Effective and easy combos for Crescent Moon Hime:
Combo 1
Just delay before you hit the first j.c
2a 5b 2b 2c 5c 236a 9(jump cancel) delay j.c j.c 22d j.a j.c airtrow
4362 damage on V.Sion
If you reach the corner and delayed the 236a jump cancel correctly, you are able to input j.6c before the airtrow, so the combo should be like this:
2a 5b 2b 2c 5c 236a 9(jump cancel) delay j.c j.c 22d j.a j.c j.6b airtrow
Deals 4552 damage on V.Sion
Combo 2
This combo is a little bit different, you need to input 6c soon after 214b animation then hold 8 to superjump cancel. If you are too close to the enemy Hime will go to other side of the screen unless you are in the corner, to avoid this you need to start the combo with 2aa
2a 5b 2b 5c 2c 214b 6c sj j.c j.c 22d j.a j.c airtrow
Deals 4567 damage on V.Sion
You can also input j.6b before airtrow if you are on the corner, but it's harder to do then Combo 1
2a 5b 2b 5c 2c 214b 6c sj j.c j.c 22d j.a j.c j.6b airtrow
Deals 4745 damage on V.Sion
Combo 3
The easiest of all. 6c launcher
You can't do j.6b on this combo
2a 5b 2b 5c 2c 6c 8(superjump) j.b(2 hits) j.c j.b(1 hit) j.c 22d j.a j.c airtrow
Deals 4400 damage on V.Sion
j.236c Extender:
If you have 100% meter, you can extend the combos above by using j.236c after airtrow for some extra damage and a chance to punish the enemy if they ground tech(using 5b), if they not tech you can perform an okizeme
Using on combo 1:
Deals 5222 damage with j.6b on V.Sion
Deals 5095 damage without j.6b V.Sion
Using on combo 2:
Deals 5352 damage with j.6b on V.Sion
Deals 5237 damage without j.6b on V.Sion
Using on combo 3
Deals 5070 on V.Sion(cannot do it with j.6b)
j.63214c extender
Just input j.63214c after the last j.c of any combos above, you need 150% meter. Note you cannot do it if you input j.6b or Airtrow
After this extender you have a few options:
Combo!(Really not recomended, unless you like fancy stuff. If you want damage just do 236c to spend 100% meter instead of 150%)
Combo 1, 2 or 3 + 63214c land dash 2c 214b j.b j.c j.c 22d j.a j.c airtrow
Okizeme!
Combo 1, 2 or 3 + 63214c land dash 2c 22a(2 lights) 22d airdash j.b or j.c
Nice use of Hikari
Combo 1, 2 or 3 + 63214c land dash 2c 22d 214a land 5c or 2c 214a(activate wind)
Wind mine oki
Combo 1, 2 or 3 + 63214c land dash 2c delay(until enemy start waking up) 214b
214b wind will do only 1 hit
You can do much more stuff, just use your imagination =^.^=
Soon I will post videos