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Author Topic: [Full Moon] Aoko Guide - MBAA verPS2 + ver.A (Arcade)  (Read 24336 times)

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Offline Kirah

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Re: [Full Moon] Aoko Guide - MBAA verPS2 + ver.A (Arcade)
« Reply #25 on: February 16, 2010, 07:52:53 AM »
Match Vids

Note:There aren't any match videos here really so i'l try and put more recent ones up, but i'll put vids I think are good that don't include vanilla version stuff.

Player: Niku
http://www.youtube.com/watch?v=8TzvTlOeV2o&feature=related

http://www.youtube.com/watch?v=INk8nWkzrEw&feature=related

http://www.youtube.com/watch?v=FG11q9oKuT8&feature=related
« Last Edit: February 16, 2010, 08:01:44 AM by Deacon Frost »

Offline COD3player

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Re: [Full Moon] Aoko Guide - MBAA verPS2 + ver.A (Arcade)
« Reply #26 on: February 16, 2010, 12:53:58 PM »
In the 2nd match at 3:55, how is she air dashing after j.A after having already used 2 jumps? ???
<--- "the irony of being one of the least anime people in the anime FGC" - bell

Offline Kirah

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Re: [Full Moon] Aoko Guide - MBAA verPS2 + ver.A (Arcade)
« Reply #27 on: February 16, 2010, 01:29:35 PM »
Her air dash options should still be presented to her regardless,  I don't think she used those I only saw the match in class so I can't deduct. Only possible option is Air dash cancel. =/

Offline Kirah

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« Last Edit: February 16, 2010, 02:35:38 PM by Deacon Frost »

Offline AARP|ZTB

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Re: [Full Moon] Aoko Guide - MBAA verPS2 + ver.A (Arcade)
« Reply #29 on: February 16, 2010, 02:02:00 PM »
In the 2nd match at 3:55, how is she air dashing after j.A after having already used 2 jumps? ???
Full Moon styles can airdash cancel from jA's. Shhh don't tell anyone. :x
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline COD3player

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Re: [Full Moon] Aoko Guide - MBAA verPS2 + ver.A (Arcade)
« Reply #30 on: February 16, 2010, 02:53:19 PM »
In the 2nd match at 3:55, how is she air dashing after j.A after having already used 2 jumps? ???
Full Moon styles can airdash cancel from jA's. Shhh don't tell anyone. :x
Well damn, I knew something was amiss. x_X
<--- "the irony of being one of the least anime people in the anime FGC" - bell

Offline Tonberry

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Re: [Full Moon] Aoko Guide - MBAA verPS2 + ver.A (Arcade)
« Reply #31 on: March 22, 2010, 10:42:13 AM »
IH combos off high/low

4[c] 63214a IH 5a 3c jb jc 9 jc j214c land 2c 22a jb jc dj ja jb jc airthrow - 4621 damage on Vsion
4{c}(blocked) 63214a IH 5a 3c jb jc 9 jc j214c land 2c 22a jb jc dj ja jb jc airthrow - 3976 damage on Vsion

Damage is unreduced.

EDIT:  If you're point blank you can do 4[c] IH 5a 5b 2b 2c 3c jb jc jb jc j214c land 2c 22a jb jc dj ja jb jc airthrow ~5900 damage on Vsion
« Last Edit: April 13, 2010, 12:16:06 PM by Tonberry »
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Offline utilityname

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Does this work?
« Reply #32 on: March 24, 2010, 09:39:26 AM »
Hey guys I'm just picking up MBAA but I have no humans to play with. I've been messing around with this string, and I'm wondering if it would work against a human the way I think it would [see bracketed part]:

In corner:

lead in...2C > 3C > j.B>C > j.C > 214B [opponent techs out] _land away from opponent_ > jump back 214B or 214B as a setup

My question is whther that air214B would even be a problem for a human opponent, as now I'm seeing it as a way to keep my opponent in the air long enough to land and set an orb. Could they just block or tech forward and miss it completely?

Should I be using a different strategy?

Thanks

Offline Kusanagi

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Re: Does this work?
« Reply #33 on: April 04, 2010, 04:46:31 AM »
Hey guys I'm just picking up MBAA but I have no humans to play with. I've been messing around with this string, and I'm wondering if it would work against a human the way I think it would [see bracketed part]:

In corner:

lead in...2C > 3C > j.B>C > j.C > 214B [opponent techs out] _land away from opponent_ > jump back 214B or 214B as a setup

My question is whther that air214B would even be a problem for a human opponent, as now I'm seeing it as a way to keep my opponent in the air long enough to land and set an orb. Could they just block or tech forward and miss it completely?

Should I be using a different strategy?

Thanks

No, it won't work, orbs usually activate before they tech out, by the time they're recovering orb's active frames are over and/or they'll be high / far away enough for it to either just block it or get out of there.

If you have no humans to play against, go Bossrush or something. For overall movement at least is good training.

Also, I know I should be filling up F's Wiki but I'm still not done with H training :| As soon as I get all down, I'll put some stuff in there. Derp  :blah:
- Main: Aoko. Alts: CRoa, CRyougi, H-Sion, C-Arc
- My Stick [TE mod. PS360+]

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Re: [Full Moon] Aoko Guide - MBAA verPS2 + ver.A (Arcade)
« Reply #34 on: April 13, 2010, 03:36:35 AM »
well this knowledge about [Full Moon] Aoko Guide - MBAA verPS2 + ver.A (Arcade) is sufficient for me  :)..i hope to catch you again for something else