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Author Topic: F-Akiha combos  (Read 9766 times)

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Offline WanteD

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F-Akiha combos
« on: August 23, 2009, 07:46:11 PM »
These are some of the combos I'm able to do atm, I will be adding more tomorrow. I'm using emu + wme to record so i was getting a bit of input lagg, for that reason I couldn't extend the combos as much as i would've liked to. I added comments on the combos that could be extended a bit more. Update*I'm using better settings for both the emu and wme so I reuploaded with better quality and higher damage combos.

This is the bnb I use
2a5b2b2c4c jb jc sjc j2c
http://www.youtube.com/watch?v=oJ5BDgQYK9w

You can ad cancel the bnb
2a5b2b2c4c 623b/41236c(ad cancel)
http://www.youtube.com/watch?v=I5S7X1E8O2w

Mid screen combo
2a5b6c, 214b 5b4c jb jc sjc j2c
http://www.youtube.com/watch?v=tJTHHtQeg00

Another mid screen combo. Note that kouma has higher deffense so combos don't do as much damage as they would on v.sion.
2a2a6c, 214b 2c4c jb jc sjc j2c
http://www.youtube.com/watch?v=SRseLbnnfLQ

Another Ad cancel mid screen. Again combo done on kouma, damage would be allot higher on v.sion.
2a5b6c, 214b 2c4c 623b/41236c(ad cancel)
http://www.youtube.com/watch?v=5k-bPxlyoEQ

Wallslams, corner combos.
Only trouble I have with this wallslam is that my tk ribon turns into jb some times, other than that its pretty easy
2a5b5c6c, 214b 5a5c6c 2369[,b] land jb jc sjc j2c
http://www.youtube.com/watch?v=1gGdsyhJiPQ

This one is fairly easy.
2a5b5c6c, 214b 6c6c 2369[,b] land jb jc sjc j2c
http://www.youtube.com/watch?v=hzzhdFg6GxU

A bit harder plus a bit more damage
2a5b5c6c 5b5c 2369[,b] land jb jc sjc j2c
http://www.youtube.com/watch?v=gp0IzsbVwdI


« Last Edit: August 24, 2009, 05:31:39 PM by WanteD »

Offline Exciel

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Re: F-Akiha combos
« Reply #1 on: September 08, 2009, 09:26:43 PM »
I just picked up F-Akiha now. Very interesting combos and set ups with flame pits and webs.

Offline AnFox

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Re: F-Akiha combos
« Reply #2 on: September 23, 2009, 12:08:06 PM »
Leaving this here from the other thread. I'll cut out the combos Psy has but I'll keep all the normals/specials/etc.

Fullmoon Akiha stuff

New normals
5a - Standing jab, it's kind of like her MBAC 5a but her hand reaches up higher

5b - Totally different move, she now does something that looks like a shinkick.  Seems to be frame advantage, or maybe neutral on block

4c - Same as her MBAC 4c but it now launches ground opponents

2b - This is the same thing as her MBAC 2bb.  Yes, the 2nd hit comes out automatically if you don't bother canceling this move to anything else.

2c - Less range than old MBAC 2c, have no idea about difference of startup

3c - This is the same thing as the 2nd hit of her old MBAC 5bb.  Has some good range

j.a - jump jab, this attack angles upwards now

j.b - a jump kick, this attack also angles upwards.  Also looks like it can crossup in some situations

j.c - The amazing j.c, nice priority and huge crossup hitboxes.  Angles downwards

j.2c - No longer an overhead, and has some odd momentum associated with it.  Doesn't completely stop her momentum like MBAC Akiha's j.2c but doesn't completely retain it either.  Has crossup hitboxes and knocks down airborne opponents.  Also, the hitbox of this move is really misleading, as it doesn't hit above her, or even in front of her at all.  It pretty much only hits below her.  So in combos, a super double jump will almost always be necessary to get Akiha at the right height for j.2c to connect.

New specials
236a - This angles upwards more now

236c - Seems to have less frame advantage on block.  Also it's been nerfed, if she's hit during the startup, the flames don't persist.

22a/b/c - The stationary puddles.  Doing the command and not holding any buttons makes a pillar come out, and doing the command and holding the button lets you hold and release the puddles like Aoko orbs.

214a/b/c - The moving puddles.  I haven't quite figured out how these work exactly yet, but it seems like they travel across the screen, and automatically go off if they touch the opponent, whether or not you're holding the button.  If 214a hits the opponent on the ground, they stay grounded, but if 214b hits the opponent on the ground, they get launched.  Holding down the button makes the puddle move farther across the screen.

421a/b/c - Akiha points in the air and this web of fire appears.  Has huge startup, and the damage actually isn't that bad.  Can be EX cancelled on whiff

j.236a - Seems to angle up more a lot

j.236b - Angles downwards more

j.236[ b ] - Makes the ribbon hit multiple times, and also makes it so that she can do a move almost immediately after this finishes
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Offline Mayaya

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Re: F-Akiha combos
« Reply #3 on: December 07, 2009, 07:32:39 AM »
i just started to play with FAkihaT
and this is a good starter on learning how to do combos

Offline koun

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Re: F-Akiha combos
« Reply #4 on: April 08, 2010, 06:16:25 PM »
2a2b2c4c(ad cancel) 4363vs red arc

Offline AnFox

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Re: F-Akiha combos
« Reply #5 on: June 17, 2010, 09:23:01 AM »
New OTG string guys.

2AAAA5B2B6C 22A xx 236C

Recently saw this in a match vid and it worked everytime. It seems that it pushes Akiha back far enough to where she can punish all techs with 236C. More testing to come soon.
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Offline WanteD

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Re: F-Akiha combos
« Reply #6 on: October 09, 2011, 05:14:21 AM »
haven't played mbaa since i made those videos( now i cant even do those combos ) do these combos still apply?, I don't wanna re muscle memory outdated stuff.

Offline AnFox

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Re: F-Akiha combos
« Reply #7 on: October 10, 2011, 02:19:03 PM »
haven't played mbaa since i made those videos( now i cant even do those combos ) do these combos still apply?, I don't wanna re muscle memory outdated stuff.
Yes, they do sir. you also might wanna check out the wiki for new F-Akiha stuffs.
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Offline WanteD

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Re: F-Akiha combos
« Reply #8 on: October 14, 2011, 05:48:58 PM »
cool thnx for the response.