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Author Topic: C and H Archetype talk (aka being a hipster for not wanting to play F)  (Read 22113 times)

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Offline Pincher

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Enough talk about F moon, lets get a move list for both of these other chars for starters!  :toot:
« Last Edit: November 04, 2011, 11:42:39 PM by Pincher »
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Offline fiendmaw

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #1 on: November 05, 2011, 12:34:16 AM »
After seeing a decent amount of matchvids,I'm starting to think C-Hime is actually better than F.
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Offline LivingShadow

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #2 on: November 05, 2011, 10:43:58 AM »
C-Hime looks rather interesting. Whirlwind mines.

Offline 7thfonon

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #3 on: November 07, 2011, 05:59:34 PM »
I've been trying to find vids of C-Hime players... All I ever see is F.  :(   

Offline Crescent Saber

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #4 on: November 12, 2011, 08:09:49 AM »
Yeah there's only a few vids of C-Hime out there right now. Even then, most of them are against F-Hime lol.

Offline F9|Chibi

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #5 on: December 29, 2011, 06:58:25 PM »
Yeah I like H and C waaaaaaaaaaaaaaaaaay better then F.
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Offline F9|Chibi

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #6 on: December 30, 2011, 10:22:18 AM »
I'm at a standstill as to whether or not I like C or H more.
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Offline Prototype909

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #7 on: December 30, 2011, 11:32:39 PM »
Idk how optimal or useful this is, but this is the "day 1" BnB I've been doing for H

2A -> 2B -> 5C -> 6AAA -> 2C -> 236A/B -> j.B, j.C -> JC -> j.B, j.C -> Throw


Anyone know of anything more advanced?
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Offline Kamano

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #8 on: December 31, 2011, 10:46:29 AM »
That's more or less what I came up with for H as well. You can activate flight mode and do at least another j.AB after the second jump there, but I didn't mess with it enough to see what all was really possible from that point, and I couldn't get a C to connect in the little time I did try it.

I feel kinda baffled by what I'm supposed to do with her sparkle star projectiles. They seem so ungodly slow to startup, I can't seem to find a good place to actually get a chance to use them except maybe after ground 236C. Even with a wind mine on top of me, I felt like I didn't have enough of an immediate threat to the opponent to keep them from jumping in on me when I started up the stars. Is there something I'm missing here, or setups anyone can enlighten me with?

Offline Warpticon

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #9 on: December 31, 2011, 04:29:26 PM »
I was going to say you can just flight cancel, but that doesn't work in H. *shrug* I'm just playing C and maybe F anyway. :p
« Last Edit: December 31, 2011, 04:33:05 PM by Warpticon »

Offline Qpunch

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #10 on: December 31, 2011, 11:50:11 PM »
So I was in training mode using Warakia with Archetype as player 2 and noticed that all of my combos from Actress Again do alot more damage, does Archetype have low health or did Warakia get an awesome damage buff? I only ask because I'm considering adding Archetype to my characters list.
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Offline Pincher

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #11 on: January 01, 2012, 01:40:25 AM »
She bleeds badly, i dont know her exact defence but its terrible
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Offline Tonberry

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Offline Dartz

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #13 on: January 01, 2012, 06:27:52 PM »
2A-5B-2C-5C-214A-22D (flight cancel)-jAC-dj6B-214A (trigger wind mine)-jC-airthrow

For C Archetype. Just a simplified version of one I saw in a video.

Offline SparklyDemonLord

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #14 on: January 02, 2012, 06:24:08 AM »
2A-5B-2C-5C-214A-22D (flight cancel)-jAC-dj6B-214A (trigger wind mine)-jC-airthrow

For C Archetype. Just a simplified version of one I saw in a video.

I was able to get something like this to work for H-Hime too.

2a 5b 5c 5a6aa 2c 214a fly j.ac dj.c j.6b j.236a (wind hits) (pillar hits) air throw

4459 damage on Akiha
« Last Edit: January 19, 2012, 11:29:09 PM by SparklyDemonLord »

Offline keobas

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #15 on: January 03, 2012, 02:56:31 AM »
Only play a bit with C-Hime and my view is pretty skeptical, it looks like C-can do some thing but F-moon can outdue them with little to no compromise. Its starting to look more like a moon preference than character.

Offline Synthesis

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #16 on: January 08, 2012, 09:11:21 PM »
I had some really basic stuff, but it was fun;

2A 5B 5C 5A6AA 2C 214A 22D j.AC dj.C airthrow (wind hits) ad.airthrow.

I wish she could do more with j.6
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Offline LivingShadow

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #17 on: January 09, 2012, 09:09:13 AM »
I was playing around with C-Archetype's EXs and I noticed this:

236c takes out about half the guard bar if blocked in the right situation (about midscreen or out of the corner).
214c looks completely safe on block.

Offline Saikyo

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #18 on: January 10, 2012, 05:10:49 PM »
This can be useful or just a dumb trick?  :V
http://www.youtube.com/watch?v=bCiV7cOVt_8

Offline mizuki

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #19 on: January 10, 2012, 10:15:35 PM »
This can be useful or just a dumb trick?  :V
http://www.youtube.com/watch?v=bCiV7cOVt_8

Wow, this is such an advanced strat, how did you think of this? I'm pretty sure no one will be able to figure out this mixup. Is this only limited to H moon?
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Offline Synthesis

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #20 on: January 10, 2012, 10:37:29 PM »
This can be useful or just a dumb trick?  :V
http://www.youtube.com/watch?v=bCiV7cOVt_8

Wow, this is such an advanced strat, how did you think of this? I'm pretty sure no one will be able to figure out this mixup. Is this only limited to H moon?

You're so mean. xD On a serious note, why would you drop a combo to go into an obvious attack that can just be blocked? For a blockstring, you can just 22D 236A if you want to do that, but you can easily be poked out of it. I suggest instead you do something like xxxx 236A 22D 214A/B or whatever.
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Offline Tonberry

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #21 on: January 16, 2012, 12:02:45 PM »
2A-5B-2C-5C-214A-22D (flight cancel)-jAC-dj6B-214A (trigger wind mine)-jC-airthrow

For C Archetype. Just a simplified version of one I saw in a video.

I was able to get something like this to work for H-Hime too.

2a 5b 5c 5a6aa 2c 214a fly j.ac dj.c j.6b j.236a (wind hits) (pillar hits) air throw

How do you hit airthrow consistently at the end of this?  I keep having the opponent be slightly too high.
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Offline SparklyDemonLord

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #22 on: January 18, 2012, 08:59:13 AM »
I just do the entire air string as fast as I can.  My best guess would be I throw earlier; looks like she grabs them OUT of the pillar when I do it, you can do it deceptively early in my opinion.  Also you have to be careful not to fly forward a bit and lower yourself.  I wouldn't say I can do it consistently though, as I rarely make it past the fly cancel. :psyduck:

j.6B xx 236A only works in the corner though, since I forgot to mention it for some reason.  Midscreen I do j.6B ad j.C instead, leaving out the j.C if I don't think they're going to be low enough.

Edit: Tested it a little more.  Just in case this might be the issue, it REQUIRES 7 or more hits before the 2C to work.  Just tested on VSion, Len, Akiha, and Miyako, works on all of them as long as there are 7 or more hits after 5A6AA.

So 2A 5B 5C 5A 6AA, 2A 5B 2B 5A(whiff) 6AA, IAD j.B 2A 2B 5C 5A 6AA, low crossup j.C 5B 5C 5A 6AA starters.  Anything that isn't in deep, that gets fewer hits, won't have the gravity to work no matter what I try to do differently.

I really need to get the 214A xx 22D > j.A link down so I can use this more.



These are what I actually tend to use right now when I get to play:

5A 5B 2B 5C 2C 214B > 6C sjc j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.22D > j.A j.C air throw

Works even starting off a max range 2B, but the air combo is harder with that few hits.  Midscreen you HAVE to either hit this from pretty far or leave out the 6C (or use some retarded string like 2A 5B 5A 6A 2B to push back).  4435 damage on Akiha.




2A 5B 2B 5C 5A(whiff) 6AA 2C 214B (6C/3C) sjc j.A j.6B j.B(1) j.C sdj j.B(1) j.C j.22D > j.A j.C airthrow

Basically corner only.  If your opponent's back isn't against the wall after 214B, you have to save the combo with 3C instead and suffer the horrible proration.  4523 or 4428 damage on Akiha, depending on 6C or 3C.


The great thing about these combos is of course that you're still in flight mode after the air throw and can throw out whatever special you want or airdash.


5B 2B 5C 2C 214B j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.63214C dash 2C 6[C] sjc.B(2) j.C dj.B(2) j.C airthrow

For when you're sure it'll kill and you have the circuit.  Absolute highest damage I can get personally, 4880 on Akiha.  I think it might be possible to get a 5A(whiff)6AA in there, but my 6[C] towards the end OTGs every time I try it, probably just not hitting the 2C high enough.  Vid here because it's awesome.


5B 2B 5C 2C 214B j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.22D j.A j.C j.63214C dash 2C 6C sjc.B(2) j.C dj.B(2) j.C airthrow

Does 4920 with the flight cancel but you can't charge 6C.  4764 off a 2A.  This actually does significantly less damage and is much harder with 5A 6AA lol.
« Last Edit: January 21, 2012, 03:26:51 AM by SparklyDemonLord »

Offline F9|Chibi

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #23 on: February 07, 2012, 05:58:39 PM »
Are those combos for C or H?

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Offline Sashi

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Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
« Reply #24 on: February 07, 2012, 07:05:42 PM »
Half.
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