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Atlas Academy > Akiha Tohno

MBAACC H-Akiha Thread

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Funky-kun:
Changes:

4c proration 100% -> 80%
j2c damage 800 -> 700
6aa proration 67%, 60% -> 60%, 60%
236a/b now 2hit, damage 800 -> 900
addition of BE2c
can now hold j236a/b orbs

OTG Relaunches:
214c, 22c, j22c , 623c

She plays the same she did in PS2 MBAA. Although she got some damage nerfs, they aren't really significant. Still the same deadly corner game, still the same hard time against zoners.


Midscreen combos:
2aa5c6c4c5a6aaBE2cBE5bb jbc jc2c (easy BnB)
2aa5c6c4c5a6aa 4c5c2c5a (whiff) 6aa 2c BE5bb jbc jc2c (advanced BnB)

Corner combos:
2aa5c6c4c5a6aa 4c6c delay 5c2cBE5bb jbc j(b)c2c
2aa5c6c4c5a6aa 4c6c2c delay 5c jc2c airdodge (50% crossup mixup)

Throw combo:
2a2cBE5b4c jabc jc2c


For okizeme, you can set up j236b most of the time with delay cancel from j2c. With the orb planted on top of your opponent you can either pop it meaty to keep them in place or dash and throw them (getting 2k with the help of the orb). Sadly the orb is air blockable, so no unblockable setup with the arc drive. Also beware, the orb still disappears if Akiha is hit.

If your opponent blocks, you can go for the fuzzy (needs dash momentum): dash deep jC -> 2a.../jc delay jb land 2a...

During pressure 236a and 214b can be used as resets if the opponent respects your blockstrings.

Cristu:
Does she change her own direction for a while when she does j.C?

I found what happened here quite interesting:
http://www.youtube.com/watch?v=M3rtNFGEh4I#t=8m35s

Funky-kun:
What happened here is the following:

(for the example, 6 is always right and 4 is always left, not relative to where Akiha is facing)
crossup j.c -> jump cancel 7 -> airbackdash (66)

It isn't anything extraordinary, just confusing use of her air movement options.

fiendmaw:
Sup H-Akiha bros,I got a little question for you:How do I HIT people?

ehrik:
Hit them with j.c

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