I like the idea, but so many people tried this before, that is my only problem with this topic, you need to check alot more facts. IE just the comment that Arcade games run on PC, or that you think you can just run or easily port to 360, ps3 etc, scared the crap out of me. They never run on windows natively. They were either proprietary before, or are now basically computer games. IE most new arcade games that run on PC hardware, are developed basically as a PC game, with certain proprietary calls, so it can't just be dumped into the pc. I think Darth Trey has a good idea how hard this is. Its a great idea, heck I tried it myself, but after researching the logistics for more than 2 weeks, I realized its impossible by myself. And the more people that help you, the less control you have. No one will realistically help just create your vision, the more collaborations you have, the more people want to inject their own ideas into the project, ie why normally there are power struggles even in a doujin environment. If everyone injects their idea, your game is a mess, etc.
I would suggest take 2 months, and do a real design document, with milestones, etc. Don't even worry about the game, until you have a game engine at least drafted or somewhat working. Alot of features you may want to add, are most likely beyond your programing scope. Not that you can't do it, but game engines are made by alot of people, with experience.
ps. Darth Trey, if I want to visit Tiburon, just to see it, thinks that possible?