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Author Topic: C/H-Akiha Combos  (Read 29822 times)

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Offline Belegorm

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Re: C/H-Akiha Combos
« Reply #25 on: December 09, 2009, 01:31:01 PM »
My main problem is still getting that 2C right after the 5C 5C.  I'm still working on the combo that I believe I originally posted, which doesn't have any 2A whiffs.

I've gotten it right a few times, but not often.

Offline Benny1

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Re: C/H-Akiha Combos
« Reply #26 on: December 17, 2009, 05:34:57 PM »
I will say that 2C 5C 5C 2C is a pretty important combo for C-Akiha, so I'd practice, a lot.  Try it with extra hits before hand for gravity.

H-Akiha ideas are coming to me, I watched a cmv that had a cool extension to her bnb.

2AA 5C 6C 4C 5A 6AA 4C 5C 2C 5A (whiff) 6AA 6C 2C 5A (whiff) 6AA j.BC sdj.C 2C

Alternatively, drop the last 5A (whiff) 6AA and end with 6C 2C and oki it up.

This will not work anywhere near the corner, of course.  Edited first post to reflect some changes I've come up with, plus to reflect H-Akiha combos that don't work on Nero.
« Last Edit: December 18, 2009, 09:10:59 AM by Benny1 »
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Offline dakanya

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Re: C/H-Akiha Combos
« Reply #27 on: February 10, 2010, 10:36:53 AM »
I've been updating the C-Akiha wiki and I wrote down some more advanced combos. I use parenthesis to denote whiffs ie (2A) is whiffed 2A... here's my copypasta. After some training mode, I've decided that it's impossible or at least stupidly difficult to squeeze in (2A) 2A 2C after the advanced wallslams like I could in MBAC (see: http://www.youtube.com/watch?v=KPJszkaBKHM)

Aerial Counterhit Combos

2C BEB 4C aerial~ is the ideal follow up if you can catch them with a 2C. For aerial, use whatever you can manage into airdash airthrow. You will need to improvise based on distance which may even include forgoing BEB.

If you are too far and/or don't have enough time for a 2C, use 2A 5BB aerial~ or hit them with a j.C on the way down before they hit the floor and rejump to continue into an air combo.

Midscreen Combos

2AA or j.2C 6C 4C 5C 2C 5BB tk.BE236B land j.BC sdj.BC ad.C Airthrow
6C 4C 5C are all interchangeable and may need to be omitted depending on range.
It's easiest to combo into 6C or 4C as they are both faster than 5C. (j.2C 5C doesn't work)
Add a slight delay after 2C to make the follow up easier.

2AA or j.2C 6C 4C 5C 2C 623B
Sacrifices damage for okizeme since the position gained after an air throw is variable and can be rather far. Delay the 623B slightly. You may insert a 2B between 5C and 2C if you don't like delaying.
For okizeme, you can superjump at them and do a meaty or a mixup. If you happen to land them in the corner with this combo, you may set up an EX Flamepit for superior okizeme.

Corner Combos

2AA or j.2C 6C 4C 2B 2C 5C 5C 2C BE5B 4C 63214A
Standard corner combo with an emphasis on okizeme.

2AA or j.2C 6C 4C 2B 2C 5C 5C 2C (2A) 2A 2C BE5B 4C 63214A
Advanced corner combo, use less delay to juggle them higher.
The whiffed 2A must completely recover as well so you can use 2C again.

2AA or j.2C 6C 4C 2B 2C 5C 2C (2A) 6C 2C BE5B 4C 63214A
An even more advanced corner combo, use more delay here.
Probably doesn't work on everyone and will require more precision.

2AA or j.2C 4C 5C 2C 6C 2C (2A) 6C 2C BE5B 4C 63214A
Yet another advanced corner combo, does roughly the same damage as the one listed before this one.

2AA or j.2C 6C 4C 5B 5C 5C 2C (2A) 2A 2C BE5B 4C 63214A
Confirm on crouchers only, slightly delay the 5C after 5B.
By using 5B to trip instead of 2C, we get more damage here.

« Last Edit: February 10, 2010, 01:57:47 PM by Dakanya »
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Offline Ryd

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Re: C/H-Akiha Combos
« Reply #28 on: February 10, 2010, 01:33:53 PM »
Quote
2AA or j.2C 6C 4C 2B 5C  2C (2A) 6C 2C BE5B 4C 63214A
(corner combo #3)
The 2B should have 2C following it, no?  Otherwise, I don't see that one working.
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Offline dakanya

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Re: C/H-Akiha Combos
« Reply #29 on: February 10, 2010, 01:56:32 PM »
thanks for catching my typos
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Offline Nandeyanen

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Re: C/H-Akiha Combos
« Reply #30 on: February 11, 2010, 05:45:44 PM »
So, while practicing H-Akiha, I was practicing this corner combo:

2a 5c 6c 4c 5a6aa 4c 5c 2c BE5b 6c j.c j.2c j.236c

and managed to set it up so that there was enough space to cross up after the meaty web (not sure if it was that exact combo that allowed for it though, as I can't seem to get it again). So, now I'm trying to figure out how to get enough space to set up a cross up with a meaty web, and I can't seem to do it consistently. Most of the time, they fall through me, and into the corner after a j.2c and I can't set up any cross up. Anyone know what the timing should be, or what combo would work best?

Edit: Okay, I think I can do it consistently off of 2a 5c 6c 4c 5a6aa 4c 2c 5c 6c j.c j.2c j.236c -> sj.c
« Last Edit: February 11, 2010, 07:20:23 PM by Nandeyanen »

Offline YubelPhoenix

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Re: C/H-Akiha Combos
« Reply #31 on: February 12, 2010, 06:06:45 PM »
Haven't used Akiha since MBAC and React, but I'm liking what the did to her in MBAA
Main: C/H/F Akiha. Sub: Anyone who doesn't have a knife, a momoji loop, a gun, a summon, a trenchcoat, who doesn't turn into a cat.

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Offline dakanya

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Re: C/H-Akiha Combos
« Reply #32 on: February 12, 2010, 06:51:46 PM »
Kind of off-topic but I hate how they nerfed her Arc Drive. It still grabs in Blood Heat but that's in Blood Heat which not only doesn't happen that often but because the Blood Heat version has so many hits, it gives them 200% circuit thanks to the new system-wide mechanic of exponentially increasing the meter you get per hit when taking damage after ~30 hits. The Arc Drive gave Akiha such an awesome tick throw game on top of her high/low and has such a sexy animation :(

I also don't like the new hitstop in MBAA but it's alright, I'm getting used to it and j.2C 6C is easy now.
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Offline YubelPhoenix

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Re: C/H-Akiha Combos
« Reply #33 on: March 25, 2010, 06:05:19 AM »
I've been working on some H-Akiha combos. there a bit flashy and decent amount of damage. Dont know if they've been brought up already but i'll put em up anyways.
1. Heat Combo: 6C 5C 4C 5A 6AA BE5B 41236 C (Timing is crucial for which version of 41236 C you get) 2600 damage to V-sion
2.   6C 5C 4C 5A 6AA BE5B j.A  j.C  j.A j.2A and finally EX 22C
« Last Edit: March 25, 2010, 02:11:32 PM by YubelPhoenix »
Main: C/H/F Akiha. Sub: Anyone who doesn't have a knife, a momoji loop, a gun, a summon, a trenchcoat, who doesn't turn into a cat.

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Offline Zero

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Re: C/H-Akiha Combos
« Reply #34 on: March 25, 2010, 01:18:44 PM »
1. Heat Combo: 6C 5C 4C 5A 6AA BE5B 41236 C (Timing is crucial for which version of 41236 C you get) 2600 damage to V-sion

You could do 2A 2A 6C 5C 4C 5A 6AA 4C 5C 2C 623B 41236C instead for about 4k damage. Just delay 623B after 2C depending on character and it should combo into the grab if you cancel 623B on second hit.

2.   6C 5C 4C 5A 6AA BE5B j.A  j.C  j.A j.2A after j.2A while falling do 22C while falling. If IAD you should be able to get additional hits. 3000+ damage to V-sion

What?  ???

Offline Zieg

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Re: C/H-Akiha Combos
« Reply #35 on: July 20, 2010, 04:32:24 PM »
What the heck is this garbage?
H-Akiha should be doing (2AA) 5C 6C 4C 5A 6AA (recover) 4C 5C 2C 5A (whiff) 6AA (recover) 2C BE5B 4C > Air Combo/Ender vs. NOT Nero.
  • On Nero1, you should just stick to your simple, basic (2AA) 5C 6C 4C 5A 6AA (recover) 4C 2C BE5BB > Air Combo/Ender
  • 1: But if you really want to: (2AA) 5C 6C 4C 5A 6AA (recover) 2A2 5C 2C 5A (whiff) 6AA (recover) 2C BE5B 4C > Air Combo/Ender
  • 2: You may opt to use 2B instead of 2A--if you feel like you need to.

Time for some cool sh*t: (Please test on other characters too)
H-Akiha in the corner: (2AA) 5C 6C 4C 5A 6AA (recover) 5A 5C 2C 2A (whiff) 2A 5C 2C BE5B 4C > Air Combo/Ender
  • Just use this; you only need this one.

EDIT: Please correct any typos/mistakes if I made any. Apparently, it's better to just BE5B 4C than using the 5BB follow-up--if you can.
« Last Edit: August 20, 2010, 12:54:58 AM by Zieg »

Offline YubelPhoenix

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Re: C/H-Akiha Combos
« Reply #36 on: July 20, 2010, 06:07:25 PM »
Good Combos ;D Decent damage too
Main: C/H/F Akiha. Sub: Anyone who doesn't have a knife, a momoji loop, a gun, a summon, a trenchcoat, who doesn't turn into a cat.

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Offline Zieg

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Re: C/H-Akiha Combos
« Reply #37 on: August 20, 2010, 12:37:03 AM »
Time for some cool sh*t: (Please test on other characters too)
H-Akiha in the corner: (2AA) 5C 6C 4C 5A 6AA (recover) 5A 5C 2C 2A (whiff) 2A 5C 2C BE5B 4C > Air Combo/Ender
  • Just use this; you only need this one.
A little more advanced but good for meter I guess:
H-Akiha in the corner: (2AA) 5C 6C 4C 5A 6AA (recover) 5A1 5C 2C 2A (whiff) 5A1 5C 2C 2A (whiff) 2A/5A2 4C(1) 2C BE5BB > Air Combo/Ender
  • 1: You may add a 5A if you need the height for the next part.
  • 2: Use 2A or 5A--whichever works for you.

May not work on some characters; I'm too lazy to test sh*t.

EDIT: Please correct any typos/mistakes if I made any.
« Last Edit: August 20, 2010, 12:04:31 PM by Zieg »

Offline Benny1

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Re: C/H-Akiha Combos
« Reply #38 on: August 20, 2010, 06:20:52 AM »
What the heck is this garbage?
H-Akiha should be doing (2AA) 5C 6C 4C 5A 6AA (recover) 4C 5C 2C 5A (whiff) 6AA (recover) 2C BE5B 4C > Air Combo/Ender vs. NOT Nero.
  • On Nero1, you should just stick to your simple, basic (2AA) 5C 6C 4C 5A 6AA (recover) 4C 2C BE5BB > Air Combo/Ender
  • 1: But if you really want to: (2AA) 5C 6C 4C 5A 6AA (recover) 2A2 5C 2C 5A (whiff) 6AA (recover) 2C BE5B 4C > Air Combo/Ender
  • 2: You may opt to use 2B instead of 2A--if you feel like you need to.

Time for some cool sh*t: (Please test on other characters too)
H-Akiha in the corner: (2AA) 5C 6C 4C 5A 6AA (recover) 5A 5C 2C 2A (whiff) 2A 5C 2C BE5B 4C > Air Combo/Ender
  • Just use this; you only need this one.

EDIT: Please correct any typos/mistakes if I made any. Apparently, it's better to just BE5B 4C than using the 5BB follow-up--if you can.

Have you done damage testing on that corner combo?  I'm always dubious about double 5C combos, as 5C has a huge amount of proration on it.  Also, the reason I don't have corner whiff combos listed is because they're mad difficult to do sometimes.  They're much easier on say V.Sion that a lot of other characters, so I was dubious to put them up.  The midscreen thing is weird though, no idea why I don't have 2C BE5B 4C at all.  I would think I would do that...
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Offline Zieg

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Re: C/H-Akiha Combos
« Reply #39 on: August 20, 2010, 12:08:49 PM »
Have you done damage testing on that corner combo?
Decent I guess; like 5k+ on VSion.

They're much easier on say V.Sion that a lot of other characters
That's why we have combo specialists for the character specific stuff. ;D
« Last Edit: August 22, 2010, 01:15:39 AM by Zieg »

Offline ehrik

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Re: C/H-Akiha Combos
« Reply #40 on: August 20, 2010, 12:23:23 PM »
do them on sion, vsion has low def
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Offline Zieg

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Re: C/H-Akiha Combos
« Reply #41 on: August 24, 2010, 04:57:09 AM »
do them on sion, vsion has low def
4.8k for the corner combo Benny1 quoted.

C-Akiha

Midscreen:
2AA 5C 6C 4C 2C 5BB tk.BE236B land j.BC sdj.BC ad.C Airthrow
Delay before 5BB as always.
Don't you get like 40 more damage if you do j.BC airdash j.C sdj.BC Airthrow?
To add to that, isn't it better to do 2AA 6C 4C 5C?

Speaking of which, I was watching a video of C-Akiha vs. C-Sion and notice some odd combo the Akiha pulled off in the corner:
IIRC, it was something like 2AA 5C 4C 2C 6C (recover) 2C 2A (whiff) 2A 2C 5A (whiff) 2A 2C...
Unfortunately, my neighborhood was hit with a large-scale power outage in the middle of the video; I wasn't able to find it again because I found it while clicking randomly. Anyone know what the full combo is supposed to be?
« Last Edit: August 24, 2010, 05:52:34 PM by Zieg »

Offline Benny1

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Re: C/H-Akiha Combos
« Reply #42 on: August 24, 2010, 06:38:23 PM »
do them on sion, vsion has low def
4.8k for the corner combo Benny1 quoted.

C-Akiha

Midscreen:
2AA 5C 6C 4C 2C 5BB tk.BE236B land j.BC sdj.BC ad.C Airthrow
Delay before 5BB as always.
Don't you get like 40 more damage if you do j.BC airdash j.C sdj.BC Airthrow?
To add to that, isn't it better to do 2AA 6C 4C 5C?

Speaking of which, I was watching a video of C-Akiha vs. C-Sion and notice some odd combo the Akiha pulled off in the corner:
IIRC, it was something like 2AA 5C 4C 2C 6C (recover) 2C 2A (whiff) 2A 2C 5A (whiff) 2A 2C...
Unfortunately, my neighborhood was hit with a large-scale power outage in the middle of the video; I wasn't able to find it again because I found it while clicking randomly. Anyone know what the full combo is supposed to be?

Not sure about the 2AA 6C 4C 5C, I know 2AA 5C is easier, I'll play around.  It's probably better to do 2AA 6C 4C 5C.  Anyways, on the air combos, the reason you do j.BC dj.BC ad.C is because you want the air dash momentum for her airthrow, as it will push you far further if you do that.
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Offline Zieg

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Re: C/H-Akiha Combos
« Reply #43 on: August 25, 2010, 12:08:38 AM »
Not sure about the 2AA 6C 4C 5C, I know 2AA 5C is easier, I'll play around.  It's probably better to do 2AA 6C 4C 5C.  Anyways, on the air combos, the reason you do j.BC dj.BC ad.C is because you want the air dash momentum for her airthrow, as it will push you far further if you do that.
You also get momentum from the super jump; it's pretty much the same thing isn't it?
« Last Edit: August 25, 2010, 12:13:30 AM by Zieg »

Offline Benny1

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Re: C/H-Akiha Combos
« Reply #44 on: August 25, 2010, 08:19:06 AM »
I'm pretty sure you get more from the airdash than from a super double jump.
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Offline Press

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Re: C/H-Akiha Combos
« Reply #45 on: August 25, 2010, 08:56:02 AM »
I'm pretty sure you get more from the airdash than from a super double jump.

Yes you do, much much more. A super double jump doesn't actually give you much more momentum than a regular double jump.

Also, not very many Akiha players that I've seen or play against use the tk.236b combo mid screen anymore. They've all either swapped to the 623b ender (if far enough away from corner) or the 5c 6c 4c 5bb 2c (2a wiff 2a 2c if you're brave) 5{b} 4c 63214a combo OR if close enough to the corner, the 2c 5c IAD j.c land j.bc j.b j.c/j.2c combo. I personally don't even bother with the tk.236b combo anymore since it doesn't really add all that much more damage for the extra effort.

Also, a C-Akiha corner combo I'm seen quite alot of recently and happens to be the one I've been running for like the longest time is:
tkj.2c 6c 4c 5b 2b 2c 5c 5c 2c 2a(wiff) 2a 2c (if you have flame pit then 22c slight delay 2c) 5{b} 4c 63214a -> ender of choice

Or if not the tkj.2c then just the simple 2c 5c 5c 2c 2a(wiff) 2a 2c 5{b} 4c 63214a

Dunno if that's the combo of choice now, but it's pretty easy to do and I personally don't think the other wacky long combos don't really do all that much more damage (like 500 at max) to be worth the increased chance of dropping it.
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Offline Ryd

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Re: C/H-Akiha Combos
« Reply #46 on: August 25, 2010, 09:40:59 AM »
Also, a C-Akiha corner combo I'm seen quite alot of recently and happens to be the one I've been running for like the longest time is:
tkj.2c 6c 4c 5b 2b 2c 5c 5c 2c 2a(wiff) 2a 2c (if you have flame pit then 22c slight delay 2c) 5{b} 4c 63214a -> ender of choice

Or if not the tkj.2c then just the simple 2c 5c 5c 2c 2a(wiff) 2a 2c 5{b} 4c 63214a

Dunno if that's the combo of choice now, but it's pretty easy to do and I personally don't think the other wacky long combos don't really do all that much more damage (like 500 at max) to be worth the increased chance of dropping it.

That general combo is one of the first ones posted in this topic almost a year ago:

Quote
2AA 6C 4C (2B) 2C 5C (recover) 5C 2C 2A (whiff) 5A 2C BE5B 4C 63214A
Pretty fun combo, not too hard to do.

2B usage depends on spacing.  The 5B you have in yours isn't likely to work to your benefit off a j.2C starter, since they were probably crouching if they got hit by that, which means 5B will knock down and screw everything up.  

Long whiff loops aren't really worth the effort in AA.
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Offline Zieg

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Re: C/H-Akiha Combos
« Reply #47 on: August 26, 2010, 01:48:51 AM »
What is C-Akiha's preferred combo follow-up after a tkj.2C connects midscreen?

Offline dakanya

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Re: C/H-Akiha Combos
« Reply #48 on: August 26, 2010, 07:49:46 AM »
j.2C 6C blah blah
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Offline Press

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Re: C/H-Akiha Combos
« Reply #49 on: August 26, 2010, 07:55:55 AM »
j.2C 6C blah blah

Pretty much this. Except 4c if you think you're too far or want an easier link
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