Atlas Academy > Archetype: Earth
F-Archetype 姫様!やりたい!
Komidol:
22D - Engage flight, cancelled by normal attacks + directionals and jumps. Pushes her up a little bit on activation, moving 4 or 6 both sends you downwards with respect to your opponent. You cannot block.
214 Series - Archetype-style rush in hits. Teleport cancelable on block.
236 Series - Ground blasters, used for launching. Very good recovery.
623 Series - Standard Strong DP
22 Series - Twinkle Star Sprites
j. 236 Series - Light Pillars, otg relaunches for v1.05 C-Seifuku style corner carry.
j.6B - Air to ground lance, chargeable.
Week 1 First Impressions:
I believe her ground loop is similar to that of F-Wara's, and because of her flight would make a good character for anyone who uses him. Light pillars can be used to combo in corner and follow up with j.6B and j.C (Charged) for a lot of damage.
I think that what's interesting about this character (and the recent PCL, actually) is that there's a little more to their combos and attack strategy than blhablahalblah launcher jbc jbc airthrow for optimum damage. Very cool character, everyone over in JP is excited to play her.
Komidol:
http://www.youtube.com/watch?v=r7hZu0Yaey0
http://www.youtube.com/watch?v=K44A4HX6y4M
Day 1 Leo, demonstrates F-Archetype's BNB. Nice damage, pretty far carry. She has a nice legitimate DP, EX that creates nice Oki opportunities, and almost no recovery on her F-VSion style tornado attacks. She has nice fast normals, and vertical lasers a'la H-PCL. Oh and she can fly.
It's Melty Baby.
LivingShadow:
Woooow. That is scary. How safe are those normals anyway?
And that charged j.b.
Man, her pressure is going to be downright nightmarish.
Tonberry:
Gdlkkkkkk.
Thanks for the footage Komidol.
7thfonon:
Looking forward to the movelist writeup. Arc Earth looks really fun.
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