Melty Blood Type Lumina announced: https://meltyblood.typelumina.com/
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Fullmoon Akiha stuffNew normals5a - Standing jab, it's kind of like her MBAC 5a but her hand reaches up higher5b - Totally different move, she now does something that looks like a shinkick. Seems to be frame advantage, or maybe neutral on block4c - Same as her MBAC 4c but it now launches ground opponents2b - This is the same thing as her MBAC 2bb. Yes, the 2nd hit comes out automatically if you don't bother canceling this move to anything else.2c - Less range than old MBAC 2c, have no idea about difference of startup3c - This is the same thing as the 2nd hit of her old MBAC 5bb. Has some good rangej.a - jump jab, this attack angles upwards nowj.b - a jump kick, this attack also angles upwards. Also looks like it can crossup in some situationsj.c - The amazing j.c, nice priority and huge crossup hitboxes. Angles downwardsj.2c - No longer an overhead, and has some odd momentum associated with it. Doesn't completely stop her momentum like MBAC Akiha's j.2c but doesn't completely retain it either. Has crossup hitboxes and knocks down airborne opponents. Also, the hitbox of this move is really misleading, as it doesn't hit above her, or even in front of her at all. It pretty much only hits below her. So in combos, a super double jump will almost always be necessary to get Akiha at the right height for j.2c to connect.New specials236a - This angles upwards more now236c - Seems to have less frame advantage on block. Also it's been nerfed, if she's hit during the startup, the flames don't persist.22a/b/c - The stationary puddles. Doing the command and not holding any buttons makes a pillar come out, and doing the command and holding the button lets you hold and release the puddles like Aoko orbs.214a/b/c - The moving puddles. I haven't quite figured out how these work exactly yet, but it seems like they travel across the screen, and automatically go off if they touch the opponent, whether or not you're holding the button. If 214a hits the opponent on the ground, they stay grounded, but if 214b hits the opponent on the ground, they get launched. Holding down the button makes the puddle move farther across the screen.421a/b/c - Akiha points in the air and this web of fire appears. Has huge startup, and the damage actually isn't that bad. Can be EX cancelled on whiffj.236a - Seems to angle up more a lotj.236b - Angles downwards morej.236[ b ] - Makes the ribbon hit multiple times, and also makes it so that she can do a move almost immediately after this finishes
haven't played mbaa since i made those videos( now i cant even do those combos ) do these combos still apply?, I don't wanna re muscle memory outdated stuff.