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Author Topic: Character orientation  (Read 3825 times)

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Offline Alfonse

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Character orientation
« on: November 27, 2009, 05:17:15 PM »
By character orientation, I meant when your character on-screen is facing right as player 1 and vice versa.

This thought came to me recently when I re-watched a couple of my own replays. I have the tendency to go to the left of my opponent whenever possible as I'm more familiar with inputting my buttons and directions from there. I mess up a little more when I do button inputs from the opposite end. This might be a potential weakness that future opponents can exploit, I don't know.  :mystery:

Are you more familiar and better as player 1 or player 2, or do you have no problems with regards to your character orientation at all?
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Offline MasterT

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Re: Character orientation
« Reply #1 on: November 27, 2009, 05:21:47 PM »
Probably a bit more comfortable on the P1 side, but nowadays I don't even think about it anymore.

You could always start playing 360 characters!

Offline LoliSauce

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Re: Character orientation
« Reply #2 on: November 27, 2009, 06:10:14 PM »
Mm, which side I'm on doesn't matter for me.  F Miyako requires mad shoryus in both directions no matter which side you're on.  I do find that sometimes I have trouble doing IAD motion to the left though.
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Offline grandlordzero

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Re: Character orientation
« Reply #3 on: November 27, 2009, 07:52:14 PM »
i always had trouble inputting 41236 on a keyboard if i wasnt on P2 orientation. Playing on a control stick fixed that. Big time.

Now i have trouble with 22 motions instead.  :emo:

S'why i quit playing ragna and mained Tager 100%.  XD

It's like MT said. Its all about the 360 characters.  >:D
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Offline Coren

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Re: Character orientation
« Reply #4 on: November 27, 2009, 11:49:20 PM »
I find IAD'ing easier on the P2 side in melty.

Back in MBAC (when I was a pad user) I used to super jump over my opponent and get on the P2 side before the round started so I'd fuck up less.  Also buffering moves into a backdash in guilty gear? Yeah, that was pretty side dependant.

I still find IAD'ing easier on P2 side on the stick, but it's not as big a deal.
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Offline LivingShadow

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Re: Character orientation
« Reply #5 on: November 28, 2009, 03:53:37 AM »
I find that I work about the same in combos working both ways. However, I have an easier time doing 42136 when facing right (and obviously the reverse). The fact that I'm using keyboard is probably what's causing it.

I also tend to mess up directional inputs by trying to do them too fast.

Offline riceman789

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Re: Character orientation
« Reply #6 on: November 28, 2009, 04:24:19 AM »
when it comes to pulling off 236 motions...the left side works best for me...
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Re: Character orientation
« Reply #7 on: November 28, 2009, 12:35:03 PM »
i'm fine in both directions, no matter what fightan game i'm playing
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Re: Character orientation
« Reply #8 on: November 29, 2009, 11:49:16 PM »
As an enemy, I always go from the right and make my assault to anything on the left...
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Offline Mieko

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Re: Character orientation
« Reply #9 on: November 30, 2009, 02:21:31 PM »
input 41236 in a keyboard for me was a hell at start, thats just why i dint play more than 5 times in a keyboard, after that i buy the pad, now i think i dont care about the side im at ^^

Offline Rei

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Re: Character orientation
« Reply #10 on: December 02, 2009, 12:27:11 AM »
I'm more used to P2.

When I used to play Pad on mbac, I could only do VAkiha's momiji loop on the left side  :psyduck:
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Offline ShinMasaki

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Re: Character orientation
« Reply #11 on: December 04, 2009, 10:00:14 PM »
doesn't matter, I win just as well from either side.

Well...I guess it depends. If I'm using a pad, it doesn't matter at all. If I'm using a stick, I can't do shit if I'm on the left side...however, I always pick player 1 for left side gaming regardless.  :slowpoke:
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Offline mewofforcena

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Re: Character orientation
« Reply #12 on: December 07, 2009, 05:00:13 PM »
In a keyboard, it's the same for me, but it's a pain to do half-circle movements in a pad.
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Offline PHauxE

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Re: Character orientation
« Reply #13 on: December 12, 2009, 12:17:35 PM »
I make sure to grind combos both ways to eliminate side dependency.  It's usually not too big of an issue though, it's just weird trying to run a string the opposite way the first few times.
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