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Atlas Academy > Arcueid Brunestud

Suck my C-Arc 1.07

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Rei:
Don't feel like getting the other thread cluttered. Gonna post combos in the first post as well as other information when we get it. If you find stuff, post it and I can add it.

COMBOS

Combo damage will be on the default training dummy VSion with no reduce.

Corner BnB with corner space BE236B oki: 5B 2B 2C xx 5C BE236B xx 632147B 5B 2B 2C 632147B 5B 2B 2C xx 5C BE236B - 4791 damage 123 meter gain.


* After doing this combo, you can: delay neutral jump drift forward. With good timing, is also a safejump.
Corner BnB with 623A oki: 5B 2B 2C xx 5C BE236B xx 632147B 5B 2B 2C 632147B 5B 2B 2C xx 5C BE236B 632147B 5B 2B 2C 4C 66 j.C j.63214A 5B 2B 2C 623A - 5793 damage 212 meter gain.


* For oki on this one, on a normal wakeup speed, you wait until they hit the ground and then superjump forward for safejump timing.
Midscreen -> Corner close variantthis is assuming around the 2P starting position to corner 5B 2B 2C 5CC j.C xx j.B 5B 2B 2C ->rest of the combo you want to use
ie: 5B 2B 2C 5CC j.C xx j.B 5B 2B 2C xx 632147B 5B 2B 2C xx 5C BE236B 632147B 5B 2B 2C 4C airdash j.C j.63214A 5B 2B 2C 623A - 4566 damage 203 meter gain


* Note that you've already used up a wallslam.
* For the j.C xx j.B timing, it's a very slight delay, wait for the hitstop of j.C to end and then press j.B so you can land on the ground and get your 5B
Midscreen -> Corner far variant5B 2B 2C 5CC j.B j.C 5B 2B 2C -> rest of your combo based on wallslam or not.


* You can be about 3 character lengths outside your corner to the middle of the screen on this one
Midscreen -> Corner from the corner 5B 2B 2C 5CC j.B j.C 623B j.BC dj.BC airdash j.A airthrow - 3628 damage 81 meter gain

Will post more useful things later on. Just want to get the clutter out of the main Arc thread. Post your findings!

Frostbolt:
Im making all character BNB Videos with easy->medium->hard stuff. Doesnt contain everything but wanted it to be a good reference for new people

http://www.youtube.com/watch?v=koRjehzxd2I <- C-Arc one

DivineArc:
I really like that video set up that you did. It's pretty interesting.

Sahgren:
Gotta say, that video made me want to try C-Arc again.

Rei:
a nice blockstring I like to set up off of corner oki or 5A.

632149A

now this has a few paths

-> j.C 63214A  -> overhead into a safe air ring. If they block it, you're still +, if they get hit, THIS IS YOUR HIGHEST DAMAGE STARTER. go into 5B 2B 2C 5C BE236B 632147B etc etc. Will be around 6k if you do a max damage combo!

-> airdash j.C 63214A -> delayed overhead into a safe air ring. This is good for baiting people mashing heat after the ring or Arc's 22B. Gets beaten by some DPs like Sion's.

-> doublejump forward -> pure bait for people mashing DPs. Sion's 623B doesn't reach it and you can punish on the way down. Will be beat by a delayed DP but you can also airdash to stall time again. I would suggest doing this only after people know about the first option.

now 5A 632149A will also be a stagger which will catch 5A mashes so if you hit with the ring, you can confirm into j.C j.A-Ring j.BC dj.BC airthrow.

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