How about some frame data relevant things like properties of a hit: wallslam, knockdown, launch, ground bounce, reverse pushback. In that same vein, different types of invulnerability/clash/armor/etc properties.
Hmm, other random shit that Sashi didn't mention...staggering, alternate guard, throw break, command grab, charge/partial charge/negative edge, BURSS, swag/empire/flashy shit, tourney nerves, touch of death combos, instant kill, roman cancel, varying forms of jumps (neutral jump, super jump, double jump, hop, etc), parry, push guard, instant guard, proration, good/poor scaling, playing lame/runaway/running the clock, whiff cancel, life drain, meter drain...I'm done for now.
Oh right, I forgot one more. WHAT'S THE JAPANESE WORD FOR YOMI??? :sirlinfan: