This was going to be a whiff combo guide, but it is just going to be a C/H-Akiha combo thread.
Things of noticeBE5B means charged 5B. BE5BB means charged 5B followed by the 5BB followup.
sdj is super double jump, which if you didn't know, is done by either tapping 9 during the air combo instead of holding it or doing your input as 29.
sdj.C 2C looks retarded, but it means cancel j.C into j.2C.
(whiff) means whiff the attack before it. In general, you let the whiff recover, it will be specified if it is cancelled.
(recover) means let the previous attack recover.
Attacks like (2B) mean they are optional.
tk. means tiger knee, which is doing an air special low to the ground. 2369 is probably your best input for this.
C-AkihaMidscreen:
2AA 5C 6C 4C 2C 5BB tk.BE236B land j.BC sdj.BC ad.C AirthrowDelay before 5BB as always.
Corner combos:
2AA 6C 4C (2B) 2C 5C (recover) 5C 2C BE5B 4C 63214ABasic simple combo.
2AA 6C 4C (2B) 2C 5C (recover) 5C 2C 2A (whiff) 5A 2C BE5B 4C 63214APretty fun combo, not too hard to do.
2AA 5C 4C 2C 6C (recover) 2C 2A (whiff) 6C 2C BE5B 4C 63214AHard-mode combo. If you get the timing it's good, like maybe 50 more damage.
2AAA 6C 4C 5B 2B 2C 5C (recover) 5C 2C 236C 4C [2C 5BB 2A (whiff)] x 8 2C 5BB 63214AC-Akiha gets a ridiculous meter combo as well. This works only on
standing opponents. I need to adjust it for crouchers, because 5B trips crouchers. This is not practical and you should not waste time learning it over other combos.
H-AkihaMidscreen:2AA 6C 4C 5C 5A 6AA 2C BE5BB j.BC sdj.C 2CLow level midscreen bnb.
2AA 5C 6C 4C 5A 6AA (recover) 4C 5C 2C 5A (whiff) 6AA (recover) 2C 4C 5BB j.BC sdj.C 2C5k on V.Sion. It's pretty cool, but 5A 6AA 2C can be hard to do. 136.5% meter gained. DOES NOT WORK ON NERO.
The trick with this combo is to do 4C 5C delay 2C, so they are further away, immediately hit 5A, and wait to hit 6AA. Then, delay the 4C after the second 2C, so the 5BB will hit. To hit the second j.C, you must do it IMMEDIATELY after you double jump. If 5C wallslams, go into BE5BB after the 2C, not 5A (whiff) 6AA.
Video.2AA 5C 6C 4C 5A 6AA (recover) 4C 5C 2C 5A (whiff) 6AA (recover) 6C 2C 5A (whiff) 6AA j.BC sdj.C 2CLike 20 more damage than the combo above, but it's just that much cooler that you should do it. 133.5% meter gained. DOES NOT WORK ON NERO. If 6C wallslams, go into 5BB instead, or BE5BB if they are VERY high.
Video.Corner:2AA 6C 4C 5A 6AA 5A 2C 2A (whiff) 5A 2C BE5B 5C 4C j.BC sdj.C 2CThis probably isn't her best bnb, if anybody knows something better, please let me know!
2AA 5C 6C 4C 5A 6AA (recover) 5A 5C 6C 2C BE5BB j.BC sdj.C 2CCool little combo. Leaves you with some reverse beat penalty, but it's good damage.
Video.