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Author Topic: MBAA V Akiha :D  (Read 43259 times)

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Offline Lord Knight

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MBAA V Akiha :D
« on: October 22, 2008, 10:41:18 AM »
OK, forgot to add my V Akiha notes down, so now's the time to do it. I played a lot of H, and a bit of C and F.

Full is fucking boring as hell, all you do is camp pillars and she can't do cool stuff with her pits like Akiha. Her j236 is cool and you can get cool mixups of it. She can stay in the air for hella long though, with airdodges, j236, pits and pillars. I only got to play her like twice but it's a lot of pillar camping at the moment.

Bread and Butters:
2A 5B 5C 2C 3C sj8 jBC dsj8 jBC airthrow

2A 5B 5C 2C 3C sj8 jBC sj9 j236C

2A 5B 2C 5C IAD jC land jC dj jC airthrow - Midscreen to corner.

2A 5B 2C 5C IAD jC land jC dj j236C - Midscreen to corner.

Corner combos:
5B 5C 2C 623B 5B 2C 623B 5B 2C 623B

5B 5C 2C 623B 5B 2C 623A - Can follow this with some sick oki that I don't know how to do yet, lol.

j236C is untechable knockdown, can get some nice mixups. She can do a ghetto sandoori with airdodge, but I haven't practiced it. I think it applies to everyone.

She has a new moveset (obviously). I'll edit this post with info later.

---
Half moon is the other possible choice for V Akiha. It would be perfect, except for her j236 is fucking bunz. You stop in midair and set up a fire orb that goes off forever later, and it's so easy to get CH off of. However, it's good to use TK8 flame orb for a meaty. Flame ribbon is. . . 236A on the ground, an automatic and FUCKING SLOW tk. She has a new jC, a bit of a love/hate relationship with this move. It's as abusable as AkihaH/F jC, but it doesn't untechable knockdown. I guess the trade off for the shitty j236 is her auto ignite pits, which are good, but doesn't substitute a MAJOR loss of aerial mobility by losing the ribbons.4

BnB's

5C 4C 5A 6AA 6C dash 2C 623B 5B 2C 623B 5B 2C 623B - This works anywhere! Gdlk combo, lots of DAMAGE.

5C 4C 2C 5BB sj8 jBC sdj8/9 jBC airthrow - you know the drill.

4C 2C 5C IAD JC land jC sdj8 j BC airthrow - Midscreen to corner in case you hit confirm strangely.


Corner combos:

5C 4C 5A 6AA 5B 2C 623B 5B 2C 623B 5B 2C 623B - New momiji loop, coolo.

5C 4C 5A 6AA 5B 2C 623B 5B 2C 5C 2C - Half momiji.

-----------------------

Crescent is the most disappointing. It's our good old V Akiha but she's been nerfed. Her throw recovers less health than the other modes (even though it's slight, it matters). JC IS TECHABLE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAGH.

Combo's are all the same, just replace momiji stuff with 5B 2C.
« Last Edit: October 26, 2008, 10:31:32 PM by Lord Knight »
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Offline LordPangTong

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Re: MBAA V Akiha :D
« Reply #1 on: October 30, 2008, 08:46:10 AM »
Damn... Her loss of the old j.c is upsetting... no more crazy otgs, I guess... D=

I had wanted to learn F-V Akiha, but if all she can do is camp with charged pillars, I may have to reconsider... (I thought it was strange that Satoken chose Half Moon style...)

What is V Akiha's new 3c command that you use in the Full Moon BnBs?

Now some questions I have...
-Are momiji loops still possible to do without the 5b before the 2c?
-Is the old full-screen momiji loop still possible?
-Is her new 236a in Half Moon style useful?

Thanks for all the info, LK.
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Offline Lord Knight

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Re: MBAA V Akiha :D
« Reply #2 on: October 30, 2008, 09:53:03 AM »
Loss of her old jC is very upsetting, but at least she's getting that meter back from her combos (especially in H).

3C is just a substitute for 5BB.

Yes, those are still possible, but pretty hard, and only for the first rep. After that it's just easier to use some filler attack like 4C or 5B, followed by 2C. If you could do variant loops already then these aren't too hard.

I haven't tried the old full screen loop but I question whether it works because of the expanded size of the stages. But who cares, she has meterless fullscreen loop anyway.

236A in H sucks.

I'm gonna write up a post specifically about H pretty soon.
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Offline LordPangTong

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Re: MBAA V Akiha :D
« Reply #3 on: November 01, 2008, 02:49:48 PM »
Damn... how surprising that Half Moon seems to be V Akiha's best groove...  :-[
<justzar> great anime <3

Offline asuka

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Re: MBAA V Akiha :D
« Reply #4 on: November 05, 2008, 01:24:54 AM »
The fullscreen combo for hm v akiha is 5c 4c 5a 6aa 6c etc or 5c 4c 5a 6aaa 6c?

I did 5c 4c 6aa 6c and it doesnt work. Am i too slow or must u use 6aaa if the 5a is not input?

Is the timing for 2c after the dash strict cos i cant seem to get it right.


Offline LordPangTong

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Re: MBAA V Akiha :D
« Reply #5 on: November 05, 2008, 04:49:34 AM »
I haven't actually played the game, but through observation of many videos, I'd say it's 6aaa. (I count three hits that are new to her moveset since MBAC in that combo, so yeah)
<justzar> great anime <3

Offline Ultima66

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Re: MBAA V Akiha :D
« Reply #6 on: November 05, 2008, 11:36:20 AM »
The fullscreen combo for hm v akiha is 5c 4c 5a 6aa 6c etc or 5c 4c 5a 6aaa 6c?

I did 5c 4c 6aa 6c and it doesnt work. Am i too slow or must u use 6aaa if the 5a is not input?

Is the timing for 2c after the dash strict cos i cant seem to get it right.


The thing about 5A 6AA/ 6AAA are that they're the same thing. Technically it's 5A 6AA cause the first hit is the same as 5A, but it's a lot easier to think of it as a 6AAA 3 hit combo because you do have to have that first hit for there to be the different other 2 hits.

Offline asuka

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Re: MBAA V Akiha :D
« Reply #7 on: November 05, 2008, 02:01:01 PM »
I see. Thanks a lot. But the timing to connect 2c after the dash is  hard to get. Always cant get it down. Any tips?

Offline Lord Knight

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Re: MBAA V Akiha :D
« Reply #8 on: November 05, 2008, 07:28:03 PM »
Can't really helpyou, just got to get used to iit. If you could do it (and its varients) in MBAC, you can do it in MBAA.
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Offline Benny1

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Re: MBAA V Akiha :D
« Reply #9 on: February 27, 2009, 05:50:28 AM »
Half Moon looks kind of interesting, but not too much.

I think with V.Akiha mobility, and her odd zoning tools, she might turn out to be decent at keep-away.  I saw a H-V.Akiha trying to play keep away, but the player was kind of awful and died horribly.

Full Moon is pretty popular, it seems, but she seems kind of boring.  Maybe.  A lot of her j.236A/B/C options are kind of boring looking.  Easy momiji variants is always fun to watch though.  BE214B is gdlk looking, but I imagine you know better than me.
« Last Edit: September 04, 2009, 04:06:38 AM by Benny1 »
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Offline LordPangTong

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Re: MBAA V Akiha :D
« Reply #10 on: March 08, 2009, 04:55:52 PM »
http://www.nicovideo.jp/watch/sm6356185 Hot H-V Akiha combo at 14:09... looks like you can do 6c loops with her...
<justzar> great anime <3

Offline Lord Knight

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Re: MBAA V Akiha :D
« Reply #11 on: March 15, 2009, 09:41:56 PM »
Good things about that combo:

1. IT DOES RED DAMAGE OMG FINALLY.
2. More damage that normal loop.

I'm gonna go ahead and assume you can hit confirm into that from midscreen.
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Offline LordPangTong

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Re: MBAA V Akiha :D
« Reply #12 on: May 02, 2009, 10:19:09 AM »
http://www.nicovideo.jp/watch/sm6911522

Some pretty beast V Akiha play here. H-V Akiha (Satoken?) fights F-V Akiha in the second match... Some interesting loops and tactics in this vid. Looks like F-V Akiha's 236c can serve as a launcher.
<justzar> great anime <3

Offline BurstOfAnger

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Re: MBAA V Akiha :D
« Reply #13 on: May 02, 2009, 07:09:13 PM »
http://www.nicovideo.jp/watch/sm6911522

Some pretty beast V Akiha play here. H-V Akiha (Satoken?) fights F-V Akiha in the second match... Some interesting loops and tactics in this vid. Looks like F-V Akiha's 236c can serve as a launcher.

At 11:46, F-V Akiha does auto-flamepit after 623c. Makes for interesting combos, don't you think?
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Offline LordPangTong

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Re: MBAA V Akiha :D
« Reply #14 on: May 02, 2009, 07:43:15 PM »
http://www.nicovideo.jp/watch/sm6911522

Some pretty beast V Akiha play here. H-V Akiha (Satoken?) fights F-V Akiha in the second match... Some interesting loops and tactics in this vid. Looks like F-V Akiha's 236c can serve as a launcher.

At 11:46, F-V Akiha does auto-flamepit after 623c. Makes for interesting combos, don't you think?

Ehh it's creative, but the damage is pretty sub-par.
<justzar> great anime <3

Offline BurstOfAnger

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Re: MBAA V Akiha :D
« Reply #15 on: May 03, 2009, 10:24:17 PM »
Yeah, just realized that the number of hits will rape the damage. Still, looks pretty as a finisher =D
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Offline Rei

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Re: MBAA V Akiha :D
« Reply #16 on: May 23, 2009, 02:43:42 AM »
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
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Offline Benny1

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Re: MBAA V Akiha :D
« Reply #17 on: May 23, 2009, 09:46:16 AM »
I'm gonna be honest, that F-Ries doesn't look like she knows how to play the character.

Satoken is not impressing me as much as he did back when he nearly won SBO.  I haven't a clue if he should be or not.
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Offline LordPangTong

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Re: MBAA V Akiha :D
« Reply #18 on: May 27, 2009, 06:44:51 PM »
http://www.nicovideo.jp/watch/sm7144517

Cool F-V Akiha combo at 1:56 involving 236C. Does about 5K midscreen  :o
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Offline LordPangTong

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Re: MBAA V Akiha :D
« Reply #19 on: July 08, 2009, 07:55:28 PM »
WTF happened at 5:06?

http://www.nicovideo.jp/watch/sm7580460

Infinite blockstring...?
<justzar> great anime <3

Offline sevalle

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Weird H-Vakiha damage scaling
« Reply #20 on: September 03, 2009, 08:27:35 PM »
I was practicing combos in training mode when I noticed that including 4c in my 623b loops lowered the damage total  ???

corner:
5c 4c 6aaa 2c 623b 5b 2c 623b 5b 2c 4c j.abc dj.bc throw
25 hits, 5924 dmg on H-Nanaya

5c 4c 6aaa 2c 623b 5b 2c 4c 623b 5b 2c 4c j.abc dj.bc throw
27 hits, 5905 dmg on H-Nanaya

fullscreen:
5c 4c 6aaa 6c (66) 5b 2c 623b 5b 2c 623b 5b 2c 4c j.acb dj.ac throw
27 hits, 5082 dmg on C-Ciel

5c 4c 6aaa 6c (66) 5b 2c 4c 623b 5b 2c 4c 623b 5b 2c 4c j.acb dj.ac throw
31 hits, 5044 dmg on C-Ciel

According to frame data, Vakiha's 4c is not supposed to prorate, can anybody explain why omitting the bolded 4c will increase my combo damage?
« Last Edit: September 03, 2009, 08:31:56 PM by sevalle »

Offline mir

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Re: MBAA V Akiha :D
« Reply #21 on: September 03, 2009, 10:40:58 PM »
eh why end with air combo on the loop?
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Offline Benny1

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Re: MBAA V Akiha :D
« Reply #22 on: September 04, 2009, 04:12:13 AM »
If you can hit 5B consistently after 623B, why not try this?

2AA 5C 4C 2C 623B 5B 2C 2A (whiff) 4C 623B 5B 2C 2A (whiff) 623B

It should alter their height a little bit so that both hits of 4C and 623B will hit.  Not to mention it looks impressive.  Keep in mind by that point in the combo, proration is so high those reverse beats of 2C 2A don't actually lower proration.
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Offline sevalle

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Re: MBAA V Akiha :D
« Reply #23 on: September 05, 2009, 11:43:25 PM »
kk thanks for the clarification, really disappointed to find out that the effort to include the delayed 4c is totally useless save the meter gain  :(

@mir: the air-combo ender is for killing of the opponent's last bit of health, since it does about 700 more damage than another loop of 623b at the expense of okizeme. The frame data dosen't include the exact number of +frames for air throw, but its almost negligible   :(

Offline BurstOfAnger

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Re: MBAA V Akiha :D
« Reply #24 on: September 06, 2009, 05:00:04 AM »
Actually I find that using the 2A whiff in Benny1's post gives more damage than a combo without 4c. Let me post my numbers once I test again.
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