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Author Topic: H-V Akiha Strategy/Tactics Thread  (Read 23744 times)

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Offline MissedFRC

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #25 on: February 02, 2010, 05:53:39 PM »
If you combo into 6C (no dash cancel) in the corner then catch them with 2C, it will move them away from the corner a little while keeping their back to it. You can do things like crossup j.C airdash j.C this way.
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Offline LordPangTong

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #26 on: February 02, 2010, 06:07:05 PM »
These days I don't usually finish off with 4C, 2C, 623B on the third loop. Somehow I am not able to utilise her oki options on H mode well. I will just do a 4C, 2C, 5BB then jump jB, jC, jA, jC, airthrow. On wake up is either I do a 2A, or just IAD jC, IAD jC. And I am not using flame pits much these days too, due to getting punish in the air by characters who have long jump attacks like Chaos  ;D

Make a god damn spare key next time sevalle !  :emo:

H-Vakiha's oki off the momiji loop is pretty decent. You can throw out a J.22B/C so you can IAD pressure without worrying about annoying DPs getting in the way. Her other option is dash tk 2369A/C. See my earlier post for the benefits of these moves.

In general, Vakiha's game is based on that momiji loop oki, cause that's basically how all of her combos should end. Playing without it weakens her a lot.  :-\
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Offline MissedFRC

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #27 on: February 02, 2010, 06:18:46 PM »
There is absolutely no reason to opt for AT oki, to be blunt, it's fucking sorry. If you're playing her, controlling your oki is imperative, it's her strongest asset. You're giving up guaranteed mixup opportunities for an ender that puts distance between the players and leaves you with hardly any initiative, ESPECIALLY characters who wake up quickly.

Hit dat training mode
« Last Edit: February 02, 2010, 06:22:41 PM by MissedFRC »
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Offline Mistwraith

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #28 on: February 02, 2010, 07:29:40 PM »
Ya, i realise after AT even rushing opponent in the corner is a 50/50 thing for me, need to watch for those pesky dp or EX reversals. I am too fixed back on the old mindset of C mode instead of the H mode auto activate flame pit move  :slowpoke:

Is there really any way to utilise her j236A move to help trap people in the corner more ? Like maybe IAD jC, j236A etc. Doesn't seem to be a much feasible move.

Offline MissedFRC

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #29 on: February 02, 2010, 07:32:12 PM »
It's great for meterless oki. If you're feeling dangerous you could theoretically throw it out after j.C, it's not necesarrily terrible to do.
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Offline LordPangTong

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #30 on: February 02, 2010, 07:39:11 PM »
If you want to lock your target down in the corner, try canceling your J.C into J.22A. It is possible to cancel into J.236A, but it's hard to get someone to respect that, and you'll likely be smacked out of it. 22A gives you more frame advantage, and is quicker to set off.

Your general use for 2369A is to use it on oki right after your final rep of the momiji loop. If you dash after the knockdown, then cancel into 2369A during the last part, with the correct timing, you can throw your respecting target on wakeup, so the web hits them during the active throw frames. (You get about 1.7k for this, and about 2.2k for 2369C.)
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Offline sevalle

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #31 on: February 03, 2010, 06:03:48 AM »
as mentioned before, H-Vakiha's j.236 series suck, j.236a is only feasible on knockdown or limited aerial zoning (its still useless against wara j.b/nero j.c), j.236b is downright useless, and why use j.236c when you already have 22c  :mystery:
(the main reason it sucks is because it goes away if you're hit, otherwise it'll be a watered down version of aoko's starmines)

as for corner airthrow, the frame advantage is very small, however the spacing is such that you are generally safe from most character's dp. There are several options that I've tried after corner airthrow:

i) Do nothing and wait. If your opponent attempts to jump, stuff it with 5c/4c -> momiji loop. If your opponent does nothing and you have meter, 5c/4c anyway -> 236c to get momentum back. Beware experienced opponents who can superjump and airgrab you out of 236c on reaction *cough*dan*cough* (singapore insider joke, sry)
ii) Dash block to bait dp. If your opponent blocks, 2a -> pressure string. Smart opponents will throw you on wakeup  :-X
iii) Superjump in for j.c/2a/throw mixup if your opponent is scared of you. Opponents with guts will dash out on wakeup making this option useless
iv) 214a. Don't attempt if your opponent has meter lol.


summary: mistwraith, just go for momiji/2c oki (although I'm in no position to lecture you about mb lol)
« Last Edit: February 03, 2010, 06:12:43 AM by sevalle »

Offline Funky-kun

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #32 on: April 07, 2010, 03:31:55 PM »
Hi peeps!  

I have been working on a H-Vakiha tutorial vid for some time and have most of the stuff done. The video will include:

-Momiji Variants
-Situational Combos (5d, 22a, 22b :teach: )
-Post Momiji oki
-Post throw oki
-Post 623b oki
-IAD Mixups
-Blockstrings
-Advanced Combos

The advanced combos include 5d into 6c fullscreen momiji loop, 22a into 6c fullscreen momiji loop, 6c loop and half momiji loop. I'm finished with most of the stuff, but the last 2 combos (6c loop and half momiji) are giving me a hard time to record. I'm using pcsx and fraps to do the recording, which is giving me a bit of input delay :slowpoke: and doing these timing intensive combos is really hard. So I was wondering if these is someone that can help me with the recording? Either through PCSX or through PS2, if possible ( ??? ). If there are any volunteers, PM and I will give you details.

Also, I'm open to any suggestions for things to add to the video.

 :psyduck: i have always wanted to use this smiley

EDIT: One down, one to go.
« Last Edit: April 07, 2010, 08:08:39 PM by Funky-kun »
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Offline LordPangTong

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #33 on: April 08, 2010, 11:19:26 AM »
Update, H-V Akiha players! After considerable discussion/theory fighting with Funky-kun, a new combo has appeared! We can now combo from random J.22As/TK J.22Bs/Shield counters into... THE MOMIJI LOOP!  :fap: :fap:

The input for such a combo is:

J.22A/TK. J.22B/5D: 4C 5C 2C 5A(whiff) 6AA 6C dash 2C 623B 4C 2C 623B 4C 2C 623B

If you're near the corner, replace 6C with 2C. This combo requires quite a bit of delay on the 6AA and then a little more on the 6C. Timing is tight/different against Kouma and Arcueid. Doesn't work on Ryougi. Added to the wiki~
« Last Edit: April 08, 2010, 11:29:17 AM by LordPangTong »
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Offline dakanya

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #34 on: April 08, 2010, 11:21:39 AM »
is this really an update... lol hrauzer's been doing this combo for a while

i suggest just going straight to momiji if you're close enough to the corner

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Offline LordPangTong

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #35 on: April 08, 2010, 11:26:38 AM »
is this really an update... lol hrauzer's been doing this combo for a while

i suggest just going straight to momiji if you're close enough to the corner



You bet it is! Shits new to AMERICA, son!
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Offline Funky-kun

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #36 on: April 10, 2010, 12:35:39 PM »
Quote from: wiki
2A 5C 4C 5A 6AA 2C 623B 4C 2C 2A(whiff) 5C 2C Mixup

Half-momiji 50/50 mixup.

To whoever has landed this: how do you *ucking do this?  :psyduck: Are there any timing tricks?

Progress so far: delaying the second 4c helps, I get the 2c 2a whiff and land the 5c with a bit of delay to bring them closer to the ground, recover 5c, start 2c on the frame 5c is done recovering and VSion techs the frame before she falls onto 2c's already active hitbox. Checked it frame-by-frame. I've been trying to land this for a couple of days, 0% success. Come on, I've landed the 6c loop, but this is giving me a hard time. WTF?

HALP  :-\
In Soviet Blood, victory 2a's its way to you.

Offline Tonberry

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #37 on: April 10, 2010, 02:51:08 PM »
Quote from: wiki
2A 5C 4C 5A 6AA 2C 623B 4C 2C 2A(whiff) 5C 2C Mixup

Half-momiji 50/50 mixup.

To whoever has landed this: how do you *ucking do this?  :psyduck: Are there any timing tricks?

Progress so far: delaying the second 4c helps, I get the 2c 2a whiff and land the 5c with a bit of delay to bring them closer to the ground, recover 5c, start 2c on the frame 5c is done recovering and VSion techs the frame before she falls onto 2c's already active hitbox. Checked it frame-by-frame. I've been trying to land this for a couple of days, 0% success. Come on, I've landed the 6c loop, but this is giving me a hard time. WTF?

HALP  :-\

I've never attempted this combo but I'm gonna guess you're supposed to let 2a recover to get 2c back, then do 5c 2c instead of waiting for 5c to finish recovering to do 2c.
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Offline Funky-kun

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #38 on: April 10, 2010, 04:25:27 PM »
Tried it, but there's nearly not enough time to fully recover 2a and then catch them with 5c. 2a needs 15 frames to execute and recover, and 5c hits on the 11th active frame...VSion hits the ground on the 24th frame after the first frame of 2a. I'm 3 frames short lol.
In Soviet Blood, victory 2a's its way to you.

Offline Funky-kun

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #39 on: April 13, 2010, 07:35:40 AM »

(pic = YouTube link)

Melty Blood Actress Again PS2, original balance. Video recorded using FRAPS and pcsx.


Direct download links:


Please download 60fps and/or h264 encoded files only if you are sure your computer will be able to handle them. For older machines, use of 30fps avi version is advised.

If you have problems with playback, use one of these:

CCCP

VLC

60 frames per second mp4
(h264 2.5mbps 2pass aac 128kbps 60fps in mp4 container)

30 frames per second mp4
(h264 1.5mbps 2pass aac 128kbps 30fps in mp4 container)

60 frames per second avi
(xvid 2.5mbps 2pass mp3 128kbps 60fps in avi container)

30 frames per second avi
(xvid 1.5mbps 2pass mp3 128kbps 30fps in avi container)


Special thanks:


LordPangTong for his help and hints for trickier combos.
Ikusat for making his Ciel, Hisui and Aoko video tutorials, that were the inspiration for this video.
Last, but not least, http://meltybread.com/ for existing.
In Soviet Blood, victory 2a's its way to you.

Offline Kiiroe

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #40 on: April 13, 2010, 01:32:09 PM »
cool tutorial, I dont really know anything about V.akiha but looks like I might have to try her out
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Offline Funky-kun

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #41 on: May 09, 2010, 09:08:36 AM »
Hey there, some updates!

First, after practicing the random shit into Momiji combos relying on 5a whiff 6aa 6c, it seems 5c4c2c is a better starter than 4c5c2c due to one less reverse beat.

As we all know, in Melty aerial counters are your friend. The fullscreen Momijis work from jb or jc air coutners, netting 5k+. In order to work from ja, you need to have forward momentum, as otherwise they fly off too far away.

Also, if you are near the corner with your back to it, you can go for this combo:

2a5c4c5a6aa 4c5c2c 5a (whiff) 6aa 6c 66 2c623b 4c2c623b (x2)

It does 4723 damage as opposed to 4782 if you go for 6c 66 5c4c2c without 6aa loops (tested on VSion), but nets a whooping 142.5 meter, while the other one gives 123. This actually gives more meter than the 6c loop, which totals in 135.8 with two Momijis in it. The timing is kinda easy once you get the hang of it.

The only thing that can't link into a Momiji is j22b, haha. It is really nice that she has these high meter building and long combos, so that while doing them VAkiha can get her red life back.

To whoever's gonna main her at Evo - grind dat 6aa 6c! And good luck! :)

EDIT: Going for 2a5c4c5a6aa 4c5c2c623b 4c2c623b (x2) from around midscreen nets 5110, this has to be her highest damage combo from 2a. Damage climbs to 5231 if you go for aircombo ender.
« Last Edit: May 09, 2010, 09:17:48 AM by Funky-kun »
In Soviet Blood, victory 2a's its way to you.

Offline dakanya

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #42 on: May 09, 2010, 02:34:04 PM »
it seems like the more meter you have, the more meter a combo will generate. too lazy to test this though. i think you can also squeeze out more damage on the last momiji rep with 4c2c2b5bb623b but i dont know how the comparison in meter is.

off of CH jA iirc i think i've seen shuu in the recent 23on23 airdash forward whiff jB and use 4C to catch them
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Offline Funky-kun

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #43 on: May 09, 2010, 05:10:26 PM »
Yes, meter gain is kinda strange, but these meter values I gave are from 0 meter onward with no EX moves done beforehand, so they should be valid. I've seen the 5bb in the last Momiji, but I haven't tested it on PS2 ver, when I have the time I'll doublecheck it.

Also, can you give a link if you have it on hand for that 23 on 23?
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Offline dakanya

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #44 on: May 09, 2010, 07:21:40 PM »
i lied it was ch j.b airdash whiff j.a
http://www.youtube.com/watch?v=mhBTQwm82gQ#t=4m00s

i think on most chars you can do 2b5bb but you need enough hits for gravity to kick to do this ender so you need a full starter its not something you can do off of like ch j.b 2c
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Offline Funky-kun

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #45 on: May 10, 2010, 08:57:41 PM »
Thanks for the link.

I tested 5bb some. In standard loop off 2a without 6c you can easily go for it, on the last rep 4c2c5bb (can't get 2b to hit), but it doesn't seem worth it. 18 damage less for 3 more meter. xD
In Soviet Blood, victory 2a's its way to you.

Offline dakanya

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #46 on: May 10, 2010, 09:05:52 PM »
i think you need the 2b (delay it) :D
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Offline Funky-kun

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #47 on: May 10, 2010, 09:39:07 PM »
Yup, delay does it. Still not worth it though.

4c2c2b5bb ender
4903 damage
110.2 meter

4c2c ender
4919 damage
105.7 meter

Still it's +style points. VAkiha has a lot of these really flashy "danger of cool things" moves you can wow the crowd with, but dropping them might cost the match. For example I wouldn't normally go for a 6c loop, but shield into fullscreen Momiji really boosts her game, and is worth it to try, as oki off her airthrow sucks anyway.   :-\
In Soviet Blood, victory 2a's its way to you.

Offline dakanya

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #48 on: May 11, 2010, 12:05:58 AM »
its ok ill take my style points and 5 meter. if i want 16 damage im going for an air combo
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Offline Funky-kun

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Re: H-V Akiha Strategy/Tactics Thread
« Reply #49 on: July 11, 2010, 02:25:55 AM »
I've finally found out how to do a post-momiji crossup! I don't know the theory behind it, but it works!

Near corner:

2a5c4c5a6aa6c dash under 2a (whiff) 5c2c 5a (whiff) 6aa6c dash 2c623b 4c2c 623b

When VAkiha has finished her last Momiji, do an IAD right over them and then immediately cancel it into another airdash. VAkiha should be landing just as they are getting up, and ends up on their other side for reasons unknown.  :psyduck:

I believe the setup won't work with another 2c 5a (whiff) 6aa6c added, because then it will bring VAkiha too close to them in the momiji loop and she is going to push them all the way into the corner.

Here's a video of me doing it. Sorry for crappy quality and evil reflection, but I'm away from my PC.

EDIT: I believe the reason for the crossup is that the enemy is with their back to VAkiha during the end of the combo.
« Last Edit: July 11, 2010, 03:25:25 AM by Funky-kun »
In Soviet Blood, victory 2a's its way to you.