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Author Topic: MBAACC H-VAkiha thread  (Read 36521 times)

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Offline Kyhz

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Re: MBAACC H-VAkiha thread
« Reply #50 on: April 12, 2013, 03:43:31 AM »
As said above, you should aim for corner carry combos. It's part of what makes the character so scary. If for some reason you get a mid/fullscreen Momiji, the knockdown is good but you'll usually be kinda far away. You can super jump towards for a 50/50 mixup: nothing into 2A crosses up, whiff j.B into 2A is a non-crossup.

Offline hipikachu

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Re: MBAACC H-VAkiha thread
« Reply #51 on: April 12, 2013, 04:51:04 AM »
As said above, you should aim for corner carry combos. It's part of what makes the character so scary. If for some reason you get a mid/fullscreen Momiji, the knockdown is good but you'll usually be kinda far away. You can super jump towards for a 50/50 mixup: nothing into 2A crosses up, whiff j.B into 2A is a non-crossup.
I know, but most of the time when I can finally confirm into 6C, I'm too close to the corner, but too far away to continue looping. That's why I said earlier that this character's corner carry may actually be too much for me. Maybe I just need to input the dash after 6C quicker, is it possible to avoid the corner wallbound at all distances?

Offline Kyhz

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Re: MBAACC H-VAkiha thread
« Reply #52 on: April 12, 2013, 04:17:54 PM »
If you're less than halfscreen away, you can usually go straight into 5A6AA 2C -> loop. Momiji moves you forward quite a bit. Anything above that and you should have enough time to do 6C dash without wallslam.

Offline Sashi

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Re: MBAACC H-VAkiha thread
« Reply #53 on: April 12, 2013, 07:08:16 PM »
Yeah, take a look at Funkykun's MBAA vid. Still all works. Pretty much an option for every situation.
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Offline grey-thaumaturgy

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Re: MBAACC H-VAkiha thread
« Reply #54 on: April 16, 2013, 08:32:01 AM »
j236a can also hit OTG but the only time you will have such an opportunity is immediately after an air grab (but i dont see how you can combo much further after it anyway). im having problems with the 5a6aa 6c dash 4c 2c combo. i cant seem to chain the 4c (or 2c) after the 6c. i always end up dashing too late. how do you do it?
hi. new player here.
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Offline hipikachu

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Re: MBAACC H-VAkiha thread
« Reply #55 on: April 16, 2013, 11:05:25 AM »
j236a can also hit OTG but the only time you will have such an opportunity is immediately after an air grab (but i dont see how you can combo much further after it anyway). im having problems with the 5a6aa 6c dash 4c 2c combo. i cant seem to chain the 4c (or 2c) after the 6c. i always end up dashing too late. how do you do it?

To be completely and utterly honest to you, I pretty much just mash it out. My input looks like 6C>664>4C offline, [6]AAAC666[4]CCCC in lag.

Offline Cecilia

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Re: MBAACC H-VAkiha thread
« Reply #56 on: April 16, 2013, 05:31:54 PM »
Inputting 66 at the moment 6C connects works perfect for me, lag or not. It should cancel directly from the hit and put you close to the opponent while they're flying at the wall and you can 4C/2C almost immediately afterwards.

Offline heavymetalmixer

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Re: MBAACC H-VAkiha thread
« Reply #57 on: July 12, 2013, 06:52:12 AM »
I'm having a bad time doing the 5B 2C rep, in the 5B. Is just a problem of practice of speed? or is there a specific timing?
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Offline Funky-kun

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Re: MBAACC H-VAkiha thread
« Reply #58 on: July 12, 2013, 12:18:13 PM »
5B has the option to charge, so make sure you are hitting it without partially charging. And yeah, I have trouble with it too, so I stick to 4B 2B (5BB).
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Offline heavymetalmixer

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Re: MBAACC H-VAkiha thread
« Reply #59 on: July 12, 2013, 12:50:11 PM »
5B has the option to charge, so make sure you are hitting it without partially charging. And yeah, I have trouble with it too, so I stick to 4B 2B (5BB).

Maybe you want to say 4C 2C (5BB), but changinc the topic, what about 2C 4C or 5B 2C 4C?
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Offline Funky-kun

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Re: MBAACC H-VAkiha thread
« Reply #60 on: July 13, 2013, 12:54:21 AM »
Yeah, that's what I meant.

2C 4C is hard to hit with increased hitcount.

5B 2C 4C is better than 5B 2C, if you can handle the gravity scaling that goes with it.

Remember, more hits = more gravity.

Also, the difference with relaunchers is relatively insignificant, so use the one you're most comfortable confirming with. The negligible gain in meter and damage is not worth the risk of dropping your combo.
In Soviet Blood, victory 2a's its way to you.

Offline Dusk Thanatos

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Re: MBAACC H-VAkiha thread
« Reply #61 on: July 21, 2013, 11:34:15 PM »
So, uhhh... flamewebs aren't shieldable. I found this out when I was trying to preemptively find the answer to someone shielding meaty flameweb (which I do because I'm lazy and it's easy to get meaty with). TURNS OUT I DON'T HAVE TO WORRY ABOUT PEOPLE HAVING ANSWERS.

http://www.youtube.com/watch?v=5y2oHPEjxTk

Doubt this is new, but I didn't see it in here or the AA topic.

Offline hipikachu

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Re: MBAACC H-VAkiha thread
« Reply #62 on: September 10, 2013, 02:59:45 PM »
Hey guys. I'm back, but not to stay. Zettai Ryouiki 4evar.

On the hand, I've noticed some places mentioned that 2BBB doesn't combo:
http://wiki.mizuumi.net/w/Melty_Blood/Akiha_Vermillion/PS2#Normal_Moves_2

But training mode says it does. At least on V-Sion. Was this a Current Code change?

Offline Tonberry

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Re: MBAACC H-VAkiha thread
« Reply #63 on: September 10, 2013, 03:20:27 PM »
Doesn't work on crouching characters. 
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline hipikachu

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Re: MBAACC H-VAkiha thread
« Reply #64 on: September 10, 2013, 05:51:18 PM »
Doesn't work on crouching characters.

I see, that should be specified somewhere. On the other hand, I'd assume that if 2B ever hit anyone, they'd likely be standing.

Offline Sashi

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Re: MBAACC H-VAkiha thread
« Reply #65 on: September 10, 2013, 06:33:16 PM »
It's a terrible string regardless and you're never gonna use it.
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Offline Dusk Thanatos

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Re: MBAACC H-VAkiha thread
« Reply #66 on: September 10, 2013, 06:42:26 PM »
Hey. you'll use it!

Once.

Ever. >_>

It's really hilarious gimmick, but it'll only work once every thousand games or so. Save it for the final round of EVO 2015.  :V

Offline heavymetalmixer

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Re: MBAACC H-VAkiha thread
« Reply #67 on: November 06, 2013, 06:01:00 PM »
I think i discovered something interesting about TK j.236B ('cause i didn't see anything about it here):

You know that TK j.236B brings H-V.akiha very high quickly, and also falls quickly. Well i think it could be used for evading DPs when the enemy is in the corner.

Another interesting thing is that after the orb is set she has all her movements options available: the 2 Airdashes, and the extra jump. She can do air normals after the orb, but the timing is strict and they come out at a very low height, so they aren't exatly useful unless the enemy tries to get close to you.
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Offline heavymetalmixer

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Re: MBAACC H-VAkiha thread
« Reply #68 on: January 06, 2015, 08:30:29 AM »
To revive this thread I'll make a question:

In the corner after the Momiji Loop, what are all the possible mixups?
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Offline Dusk Thanatos

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Re: MBAACC H-VAkiha thread
« Reply #69 on: January 07, 2015, 08:57:27 AM »
Almost all the ones under IAD meaty okizeme from the MBAC VAki thread still apply.

http://www.meltybread.com/forums/mbac-specific-75/v-akiha-okizeme-thread/

The only ones that don't are the ones that need cvaki j.C, which is honestly not a lot of them. It's mainly just the fuzzy.

Offline heavymetalmixer

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Re: MBAACC H-VAkiha thread
« Reply #70 on: January 07, 2015, 03:38:53 PM »
The H j.C  double overhead mixups are better that with j.B in any sense? They look safer because of the blockstun/hitstun but j.B looks more ambiguous to me.

And I can't do the j.AB mixups on the lolis . . . damn lolis.
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Offline Tonberry

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Re: MBAACC H-VAkiha thread
« Reply #71 on: January 08, 2015, 10:27:00 AM »
The H j.C  double overhead mixups are better that with j.B in any sense? They look safer because of the blockstun/hitstun but j.B looks more ambiguous to me.

And I can't do the j.AB mixups on the lolis . . . damn lolis.

It's safer to do double jC but it's also a lot easier to block. 

You can do j.AB to lolis, they just have to stand to block the jA.  The same goes for most characters. 
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline heavymetalmixer

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Re: MBAACC H-VAkiha thread
« Reply #72 on: January 08, 2015, 03:22:08 PM »
So basically, first, I have to make them block high with the j.C mixups, then I can use the j.AB mixups, right? It makes sense, the mixups are more ambiguous.
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Offline heavymetalmixer

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Re: MBAACC H-VAkiha thread
« Reply #73 on: January 17, 2015, 08:36:32 PM »
I already asked this before on the C-V.Akiha thread, but how safe are H-V.Akiha attacks on block?
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Offline Dusk Thanatos

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Re: MBAACC H-VAkiha thread
« Reply #74 on: January 24, 2015, 04:50:55 PM »
The frame data is mostly the same as CVaki, so I'll just repost this:

2A                      -1
5B                      -1
BE5B                  +3
5B 5A (whiff)       +-0
2/5/4C 5A (whiff) +3
214A                  +-0 (provided last pillar hits)

Removed 5a and flameribbons. Pits are really +f, 236x is really +f.