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Author Topic: H-Arc 1.07  (Read 7926 times)

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Offline Sashi

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Re: H-Arc 1.07
« Reply #25 on: May 14, 2013, 05:14:30 PM »
Right, and to avoid confusion, some people use E to refer to QA.

For this combo in particular, j.ABC dj.ABC is more stabe (and slightly more damage). Some characters/combos may have j.A in other places (j.BCA, j.AAAC, etc).

EDIT: And make sure it's actually 4/6E and not 1/7E or 3/9E. Can't be a diagonal.
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Offline gr3yh47

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Re: H-Arc 1.07
« Reply #26 on: May 15, 2013, 02:09:12 AM »
Thanks Tempered, I'm working on it. I like it, and i'm getting used to it.

do all should i use 9 instead of 8 for all my dj combos?

EDIT:
Sashi, Yeah j.ABC is considerably more stable if I calm down and hit each button only once. I spent about 45 mins this morning with the command display up, working on one press per attack (I had been tending to hit B at least twice for each j.BC). After some experimentation I think I most like j.ABC dj.BC AT, the first A does stabilize it a lot and make the dj sequence connect easier. Omitting the second A seems to make the throw easier for me, especially in the corner as adding in the dj.A pushes me away from the opponent. Also i find it a lot easier to throw the opposite direction of the combo since at the moment i'm still holding 9 while pressing BC, and 9 > 4 is easier than 9 > 6. The next thing I'm going to try to clean up is letting go of 9 once i'm pressing the attack buttons. It's a lot of work cleaning this up cause once i'm in a combo i tend to start going to fast but if i slow down and focus I can find the timings. I think it's worth it to put in the work to clean it up now while I'm still on my first combo, and hopefully the good habit will spill into future combos that I learn.

I'm slowly getting better. It's really encouraging to finally see a steady improvement, which only really came after posting here and getting advice from you guys. It's made the difference between me giving up on 2d fighters altogether (again), and deciding to really stick with it. (I've tried to learn sprite based fighters before and given up rather quickly)

The active community is huge to me. It means my investment will be worth it :)

I like Arcueid a lot. her hitboxes seem to be nice and forgiving, and because of her animations and sounds her cancel timing is obvious. I like Half moon because i don't have to think about meter like, at all, which is good being a noobie to the genre.

Sorry for the text wall.

The same video from earlier has  AT 2a2c5c jbc jbc AT. Could this be infinitely looped?
« Last Edit: May 15, 2013, 03:32:06 AM by gr3yh47 »

Offline Inso

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Re: H-Arc 1.07
« Reply #27 on: May 15, 2013, 08:28:21 AM »
The same video from earlier has  AT 2a2c5c jbc jbc AT. Could this be infinitely looped?

Raw air throw (i.e. outside of a combo) ground bounces the opponent thus letting you combo off of it. So no, it can't be looped.
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Offline Sashi

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H-Arc 1.07
« Reply #28 on: May 15, 2013, 08:34:45 AM »
You almost always want the opponent in the corner, so you need to be able to control the direction of the air throw.

EDIT: And yeah, raw air throw (also called golden air throw) gives a different effect than air throws in a combo.
« Last Edit: May 15, 2013, 08:37:16 AM by Sashi »
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Offline gr3yh47

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Re: H-Arc 1.07
« Reply #29 on: May 16, 2013, 02:33:44 PM »
I'm having trouble with  2B 2C 4C j.BE2C 2B 2C 4C.
I get 2B 2C 4C j.BE2C but when i do 2B again it whiffs due to them teching or when it does connect the combo counter starts over so I know my timing is wrong. any reference points or help timing wise?

thanks

Offline HRGS|忍

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Re: H-Arc 1.07
« Reply #30 on: May 16, 2013, 04:27:34 PM »
Be sure you're charging j.2C. Hold down the C button while you're doing it. That's what BE (Charged) stands for. Also, once you get that down do 2B as early as possible when you land it.
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Offline gr3yh47

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Re: H-Arc 1.07
« Reply #31 on: May 16, 2013, 09:30:33 PM »
oh I thought BE meant it could be charged, does BE mean charge fully? until it auto-releases?

Offline KFL

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Re: H-Arc 1.07
« Reply #32 on: May 16, 2013, 09:34:36 PM »
oh I thought BE meant it could be charged, does BE mean charge fully? until it auto-releases?

Yes.

Offline Sashi

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Re: H-Arc 1.07
« Reply #33 on: May 17, 2013, 02:19:43 AM »
And j.[C] means the same thing. Fully charge. And {X} is usually semi charge X.
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Offline gr3yh47

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Re: H-Arc 1.07
« Reply #34 on: May 18, 2013, 06:09:40 AM »
in the 2B 2C 4C j.2[C] ... loop is 4C supposed to hit once or twice? even in the corner it's varying for me and it messes up my cancel timing for j.2[C] and I drop it there a lot because of it

also
2A 5B 5C 5A 6AA 5C
I cant get the last 5C to come out after 6AA, no matter what i do. maybe i'm doing 5A 6AA wrong? it ends up looking exactly like 6AAA, is there a delay or something I'm missing?
« Last Edit: May 18, 2013, 08:10:01 AM by gr3yh47 »

Offline HRGS|忍

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Re: H-Arc 1.07
« Reply #35 on: May 18, 2013, 08:10:29 AM »
Most of the time, 4C is supposed to hit twice. Be sure to not immediately do 4C if the opponent is too high, might need to delay it a little more. The second combo can't work if you are doing the next 5C too fast since you have already done a 5C prior to this. On the way strings work in Melty, you cannot use the same attack twice in the same string (except for A attacks). That combo only works when the game sees you are not doing a string. There is enough time for the game to do that and land another 5C after 6AA. 5C takes timing to do within itself so have fun with that. You'll get the hang of it.
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Me: "Show me ya papers!"
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...and never forget. OTG STDs.  Check Akiha's Tea Room for updates on the Donjon Network 2nd Phase live action radio show!