When's Melty on Steam?
ahaha that's no--wait, what?

Atlas Academy > Aoko Aozaki

[MBAACC 1.07] H-Aoko Discussion Thread

(1/4) > >>

Kirah:
I figured i'd get the ball rolling, by at least starting this thread for sensei enjoy!

Benny1:
I hear 4C groundbounces again, but it's not very high.

Haven't seen any videos so I have no idea what this could mean or not.

EDIT:

The main use for it is old combos like 2A 5B 2B 5A 6AA BE4C (5A) 6AA BE5C BE4C (5A) 6AA BE4C, aka meterless safe jump setups.

Remzi:

--- Quote from: Benny1 on November 17, 2011, 07:36:03 PM ---I hear 4C groundbounces again, but it's not very high.

Haven't seen any videos so I have no idea what this could mean or not.

EDIT:

The main use for it is old combos like 2A 5B 2B 5A 6AA BE4C (5A) 6AA BE5C BE4C (5A) 6AA BE4C, aka meterless safe jump setups.

--- End quote ---
BE4C works.

2A 5B 2B 6AAA 2C 5C 3C j.B dj.BC 214C BE5C BE4C BE236B seems possible, similar to CAoko's unblockable stuff.. It can still be shielded (pretty sure C's can too) but yeah, seems like it's unblockable at the very least. Lol HAoko.
Can be dodged.

j.22X can be used as a buffer for j.236X. This works with C-Aoko too.

Benny1:
Various corner loops, inspired/taken from JP wiki

2A 5B 5A 6AA 2A 2C (5A) 6AA BE5C BE4C (2A/2B/nothing) 2C (5A) 6AA BE4C (2A/2B/nothing) 2C 5C 3C j.BC dj.BC AT

2A 5B 5A 6AA BE4C (2A/2B/nothing) 2C (5A) 6AA BE5C BE4C (2A/2B/nothing) 2C 5C 3C j.BC dj.BC AT

2A 5B 5A 6AA 2A 2C (5A) 6AA BE5C BE4C (2A/2B/nothing) 2C (5A) 6AA BE4C (5A) 6AA BE4C

2A 5B 5A 6AA BE4C (2A/2B/nothing) 2C (5A) 6AA BE5C BE4C (5A) 6AA BE4C

Whether or not you can use 2A, 2B or just 2C is character specific.  The second loop does more damage if you're doing an air combo, haven't fully tested the BE4C oki options.  I feel this meterless way to do oki setups is better than spending 100% for an air orb.  (5A) 6AA BE5C only works once per combo.

HARD_BREAD:
Got a a link for that JP wiki?

Navigation

[0] Message Index

[#] Next page

Go to full version