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Author Topic: Melty Challenges Rules and Rankings  (Read 3022 times)

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Offline ikusat

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Melty Challenges Rules and Rankings
« on: September 20, 2007, 10:17:44 PM »
Not enough interest, so I stopped posting them.  Just officially closing it now.  Linalys is the winner!

Challenges:
Challenge 01 - Waste that Meter
Challenge 02 - Hoaaaaa (ended)
Challenge 03 - Grand Slam
Challenge 04 - OTG
Challenge 05 - Left is right and right is wrong

Current Standings:
Linalys: 0.5

Original Post:
I will be starting a series of challenges for you Melty Bread denizens!
The intent is to get some creative juices flowing, and it's mostly for fun, but there will be prizes for high scorers.  The prizes will be decided based on the turnout.

To submit a replay, simply attach the file to your post(It's in additional options when you post).

Some challenges may alter specific rules, but here are the general rules:

Replays:
- The combos must be theoretically possible in a match(If the replay uses unlimited meter, there must be proof that it can be done without it, and that is up to you to prove)
- No battle royale/tag mode combos
- No invalid combos(I will only count it up to the point where it turns invalid)


Submissions:
- You can submit only two replays per challenge.  The higher scoring one will give you the points.
- Rename the folder to your user name, and indicate the challenge, for example:
ikusat_challenge01-a
ikusat_challenge01-b
would be my two entries for challenge 1
- Compress the whole folder(s) before uploading.  The compressed name should be the same name as the folder.  If I can't open it up with winrar, I'm probably not going to see it.
- Submit clean replays.  Do not submit 3 minutes of failed combo.  Give enough breathing room before and after replays so that at least the hit counter from the previous attempt fades away before stopping the replay, or retrying the combo.


Scoring:
- I will assign the criteria and period for each challenge.  In general each challenge will have a cap of two points, but I may assign different weights to each challenge later on.
- As these challenges are mostly for showcasing your creativity, the first replay uploaded with any particular idea gets first dibs on that idea.  If a subsequent replay addings a great deal to it though, the original replay might lose dibs.
- I will assign bonus points outside of the base score for any replays that impress me.  This does include improving on previous submissions, but keep in mind you only get two submissions total.
« Last Edit: November 22, 2007, 07:03:10 PM by ikusat »

Offline Zaelar

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Re: Melty Challenges Rules and Rankings
« Reply #1 on: September 21, 2007, 01:51:25 AM »
Can they be invalid?

Offline Arlieth Tralare

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Re: Melty Challenges Rules and Rankings
« Reply #2 on: September 21, 2007, 02:45:13 AM »
I think not. Also, auto-bounce and auto-recover should be turned on. "In a real match" are key words.
<bellreisa> arly *has* given up 3s
<bellreisa> retired it anyways
<linalys> no he hasn't
<linalys> it lives on in crouch shield
<proxyZAR> and it will die there too lol

Offline Zaelar

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Re: Melty Challenges Rules and Rankings
« Reply #3 on: September 21, 2007, 03:07:23 AM »
Quote
- The combos must be theoretically possible in a match

Invalid combos are possible in a match.  You don't have auto-bounce/recover in a real match.  There are times you'd go for invalid combos too, like after a tech punish trap.  I mentioned it since it seemed like something that might be allowable for some challenges but shouldn't be allowed for most, but this isn't my challenge and if he wants invalid combos allowed thats fine too.


Offline ikusat

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Re: Melty Challenges Rules and Rankings
« Reply #4 on: September 21, 2007, 06:34:36 AM »
Yeah, there'd be very little challenge if combos could be invalid.

Offline Zaelar

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Re: Melty Challenges Rules and Rankings
« Reply #5 on: September 21, 2007, 05:05:26 PM »
Wouldn't it be better to just say no invalid combos instead of forcing ground/air tech?  This limits some of the things you can do by switching the dummy to 2p(or 1p for you left handed players).  The combos show up as invalid anyway so its not like you can't tell in the replay.

Offline linalys

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Re: Melty Challenges Rules and Rankings
« Reply #6 on: September 25, 2007, 09:37:47 PM »
Bump
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline linalys

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Re: Melty Challenges Rules and Rankings
« Reply #7 on: October 03, 2007, 09:15:23 AM »
Bump for new challenge! I don't even know why! 
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline ikusat

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Re: Melty Challenges Rules and Rankings
« Reply #8 on: October 03, 2007, 07:19:04 PM »
- You cannot use any EX move more than twice.
- Ciel OTG loop is banned.
have been removed from the general rules(but added to the first challenge as additional rules).
« Last Edit: October 03, 2007, 07:24:27 PM by ikusat »