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Author Topic: Challenge 03: Grand Slam(Deadline Oct 17)  (Read 4566 times)

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Offline ikusat

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Challenge 03: Grand Slam(Deadline Oct 17)
« on: October 03, 2007, 02:45:20 AM »
Rules and Rankings

Since the turnouts of the previous challenges haven't been so hot, I'll be trying to make some adjustments to the challenges and see how they turn out.  They should be a little more open ended and at the very least, less impossible now.

Challenge 03: Grand Slam
Make a combo involving as many wall slamming, ground slamming, or ground bouncing moves as you can.

Example of Wall Slam: Arcueid's 5C, vs an airborne opponent.  Her 5C vs a standing opponent does not count.
Example of a Ground Slam: Shiki's j[C] vs an airborne opponent.
Example of a Ground Bounce: Shiki's j[C] vs a standing opponent.

Notes:
- The move only counts if you can stop the combo at that move, and the opponent will be wall slammed/ground slammed/ground bounced.  The actual slamming hit must connect.
- A move may have the bounce count reduced if something absolutely outrageous slips.  I can only think of once move that does slam more than once: Aoko's Arc Drive with a count of 2.
- All slams and bounces are are equivalent for this challenge.  A combo with 1 wall slam and 1 ground bounce will have a total of 2 bounces.
- Air throws won't be counted since I can't figure out a way to classify them. 

Scoring:
The combos with the highest number of bounces for each character will receive 1 point.  The combos with the 2nd highest number of bounces for each character will get half a point.  The highest total number of bounces over all characters will receive an additional half point.

Standard rules apply.

Current entries:
Aquiha - 6
Kouma - 3
Neco Arc - 2
Satsuki - 11
Sion - 9
« Last Edit: October 10, 2007, 06:33:07 PM by ikusat »

Offline Zaelar

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Re: Challenge 03: Grand Slam
« Reply #1 on: October 03, 2007, 04:16:37 AM »
Does the actual hit that causes the bounce need to connect?  IE can you cancel a move that will bounce, but before the hit that causes the bounce becomes active?

Offline Arlieth Tralare

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Re: Challenge 03: Grand Slam
« Reply #2 on: October 03, 2007, 07:19:32 AM »
Kouuuuumaaaaaa~
<bellreisa> arly *has* given up 3s
<bellreisa> retired it anyways
<linalys> no he hasn't
<linalys> it lives on in crouch shield
<proxyZAR> and it will die there too lol

Offline mewofforcena

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Re: Challenge 03: Grand Slam
« Reply #3 on: October 03, 2007, 07:55:24 AM »
Nero and Shiki wouldn't be bad also, I guess...
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Offline ikusat

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Re: Challenge 03: Grand Slam
« Reply #4 on: October 03, 2007, 07:58:08 AM »
Yes, the actual wallslamming/ground bouncing etc hit must connect in order for it to count.  Basically how many points in the combo could you have stopped hitting them and caused a wall slam, or ground slam/bounce?

So, only the last hit in Nero's jC would count, or uhh, Sion's 5[C], and so on.  And it must actually be able to slam them, so Nero jC on a standing opponent would not work.

I'm acutally not seeing how Kouma could get even the standard allowed 3 wall slams, so feel free to impress me.

Also, you may start off with a wall slamming move for this challenge, and it will count.
« Last Edit: October 03, 2007, 08:24:33 AM by ikusat »

Offline Kelong

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Re: Challenge 03: Grand Slam
« Reply #5 on: October 03, 2007, 08:25:59 AM »
I have a feeling satsuki will auto-win this...

Offline linalys

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Re: Challenge 03: Grand Slam
« Reply #6 on: October 03, 2007, 08:40:51 AM »
Shion auto wins not Satsuki.
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
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Offline ikusat

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Re: Challenge 03: Grand Slam
« Reply #7 on: October 03, 2007, 09:03:41 AM »
Ok, after reviewing several characters, you must have at least 2 slams to get points.  Sorry Ciel users.

Remember guys, Satsuki or Sion might have the most overall slams, but you can also win for any particular character.  Just not Ciel.

Offline linalys

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Re: Challenge 03: Grand Slam
« Reply #8 on: October 03, 2007, 09:30:46 AM »
First entry

AkaAkiha Aquiha

notation 6c dash 5c2c 623b 2c 623b 2c 623c j.ab j.c

6c + 5c + 623bx2 + 623c + j.c = 6 slams
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline mizuki

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Re: Challenge 03: Grand Slam
« Reply #9 on: October 03, 2007, 11:25:27 AM »
Watch, due to this challenge someone finds some stupid HnK basketball shit.
what the fuck is this game

Offline DJcream

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Re: Challenge 03: Grand Slam
« Reply #10 on: October 03, 2007, 12:44:28 PM »
Retarded Entry #1: Neco-Arc
Number of Slams: 2

Notation: 5[C] (Wall Slam), j.abc, j.ab2c (Ground Slam and normal combo ends), j.abc xx 216C
Side Notes: As indicated, the combo becomes invalid after the ground slam; however, I decided to extend the combo for the fun of it. I also notice that I could have ended the third j.abc with another j.2c, which ends the loop, but since the combo is invalid I opted for a flashier finish.
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Offline linalys

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Re: Challenge 03: Grand Slam
« Reply #11 on: October 03, 2007, 02:08:47 PM »
Second entry

Shion

notation: 6[ b ]2a whiff 5[c] 214b 5abc3b 421c j.a whiff 5[c] 3b 421c j.a whiff 5[c] 2a whiff 5[c] 214b 5abc3b 421c j.a (whiff) 5[c] 2a(whiff) 5[c] 6b

6[ b ] + 5[c] x 7 + 6b = 9 Slams
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline Tropsy

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Re: Challenge 03: Grand Slam
« Reply #12 on: October 03, 2007, 07:01:37 PM »
Sorry, Sacchin wins after all.

j.[c] j.[c] 623b 5b [623c 2c 5c 623b 5b 2c 5c]x4

i.e. 11 slams.
« Last Edit: October 03, 2007, 07:07:10 PM by Tropsy »

Offline linalys

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Re: Challenge 03: Grand Slam
« Reply #13 on: October 03, 2007, 07:21:59 PM »
Aww I didn't even consider satsuki 623b a slam.  Satsuki is such a cheater. =p 
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline S-Blade

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Re: Challenge 03: Grand Slam(Deadline Oct 17)
« Reply #14 on: October 10, 2007, 12:04:36 AM »
3 with Kouma. Pretty sure this is the most he can get unless you can combo 236C into BHAD, but I already tried to no avail (and you most likely couldn't get the dp to hit with them up high if it did hit them anyway)
« Last Edit: October 10, 2007, 12:10:05 AM by S-Blade »
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Offline ikusat

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Re: Challenge 03: Grand Slam(Deadline Oct 17)
« Reply #15 on: October 10, 2007, 01:30:28 AM »
I can't believe I couldn't think of that.

Edit:
Sorry Tropsy, I thought I responded to your entry already.  Updated first post with current entries.
« Last Edit: October 10, 2007, 06:34:29 PM by ikusat »

Offline Kelong

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Re: Challenge 03: Grand Slam
« Reply #16 on: October 10, 2007, 07:46:22 PM »
Sorry, Sacchin wins after all.

j.[c] j.[c] 623b 5b [623c 2c 5c 623b 5b 2c 5c]x4

i.e. 11 slams.

You can j.[c] [c] j.[c] [c] for 2 more slams in the beginning for moar slams  :o

Offline linalys

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Re: Challenge 03: Grand Slam(Deadline Oct 17)
« Reply #17 on: October 10, 2007, 10:20:32 PM »
5[c] doesn't count as ground bounce, if it did then that combo would end after the 2nd j.[c]
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline Kelong

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Re: Challenge 03: Grand Slam(Deadline Oct 17)
« Reply #18 on: October 11, 2007, 04:13:06 AM »
5[c] doesn't count as ground bounce, if it did then that combo would end after the 2nd j.[c]

Ok, i didn't know that...

Offline sibladeko

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Re: Challenge 03: Grand Slam(Deadline Oct 17)
« Reply #19 on: October 29, 2007, 11:04:59 AM »
Warcueid:  Any combo ending in j214C, 2B5C 623C, dash 623C, sj j2c.
j214C ground slam
623Cx2 2 wall slams
j2c ground slam
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