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Atlas Academy > Aoko Aozaki

[Full Moon] Aoko Guide - MBAA verPS2 + ver.A (Arcade)

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AARP|ZTB:
Welcome to your F-Aoko Guide!

This in-the-works guide has been made with the intention of providing F-Aoko information for the players by the players. Rather than having the guide focus solely on my own views, theories, and strategies on how F-Aoko is to be used, feedback, suggestions, contributions, etc. from the community will be collected, sorted and compiled all into this post for the F-Aoko user's convenience.

With MBAA on the way, you can bet that information will be swarming the internet shortly after it's release so keep your eyes open, sift through those jp BBS's, watch those nico and youtube vids and post up!

I will do my best to keep the thread updated with your contributions.  :teach:


Media
VS Moive/Match Videos
http://www.youtube.com/watch?v=GBN2rNKti0Y&feature=related (*LordPangTong for link*)

Combo Exhibitions
http://www.youtube.com/watch?v=pF1egop-UJ8 *[NEW]* (*nico vid compilation by Rudolf*)

Tutorial/Demonstration Videos


BBS & Other Web Sources

(Aoko wiki - フルムーン/FullMoon)
http://www3.atwiki.jp/aokoaa/


Guide
BnBs

2A*2~3 > 5B > 2B > 2C > 421[A]

2A*2~3 > 5B > 2B > 2C > 3C > JB > delay JC > hjc > JABC > throw

2A*2~3 > 5B > 2B > 2C > 3C > JBC > hjc > JBC > J214C > J8C > land > JABC > hjc > JABC > throw

2A*2~3 > 5B > 2B > 2C > 3C > JBC > JC > J214C > 5[C](1) > 2C > 421[A]

2A*2~3 > 5B > 2B > 2C > 3C > JBC > JC > J214C > 5[C](1) > 214A > JAC > hjc > JABC > throw

(Corner Throw) 6E > 623C (vs miyako, wlen, len only)

Shield Counter > 5A > 2C > 63214B > 5A > 2C > 63214B > 5A > 2C > 22A > JBJC > JBJC > AirThrow

2C > 3C > JBC > JC > J214C > 5A > 2C > 63214B > . . .

Shield Counter > 214A > 5A > 2C > 22A > JBC > hjc > JABC > throw (vs Ciel, VSion,)


Situational Combos

236B (Air CH) > Dash 2B > 5C > JBJC> JC> J214C> BE5C(1) > 2C > 22A > JAJC > JBJC > 623B


Arsenal
Throws
Ground Throw
4 or 6+E


Air Throw
In Air 4 or 6+E


Command Normals
3C

4C

BE4C / 4[C]


Normals
Standing
5A

5B

5C

BE5C / 5[C]

Crouching
2A

2B

2C

Jumping
JA

JB

JC

Specials & Spells
236A / B / C - Magic Draw(?) [Arrow]
A

BEA

B

C

623A / B / C - Aoko Moonsault [Somersault] - (can be performed in air)
A

B

C

A (Air)

B (Air)

C (Air)

214A / B / C - Floating Starmine [Floating] - (can be performed in air)
A or B

C - Blowdust(?) Starmine

A or B (Air)

BEA or B (Air)

C (Air)

421A / B / C - Artillery Starmine [Explosion]
A

B

C

Artillery Starmine then 421A / B / C - "Artillery Rain" [Raining]
A or B version

C version

63214A / B / C -  Aoko Floor Sweep [Slider]
A

B

C

22A / B / C - Blazing Starmine [Fire]
A

B

C

Arc Drives
(Max or Heat) 41236C - Severe Break

(Blood Heat) 41236C - Severe...Break...Slider!

Last Arc
(Blood Heat) EX Shield(?) - Reverse Canal Creation Light-year(...?)
 


Strategy & Play Style

Fuzzy
djC > IH > delay JC


Blue Fire Mixup
JC > 2A

Jump > Land > 2A

Jump > late airdash (J6A+B) > JB

Jump > late airdash (J6A+B) x2 > JB

JC deep > dj > airdash > JA

IAD > JB / IAD > airdash (J6A+B) > JB




Match VS


[/list][/list]

AARP|ZTB:
Solid F-aoko. A bit more turtle heavy from what I'm used to seeing for Full but still a nice style overall (good movement, spams smart).

[linked by MagicKarp9 (yes, really)]

http://www.youtube.com/watch?v=YRh40-MoKS4&feature=channel_page#t=2m29s
4:34
Interesting combo attempt: slider>214C>421[a]>jB (aerial attempt failed). looks actually doable; should probably go for jA for easier link. Probably a good way to keep a 421 orb out for the oki after a successful air combo.


http://www.youtube.com/watch?v=ZPclNg5mEWM&feature=channel_page

LordPangTong:
Fairly solid F-Aoko in this acho vid. Looks like 5b is air unblockable.

http://www.youtube.com/watch?v=GBN2rNKti0Y&feature=related

AARP|ZTB:
Yeah this was a nice Faoko to watch. Gonna add it to the vids area. I love how he does the BnB slow on the first jump to land that extra jA on the second jump (jB>delay jC>djABC>airthrow). I've noticed a lot of characters are doing this now for bnbs to set a favorable height for optimum damage. Also, Artillery Rain>2A at the end was hilarious =).


--- Quote ---Looks like 5b is air unblockable.
--- End quote ---
Actually a lot of ground normals in MB are air unblockable. One of the few exceptions would be nero's 4C (second hit only).

Thanks for the post.

AARP|ZTB:
F-Aoko Misc. Combos + Slider Loop Compilation

http://www.youtube.com/watch?v=pF1egop-UJ8



Thanks goes to Rudolf for compiling the clips and of course to the source on nico ( http://www.nicovideo.jp/watch/sm7976455 ).


(yes, there's a channel now lol)

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