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Author Topic: Full Moon Aoko - Auto Artillery Rain  (Read 4237 times)

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Offline rithli

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Full Moon Aoko - Auto Artillery Rain
« on: October 16, 2008, 11:22:12 PM »
*10/19/08 - Updated with video clip*

Auto Artillery Rain is a glitch found while messing around with Full Moon Aoko. It revolves around F-Aoko's Artillery Starmine and its property as a two part special move. The name is actually somewhat misleading but I wasn't sure what else to call it.

Video Example: http://www.youtube.com/watch?v=kb25s_HffzY

Normally, if you want to shoot the overhead laser from an orb, you have to set it first, and while holding onto a button input the Artillery command again for the laser (2 steps). But by using this glitch, you can actually make it so that the laser comes out as you set the orb (1 step... though this also kind of misleading because it takes multiple steps to make it one step).

The method is somewhat convoluted and it was found completely on accident so here is an equally longwinded writeup of how to execute/use the glitch.

---

Since the game is still relatively new, I'll do a basic recap of how the move functions.

Artillery Starmine: 421 A/B/C

- Once the command is inputted, Aoko points upwards and sets a starmine/orb diagonally above her.
- Using A or B determines the diagonal height of the orb's placement.
- The C version is an ex that sets a larger mine.
- While the button is held, the orb will stay out and cannot be popped by enemy attacks.
- When the button is released, the orb/mine becomes active (pops) and can damage the opponent.

Now, while a button is held and the 421 is inputted once again, Aoko will point downwards and a Raining Starmine (laser) will emit from the orb. This will pop the orb in the process.
- The laser from an orb set by A or B is an overhead. The laser from C isn't an overhead, but instead is a multihitting attack.

So that's how it functions normally. Now for the glitch itself.

---

The Input, tldr version:


1. 421A~B (Set Artillery orb, hold with another button)
2. 421A + release B + direction (Input laser, release held button and hold a direction to get an empty "dud" orb)
3. 421A/B/C (Input Artillery orb again for instant laser)

If this doesn't make too much sense, here it is step by step.

1. The first 421 is to set the mine. A~B is listed because I first set the mine with A button and then switched buttons to hold the mine with B. (This is just a preference/habit, you can actually set and then hold with whatever button you want to, but for the sake of explanation, I'll use this combination).

2. Now while holding B, input 421A for the laser command. As soon as the input is entered, IMMEDIATELY let go of B and hold onto a direction.
- If you did it successfully, Aoko will point downwards to call forth a Raining Starmine... but nothing will come out. The orb will pop, but there will be no laser.

3. Ok, what's the big deal? Where'd my laser go? The orb was a dud. This game is busted blah blah blah (it is). Calm down and input Artillery Starmine again. Aoko will point upwards to set an orb, but as soon as the orb comes out, the laser fires immediately as well.
- For some reason, if you succeed in step # 2, the game decides to store your laser that didn't fire initially. The next input of Artillery gives you this "instant" laser.
- The laser retains its overhead properties as well.

--

A few things to note:

- The auto laser isn't really all that instant.
- Infact, Aoko recovers faster from the manual 2 step laser.
- From trying it out a couple times, it doesn't seem like you can combo off a successful hit of an auto laser (while you can from a manual input)
- While you can't follow up from it, it's still fairly fast and because the orb normally doesn't fire a laser without a secondary input/pointing animation from Aoko, it can work as a surprise attack.
- The "dud" orb that doesn't fire the laser is still considered active/pops, so the opponent can actually get hit by the laserless orb.

« Last Edit: October 19, 2008, 01:25:21 AM by rithli »

Offline Chun (中)

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Re: Full Moon Aoko - Auto Artillery Rain
« Reply #1 on: October 17, 2008, 10:52:48 AM »
Just seems like an overhead projectile orb shot. You can't move during this setting animation I assume so it'll be like MBAC's J.214 A except she's on the floor and it's overhead.

The command makes sense, but I'll have to see the speed of the move to see if it's even worth the use/input.

~Chun
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Offline AARP|ZTB

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Re: Full Moon Aoko - Auto Artillery Rain
« Reply #2 on: October 19, 2008, 10:42:35 AM »
Rithli failed to bump w/ update =(. Theres a vid up for this now.

EDIT
Quote
2. 421A + release B + direction (Input laser, release held button and hold a direction to get an empty "dud" orb)
"Direction" doesnt apply to diagonals (1,3,7,9), correct. I think i recall you saying it only worked for 2,4,6,8. Id really like to know why this works/happens in the first place from a coder/programmer's perspective and the significance of 2,4,6,8 "triggering" the effect. . .Melty Bug  :V
« Last Edit: October 19, 2008, 12:13:21 PM by ZARtacus! »
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline rithli

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Re: Full Moon Aoko - Auto Artillery Rain
« Reply #3 on: October 19, 2008, 05:57:14 PM »
Oops, I forgot about the concept of bumping.

As for the diagonals, I only tried '1' and it worked. I assume the other diagonals will too.

Sensei, why are you so busted?

Offline AARP|ZTB

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Re: Full Moon Aoko - Auto Artillery Rain
« Reply #4 on: August 04, 2009, 09:12:02 PM »
this bug was apparently removed in verA.

sorry, rithli  :-\
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.