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Author Topic: Fighting Game Terminology Eng->JP Dictionary  (Read 2530 times)

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Offline Komidol

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Fighting Game Terminology Eng->JP Dictionary
« on: March 09, 2012, 06:59:49 AM »
Hey guys, I'll be sitting down with Garu later today to make a fighting game terminology dictionary.  Post every single fighting game term from whiff to IAD and we'll come up with a translation for it.

I should of posted this earlier, but just do your best to post as many as you can think of before work.  Anything involving game situations, game HUD, or input things are fine. 
GenericSuperHero: komidol's not a nerd, he's a visionary
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Exciel: It's 2011, use whoever the hell you want already. Fuck haters and relish the salty tears that drip from their skulls as you stand victorious.

Offline Sashi

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Fighting Game Terminology Eng->JP Dictionary
« Reply #1 on: March 09, 2012, 10:34:34 AM »
HOOOAAAAAAA. 3 way. I don't know. Beginner crazy monkey player.

Fuzzy guard, OTG, meaty, tick throw, reversal, blockstring, meter management, zoning, cancel, link, guard break, guard crush, gimmicks, Roku, poke, safe jump, OS, momentum, bait, maid sports.
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Offline LoliSauce

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Re: Fighting Game Terminology Eng->JP Dictionary
« Reply #2 on: March 09, 2012, 06:29:29 PM »
How about some frame data relevant things like properties of a hit: wallslam, knockdown, launch, ground bounce, reverse pushback.  In that same vein, different types of invulnerability/clash/armor/etc properties.

Hmm, other random shit that Sashi didn't mention...staggering, alternate guard, throw break, command grab, charge/partial charge/negative edge, BURSS, swag/empire/flashy shit, tourney nerves, touch of death combos, instant kill, roman cancel, varying forms of jumps (neutral jump, super jump, double jump, hop, etc), parry, push guard, instant guard, proration, good/poor scaling, playing lame/runaway/running the clock, whiff cancel, life drain, meter drain...I'm done for now.

Oh right, I forgot one more.  WHAT'S THE JAPANESE WORD FOR YOMI???  :sirlinfan:
<LoliSauce>   Yeah, so I live right in between an elementary school and a middle school about a block on each side of me
<Zar>      God loves you, Lolisauce
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<Mauve>      [The Touhou fandom] are like the moe character equivalent of furries.

Offline LivingShadow

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Re: Fighting Game Terminology Eng->JP Dictionary
« Reply #3 on: March 09, 2012, 06:49:47 PM »
TK, frametrap, 50/50 (They should already know this one, if they don't call it a 二通り), Bunker, (Blood) Heat Activation, IH, Circuit Spark (or burst), to "stuff" a move.

I might come up with more later.

Edit: Tech punish, teching, Unblockable.
Reverse pushback is more commonly known as vacuum.
« Last Edit: March 09, 2012, 07:33:18 PM by LivingShadow »

Offline Komidol

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Re: Fighting Game Terminology Eng->JP Dictionary
« Reply #4 on: March 14, 2012, 09:06:34 AM »
This will be uploaded sometime next week when I get a spot of free time. 

Edit: Decided to post it in the JP boards, here's the link:

http://www.meltybread.com/forums/260852641235486bbs/t4005/msg100975/?topicseen#msg100975
« Last Edit: March 16, 2012, 11:06:06 PM by Komidol »
GenericSuperHero: komidol's not a nerd, he's a visionary
AnFox: H-mech IS a character.
Exciel: It's 2011, use whoever the hell you want already. Fuck haters and relish the salty tears that drip from their skulls as you stand victorious.