doesn't combo anymore
- renka wall bounces. can follow up with 6C
- hotaru wall bounces. can follow up with 6C
- enma floats higher, harder to follow up
- tsubaki slides, can only follow up in the corner
- Slower magatama recovery.
- MUGEN: after gauge depletes, will not increase for at least 6 seconds.
- Yukikaze: will only show superflash after a successful counter. Gauge depletes on use either way. AH still has superflash. (Was this in the first loketest? Not sure.)

Lambda:
+ 4B faster start up, shorter recovery
+ Sickle might have faster start up, quicker recovery, hits 6 times
- gravity seed now stuns instead of floats. on CH seems to stun longer
- 4D moves her backwards, harder to combo.
- Throw can't combo into 6A, can followup with 2D.
- Calamity damage decreased.

Tsubaki:
+ j236A faster start up, can be used in combos now
+ 5D charges half a gauge in an instant, has fastest recovery of all Ds.
+ 236 -> 214 doesn't combo, but 236 -> 22 does.
- untechable slide time from her throw reduced, even in corner 6C and 214D cannot combo
- charging puts her in CH state

Hazama:
6A->Jayoku works (I don't even know why this is listed, maybe didn't work in loketest 1?)
Air throw can be followed up by Zaneiga (214D~C).
214D~C now makes the opponent spin in the air(?)
- 5B 3C 214D~C doesn't connect anymore
- 3C knocks opponent upwards
- cannot cancel throws into chain
- jC: no longer jump cancelable? (might be first hit only)

Makoto:
Valkenhayn:

both characters exactly like the way they were in the 1st loketest.
: Re: BlazBlue: Continuum Shift
: WYVERN LORD October 10, 2010, 08:43:32 PM
yo platina

i'm legit excited
: Re: BlazBlue: Continuum Shift
: Spud October 10, 2010, 09:54:08 PM
Really not liking the possible changes for Litchi. It's not the fact that she's being nerfed (obviously she needed to be) so much as the fact that her playstyle could completely change from what it's always been. Right now she doesn't really have any perks in the range game like she used to.
: Re: BlazBlue: Continuum Shift
: ShinMasaki October 10, 2010, 11:25:11 PM
good stuff, thanks for the updates on this. Personally, I'm ready to drop Bang and main Valk because of how badass he is. As it is, I think I'm nearly better with Valk now than I am with Bang, but will have to see after I get a few higher lvl matches under the belt.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix October 11, 2010, 03:30:19 AM
good stuff, thanks for the updates on this. Personally, I'm ready to drop Bang and main Valk because of how badass he is. As it is, I think I'm nearly better with Valk now than I am with Bang, but will have to see after I get a few higher lvl matches under the belt.
Valk is annoying to fight; too much power. but hell i guess he needs it.
: Re: BlazBlue: Continuum Shift
: LoliSauce October 11, 2010, 05:10:21 AM
I've heard one of my friends talking about how Valk is already too good, especially for it being this early into his release, so it's going to be stupid once people get to figure out the crazy shit later on.  He's already calling for nerfs.  lol
: Re: BlazBlue: Continuum Shift
: YubelPhoenix October 11, 2010, 05:42:54 AM
I've heard one of my friends talking about how Valk is already too good, especially for it being this early into his release, so it's going to be stupid once people get to figure out the crazy shit later on.  He's already calling for nerfs.  lol
Valk made ranga, litchi, and bang move doiwn in the tiers. He is that good and he is scary to fight against
: Re: BlazBlue: Continuum Shift
: TrueGunnerShadow October 11, 2010, 06:28:12 AM
I okay with Tager but the changes with Noel.
That's something I got to get use to.
: Re: BlazBlue: Continuum Shift
: YubelPhoenix December 09, 2010, 05:40:37 PM
More changes for this game. Does anyone even care about this game anymore? Taken via dustloop...


DON't WHITE ABOUT HOW SHITTY YOUR CHARACTER IS HERE, OR WHAT KIND OF BS ANOTHER CHARACTER GOT. TAKE CHARACTER CHANGE DISCUSSION TO THE CHARACTER FORUMS. UNLESS YOU ARE CONTRIBUTING INFORMATION (EITHER IN JAPANESE, ENGLISH), OR CLARIFYING/CORRECTING INFORMATION ALREADY POSTED, DON'T POST.

IF YOU FIND ANY CHANGES, POST THEM, JAPANESE OR NOT, NOT EVERY TRANSLATOR HAS THE TIME TO READ THROUGH EVERY SINGLE CHARACTER FORUM TO FIND EVERY SINGLE CHANGE. DON'T GO THROUGH THE JBBS WITHOUT A CLUE AND POST RANDOM JAPANESE SHIT YOU SEE THOUGH.

BUFFS WILL BE LISTED WITH A "+" IN THE LIST, NERFS WITH A "-", NEUTRAL CHANGES OR CHANGES WITH MULTIPLE POSITIVES AND NEGATIVES WITH A "o".


Carl
+ 6A is way easier to use, invincibility feels really long.
- Throw damage nerf? Forward throw, j2C, jB, 2D, 5C, volante, j2C allecan, 5C, jB, jC, 2D does about 2500
- Cantata's startup is slower
-Nirvana's gauge has no change to consumption. However Nirvana seems to lose a lot more gauge when hit by opponents and takes a lot more time to recover once broke. Red effect on Nirvana when she gets hit.
o Nirvana's gauge consumption speed is not that bad (altough if she dies it takes indeed some time for her to regenerate)
o Jump feels somewhat unconfortable?+ Easier to continue combo after 2hit 8D
o Basic solo Carl air combo now : anything into cantabile, C, jB, j2C, jB, jC, jB, allegretto
o JC knocks down, but the opponent falls at about the same speed as Carl.
o B vivace same
o Bounce after j2C is really high, so high that even after j2C being guarded Tager was able to catch Carl with atomic collider.
o jB fatal counter is indeed gone but jB counter is now close to being air untechable. Carl can pick the opponent up if he lands first or continue offense hitting with nirvana's 3D.
? Since there are few occasions to land 3C counter it can't be used much (an above poster however said that 3C > cantata still works). It's basically useful for pseudo unblockables with nirvana's 2D.


Lambda
+ j.C and j.2C's damage increased.
+ If you are hit while in Gravity's startup frames, the gauge does not disappear.
+ "Corner throw > 5C > 6C > Spike Chaser > 5C > 6C > 236C > 6A > 6C > 2DD > Aerial combo" is possible, deals around 3000 damage.
+ "236C > 5C > Gravity > 2DD > Crescent > 6A > 6C > 236C > Aerial combo" is possible.
+ Gravity is now a Fatal Counter.
+ "FC Gravity > 5C > 6C > 236C" is possible.
- "236C > 5C > Gravity > 2DD > Crescent > 5D..." cannot be done anymore.
- Crescent Loop can be done for 3~4 reps max.
o From 5A anti air, you can deal about 2400 damage.
o 6C does not wallbound.
o 5C > 6C loop looks possible, but it may not be.

Litchi
- Itsuu can not be followed-up from 2B[m], 2C[m], 3C[m] or 6D[m].
- 6A[m] no longer bounces the opponent.
o 4D[m] makes the opponent slide, 2B > 5B > j.B > j.B > j.C > j.B works. (Itssu is a move with the Staff, this is Staffles so it may be Ippatsu at the end)

Makoto
+ j.2C became a deadly move if the opponent gets hit by it (lol, that's how he called it), it's fine if the opponent blocks it, though.
+ Using 236A on oki is the same as CS1, however it feels like there's more time to mix-up after it.
+ It seems like you can get 5000 corner damage. With Particle Flare, that becomes 6300.
+ Particle Flare is really simple to combo with.
+ Midscreen: "214A~CCCCC > 214A~A/B". It was said that you can make a ambiguous mix-up with this using either A or B follow-up.
+ Corner: "5B > 5CC > 6B > 5D > 2C > 214B~D > 236A~D > 2C > 2D > j.D > 5CC > j.C > j.B > dj.CC > 623C~D" deals 4800 damage, gains 58 meter.
+ Corner: "2A > 5B > 5CC > 6B > 5D > 2C > 214B~D > 2C > 2D > j.D > 236A~D > 6A > j.B > dj.B > 623C~D" deals around 3800 damage.
+ Corona, Lightning Arrow and Shooting Star are all faster than before.
+ 214A~B looks as fast as Noel's Assault Through.
+ 214B/C~D's charging speed is surprisingly fast.
+ Makoto's 3C hit has a increased hitbox, she could go under Comet Cannon.
- j.2C can't be jump cancelled any longer.
- Makoto's hitbox when doing 3C is bigger, but she could go under Comet cannon.
- "3C > 2C > 2D > Comet Cannon" is possible on some characters, but not all of them.
- Comet Cannon's startup is slower.
- 5D > 2D > j.D > 236A~D can't be done.
- 2A feels a bit slower.
- Parry cancel gone (duh)
- You can't do "2B > 6A > 5B > 2B"
- You can't do "3C > 2C > 2D" anymore.
o After reaching its maxium height, Asteroid Vision B and C feels like deacelerating while falling down. (After that, something about Asteroid C being like j.2C, couldn't comprehend really well)
o 2B follow-up's timing after airthrow is looking a little slower.
o Perhaps Comet Cannon's hitbox is bigger now.
o "623C RC > 214C~D (LV3) > 236A~D (LV3) > 214B~D (LV3)" looks all faster than before. After Asteroid B, it seems like there is not enough time for you to use 236A~D again. (Corner only?)
o 2A looks like it's around 6F startup. (according to what Spark tested for us, it was 6F on startup already, so no change here)
o j.CC's hitbox has not changed at all.
o The hitstop reduction on her moves made her look more stylish.
o Her jump's "orbit" seems to have changed. Because of that, they way you use her j.CC seems to have changed a little.
o Corona Upper floats less now. (?)
o Like always, "6B > 214A~C~A" works on Tager and Hakumen.
o 5D has less disadvantage on block (?), all the other D moves remain the same.


Mu-12
+ 3C Now it's jump cancelable.
+ 2B > 2C has been added.
+ Ame no Habaya deals 5 hits, can be followed-up.
- Omohikane minimum damage decreased to around 1100.
- Throw follow-up combo dealing around 1800 instead of 2800.
・j.2C Looks like there's some recovery after she reaches ground.
o (Something about enemies falling faster after an air hit, please someone translate this for me.)
o Corner combo should be "6B > 63214C > 6A > j.2C loop"
o Her loop apparently remains the same.
o 2B can't be used for relaunch, but Furu no Tsurugi is fast so it can be used as follow-up.

Noel
+ "5A > 6A > 6C > Astral Heat" and "5D > 6A > 6C > Astral Heat" are possible.
+ If you RC her back throw, you should be able to follow it up with j.D
- Her 5A and 5B can't hit Makoto's 3C.
o Fenrir's damage with 18 successful hits is around 2700. The last hit's minimum damage should be 1000.
o Her throw's recovery has been increased? You can follow-u her throw with Haida, but the timing is a little weird.
o Bullet Rain > Fenrir deals around 3300.
o You can deal about 6100 damage off 4D FC in corner.


Tager:
+ 6A: Has upper body super armor with infinite(?) amount of hits. Loses to lows. Has higher pull in and charge up.
+ J.C>j.b works on hazama, litchi, valk, and hazama.
+ 360B damage increase?
+ ASledge buffed (either speed or distance).
- 6A loses jump cancel property.
o Charge is 214D
o 2C has not gatling besides into 3C
o GETB has changed magnetism properties (unsure).

Tsubaki

+ 5D's charge speed is faster than before. It seems like he got 1.5 charge meter really fast.
+ 2D's initial charge speed is kinda slow, after that it gets faster.
+ Air throw can be followed up midscreen without gauge.
+ A/B/C "Sword" staggers on ground hit.

- The opponent techs faster when hit by 3C, so you have no other choice but use 3CC.
- Her ground throw cannot be cancelled; it blows the opponent off like you were hit by "Wind".
- While charging, you're in CH status.
- "C Light" does not break Primers.

o 6CC > "D Wind" is possible on corner.
o On midscreen, "D Wind" blows the opponent just like A/B/C, but can't be followed-up.
o "A Spear" has the same startup time from CS1 but since there isn't any invencibility anymore, people were hit out of it a lot. Can't be followed up even on CH.
o 6B looks faster, can't follow-up with 5C anymore.
o "Airthrow > 2CC > j.C > dj.CC > "A Light" > "C Wing"" deals around 2400 damage.
o "A/B/C Sword" on CH is just like CS1.

: Re: BlazBlue: Continuum Shift
: Rei December 09, 2010, 08:34:53 PM
Just go to the dustloop thread instead of doing copy+paste here. It will be updated more.
: Re: BlazBlue: Continuum Shift
: papagaio December 15, 2010, 05:24:27 PM
And we, outside japan, we will adapt to this rebalance very soon.  :laffo:
: Re: BlazBlue: Continuum Shift
: YubelPhoenix December 15, 2010, 05:40:21 PM
And we, outside japan, we will adapt to this rebalance very soon.  :laffo:
By trying by japanese ourselves(trying to do flashy long combos and dropping them mid way). I love being american and doing american reset combos:laffo: