Melty Bread Forums
Atlas Academy => Melty Blood: Actress Again => Aoko Aozaki => : Tonberry January 19, 2010, 07:26:05 PM
When's Melty on Steam?
ahaha that's no--wait, what?
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Crescent
Ground - Shield bunker(requires some timing), 623c(have to use it right before the hit or you'll get hit anyways)[7]
Air - [7]
Half
Ground - Shield bunker(requires some timing), 236c(no this doesn't work with Crescent), [7]
Air - 7E. Despite the fact that her air shield counter looks like her Crescent jB, this will hit unless you're too high
Full
Ground - 623B, 623c(have to use it right before the hit or you'll get hit anyways by high shield or whiff them low shielding) shield bunker(requires some timing), [7]
Air - 7E 236E.
Crescent/Half 22c and 214c post ground shield all get hit. Crescent/Half/Full j214c, Crescent/Half j236c get hit post high shield. Full 236c and 214c get hit post ground shield.
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I'm guessing these are safer alternatives to the orb summon prolongation? I've done some more work on it with other normals. Using it with 2B nets a free 623A on low auto shield and it also prolongs ex cancelling with C-Moon and I haven;t trued with F-Moon shield as of yet but the timing is so tight.
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I'm guessing these are safer alternatives to the orb summon prolongation? I've done some more work on it with other normals. Using it with 2B nets a free 623A on low auto shield and it also prolongs ex cancelling with C-Moon and I haven;t trued with F-Moon shield as of yet but the timing is so tight.
It's not really that they're safer. I just wanted to know more options because you aren't always going to have an orb available to do that with and your opponent isn't going to choose to only shield 623b.
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Oh I tried it on different moves, like for 2B if you use orb you can get a free 623A after and it's good for BE6A it works on every normal and special, but yeah you're right you won't always have the orb available.