Rules and RankingsSince the turnouts of the previous challenges haven't been so hot, I'll be trying to make some adjustments to the challenges and see how they turn out. They should be a little more open ended and at the very least, less impossible now.
Challenge 03: Grand Slam
Make a combo involving as many wall slamming, ground slamming, or ground bouncing moves as you can.
Example of Wall Slam: Arcueid's 5C, vs an airborne opponent. Her 5C vs a standing opponent does not count.
Example of a Ground Slam: Shiki's j[C] vs an airborne opponent.
Example of a Ground Bounce: Shiki's j[C] vs a standing opponent.
Notes:
- The move only counts if you can stop the combo at that move, and the opponent will be wall slammed/ground slammed/ground bounced. The actual slamming hit must connect.
- A move may have the bounce count reduced if something absolutely outrageous slips. I can only think of once move that does slam more than once: Aoko's Arc Drive with a count of 2.
- All slams and bounces are are equivalent for this challenge. A combo with 1 wall slam and 1 ground bounce will have a total of 2 bounces.
- Air throws won't be counted since I can't figure out a way to classify them.
Scoring:
The combos with the highest number of bounces for each character will receive 1 point. The combos with the 2nd highest number of bounces for each character will get half a point. The highest total number of bounces over all characters will receive an additional half point.
Standard rules apply.
Current entries:
Aquiha - 6
Kouma - 3
Neco Arc - 2
Satsuki - 11
Sion - 9