Out of curiosity, what programming language is this in?
I know a few programming languages, but I'll need to refresh my memory if I'm going to be the main programmer (because of that I would prefer to have another programmer, but if I can't get one I'm capable, it would just take more time. I made myself a jack-of-all-trades, so essentially I'm not great at anything, so I know how to program, how to 3D model, how to level design, but not how to be great at all of them). The problem isn't the language in the beginning, it's converting it to PS3's programming code. Fortunately, transferring it to arcade will work with just about any language. Most arcade games run off Windows, or Linux.
But if you look for a small job, e.g. character design, you can PM me.
Thanks for the offer. I've already got a candidate for concept art, but she wouldn't be able to do in-game artwork. She's a comic artist, and a good friend of mine, she's also just been nominated for an award (the name of it eludes me, I think it's something like Shego). Because of the nomination, her artwork pages went from about $28 a page to $222 a page, so she might be too busy for my project.
Yeah, it's a lot of work, but it's unpaid work! At least unpaid until we can get a publisher. Before showing a publisher your project you have to have something completed, and for an indy game, that means unpaid work. But, with a good game doc, concept art and a mostly completed game engine minimum, you can get a publisher for a 2D fighting game. Most 3D games now-a-days you need more than that, but 2D fighting games don't make as much money so it's less of a gamble. However, the worst scenario is that no publisher wants to take us until we have a nearly fully complete game (i.e. we just need beta testers, and then work on a console version, the publisher will also pay for distribution costs). Beta testing ourselves won't be that big a deal, for me. Since I work at an arcade, I can probably put it in the computers for people to play (a lot of people play our computers for Melty Blood), and once it's mostly tweaked out I can put it in a machine.
There's a few companies I'm looking at who could be potential publishers, but most of them haven't taken on a 2D game before. SCEA is a great choice, they take in tons of indy games as long as it's exclusive to PS, hopefully that means I can at least make it for arcade since it would be in the originally programing.
Anyways, as for sprite artwork, I'm sure you already know how much work that would be. BlazBlue and KOF12 come out this year, and this game would end up coming out later than that, it would be suicide to do Melty Blood quality artwork (no offense to everyone here, I love the style, but the quality doesn't compare to the next gen 2D fighters).
I'll keep you guys posted
-Nate