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Author Topic: PS2 MBAA: H-V Akiha 6AA loop still existent?  (Read 9100 times)

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Offline LordPangTong

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PS2 MBAA: H-V Akiha 6AA loop still existent?
« on: September 03, 2009, 07:52:34 PM »
Okay, kind of a randomly specific topic, but I'm wondering; Is H-V Akiha's 6AA loop still possible to rep more than once? (With the addition of the new gravity system or whatever.) I find that I can get the first rep of it down against any character except W Len, but I cannot get a second rep in. (Sometimes, I can't even relaunch after the 6AA with a 6C...) So, I'm wondering if anyone knows if the combo is still existent, and if so, is it worth performing?

Current bnb I'm running for it is: 5C 4C 5A 6AA 6C 66 2C 5A (whiff) 6AA... and after there, I usually just go for 4C then an air combo and it gets like 5K from anywhere but the corner.

This is decent, but in the same situation, you can go for a momiji loop in the corner and get the same damage output, but with a better oki setup. (Which is favorable over an air throw finish.) So here I am wondering if it's possible to rep this combo again, as I've seen Satoken do in Ver.A videos... Anyone know?
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Offline mir

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #1 on: September 04, 2009, 04:41:21 PM »
I can't do it in original mode.
5C 4C 6AAA (dash) 5B 2C 6AAA 6C works well when on arcade setting but stuff seems to float out between the 5B and 2C most of the time and the second 6AAA and 6C all the time for me. Now, it might be due to my poor execution (i can't get the loop 100% of the time), but it would appear that something changed in how charas float.
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Offline Ultima66

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #2 on: September 04, 2009, 05:45:56 PM »
I can't do it in original mode.
5C 4C 6AAA (dash) 5B 2C 6AAA 6C works well when on arcade setting but stuff seems to float out between the 5B and 2C most of the time and the second 6AAA and 6C all the time for me. Now, it might be due to my poor execution (i can't get the loop 100% of the time), but it would appear that something changed in how charas float.
In Original people float more and gravity works differently apparently.

Offline Funky-kun

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #3 on: September 25, 2009, 01:35:45 PM »
Watching some replays today I was wondering if the combo into the corner and out of it is still possible? It goes like ...6aa 6c 66 2a (whiff, turns back to corner) 5c 2c 5a (whiff) 6aa... With the old loop nonexistent in the PS2 version is there any substitute for this one?
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Offline LordPangTong

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #4 on: September 27, 2009, 10:56:33 AM »
Yes, 2A 5C 4C 5A 6AA 6C 2A (whiff) 5C 2C 5A (whiff) 6AA still works, but it is not a plausible combo to use. After the second 6AA, your target is going to be too high in the air to connect another 6C, so your only option is to go for an aerial ender. It just makes more sense to go for the 623B loop in the corner, as this does more damage and sets up better okizeme, as well as keeps your enemy in the corner.
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Offline LordPangTong

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #5 on: November 04, 2009, 06:12:56 PM »
This just in: 6C loop is possible.  :toot: :toot: :toot:

(In Corner) 2A 5C 4C 5A 6AA 6C 66 2A (whiff) delay 5C 2C (slight delay) 5A (whiff) 6AA 6C 66 2C (5A (whiff) 6AA) 623B Oki of choice

Characters it works on: EVERYONE!!  :D

The trick to this flashy and meter building combo is learning the delay timings. The delay timing seems to be different on a few characters, so further testing needs to be done. The third listed 5A6AA at the end doesn't work on most characters, so you may want to consider omitting it. Against Aoko, Warcueid, VAkiha, Mech, Satsuki, Ryougi, Nero, and Kohaku, the 623B at the end may whiff, so ending the combo with an aerial alternative seems to be better.

This is a hype discovery for H-V Akiha players! Stay tuned!
« Last Edit: November 04, 2009, 07:55:16 PM by LordPangTong »
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Offline mir

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #6 on: November 04, 2009, 08:03:33 PM »
How does the dmg stack as compared to standard loop? How much additional meter do you gain from it compared to standard loop? I'll putz around and see if I can get it to work. I don't like the sound of chara-specific delay timings though >.>
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Offline Lord Knight

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #7 on: November 04, 2009, 09:43:53 PM »
If you're having problems getting it to connect try slightly delaying the 2C after the 5C (after crossing up in the corner).

GL Vakiha-H players, this is her best shit.
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Offline mir

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #8 on: November 04, 2009, 10:04:45 PM »
Having some issues with doing the 5C at the right height and properly delaying the 6aaa. Well, I did get it a few times so I suppose it's just a matter of learning the correct pauses.  Do share if you find out what charas have the wonky timing.

If anything, this will be worth learning just to sandbag people. Very very flashy >.>
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Offline LordPangTong

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #9 on: November 05, 2009, 08:26:40 AM »
So far, I've noticed strange timing against Shiki, Nanaya, Satsuki, Ryougi, and Warcueid. You seem to need to delay both the 5C and the 5A6AA.

Damage/meter build comparisons are coming soon. (Though after testing it last night for hours, the damage seems to be about 400 dmg less than the standard corner momiji loop. Hopefully dat meter build is worth it.
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Offline Lord Knight

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #10 on: November 05, 2009, 09:22:50 AM »
Uuuugh it did more damage in Arcade I believe.
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Offline mir

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #11 on: November 05, 2009, 11:56:24 AM »
In arcade balance I get 5000-5100 non-reduced standard corner loop off jC and 4800-4900 if i go for the 6C loop going the other way. In original balance I get 4400-4500 for the same thing. In both cases I am not trying to get the last 6AAA and end with 623B.

The darn thing is tough, I can't get it with any consistence >.<
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Offline LordPangTong

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #12 on: November 05, 2009, 12:25:03 PM »
All testing done on Riesbyfe:

Original Balance

Momiji Loop: 4820 dmg, 74% meter build
6C Loop: 4130 dmg, 88% meter build

The last rep of the loop did not include 5A 6AA, I'm pretty sure this is not possible to connect on the PS2 version.

Arcade Balance
Momiji Loop: 4589dmg
6C Loop: 4556dmg

So, the loop is a bit stronger in the Arade balance, though it does net about 10 more meter than the normal momiji. If you feel comfortable with the execution, it's a decent thing to have. Just a little note, if you end the combo early after 2C, you are given very good oki options off of it. (Throw a pit down or abuse her two dashes to keep them guessing what side you'll attack from.)
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Offline Benny1

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #13 on: November 05, 2009, 03:56:08 PM »
What momiji are you using?  I'm using
2A 5C 4C 5A 6AA 4C 2C 623B 4C 2C 623B 4C 2C 623B, it's doing a litttttttle more damage (like 30) and 111.7% meter.
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Offline LordPangTong

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #14 on: November 05, 2009, 04:12:43 PM »
Same input as that.

After remeasuring meter build, I've come up with 93% on the second trial, and only 64% on the third. I'm not sure why the number is jumping so much...  :mystery:
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Offline mir

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #15 on: November 05, 2009, 06:02:50 PM »
It wouldn't appear that the extra meter is worth the damage hit =/
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Offline LordPangTong

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #16 on: November 05, 2009, 07:09:21 PM »
I will admit, this loop appears to be more for stunning the crowd, but including the third rep of this combo makes the damage bit more comparable. Unfortunately, the third rep does not seem to work on all characters. After hours of grinding this shit tonight, I have compiled a list of characters that are easy to connect on, and characters that are not. Characters with the * after there name indicates that you must omit the third 5A6AA from the combo, because it does not connect on that character.

Easy Group
Once you learn the delay for 5C and the delay for 5A6AA, you should be able to do the loop on the following characters all the same:
Aoko, V Sion, Arcueid*, Warcueid*, W Len, Roa, Hisui, Kohaku, Mech, S Akiha*, Miyako*, Ryougi*, Neco, NAC

Slightly Difficult Group
This group generally requires a longer delay on the 5C, and/or on the 5A6AA. Note that you should use 5A6AA just before your enemy is about to touch the ground after 2C. The third rep of the combo doesn't work on any of these characters, so you have to use an alternate ending.
Nanaya, Akiha, V Akiha, Len, Ciel, Nero, Warachia, Satsuki

Difficult Group
This group takes a lot of practice to connect on. You pretty much have to learn by trial and error how much delay to use on each beginning input. Don't even attempt against these characters until you are comfortable with the other groups. Shiki fucking sucks.
Kouma, Sion, Riesbyfe, Shiki

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Offline mir

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #17 on: November 09, 2009, 10:46:30 PM »
Hmm, I am noticing it going invalid midway through the 623b ender on ryougi. No luck so far on how to get them to not float as high and keep the combo all valid.
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Offline sevalle

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #18 on: November 10, 2009, 02:16:17 AM »
@mir: delay the 623b input after 2c

i'm having problem with the 5c after 6c (wallslam) 66 2a (whiff), if i delay too little 2c whiffs, if not i delay too much and the opponent air techs zzz

anyway, meter gain depends on whether you used any EX moves recently, if you just used an EX move your meter gain will be reduced for awhile

Offline mir

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #19 on: November 10, 2009, 12:41:29 PM »
Oh the first 623b isn't that hard to get to be ok, I'm trying to get a second one in there, but it goes invalid. It's probably not possible but I'll try some more with it.

And yeah, the 5C timing is a bit odd, it reminded me of Arc corner loop starter in terms of the delay. I still haven't figured out how to deal with shiki. I hate his weird floaty hitbox XD
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Offline LordPangTong

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #20 on: November 10, 2009, 03:06:27 PM »
Oh the first 623b isn't that hard to get to be ok, I'm trying to get a second one in there, but it goes invalid. It's probably not possible but I'll try some more with it.

And yeah, the 5C timing is a bit odd, it reminded me of Arc corner loop starter in terms of the delay. I still haven't figured out how to deal with shiki. I hate his weird floaty hitbox XD

After getting the first 623B off, it's best to go for Oki after that. The second 623B won't connect on like anyone.

Make sure to attempt the third 5A6AA for dat damage, fellas.  :fap: :fap:
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Offline mir

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Re: PS2 MBAA: H-V Akiha 6AA loop still existent?
« Reply #21 on: November 10, 2009, 06:52:43 PM »
I'm wondering if there's a proper delay/spacing that would make the 2nd 623b valid, although I doubt many would actually tech out of it regardless because the switch occurs at such a weird spot.
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