Melty Blood Type Lumina announced: https://meltyblood.typelumina.com/
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2A -15A +25B -1BE5B +35B 5A (whiff) +-02/5/4C 5A (whiff) +3tk.236A +17 tk.236B +8 214A +-0 (provided last pillar hits)
Beating shield and bunker is just a simple safejump. Beating heat is an OS. You input 44 right after jC and then whatever normals you want. Done right, you get jC whiff backdash on heat and jC --> your normals on block/hit. Not sure what you mean by control which side the opponent will be.
When you activate 22C on block and then use dodge, what is the key factor that will determine if the oponent will cross you or not? The amount of time you take to cancel 5C into 22C?