So, everyone's all happy with our confirms off of 5B, 5C, 4C etc. But I'm new to her mixup/hitconfirm game in general. Does 2BBB EVER get used? What should my blockstrings look like? What do I reset pressure with? What do I confirm off a random 2C midscreen? Airborne confirms? Please help, knowing the Momiji Loop means jack if the only confirm I know is stuff>5A>6AA>rape.
@2BBB: No. It's slow as all hell and even if the last hit connects, it leads to nothing more than air combo. (which is butt for HVA) 2B is only really used when you want to beat people that do wakeup 5D or to correct height problems in the momiji loop.
@blockstrings: Half and Crescent moon characters have a lot of room for creativity in their blockstrings thanks to the ability to chain your normals backwards (reverse beating.) VAkiha has lots of normals that move her forward such as 5B, 6A, 5C and long-ranged normals that can keep your opponent from jumping/mashing at long distances like 4C and 2C. Basically, play the staggering normals game until they budge. Once your scare them into respecting your normals, you can start doing pressure resets.
@Pressure resets: If you're at close range, you can reset pressure simply by reverse beating into 2A/5A and then going for an IAD or dash to resume pressure. Ending your blockstring with either jab and then dashing back in will give you all of your normals to begin a new blockstring again. Midscreen, VAkiha can reset pressure vs respecting enemies with BE214B and tk j.22B. Both are pretty slow on startup, but if they are blocked then your reward is large frame advantage. In the corner, you can use 214A to reset pressure as it is neutral on block.
@random 2C confirms: Depends on distance. Most of the time I will jump cancel the 2C and go for an air dash mixup since 2C gives untechable knockdown. If you're expecting the 2C to connect, you can combo into 623B for untechable knockdown + push towards corner. Another route would be 2C 5BB if you're at close range, and then follow up with air combo. To get corner carry, you can do:
->2C 623C 2C 623B 4C 623B
->2C 227C dash 4C 5C 2C 5A(whiff) 6AA 6C dash 2C 623B 4C 623B 4C 623B
Obviously both cost 100 meter but give momiji knockdown in the corner.
@airborne confirms: If you're talking about counter hits, drop to the ground and follow up with 5B 4C j.AC j.AC air throw for an easy bnb. It's possible to momiji loop off air counter hits midscreen too but it's a bit tough. In the corner, you can go straight from aerial counter hit to 2C momiji loop. If you land random air hits that aren't counter hit, for example j.A, you would just want to confirm with something like
->j.AAC dj.AC air throw.
Hope I answered all your questions sufficiently!