Melty Bread Forums
Misaki Town Bakery => Akiha's Tea Room => : ikusat October 03, 2007, 02:45:20 AM
When's Melty on Steam?
ahaha that's no--wait, what?
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Rules and Rankings (http://www.meltybread.com/forums/index.php?topic=601.0)
Since the turnouts of the previous challenges haven't been so hot, I'll be trying to make some adjustments to the challenges and see how they turn out. They should be a little more open ended and at the very least, less impossible now.
Challenge 03: Grand Slam
Make a combo involving as many wall slamming, ground slamming, or ground bouncing moves as you can.
Example of Wall Slam: Arcueid's 5C, vs an airborne opponent. Her 5C vs a standing opponent does not count.
Example of a Ground Slam: Shiki's j[C] vs an airborne opponent.
Example of a Ground Bounce: Shiki's j[C] vs a standing opponent.
Notes:
- The move only counts if you can stop the combo at that move, and the opponent will be wall slammed/ground slammed/ground bounced. The actual slamming hit must connect.
- A move may have the bounce count reduced if something absolutely outrageous slips. I can only think of once move that does slam more than once: Aoko's Arc Drive with a count of 2.
- All slams and bounces are are equivalent for this challenge. A combo with 1 wall slam and 1 ground bounce will have a total of 2 bounces.
- Air throws won't be counted since I can't figure out a way to classify them.
Scoring:
The combos with the highest number of bounces for each character will receive 1 point. The combos with the 2nd highest number of bounces for each character will get half a point. The highest total number of bounces over all characters will receive an additional half point.
Standard rules apply.
Current entries:
Aquiha - 6
Kouma - 3
Neco Arc - 2
Satsuki - 11
Sion - 9
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Does the actual hit that causes the bounce need to connect? IE can you cancel a move that will bounce, but before the hit that causes the bounce becomes active?
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Kouuuuumaaaaaa~
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Nero and Shiki wouldn't be bad also, I guess...
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Yes, the actual wallslamming/ground bouncing etc hit must connect in order for it to count. Basically how many points in the combo could you have stopped hitting them and caused a wall slam, or ground slam/bounce?
So, only the last hit in Nero's jC would count, or uhh, Sion's 5[C], and so on. And it must actually be able to slam them, so Nero jC on a standing opponent would not work.
I'm acutally not seeing how Kouma could get even the standard allowed 3 wall slams, so feel free to impress me.
Also, you may start off with a wall slamming move for this challenge, and it will count.
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I have a feeling satsuki will auto-win this...
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Shion auto wins not Satsuki.
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Ok, after reviewing several characters, you must have at least 2 slams to get points. Sorry Ciel users.
Remember guys, Satsuki or Sion might have the most overall slams, but you can also win for any particular character. Just not Ciel.
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First entry
AkaAkiha Aquiha
notation 6c dash 5c2c 623b 2c 623b 2c 623c j.ab j.c
6c + 5c + 623bx2 + 623c + j.c = 6 slams
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Watch, due to this challenge someone finds some stupid HnK basketball shit.
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Retarded Entry #1: Neco-Arc
Number of Slams: 2
Notation: 5[C] (Wall Slam), j.abc, j.ab2c (Ground Slam and normal combo ends), j.abc xx 216C
Side Notes: As indicated, the combo becomes invalid after the ground slam; however, I decided to extend the combo for the fun of it. I also notice that I could have ended the third j.abc with another j.2c, which ends the loop, but since the combo is invalid I opted for a flashier finish.
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Second entry
Shion
notation: 6[ b ]2a whiff 5[c] 214b 5abc3b 421c j.a whiff 5[c] 3b 421c j.a whiff 5[c] 2a whiff 5[c] 214b 5abc3b 421c j.a (whiff) 5[c] 2a(whiff) 5[c] 6b
6[ b ] + 5[c] x 7 + 6b = 9 Slams
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Sorry, Sacchin wins after all.
j.[c] j.[c] 623b 5b [623c 2c 5c 623b 5b 2c 5c]x4
i.e. 11 slams.
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Aww I didn't even consider satsuki 623b a slam. Satsuki is such a cheater. =p
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3 with Kouma. Pretty sure this is the most he can get unless you can combo 236C into BHAD, but I already tried to no avail (and you most likely couldn't get the dp to hit with them up high if it did hit them anyway)
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I can't believe I couldn't think of that.
Edit:
Sorry Tropsy, I thought I responded to your entry already. Updated first post with current entries.
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Sorry, Sacchin wins after all.
j.[c] j.[c] 623b 5b [623c 2c 5c 623b 5b 2c 5c]x4
i.e. 11 slams.
You can j.[c] [c] j.[c] [c] for 2 more slams in the beginning for moar slams :o
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5[c] doesn't count as ground bounce, if it did then that combo would end after the 2nd j.[c]
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5[c] doesn't count as ground bounce, if it did then that combo would end after the 2nd j.[c]
Ok, i didn't know that...
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Warcueid: Any combo ending in j214C, 2B5C 623C, dash 623C, sj j2c.
j214C ground slam
623Cx2 2 wall slams
j2c ground slam