OK, free time means Melty testing! Sorry for crappy video.
First off,
fuzzy guard! For it to work you must dash after knockdown and jump up, receiving the momentum from the dash. Do deep jC jump forward jC. Yay!
Here's the
hitconfirm for the fuzzy:
deep jC jump forward jC delay jB land 2a ...
Next up, some development on the corner crossup setup.
This is the optimal setup for it, should work on everyone:
5a5c6c4c5a6aa 6c2c5c jump (wait for Akiha to get on top of them) jC j2C airdodge jump up
The delay is character specific, some don't need it. You jump upward after the airdodge to delay her landing to trick the opponent.
Off the jump up, these are her options:
Crossup jCCrossup jC whiff 2aBlocked crossup jC 2a or go into fuzzy.
Blocked crossup jC airdash jCBlocked crossup jC airdash jB whiff 2aAirbackdash jCAirbackdash jC whiff 2aPit shenanigans!Or you can jump towards midscreen and have these options:
Airbackdash jC, if it connects hitconfirm is EZ mode, if not, fuzzy guard time.
Airbackdash jC blocked crossup 2aAirbackdash jC blocked no crossup 2aCrossup or no crossup in this situation depends on the height and timing of the airbackdash.
All the options hitconfirm into juicy combos!
Also, best midscreen combo to use
is the following, courtsey of Zieg:
2a5c6c4c5a6aa wait for attacks to recover 2b5c2c 5a (whiff) 6aa 2cBE5bb jBjC jCj2C
And afterwards your okizeme meaty options are:
j236bairdodge cancel j22a into
jC whiff 2a or
jC hit.
And last, something I haven't seen since the MBAC days,
a blockstring can be cancelled into 623b whiff Arc Drive. Yummy!
That's it, some good stuff, and I haven't seen most of it used. Once Akiha gets in she can be very deadly with all these options.