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Atlas Academy > Archetype: Earth

F-Archetype 姫様!やりたい!

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Komidol:
22D - Engage flight, cancelled by normal attacks + directionals and jumps.  Pushes her up a little bit on activation, moving 4 or 6 both sends you downwards with respect to your opponent.  You cannot block. 
214 Series - Archetype-style rush in hits.  Teleport cancelable on block. 
236 Series - Ground blasters, used for launching.  Very good recovery.
623 Series - Standard Strong DP
22 Series - Twinkle Star Sprites
j. 236 Series - Light Pillars, otg relaunches for v1.05 C-Seifuku style corner carry.
j.6B - Air to ground lance, chargeable. 

Week 1 First Impressions:

I believe her ground loop is similar to that of F-Wara's, and because of her flight would make a good character for anyone who uses him.  Light pillars can be used to combo in corner and follow up with j.6B and j.C (Charged) for a lot of damage.   

I think that what's interesting about this character (and the recent PCL, actually) is that there's a little more to their combos and attack strategy than blhablahalblah launcher jbc jbc airthrow for optimum damage.  Very cool character, everyone over in JP is excited to play her.

Komidol:
http://www.youtube.com/watch?v=r7hZu0Yaey0
http://www.youtube.com/watch?v=K44A4HX6y4M

Day 1 Leo, demonstrates F-Archetype's BNB.  Nice damage, pretty far carry.  She has a nice legitimate DP, EX that creates nice Oki opportunities, and almost no recovery on her F-VSion style tornado attacks.  She has nice fast normals, and vertical lasers a'la H-PCL.  Oh and she can fly.

It's Melty Baby.   

LivingShadow:
Woooow. That is scary. How safe are those normals anyway?

And that charged j.b.

Man, her pressure is going to be downright nightmarish.

Tonberry:
Gdlkkkkkk.

Thanks for the footage Komidol. 

7thfonon:
Looking forward to the movelist writeup. Arc Earth looks really fun.

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