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Author Topic: Fatal/Fake Crucis  (Read 7617 times)

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Offline Kamina

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Fatal/Fake Crucis
« on: November 01, 2008, 03:33:43 PM »
Fully Released as of October 24th, the sequel to what most people know as Fatal Fake; Crucis brings players a new tag team system. The cast of characters include Saber, Archer, Lancer, Caster, Berserker, Rider, Assassin, and True Assassin who is unlockable at the end of the game's arcade mode. The list of masters include Kirei, Shirou, Sakura, Illya, Rin, and Souichiro. Also notable is that Bazette, Dark Sakura, Avenger, and Dark Saber can be playable with a certain game save file. Now the idea is to basically snuff out the enemy master. Both master and servant work as a team in order to do this, and while one plays as a servant, you can call upon the master for support with an assist attack, which of course is different for each master. When in control of a master, you're more vulnerable and risk losing the match, however, if dealt any damage prior to switching, the servant will gain some of its health back and the meter will increase gradually as long as you are under the control of a master. The health regen effect also works vice versa when in control of a servant. Some attacks can hit both master and servant even if a servant is under your control, but thats where command seals come in. There are 3 command spells at your disposal where as you can use it to call out your servant to get out of combos and the like and also vice versa when playing as a master. With a command seal and at least one meter, you can powerup your servant for a certain amount of time and you can either continue attacking with your heightened attack power, or if you have enough meter leftover , usually 2 or 3, you can pull out their Noble Phantasm to deal a devastating blow to your opponent. Thats about as far as game mechanics go. Netplay can be a little laggy at the start but the only reason this game is so laggy is because it demands a perfect sync.  It looks for dropped frames, which causes lag.  If it can’t find the dropped frame it disconnects. Though once it kicks in netplay is pretty golden. Regardless, this has already been made aware to the developers and they are in the process of making a patch to alleviate the problem.
A community....no, a BRIGADE is building and were gathering recruits board by board to bring a netplay scene to this game! We've done some replays, found some bugs, we got contact with the developers for these bugs, guides, and some netplay troubleshooting! We're hella serious about this netplay and want people to join in! You can come to #Crucis off of Rizon on IRC and bring  HYPE in your fists and your game face to the battlefield! Hmph, I'll be waiting........mongrels.......

Gameplay(along with some glitches and etc.):
http://www.youtube.com/watch?v=gulVb5hDNww
http://www.youtube.com/watch?v=Q6zHdhV3Ag8
http://www.youtube.com/watch?v=LbfUYB90mTc
http://www.youtube.com/watch?v=0pBIwd4tHj0
http://www.youtube.com/watch?v=Shm1ggWfNc8
http://www.youtube.com/watch?v=yB0ZBZ6GVsQ
http://www.youtube.com/watch?v=A1phGjK0ZpU
http://www.youtube.com/watch?v=bNwhHDXyWHg
http://www.youtube.com/watch?v=DkanueY5fUs
http://www.youtube.com/watch?v=h-TkpV0swhI
http://www.youtube.com/watch?v=tFmtzodsMkI
http://www.youtube.com/watch?v=0tsKxXBxeYw
http://www.youtube.com/watch?v=cr7_zk_YZ6A

Offline holydiver88

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Re: Fatal/Fake Crucis
« Reply #1 on: November 02, 2008, 05:37:38 AM »
WoooooooooooooW!!!!
Amazing.

But... if this game exists, why There is a Fate /Unlimited Codes???? I just ask because I'm surely missing something... :psyduck:

Offline Draku

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Re: Fatal/Fake Crucis
« Reply #2 on: November 02, 2008, 06:20:25 AM »
WoooooooooooooW!!!!
Amazing.

But... if this game exists, why There is a Fate /Unlimited Codes???? I just ask because I'm surely missing something... :psyduck:
Because this is just a doujin game which is a sequel to a past doujin game?

Offline Tempered

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Re: Fatal/Fake Crucis
« Reply #3 on: November 02, 2008, 12:24:07 PM »
Yes first there was Fatal Fake. Some random 3D fate doujin fighter. Then F/UC came. and now we have Crucis Fatal Fake, the sequel to Fatal Fake.
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Offline holydiver88

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Re: Fatal/Fake Crucis
« Reply #4 on: November 04, 2008, 10:35:58 PM »
Understood, thanks.

Just another thing: there is an english manual to understand how to play or a site explaining all the jazz ???

Offline Ciel

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Re: Fatal/Fake Crucis
« Reply #5 on: November 05, 2008, 06:30:14 PM »
Not officially but it isn't hard to pick up. You can find more information here if you need: http://z13.invisionfree.com/Community_Crucis/index.php?act=idx
My Melty Blood Videos | My Crucis Fatal Fake Videos
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Offline noradseven

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Re: Fatal/Fake Crucis
« Reply #6 on: November 05, 2008, 07:19:01 PM »
this is finnally out is it any good, how does it compare to the demo.

Offline Lord Knight

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Re: Fatal/Fake Crucis
« Reply #7 on: November 05, 2008, 07:30:46 PM »
Quote from: Kamina
We're hella serious about this netplay
:slowpoke: :slowpoke:

Peeps can't just wait on F/UC?
Keep climbin', gotta get to the top

Offline Rayza

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Re: Fatal/Fake Crucis
« Reply #8 on: November 05, 2008, 10:59:28 PM »
Cause Fate U/C has that netplay... oh wait (and the gameplay systems seem to be VERY different)
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Offline holydiver88

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Re: Fatal/Fake Crucis
« Reply #9 on: November 05, 2008, 11:57:30 PM »
Thanks a lot Ciel-sensei :teach:

Offline Kamina

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Re: Fatal/Fake Crucis
« Reply #10 on: November 11, 2008, 12:40:20 PM »
Yeah this game isn't exactly combo heavy like Fate U/C, and by the way, new patch came out for it, fixed nearly all of the bugs and infinites, save for Rider's throw bug, which it looks like they tried to fix but still a little off, but maybe by next patch it'll be fixed up, but at least we know they're keeps their ears open for any problems. Netplay is better as well, considering how t was in 1.01, would drop like nobody's business but it seems that they fixed that at the expense of lag, but I'd rather play my match in somewhat decently playable lag then drop out during one.
« Last Edit: November 11, 2008, 12:42:12 PM by Kamina »

Offline Master Pogi

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Re: Fatal/Fake Crucis
« Reply #11 on: November 22, 2008, 07:58:23 PM »
I just got this game today. It's a great alternative to MB and a great addition to my PC fighting game collection.  :prinny: But even so, it's pretty fun. I want to get a complete version of Dark Sakura and Dark Saber in the next patch.  :slowpoke:
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Offline noradseven

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Re: Fatal/Fake Crucis
« Reply #12 on: November 22, 2008, 09:14:37 PM »
yeah the combos are short as long as you realize that mashing D is tech otherwise their are still infinites everywhere.  Personally I have been using casters master hot damn dropping a ground combo into 236236B unblockable is so bullshit, you can duck it but if you time it right you drop your combo and they don't have time to duck or do anything except command spell out maybe, normally nets around 6000+ damage for only 2 meter.

This game is still fun though much better than the last one, personally Sakura is best zoning master, rin is the best for jumping out to let the servent heal her jewels are good but when she runs out she sucks, Souchirou and Kirei are the best at actually fighting themselves but give shit for super meter.

Offline Kamina

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Re: Fatal/Fake Crucis
« Reply #13 on: November 23, 2008, 08:11:26 PM »
Yeah I like using Souichiro/Seiba myself, For that Melee RUSH, as much as I like to attempt using Avalon for an Epic Counter with Shirou/Seiba, this works more for me, just Avalon Powered Seiba is fine.. oh btw, if anyone's interested, you can add input to characters you play off on the Crucis site thats building at its own pace I guess ---> http://z13.invisionfree.com/Community_Crucis/index.php?s=257fb1e1d89c3087899eefbef9c5a949&act=idx