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Author Topic: MBAA Akiha  (Read 40229 times)

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Offline Ultima66

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Re: MBAA Akiha
« Reply #25 on: October 21, 2008, 02:00:15 PM »
http://www.youtube.com/watch?v=C86mhw-XLEw  - 4:17

This what you talking about, zar?  If so, I highly doubt it'll work midscreen seeing as, I assume, there's knockback on 22a.
Are you guys blind? That's not a crescent Akiha... That's a full moon Akiha.

Offline Sphyra

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Re: MBAA Akiha
« Reply #26 on: October 21, 2008, 05:48:36 PM »
This seems like fun. 622622622622622622622622
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Offline pbj_mixxa

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Re: MBAA Akiha
« Reply #27 on: November 12, 2008, 01:39:15 PM »
http://www.youtube.com/watch?v=GJAkHV0yXRE  -> 3:02

Newer and sicker H-Akiha bnb.  As if H-Akiha wasn't retarded enough!
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Offline Soniti

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Re: MBAA Akiha
« Reply #28 on: November 14, 2008, 04:28:38 PM »
Finally, Akiha damage is starting to slightly approach what it was in Act Cadenza.

Offline Ultima66

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Re: MBAA Akiha
« Reply #29 on: November 14, 2008, 09:18:05 PM »
Finally, Akiha damage is starting to slightly approach what it was in Act Cadenza.
Akiha did 5500 per bnb in MBAC?

Offline sumbody

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Re: MBAA Akiha
« Reply #30 on: November 15, 2008, 09:15:18 AM »
As a matter of fact. 5k on V Akiha and about 5.5k for corner combo.

Offline dakanya

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Re: MBAA Akiha
« Reply #31 on: November 15, 2008, 09:32:40 AM »
As a matter of fact. 5k on V Akiha and about 5.5k for corner combo.
jesus who can't do 5k on vakiha
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Offline Soniti

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Re: MBAA Akiha
« Reply #32 on: November 15, 2008, 01:43:03 PM »
Finally, Akiha damage is starting to slightly approach what it was in Act Cadenza.
Akiha did 5500 per bnb in MBAC?
Hmm not on normal defense characters, but starting with 5{b} into a wallslam combo and 5{b}b launcher, you could do ~5.5k-6.5k on just about anyone. I have RARELY seen HM-akiha do 5.5k damage in Actress Again. Definitely not every BNB.
« Last Edit: November 15, 2008, 01:44:43 PM by Soniti »

Offline dakanya

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Re: MBAA Akiha
« Reply #33 on: November 15, 2008, 04:29:52 PM »
Finally, Akiha damage is starting to slightly approach what it was in Act Cadenza.
Akiha did 5500 per bnb in MBAC?
Hmm not on normal defense characters, but starting with 5{b} into a wallslam combo and 5{b}b launcher, you could do ~5.5k-6.5k on just about anyone. I have RARELY seen HM-akiha do 5.5k damage in Actress Again. Definitely not every BNB.
How often do you get to start a combo with 5{B} in the corner anyways? I've only done it maybe twice in matches.

However there are other methods to get high damage with Akiha off of normal pokes and mixups such as using 6C to wallslam, using 6C off of TK j.2C instead of 2B, and juggling opponents with the assistance of whiffed 2As to get in more hits.

ie http://www.youtube.com/watch?v=KPJszkaBKHM&fmt=18
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Offline Ultima66

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Re: MBAA Akiha
« Reply #34 on: February 05, 2009, 05:55:43 PM »
Crescent Akiha is supposedly the best style now.

63214A: I don't know how this works really, but it at the very least is similar to Kouma 214A. Except that you can grab out of the air. No idea if it'll stuff jumpouts, but 2C into OTG 2AAA 5BB 4C 63214A actually works, and so does any other sort of corner combo that you could link into this throw.

63214C: It's Kouma 214C but better. Seriously. Well, MBAA one, since in MBAC you could jump out of it and in MBAA you can't, but it's full invincibility, almost no startup, decent reach. And it's basically totally safe on whiff unless they're above you and starting up a j.C when you use it. The recovery is shorter than the recovery on an actual throw attempt.

Other MBAC Akiha stuff still applies, except of course you have to 227C tk flamepit since 28 is superjump now.

EDIT: Oh yeah I almost forgot. Crescent Akiha AD does not grab. It's a normal claw attack. AAD grabs, half moon AD grabs, and I have no idea about full moon. Use 63214C instead for an EX grab. Well, 63214 doesn't do that much damage, but takes off like 2500 red life for non EX and 3500 red life for EX, and gives frame advantage like her normal throw, and it drains a bit of life.
« Last Edit: February 05, 2009, 06:05:58 PM by Ultima66 »

Offline Soniti

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Re: MBAA Akiha
« Reply #35 on: March 05, 2009, 01:14:31 AM »
Anyone have any links to MBAA combo lists for Akiha? I'm finally going to have a chance to play it soon @ AI ~

Offline Ultima66

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Re: MBAA Akiha
« Reply #36 on: March 05, 2009, 07:49:26 AM »
I don't know exactly, but...

Crescent - Old combos still apply. Whiff loop still works, but is probably time differently. She has a midscreen wallslam into j.B land something combo that I'm not sure was used in MBAC, but old bnbs are the same. Also in corner you get something like 5C 6C 4C 2C 5BB 63214A instead of her normal air string.

Half - Whiff loop should still work, or at least one rep of it then going into 6AAA 2C 5[ B ]B aircombo. The normal bnb is 2A 5C 6C 4C 2C 6AAA 2C 5[ B ]B j.BC j.BC j.throw or j.BC j.2C or something. I don't know if it still works, but back in vanilla players were messing around with 2A 5C 6C 4C 2C 6AAA 5C 2C 6AAA 2C 5[ B ]B j.BC j.BC j.throw, but it was also really hard to actually land.

Full - 2AB 5C 4C j.BC j.BC j.throw or something near that. There's not really much room for anything creative with full moon combos without a flame pit up. 4C and 3C are interchangeable, but I think 4C does more damage.
« Last Edit: March 06, 2009, 11:12:47 AM by Ultima66 »

Offline Benny1

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Re: MBAA Akiha
« Reply #37 on: March 06, 2009, 05:50:27 AM »
I think it's generally agreed that 4C is the greatest launcher for full moon.  Totally guessing about all of this, but it looks like it sets you up best for j.2C combos, which can get you like OTG midscreen or something.  Also, if it's like MBAC, 4C is 100% proration, and I doubt 3C is that kind.  Have fun with that.

Also, I hear 4C has just fantastic movement, so that's good.  It's also probably easier to combo with, due to overall higher untech times in MBAA.
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Offline Psylocke

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Re: MBAA Akiha
« Reply #38 on: March 10, 2009, 09:25:37 PM »
Fullmoon Akiha stuff

New normals
5a - Standing jab, it's kind of like her MBAC 5a but her hand reaches up higher

5b - Totally different move, she now does something that looks like a shinkick.  Seems to be frame advantage, or maybe neutral on block

4c - Same as her MBAC 4c but it now launches ground opponents

2b - This is the same thing as her MBAC 2bb.  Yes, the 2nd hit comes out automatically if you don't bother canceling this move to anything else.

2c - Less range than old MBAC 2c, have no idea about difference of startup

3c - This is the same thing as the 2nd hit of her old MBAC 5bb.  Has some good range

j.a - jump jab, this attack angles upwards now

j.b - a jump kick, this attack also angles upwards.  Also looks like it can crossup in some situations

j.c - The amazing j.c, nice priority and huge crossup hitboxes.  Angles downwards

j.2c - No longer an overhead, and has some odd momentum associated with it.  Doesn't completely stop her momentum like MBAC Akiha's j.2c but doesn't completely retain it either.  Has crossup hitboxes and knocks down airborne opponents.  Also, the hitbox of this move is really misleading, as it doesn't hit above her, or even in front of her at all.  It pretty much only hits below her.  So in combos, a super double jump will almost always be necessary to get Akiha at the right height for j.2c to connect.

New specials
236a - This angles upwards more now

236c - Seems to have less frame advantage on block.  Also it's been nerfed, if she's hit during the startup, the flames don't persist.

22a/b/c - The stationary puddles.  Doing the command and not holding any buttons makes a pillar come out, and doing the command and holding the button lets you hold and release the puddles like Aoko orbs.

214a/b/c - The moving puddles.  I haven't quite figured out how these work exactly yet, but it seems like they travel across the screen, and automatically go off if they touch the opponent, whether or not you're holding the button.  If 214a hits the opponent on the ground, they stay grounded, but if 214b hits the opponent on the ground, they get launched.  Holding down the button makes the puddle move farther across the screen.

421a/b/c - Akiha points in the air and this web of fire appears.  Has huge startup, and the damage actually isn't that bad.  Can be EX cancelled on whiff

j.236a - Seems to angle up more a lot

j.236b - Angles downwards more

j.236[ b ] - Makes the ribbon hit multiple times, and also makes it so that she can do a move almost immediately after this finishes

Combos
In general, the best way to end her combos is to go into j.2c.  Akiha's airthrow got nerfed in MBAA, as it really doesn't leave her in much of an advantageous position after a combo.  j.2c knocks opponent down and lets Akiha have enough time to set up a 421a.  4c is also now her launcher of choice since she loses rebeat and it launches ground opponents.  Also, an MBAA system change is that every character can now super double jump, but it has be input manually, meaning do 29 when in the air.

Universal easy BNB
Anything into 4c j.bc sdj.c2c
Against some characters, the first j.b has difficulty connecting, so the air portion can be changed to j.abc sdj.c2c
ex. 2a5c4c j.bc sdj.c2c

Corner combo
Anything into 5c/6c xx 214b 6c wallslam 6c tk j.236[ b ] j.bc sdj.c2c
Shown in 0:20 of http://www.youtube.com/watch?v=Z7CyabUjxD8

Alternate corner combo
Anything into 5c/6c xx 214b 2c6c wallslam 6c xx 623b
Less damage than the previous corner combo, but it lets Akiha safely set up a 22a puddle
Shown here http://www.youtube.com/watch?v=qlMJWNbqFzM

The videos shown on top are in vanilla MBAA, but I've confirmed that they still work in Ver.A.  However, I haven't tried out these next 2 combos, so maybe someone can try them out and see if they still work?
(Close) Anything into 5c/6c xx 214b 2c4c xx 22a j.bc sdj.c2c http://www.youtube.com/watch?v=Ge-bATvQgLU
(Corner) Anything into 5c/6c xx 214b 6c wallslam 6c xx 214a 5a3c j.b sdj.bc http://www.youtube.com/watch?v=91ymhAhmUCE
« Last Edit: March 11, 2009, 02:20:41 AM by Psylocke »
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Offline dakanya

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Re: MBAA Akiha
« Reply #39 on: March 12, 2009, 12:30:44 PM »
What's the difference between 421A/B/C? Distance? If so, is it ever worth using B or C? Do puddles disappear when you block a hit like when Aoko's stationary orbs when she blocked?
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Offline Psylocke

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Re: MBAA Akiha
« Reply #40 on: March 12, 2009, 02:39:34 PM »
What's the difference between 421A/B/C? Distance? If so, is it ever worth using B or C? Do puddles disappear when you block a hit like when Aoko's stationary orbs when she blocked?
Yeah the difference is just distance, a is close, b is medium, c is far.  All of the versions are useful for controlling space, especially when used in tandem with the 22 and 214 series

I'm not really too sure about the puddles thing.  When I played, it seemed like they did disappear when Akiha blocked, but the Arcadia issue from this month with the Ver.A changes article said something about it not disappearing on block.  I'll have to test it out more
« Last Edit: March 12, 2009, 03:32:52 PM by Psylocke »
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Offline scottind

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Re: MBAA Akiha
« Reply #41 on: March 12, 2009, 06:08:43 PM »
psy when do you go to AI?

Offline Psylocke

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Re: MBAA Akiha
« Reply #42 on: March 13, 2009, 12:30:24 AM »
I only go on Saturdays usually.  Not sure if I'll go this weekend for ranbat yet
« Last Edit: March 13, 2009, 01:18:37 AM by Psylocke »
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Offline WanteD

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Re: MBAA Akiha
« Reply #43 on: April 02, 2009, 08:16:19 PM »
Not sure if any 1 has seen this ,

MBAA Ver. A - Yukinose(F-Akiha) vs. Tetsu(C-Arcueid), Jamu(C-Warachia)

http://www.youtube.com/watch?v=9D7hNZu1WNg

Offline Psylocke

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Re: MBAA Akiha
« Reply #44 on: April 05, 2009, 05:53:40 PM »
Torirr has another F-Akiha clips video up
http://www.youtube.com/watch?v=tzqB4vYwGT4
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Offline Ultima66

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Re: MBAA Akiha
« Reply #45 on: May 19, 2009, 12:57:02 AM »
I saw a F Akiha do Fire Orb oki in the corner and then do AD as the opponent got up. I assume you can do it so that if they don't jump the AD will grab them and if they jump the Orb guard breaks and you get a few thousand damage with the AD.

Offline LordPangTong

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Re: MBAA Akiha
« Reply #46 on: May 20, 2009, 11:26:21 AM »
I saw a F Akiha do Fire Orb oki in the corner and then do AD as the opponent got up. I assume you can do it so that if they don't jump the AD will grab them and if they jump the Orb guard breaks and you get a few thousand damage with the AD.

Yeah, that seems like a pretty common F-Akiha setup. I've yet to see it fail, too.  :o
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Offline Ultima66

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Re: MBAA Akiha
« Reply #47 on: May 20, 2009, 12:06:29 PM »
I saw a F Akiha do Fire Orb oki in the corner and then do AD as the opponent got up. I assume you can do it so that if they don't jump the AD will grab them and if they jump the Orb guard breaks and you get a few thousand damage with the AD.

Yeah, that seems like a pretty common F-Akiha setup. I've yet to see it fail, too.  :o
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Offline Psylocke

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Re: MBAA Akiha
« Reply #48 on: June 03, 2009, 12:11:16 PM »
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‹ HalVegas2 › how do you compare those two ‹ sphy › every time you touch someone in mb it turns into a BRUTALITY

Offline Soniti

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Re: MBAA Akiha
« Reply #49 on: June 03, 2009, 02:46:50 PM »
Watching cAkiha's overhead come out slower than MBAC makes me sad, but great movie!