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Author Topic: Where do you draw the line between zoning and projectile spamming?  (Read 10280 times)

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Offline YubelPhoenix

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #25 on: March 11, 2010, 05:46:11 PM »
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I agree with u there. too many damn fireballs. Could a match exist with a hadoken or tiger shot not being fired? :mystery:

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Offline Tempered

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #26 on: March 11, 2010, 06:09:15 PM »
stop posting you farts

Heading to that page 3. Also Projectile 'spamming' (oh boy do i hate this fucking word with all of my being when used in a fighting game sense) is pretty much zoning depending on what character you play etc. Aoko placing orbs everywhere can be considered "spam", but it still makes it hard for her opponent to move around and she can place herself to punish anything they will do. Ciel throwing knives fullscreen can be considered "spam" but if forces her opponent to jump at her which makes them possible prey to 2b/4c/flashkicks. You just have to learn to play around it.
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Offline Dark Pulse

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #27 on: March 11, 2010, 07:34:23 PM »
Aoko placing orbs everywhere can be considered "spam", but it still makes it hard for her opponent to move around and she can place herself to punish anything they will do. Ciel throwing knives fullscreen can be considered "spam" but if forces her opponent to jump at her which makes them possible prey to 2b/4c/flashkicks. You just have to learn to play around it.
This is what I consider zoning, which is correct. Spam would be if basically all Aoko or Ciel did was throw stuff with no real intent or purpose into luring you or forcing you to keep your distance.

Even then, most projectile-level spam like that is made less potent in Melty by the simple fact that you can shield a lot of it, and any player who remotely knows what they're doing will quickly learn to love pressing D against a projectile-happy player. Certain chars also move forward if they do a dodge, and these sorts of characters would just eat a projectile spammer up, whereas a zoner will know enough about the game to know a way to get you back out into that range they want you in.

Simply put, people who confuse the two aren't quite comfortable with such concepts.
« Last Edit: March 11, 2010, 07:36:28 PM by Dark Pulse »
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Offline MasterT

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #28 on: March 11, 2010, 08:13:57 PM »
Any time someone plays a character with a fireball they're spamming.

Except for Dee Jay because I like Dee Jay.

Offline ShinMasaki

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #29 on: March 12, 2010, 01:31:43 AM »
Any time someone plays a character with a fireball they're spamming.

Tager has a fireball  :slowpoke:
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Offline YubelPhoenix

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #30 on: March 12, 2010, 02:48:26 AM »
Any time someone plays a character with a fireball they're spamming.

Tager has a fireball  :slowpoke:
Well with tager you gotta work for it so he wouldnt be able to spam sparkbolt unless he had the necessary requirements. :teach:
« Last Edit: March 12, 2010, 02:59:12 AM by YubelPhoenix »
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Offline ShinMasaki

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #31 on: March 12, 2010, 09:33:12 AM »
I highly the last post actually warrants a reply from me to explain...but I will anyway.

I am messing with MasterT about his previous posts about ANYONE having a fireball being a spam character due to the rarity that Tager can actually Spark Bolt. That also tied in with the fact that MasterT uses Tager quite a bit online and me calling him a fireball spammer for using a 'spamming' character.

Now the joke is all ruined.
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Offline Shizuka

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #32 on: March 12, 2010, 02:54:28 PM »
I honestly don't think you can ever say "fireball spamming" isn't zoning. Even newer players, or "scrubs" who use them excessively are trying to zone with it, they just don't know how to use that to their advantage. People spam them because they think it helps them somehow, otherwise they wouldn't do it. In most cases when someone is spamming, if they aren't thinking in specific terms of zoning, they are trying to keep someone away and score free damage, which is a basic part of zoning. Fireballs are very important tools, that everyone tries to use, to different degrees of effectiveness of course. I think the major difference between a player who is good at zoning and someone who isn't, is if they recognize what they are using the fireballs for and try to make that work to their advantage.

In terms of melty spam, I think it still has its uses, making someone have to shield keeps them from doing something else, the thing that makes them weaker is they are easy to punish.
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Offline sevalle

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #33 on: March 12, 2010, 11:39:03 PM »
imho, you guys seem to have the wrong idea. Projectile spamming is a subset of zoning (as mentioned above, you can't say you are throwning out projectiles and not zoning unless its part of a combo), but the concept of zoning itself is not limited to projectiles.

Zoning is when you want to keep your opponent in a particular area of the stage, or to make a particular area advantageous to yourself. Projectile spammers will always want to keep their opponents in an area as far away as possible from themselves, thus the use of projectiles to force the opponent to constantly block/take evasive maneuvers. There is no line between projectile spamming and zoning, coz projectile spamming IS zoning (the most basic form of it anyway). Other forms of zoning would be to make an area advantageous to yourself. Case study: H-Hisui stools are a damn good zoning tool, but it is NOT a projectile (it dosen't fly  :)) Nobody would want to go into the area where H-Hisui put her stools, as they would have a huge handicap fighting there (i.e. H-Hisui has created an advantageous zone for herself)
« Last Edit: March 12, 2010, 11:45:56 PM by sevalle »

Offline Coren

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #34 on: March 13, 2010, 02:49:30 AM »
Depends how buthurt you are.
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Offline It is a mystery.

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Re: Where do you draw the line between zoning and projectile spamming?
« Reply #35 on: March 19, 2010, 06:55:09 PM »
I pray for a "spammer" on SF because i'll just jump that shit and get a free combo, but if there any good then they won't throw an FB in jump distance much. (except in a block string)                                                                                                                                        I still find i'm always the one who's on the offensive though. Everyone just kinda sits there online on SF4.