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Atlas Academy => Melty Blood: Current Code => Archetype: Earth => : Pincher November 04, 2011, 11:40:15 PM

When's Melty on Steam?
ahaha that's no--wait, what?
: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Pincher November 04, 2011, 11:40:15 PM
Enough talk about F moon, lets get a move list for both of these other chars for starters!  :toot:
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: fiendmaw November 05, 2011, 12:34:16 AM
After seeing a decent amount of matchvids,I'm starting to think C-Hime is actually better than F.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: LivingShadow November 05, 2011, 10:43:58 AM
C-Hime looks rather interesting. Whirlwind mines.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: 7thfonon November 07, 2011, 05:59:34 PM
I've been trying to find vids of C-Hime players... All I ever see is F.  :(   
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Crescent Saber November 12, 2011, 08:09:49 AM
Yeah there's only a few vids of C-Hime out there right now. Even then, most of them are against F-Hime lol.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: F9|Chibi December 29, 2011, 06:58:25 PM
Yeah I like H and C waaaaaaaaaaaaaaaaaay better then F.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: F9|Chibi December 30, 2011, 10:22:18 AM
I'm at a standstill as to whether or not I like C or H more.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Prototype909 December 30, 2011, 11:32:39 PM
Idk how optimal or useful this is, but this is the "day 1" BnB I've been doing for H

2A -> 2B -> 5C -> 6AAA -> 2C -> 236A/B -> j.B, j.C -> JC -> j.B, j.C -> Throw


Anyone know of anything more advanced?
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Kamano December 31, 2011, 10:46:29 AM
That's more or less what I came up with for H as well. You can activate flight mode and do at least another j.AB after the second jump there, but I didn't mess with it enough to see what all was really possible from that point, and I couldn't get a C to connect in the little time I did try it.

I feel kinda baffled by what I'm supposed to do with her sparkle star projectiles. They seem so ungodly slow to startup, I can't seem to find a good place to actually get a chance to use them except maybe after ground 236C. Even with a wind mine on top of me, I felt like I didn't have enough of an immediate threat to the opponent to keep them from jumping in on me when I started up the stars. Is there something I'm missing here, or setups anyone can enlighten me with?
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Warpticon December 31, 2011, 04:29:26 PM
I was going to say you can just flight cancel, but that doesn't work in H. *shrug* I'm just playing C and maybe F anyway. :p
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Qpunch December 31, 2011, 11:50:11 PM
So I was in training mode using Warakia with Archetype as player 2 and noticed that all of my combos from Actress Again do alot more damage, does Archetype have low health or did Warakia get an awesome damage buff? I only ask because I'm considering adding Archetype to my characters list.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Pincher January 01, 2012, 01:40:25 AM
She bleeds badly, i dont know her exact defence but its terrible
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Tonberry January 01, 2012, 12:57:14 PM
4th worst in the game: http://www.meltybread.com/forums/game-engine-mechanics/damage-modifiers/
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Dartz January 01, 2012, 06:27:52 PM
2A-5B-2C-5C-214A-22D (flight cancel)-jAC-dj6B-214A (trigger wind mine)-jC-airthrow

For C Archetype. Just a simplified version of one I saw in a video.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: SparklyDemonLord January 02, 2012, 06:24:08 AM
2A-5B-2C-5C-214A-22D (flight cancel)-jAC-dj6B-214A (trigger wind mine)-jC-airthrow

For C Archetype. Just a simplified version of one I saw in a video.

I was able to get something like this to work for H-Hime too.

2a 5b 5c 5a6aa 2c 214a fly j.ac dj.c j.6b j.236a (wind hits) (pillar hits) air throw

4459 damage on Akiha
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: keobas January 03, 2012, 02:56:31 AM
Only play a bit with C-Hime and my view is pretty skeptical, it looks like C-can do some thing but F-moon can outdue them with little to no compromise. Its starting to look more like a moon preference than character.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Synthesis January 08, 2012, 09:11:21 PM
I had some really basic stuff, but it was fun;

2A 5B 5C 5A6AA 2C 214A 22D j.AC dj.C airthrow (wind hits) ad.airthrow.

I wish she could do more with j.6
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: LivingShadow January 09, 2012, 09:09:13 AM
I was playing around with C-Archetype's EXs and I noticed this:

236c takes out about half the guard bar if blocked in the right situation (about midscreen or out of the corner).
214c looks completely safe on block.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Saikyo January 10, 2012, 05:10:49 PM
This can be useful or just a dumb trick?  :V
http://www.youtube.com/watch?v=bCiV7cOVt_8
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: mizuki January 10, 2012, 10:15:35 PM
This can be useful or just a dumb trick?  :V
http://www.youtube.com/watch?v=bCiV7cOVt_8

Wow, this is such an advanced strat, how did you think of this? I'm pretty sure no one will be able to figure out this mixup. Is this only limited to H moon?
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Synthesis January 10, 2012, 10:37:29 PM
This can be useful or just a dumb trick?  :V
http://www.youtube.com/watch?v=bCiV7cOVt_8

Wow, this is such an advanced strat, how did you think of this? I'm pretty sure no one will be able to figure out this mixup. Is this only limited to H moon?

You're so mean. xD On a serious note, why would you drop a combo to go into an obvious attack that can just be blocked? For a blockstring, you can just 22D 236A if you want to do that, but you can easily be poked out of it. I suggest instead you do something like xxxx 236A 22D 214A/B or whatever.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Tonberry January 16, 2012, 12:02:45 PM
2A-5B-2C-5C-214A-22D (flight cancel)-jAC-dj6B-214A (trigger wind mine)-jC-airthrow

For C Archetype. Just a simplified version of one I saw in a video.

I was able to get something like this to work for H-Hime too.

2a 5b 5c 5a6aa 2c 214a fly j.ac dj.c j.6b j.236a (wind hits) (pillar hits) air throw

How do you hit airthrow consistently at the end of this?  I keep having the opponent be slightly too high.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: SparklyDemonLord January 18, 2012, 08:59:13 AM
I just do the entire air string as fast as I can.  My best guess would be I throw earlier; looks like she grabs them OUT of the pillar when I do it, you can do it deceptively early in my opinion.  Also you have to be careful not to fly forward a bit and lower yourself.  I wouldn't say I can do it consistently though, as I rarely make it past the fly cancel. :psyduck:

j.6B xx 236A only works in the corner though, since I forgot to mention it for some reason.  Midscreen I do j.6B ad j.C instead, leaving out the j.C if I don't think they're going to be low enough.

Edit: Tested it a little more.  Just in case this might be the issue, it REQUIRES 7 or more hits before the 2C to work.  Just tested on VSion, Len, Akiha, and Miyako, works on all of them as long as there are 7 or more hits after 5A6AA.

So 2A 5B 5C 5A 6AA, 2A 5B 2B 5A(whiff) 6AA, IAD j.B 2A 2B 5C 5A 6AA, low crossup j.C 5B 5C 5A 6AA starters.  Anything that isn't in deep, that gets fewer hits, won't have the gravity to work no matter what I try to do differently.

I really need to get the 214A xx 22D > j.A link down so I can use this more.



These are what I actually tend to use right now when I get to play:

5A 5B 2B 5C 2C 214B > 6C sjc j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.22D > j.A j.C air throw

Works even starting off a max range 2B, but the air combo is harder with that few hits.  Midscreen you HAVE to either hit this from pretty far or leave out the 6C (or use some retarded string like 2A 5B 5A 6A 2B to push back).  4435 damage on Akiha.




2A 5B 2B 5C 5A(whiff) 6AA 2C 214B (6C/3C) sjc j.A j.6B j.B(1) j.C sdj j.B(1) j.C j.22D > j.A j.C airthrow

Basically corner only.  If your opponent's back isn't against the wall after 214B, you have to save the combo with 3C instead and suffer the horrible proration.  4523 or 4428 damage on Akiha, depending on 6C or 3C.


The great thing about these combos is of course that you're still in flight mode after the air throw and can throw out whatever special you want or airdash.


5B 2B 5C 2C 214B j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.63214C dash 2C 6[C] sjc.B(2) j.C dj.B(2) j.C airthrow

For when you're sure it'll kill and you have the circuit.  Absolute highest damage I can get personally, 4880 on Akiha.  I think it might be possible to get a 5A(whiff)6AA in there, but my 6[C] towards the end OTGs every time I try it, probably just not hitting the 2C high enough.  Vid here because it's awesome. (http://www.youtube.com/watch?v=qZRqtfzPi2U)


5B 2B 5C 2C 214B j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.22D j.A j.C j.63214C dash 2C 6C sjc.B(2) j.C dj.B(2) j.C airthrow

Does 4920 with the flight cancel but you can't charge 6C.  4764 off a 2A.  This actually does significantly less damage and is much harder with 5A 6AA lol.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: F9|Chibi February 07, 2012, 05:58:39 PM
Are those combos for C or H?

:P
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Sashi February 07, 2012, 07:05:42 PM
Half.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: SparklyDemonLord February 07, 2012, 08:52:43 PM
They're for H, but for the most part they work for C, too.  Just leave out any 5A6AA chains.  The meat of the combo is 2C 214B > 6C sjc j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.22D > j.A j.C air throw which works for both moons.

It's pretty convenient actually.  You can play both C and H with the same damn combos and just switch according to which one's mechanics and special move properties are more useful in a given matchup.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Sashi February 07, 2012, 09:00:57 PM
H is way more fun.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Nawe^^ February 10, 2012, 06:52:52 PM
Effective and easy combos for Crescent Moon Hime:
Combo 1
Just delay before you hit the first j.c
2a 5b 2b 2c 5c 236a 9(jump cancel) delay j.c j.c 22d j.a j.c airtrow
4362 damage on V.Sion

If you reach the corner and delayed the 236a jump cancel correctly, you are able to input j.6c before the airtrow, so the combo should be like this:
2a 5b 2b 2c 5c 236a 9(jump cancel) delay j.c j.c 22d j.a j.c j.6b airtrow
Deals 4552 damage on V.Sion

Combo 2
This combo is a little bit different, you need to input 6c soon after 214b animation then hold 8 to superjump cancel. If you are too close to the enemy Hime will go to other side of the screen unless you are in the corner, to avoid this you need to start the combo with 2aa
2a 5b 2b 5c 2c 214b 6c sj j.c j.c 22d j.a j.c airtrow
Deals 4567 damage on V.Sion

You can also input j.6b before airtrow if you are on the corner, but it's harder to do then Combo 1
2a 5b 2b 5c 2c 214b 6c sj j.c j.c 22d j.a j.c j.6b airtrow
Deals 4745 damage on V.Sion

Combo 3
The easiest of all. 6c launcher
You can't do j.6b on this combo
2a 5b 2b 5c 2c 6c 8(superjump) j.b(2 hits) j.c j.b(1 hit) j.c 22d j.a j.c airtrow
Deals 4400 damage on V.Sion

j.236c Extender:
If you have 100% meter, you can extend the combos above by using j.236c after airtrow for some extra damage and a chance to punish the enemy if they ground tech(using 5b), if they not tech you can perform an okizeme

Using on combo 1:
Deals 5222 damage with j.6b on V.Sion
Deals 5095 damage without j.6b V.Sion

Using on combo 2:
Deals 5352 damage with  j.6b on V.Sion
Deals 5237 damage without j.6b on V.Sion

Using on combo 3
Deals 5070 on V.Sion(cannot do it with j.6b)


j.63214c extender
Just input j.63214c after the last j.c of any combos above, you need 150% meter. Note you cannot do it if you input j.6b or Airtrow
After this extender you have a few options:

Combo!(Really not recomended, unless you like fancy stuff. If you want damage just do 236c to spend 100% meter instead of 150%)
Combo 1, 2 or 3 + 63214c land dash 2c 214b j.b j.c j.c 22d j.a j.c airtrow

Okizeme!
Combo 1, 2 or 3 + 63214c land dash 2c 22a(2 lights) 22d airdash j.b or j.c
Nice use of Hikari

Combo 1, 2 or 3 + 63214c land dash 2c 22d 214a land 5c or 2c 214a(activate wind)
Wind mine oki

Combo 1, 2 or 3 + 63214c land dash 2c delay(until enemy start waking up) 214b
214b wind will do only 1 hit


You can do much more stuff, just use your imagination =^.^=
Soon I will post videos
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Tonberry March 11, 2012, 03:34:52 PM
H-Moon combos: http://www.youtube.com/watch?v=KHfPA2mslgM
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Sashi March 12, 2012, 10:01:26 AM
PS. Real Hipster Hime players do 5B2C5CA6AA2C236Aj.6[B]22DACdj.Cdj.236C.

j.6[B] for life. Extra effort for mad style.

PPS. Do a real combo instead, though.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Numakie May 27, 2012, 01:11:18 PM
C-moon
http://youtu.be/HcAcrKRtdDI#t=8m15s
: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Sashi June 04, 2012, 03:04:04 AM
(j.6B j.22D j.2A+B) x n

No problem. I was playing HIGH tier moon, apparently.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Narcowski June 04, 2012, 06:03:06 AM
(j.6B j.22D j.2A+B) x n

How many reps?
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Sashi June 04, 2012, 08:11:36 AM
j.236C j.22D (j.6B j.2A+B) x infinity, of course.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: BlueBlueAquamarine June 25, 2012, 09:54:23 PM
Anyone figured out what 214c ex wind is good for?

Unlike what's been said before. It's not safe when blocked on ground. The startup seems pretty unreliable for a reversal (Himes have 623's which are good).

Maybe catching airtechs, but the wind takes a while before it extends all the way up.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Sashi June 26, 2012, 11:42:35 PM
Useless as far as I can tell. You can end the game winning combo with them if you're high enough to catch them with j.6B j.214C and you wanna be flashy and a douche. If it doesn't kill (it does no damage), they'll tech and do 5k to you as you fall.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Inso October 23, 2013, 05:49:17 PM
Haven't seen this specific variation here so I'll post it. Compared to the other BNBs it's fairly easy, stable and does decent damage:

2A 5B 2B 5C 2C 236A j.6B (slight delay) B(1) C sdj (slight delay) j.B(1)C fly j.AC AT - 4423 on VSion

I like the windmines for the swag tho
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Inso October 27, 2013, 05:53:46 AM
Ok, so... flying in combos leaves you too high to go for oki. You get to do stuff like meaty j.6[B}, j.236, j.214b or airdash j.CB while falling, but these are rather escapable. So what Ive seen some players do is cut the combos short not going into fly, and then dash 2a on oki.

How do you guys feel about that? Do you think its worth doing the fly  portion of the combo? Or doing EX pillar to play tech/no tech but get oki? Do you rather save meter for wallbounce kick or AD ender? Gimme your thoughts on this.

I usually always go for fly combos then immediatly 236a on landing to try to keep them honest but that has its faults too.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Inso March 10, 2015, 08:35:29 AM
tfw you realize the last two post on this thread are also yours...

Ok, I guess nobody cares but I did a video talking about her basic stuff. There are captions if my voice annoys you or w/e. There should be a second part sometime soon, the H-Hime fever is long lasting apparently.

http://youtu.be/dshK_7jS0ys
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Tonberry March 10, 2015, 10:02:34 AM
(http://s17.postimg.org/e14ssaai5/hime_3c.png)
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Inso March 10, 2015, 10:26:13 AM
I was playing a guy just a few days ago and I was getting counterhit w/ j.A on what seemed to be the tip of 3C. If there isnt a hurtbox there, idk how I was getting hit but ok. Thanks for the feedback, I'll revise that.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Tonberry March 10, 2015, 12:53:41 PM
Look at the last pic again, I realized it looks slightly ambiguous for some of the hitboxes near the top

(http://s17.postimg.org/7cn420gbx/hime_3c_pt_2.png)
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: TheMaster_Rahl March 10, 2015, 01:05:29 PM
I was curious too, so I went and tested it. The only way you are getting CH out of that move is if you got hit during start-up. Its active before the yellow comes out. It's no longer active, and the yellow is still our during recovery, but you aren't CH for being hit out of recovery. I doubt that there is an aerial that is disjointed below enough to beat that.

Edit: Just Ries BEj.C will beat it clean. Wara j.C and H-Mech j.B will beat it with very specific spacing (ie. Right above, almost behind Hime).
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Tonberry March 10, 2015, 02:20:35 PM
The guide was pretty good overall, just wanted to add that H-Hime is the only H-moon character that can cancel 5a6aa into normals on block.  Hime also cannot cancel 2a on whiff into any normals, so you need to use 5a to OS backdashes.  However, because you can't cancel 2a into normals on whiff, 2a 2e gives you 2a(whiff) dodge.  This allows you to to OS heat in another way and if they get hit/block the 2a it gives 2ab. 
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Inso March 10, 2015, 03:12:22 PM
I guess I have to go easy on the drugs from now on.

Yeah, I forgot to talk about dial A at all, as I forgot to talk about how fly drains meter too. I'll try to squeeze those into the next video, and hopefully avoid giving any false info while on it.
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Inso March 11, 2015, 08:21:07 AM
Done.

http://youtu.be/0srF6gAZbH4
: Re: C and H Archetype talk (aka being a hipster for not wanting to play F)
: Inso November 10, 2015, 12:36:57 AM
Just some stuff I came up with (or unconciously stole)

https://www.youtube.com/watch?v=oVsBToOXU30