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Author Topic: [MBAACC 1.07] C-Aoko Discussion Thread  (Read 51487 times)

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Offline AARP|ZTB

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Re: [MBAACC] Aoko Discussion Thread
« Reply #25 on: October 25, 2011, 05:54:34 PM »
...yo, fuck console, seriously >>

http://www.nicovideo.jp/watch/sm15978843 @20:30

Really? A delayed (possibly chargeable) j236c!!


Mini-list of 1.07 Changes

(C-aoko)
421A/B - Can now be shifted forward a space (in addition to up shifting which is still present)
63214A - Now EX cancelable (still forces untechable down [from 1.05])
J236C - Can be delayed in some form (?)
421C OTG Relaunch - coupling power geyser w/ 421C will float into launch (e.g. 123>slider>22a/b>421c (immediate burst))
22D - Decreased startup from console to CC (iirc)

(H-aoko)
BE4C - Ground Bounces (again) (but it's really low now)

(F-aoko)
BE4C - Ground Bounces
63214C OTG Relaunch - Scoops. May possibly force untechable KD
« Last Edit: October 26, 2011, 01:54:04 PM by Sakura Sena »
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline AARP|ZTB

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Re: [MBAACC] Aoko Discussion Thread
« Reply #26 on: October 26, 2011, 11:45:04 AM »
***

Could a mod place this thread in the MBCC section being as this is a Current Code discussion thread and all. thx
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline Rokunaya

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Re: [MBAACC] Aoko Discussion Thread
« Reply #27 on: October 26, 2011, 12:17:10 PM »
Aren't you a mod for this subforum though
clmelty: great roku! lol / I like roku lol
clmelty: I want to make CL like roku team
clmelty: Roku is best popular player in the meltyworld

Offline Kirah

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Re: [MBAACC] Aoko Discussion Thread
« Reply #28 on: October 26, 2011, 02:26:15 PM »
The game dun changed with this newest development, from speculation it seems that J236B may have a negative edge function then if so, her aerial runaway options have just become that much more potent. No longer falling back on J236B>j214C then getting snagged, with this puppy you can cover your escape quite nicely. Overall the new Caoko looks marvelous, and agreed with Zarlington Bifford "Fuck console"

Offline Kirah

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Re: [MBAACC 1.07] C- Aoko Discussion Thread
« Reply #29 on: October 28, 2011, 03:14:29 PM »
http://www.nicovideo.jp/watch/sm16002220

A vid of Gintoki using both C/Faoko, I usually don't enjoy Gin's no holds barred style but he's pretty outta sight in this video.

Edit 1:  I found a part 1 to that vid of gintoki http://www.nicovideo.jp/watch/sm16001610
also interesting enough you can now combo 4C > 22A > Aerial combo. So 4C's limited use outside of a placed orb has been eradicated.
« Last Edit: October 28, 2011, 03:30:10 PM by o}Sinclaire{o »

Offline Kusanagi

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Re: [MBAACC] Aoko Discussion Thread
« Reply #30 on: October 28, 2011, 10:48:43 PM »
Aren't you a mod for this subforum though
He betrayed Sensei, he doesn't deserve it, rather I should be a mod here  :nyoro:

 :gonk:
- Main: Aoko. Alts: CRoa, CRyougi, H-Sion, C-Arc
- My Stick [TE mod. PS360+]

Offline Kirah

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #31 on: November 04, 2011, 06:14:52 PM »
New C-Aoko footage Chin

http://www.youtube.com/watch?v=0A6qDPCd4Eo&feature=feedu

Notes: The most impressive portion of the vid is Chins corner setup, you can 6ABC > 236C > 22A > 421C > 4C. From this opens up a new world of setups including her safe jump.

Offline Tonberry

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #32 on: November 26, 2011, 01:44:28 PM »
Air wheelkick is the truth: www.youtube.com/watch?v=BqQxdRV5UPs
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline AARP|ZTB

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #33 on: November 27, 2011, 01:06:27 PM »
lmao

3:00 - 3:15 was the most fucked up sequence of events in that vid. I've seen some gay aoko shit but that was homo-genius worthy.
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline Rokunaya

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #34 on: November 27, 2011, 03:36:56 PM »
lmao

3:00 - 3:15 was the most fucked up sequence of events in that vid. I've seen some gay aoko shit but that was homo-genius worthy.

Just watched.

Lolwtfisthisgame
clmelty: great roku! lol / I like roku lol
clmelty: I want to make CL like roku team
clmelty: Roku is best popular player in the meltyworld

Offline LivingShadow

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #35 on: November 28, 2011, 06:39:33 AM »
That's definitely hype, now we need to find someone who will pull off the arc drive 22d combos.

Offline Kirah

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Offline Kirah

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #37 on: December 22, 2011, 12:07:42 PM »
More Vids!!
Players:
Jeffrey Manson

http://www.youtube.com/watch?v=qL_A_R_8bDw

Offline Gramas

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #38 on: January 01, 2012, 03:38:51 AM »
Hi to all, Im new to the game,Im kinda decent in BB and I plan to start MBAACC

I would like to pick up aoko since I think its the only characters I like in melty :psyduck:

I'd like to know if this tutorial video is still viable for this version

http://www.youtube.com/watch?v=UWggitBqiPo&feature=related

Offline Roy-Kr

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #39 on: January 01, 2012, 05:23:12 AM »
That stuff still works. Just be aware that you have more options in AA/CC

Not sure if 623A will still work after a 22A or if it will be beaten by your opponents 2A. Risky either way since your opponent might decide to BLOCK :psyduck:
« Last Edit: January 01, 2012, 05:33:59 AM by Roy-Kr »

Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #40 on: January 01, 2012, 11:01:02 AM »
Hey guys, so I decided to start learning how to play Aoko after playing Wara for a year and i'm trying to figure out how to actually combo into 623B (I know how to follow it up) since it seems to be completely unsafe on whiff.
C Aoko, C Wara, C Sacchin

Offline Roy-Kr

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #41 on: January 01, 2012, 04:41:43 PM »
EX-orb>4C>623B
with orb out>6AB>release orb>623B
Charged 5C followup>4C>623B
Orb counter hit>4C>623b

4C anti air>623B :laffo:



Hopefully someone better can give you the full list and some explanations since I'm sure i missed something.
« Last Edit: January 02, 2012, 05:03:57 PM by Roy-Kr »

Offline FireBearHero

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #42 on: January 06, 2012, 05:54:44 PM »
lmao

3:00 - 3:15 was the most fucked up sequence of events in that vid. I've seen some gay aoko shit but that was homo-genius worthy.

Just watched.

Lolwtfisthisgame

h-satsuki TAS

Offline FireBearHero

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #43 on: January 09, 2012, 10:15:53 PM »
First PC tournament for CURRENT code had a C-aoko doing the j.CB rebeat, 22 series redashes, and the brass balls to chain throw wall to wall.
C is for classic, my sensei-in-arms.

Well time to retire the outdated MBAC shit (2012 :laffo:)

Offline ChaseRLewis

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #44 on: January 10, 2012, 10:19:56 PM »
Chain throw? Have any vids?

Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #45 on: January 27, 2012, 07:18:00 PM »
EX-orb>4C>623B
with orb out>6AB>release orb>623B
Charged 5C followup>4C>623B
Orb counter hit>4C>623b

4C anti air>623B :laffo:



Hopefully someone better can give you the full list and some explanations since I'm sure i missed something.

Thanks for the tips, but I was mostly looking for combos and stuff.
C Aoko, C Wara, C Sacchin

Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #46 on: February 02, 2012, 04:56:04 PM »
Lol so I was in the lab today and found out that you can follow up 623B>j[C]> 214C with a 5[C] on the ground.

Would this be a suitable method of eliminating opponents or is there a better way? Is this incredibly old?
C Aoko, C Wara, C Sacchin

Offline Remzi

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #47 on: March 06, 2012, 04:06:11 PM »
Lol so I was in the lab today and found out that you can follow up 623B>j[C]> 214C with a 5[C] on the ground.

Would this be a suitable method of eliminating opponents or is there a better way? Is this incredibly old?
623B j.[C]AB 3C j.BC dj.BC 66B tj.BC Airthrow is probably better, although you can get BE236B off from j.214C 5[C] if I recall.

Offline Qpunch

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #48 on: March 07, 2012, 08:07:24 PM »
Lol so I was in the lab today and found out that you can follow up 623B>j[C]> 214C with a 5[C] on the ground.

Would this be a suitable method of eliminating opponents or is there a better way? Is this incredibly old?
623B j.[C]AB 3C j.BC dj.BC 66B tj.BC Airthrow is probably better, although you can get BE236B off from j.214C 5[C] if I recall.

Isn't tj.BC impossible, all of the jumps would have been used by then, right?
C Aoko, C Wara, C Sacchin

Offline Remzi

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Re: [MBAACC 1.07] C-Aoko Discussion Thread
« Reply #49 on: March 07, 2012, 08:41:04 PM »
Isn't tj.BC impossible, all of the jumps would have been used by then, right?
No. You land, do 3C, jump-cancel it, and do the awesome combo stuff.