This is something that I've been discussing with people the past few days. It seems that Nero and Dizzy(from Guilty Gear) are two fairly similar characters in design. Point in question:
-Both of their rushdown games are rather weak without summons
-They both have humongous hitboxes
-Ground throws are a big part of their game
-Related to the above point, but they also both have the longest normal ground throw range out of the cast in their respective games
-Both are generally considered to be fairly simple characters
-Their summons work in similar ways, eg. they bait the opponent to attack you during gaps intentionally left in pressure, or alternatively cover gaps in pressure so that they can work off the blockstun of them(and they both have those evil setups where they throw you right before a summon is about to hit). Of course, the major difference is that Dizzy's summons can be killed while they're out, when Nero's can't, and Dizzy's fish just hit the opponent normally(very little hitstun and blockstun) when they connect while Nero's summons launch on hit.
-More pictures for reference:
So the real question arises. Would you play Nero if he looked like Dizzy? This means would you play if Dizzy's sprite was used in place of his, not if Nero dressed up in Dizzy's clothes, unless you're into that kind of stuff
*ponders idea of Dizzy going "HOAAAA" or Nero going "onegai yamete~~~"*