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Atlas Academy > Aoko Aozaki

Actress Again Aoko (it needs to be done)

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Shizuka:
F-Aoko

5A  2B


BE4C/4[C]


JB  JC


  Moonsault


  236


  Slider
Artillery Orb    Artillery>Raining


  214C


Charge


New installments

* New JC (energy lance). Angled very low with fairly sized hitbox. Possibly utilized for fuzzy guard setups as well as crossups
* 45 Degree angled Held Floating orb (421). Strength appears to determine distance and height. Artillery>Raining is a followup command that allows Aoko to launch a projectile from Held Floating orbs.
* "Slider" (of Aoko123>236C) can now be done independently. Possible low hit (?)
* Moonsault: New DP/Flashkick-esque attack. Properties unknown.
* Chargeable J214 orbs. Unknown properties
* BE4C. Chargeable 4C
* Traveling projectlie. Has the same look as her mbac 236A but is now a projectile the rapidly travels across the screen. The chargeable version has more start up but travels faster and is multiple hits.
H-Aoko


  >  >    Shifting Orb


New installments

* New ground projectile that travels full screen.
* Charged J214 orbs. unknown properties
* Shifting Held Floating Orb. Aoko is now able to reposition (or configure) held orbs when placing them. At the moment, the repositioning seems to correspond with her movement or possibly directional inputs. Appears to resemble Millia's "bubble" technique.
*
C-Aoko


* A mirror (63214A) hits once now
*
New installments

* Air Keri/WheelKick (623A). can now be performed in air and cancelable from jumping normals. Possible overhead(?)
* EX Shifting Held Orb. Allows Aoko to "reposition" a held orb several times.
* Gains EX Ground wave (22C?). Appears to have +F on guard
* 4C is now cancelable into special on hit/guard (eg 4C>623A)
* 6A now special cancelable on hit/guard!(eg 6A>623A)
* Also has chargeable J214 orbs.

All aoko related MBAA vids go here untill further notice for discussion.

Now then I'll post what ive observed so far about Full-Moon Sensei.

2a is now a low straight punch which range looks alot better then her current, however it doesn't look as spamable.
5c goes more horizontally now, which should result in less 5c whiffing, however it probably means more pushback.
J.c is a downward beam sword slash thing, not much that I can really say about this, couldn't get a good sence of it's effectiveness.
j.b looks like it moves more vertically, and comes out faster.
The slider ending to 123 is now standalone and seemingly safe on block.
The wheel kick is now a guile-esqe flash kick.
Her airdash forward properties look the same, I couldn't tell from the video if she still had 2 airdashes, it did however look like she lost a jump, if the player's combo is any indication. He also ended the combo with a flash kick rather then an airthrow, which leads me to think that airthrows are either way harder to link or they dont at all.
She has a vertical orb place, I assume its the held orb because it bursted immediately.
Her aerial orb placement has charge properties, I have no idea what that is about.
Charge fireball is alot faster then charge 236b, however im not sure if its unblockable or not.
Lack of rebeat made pressure almost non-exsistant.

Lastly her voice. I'm going to go weep at the loss of my beloved sensei's beautiful voice.  :emo:

http://www.youtube.com/watch?v=TsYnD4P-s20&feature=user *Full Moon*
2 New Videos to watch.
http://www.youtube.com/watch?v=Xfvk5nFnqE4  *Full Moon*
http://www.youtube.com/watch?v=bgmf3SWuKxM&feature=user *Half-Moon Sensei*

AkiraTheMastodon:
Artillery Starmine was interesting....
Moonsault was kind of neat.
Magic Draw was cool!
Her beam sword (w/e it was) was badass.
I wonder what the charge starmine in the air was about...maybe longer you charge it, more duration on how long it's out there?  :psyduck: no idea on that.
Her yarareta is no longer funny, but it sounded kind of hot to me...lawl

linalys:

--- Quote from: Shizuka on September 12, 2008, 09:09:33 AM ---Ok first off, watch this : http://www.youtube.com/watch?v=TsYnD4P-s20&feature=user
All aoko related MBAA vids go here untill further notice for discussion.

Now then I'll post what ive observed so far about Full-Moon Sensei.

2a is now a low straight punch which range looks alot better then her current, however it doesn't look as spamable.

--- End quote ---

That is not 2a you can see at about 1:45 aoko doing a low kick into that low punch into air combo.  Seeing as this is full moon mode with no reverse beat (and there being no reverse beat message anyway) that it must be at least 2b or a command normal.

Chun (中):
What the hell did they do to sensei's image? No playfulness, way too serious. orz

That sword aerial I suppose helps in the rush of things, though the original C I enjoyed (heel to the face!). Seems like the original 236B is no longer a large beam but a charge shot, and the moonsault and other bits were... interesting. I can't say I like this Aoko (The voice really... just... no).

WTB - MBAA Voice Patch

~Chun



AARP|ZTB:
http://www.youtube.com/watch?v=Xfvk5nFnqE4

DOU YO!

Lots of new interesting eye candy. I'll edit in my opinions later.

Two new Aoko (FM & HM) vids up

#1 - http://www.youtube.com/watch?v=Xfvk5nFnqE4 (Full Moon - Aoko)

0:50 > ...wtf. Multiple burst orbs firing from seal. Stays out pretty long. I'm assuming that knockdown into oki setups involving a crossup may be viable. Either that or good for corner pressure followed by IAD mixups. Does look too serious but we would need to see what properties it produces on hit to explore more options.

1:10 > Fires mini layzuhz from seal. Looks similar to the attack in the timestamp above (0:50).  Let's hope it has some airuntechable properites.  >:D

1:42 > ...Charged.....4C (BE4C)?! Wonder if 4C is still overhead and what properties will BE4C produce on hit or if there are possible followups on hit (eg Ciel 4B/BE4B>236B)

1:53 > High(er) angled held orb. At first I didnt like the idea of an angled held orb (thought it was kinda redundant). But now that i see Aoko can produce varied heights....First thing that came to mind was possible (situational) aircombo extentions. This new technique may have much potential.

2:00 > Woah boy. Angled EX (Held?) Orb? The ideas running through my head right now - esp. if it has launch and untech properties on hit.  :psyduck:

2:04 > Held Orb "Strike" (Floating>Raining) ?! Angled Held orb and possibly a follow up command to initiate the downward striking lazer attack (?). Again, want to know properties on hit and also how much guard stun it yields. FM Aoko is looking very interesting now.

2:25 > JC (Energy Lance thingy). I know im jumping the gun here but it looks as if her JC may be large enough to be utilized as a possible crossup hit. The player doesnt actually produce one here but this is definitely one of the first things I would like to test.

3:57 > EX Angled Held Orb>Ex Raining follow up. . .Wow. Follow up (raining) doesnt cost meter. Nice!


* still no signs of triple jump for FM Aoko

#2 - http://www.youtube.com/watch?v=bgmf3SWuKxM&feature=user (Half Moon - Aoko)

0:22 > "Kirei deshou?" ? Lol nothing special. Just thought this was a funny voice clip.

0:30 > JC . HM Aoko seems to have a different set of normal attacks in addition to specials. Im assuming this applies to the entire cast =/. Gives me a reason to spend much time learning all three modes!

0:30 > Power Wave! Aoko must be a fan of Terry Bogard and Ray McDougal. Would be funny if the projectile was crouch guard only. Doubt it though.

0:50 > JB. Another new normal. Need to play this game NOW  :o

1:03 > Charged J214. FM also has this technique. Would like to know what it does on hit. Also I wonder what kind of trajectory would be produced of an airdash (airdash>BE J214)

2:38 > Liver Blow 5B(?)>5c. Lol Aoko showing off her boxing skills again. Can be seen again at 2:58

3:05 > Triple Jump confirmed for Half Moon Aoko.


* HM seems to have a good combination of "new" moves and MBAC moves (specials and normals). You definitely have to sit down with all forms to find whats best for you (or adjust for handicaps in certain matchups?)
* New voice set is killing me  :emo:. 
* FM looks very promising/interesting. Lots of things i want to mess around w/ in that mode.
* Victory music sounds like something out of Jet Set Radio. Fucking terrible.

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