22D - Engage flight, cancelled by normal attacks + directionals and jumps. Pushes her up a little bit on activation, moving 4 or 6 both sends you downwards with respect to your opponent. You cannot block.
214 Series - Archetype-style rush in hits. Teleport cancelable on block.
236 Series - Ground blasters, used for launching. Very good recovery.
623 Series - Standard Strong DP
22 Series - Twinkle Star Sprites
j. 236 Series - Light Pillars, otg relaunches for v1.05 C-Seifuku style corner carry.
j.6B - Air to ground lance, chargeable.
Week 1 First Impressions:
I believe her ground loop is similar to that of F-Wara's, and because of her flight would make a good character for anyone who uses him. Light pillars can be used to combo in corner and follow up with j.6B and j.C (Charged) for a lot of damage.
I think that what's interesting about this character (and the recent PCL, actually) is that there's a little more to their combos and attack strategy than blhablahalblah launcher jbc jbc airthrow for optimum damage. Very cool character, everyone over in JP is excited to play her.