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Author Topic: ~ Marble Phantasm Guide: Actress Again Revival ~  (Read 43172 times)

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Offline Tare

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #25 on: August 25, 2009, 09:15:57 PM »
Any tips for the corner 623a 6a 2c link? Can't seem to get it to connect. Either the 2c comes out too late or the opp is too high for it to connect.

Try delaying a little between the 623A and 6A so the opponent doesn't float as high for 2C to connect. It's really more about getting the feel for it. Also, I always try to keep in mind that it is kind of misleading that how much you have to wait before a command special.

Offline DivineArc

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #26 on: August 26, 2009, 03:57:36 AM »
Yo Tare, Does 2c, 2a whiff 2a, 2c, combos work on ryogi? For some reason Im having a hard time trying to get it to connect like shes a shiki from mbac or something : /
woof: like all the stuff i hear from them im like 'thats everything i had t o deal with back when i played'

Offline Tare

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #27 on: August 26, 2009, 12:40:43 PM »
Yo Tare, Does 2c, 2a whiff 2a, 2c, combos work on ryogi? For some reason Im having a hard time trying to get it to connect like shes a shiki from mbac or something : /

I will try it on Ryogi later when I have time to see what's up. I do know she has a weird hitbox so maybe requires some kind of delay somewhere in there but. If you're comboing with 2C 2a whiff 2A 2C, you're not going to get much damage in. Although I don't know if MBAA 2A proration is still the same not only will you be reverse beating throughout the match but you'll reverse beat and trade another heavy hit with 2A into the combo which will wield less damage. Although, keep in mind I'm just saying this off the top of my head, so I will actually test it myself later when I have time. Haven't been at home much this week.

Now for the actual combo itself, the delays I would try to play around first with is that initial j.B/j.C off off 214B-B. I don't know if there is a way maybe you can delay that launcher, but it's pretty important to adjust height. If not then maybe dont use 5C 214B and do 2C 4C instead to manually do it.

Offline HRGS|忍

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #28 on: August 26, 2009, 03:46:45 PM »
Black people vs. underage looking bitches at Evo - 9-1.
Me: "Show me ya papers!"
Jaxx: "Bitch, you illegal as fuck."
...and never forget. OTG STDs.  Check Akiha's Tea Room for updates on the Donjon Network 2nd Phase live action radio show!

Offline sumbody

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #29 on: August 27, 2009, 01:36:10 AM »
Some C-Arc stuff.

The combo listed earlier involving 214B is pretty consistent to use in my opinion.

[2a > 5b > 2b] > 5c > 214B B > xx air dash jB xx > 5b > 2b > 2c works from anywhere on the screen.

From there on, you can end it early with a 5cc air combo to carry to the corner, a launcher of choice (3c 623b, 623a 6a) into air combo, or if you are already at the wall, go into the corner loops tare listed above.

Only issue here could be funky hitboxes on certain characters, making the 5b > 2b > 2c link hard as the 2b might miss from personal experience.

An alternative I find myself doing on reaction is 5b > 5a > 5cc, there's a reverse beat in here, but usually the main purpose for midscreen combos are carrying opponents to the corner for further rush down/pressure.

I find 4c really hard to use consistently now that the range has been reduced, outside corner loops or punisher combos, I don't really like using it that often anymore but other people might disagree.

And after a long corner combo, the damage from air combos might not be that worth doing anymore and gravity messes up the combo easily, so I suggest ending with the rekkas (236 236 214) or a plain 623a for better oki.

Good work there tare, keep the information coming.
« Last Edit: August 27, 2009, 01:39:52 AM by sumbody »

Offline Tare

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #30 on: August 27, 2009, 12:37:00 PM »
Some C-Arc stuff.

The combo listed earlier involving 214B is pretty consistent to use in my opinion.

[2a > 5b > 2b] > 5c > 214B B > xx air dash jB xx > 5b > 2b > 2c works from anywhere on the screen.

From there on, you can end it early with a 5cc air combo to carry to the corner, a launcher of choice (3c 623b, 623a 6a) into air combo, or if you are already at the wall, go into the corner loops tare listed above.

Only issue here could be funky hitboxes on certain characters, making the 5b > 2b > 2c link hard as the 2b might miss from personal experience.

An alternative I find myself doing on reaction is 5b > 5a > 5cc, there's a reverse beat in here, but usually the main purpose for midscreen combos are carrying opponents to the corner for further rush down/pressure.

I find 4c really hard to use consistently now that the range has been reduced, outside corner loops or punisher combos, I don't really like using it that often anymore but other people might disagree.

And after a long corner combo, the damage from air combos might not be that worth doing anymore and gravity messes up the combo easily, so I suggest ending with the rekkas (236 236 214) or a plain 623a for better oki.

Good work there tare, keep the information coming.

Thanks. Yes, you do have a point about the air combos. It really depends on what you feel comfortable with. You lose the chance to try and catch their tech and some damage, but as you mentioned, gain a better ground for oki. In cases where you think 4C is too far to reach, you can always use the 2C 5C combo I've listed if you're somewhere near the corner as well. Thanks for your input, I will try and post things as I come across them.

Offline sumbody

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #31 on: August 27, 2009, 11:06:45 PM »
Anyone mind pointing out the full OTG string for C-Arc? I recall seeing a really cool OTG involving 5CC but I don't know if it still works for MBAA PS2.

Offline Tare

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #32 on: August 27, 2009, 11:17:39 PM »
Anyone mind pointing out the full OTG string for C-Arc? I recall seeing a really cool OTG involving 5CC but I don't know if it still works for MBAA PS2.

Yeah I remember seeing this too, but don't remember where. I think it Arc was just spamming 2A and 5A high enough for her to 5B 5C-C j.A j.A land and keep doing stuff. Don't remember the exact string though.

Offline DivineArc

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #33 on: August 28, 2009, 06:41:31 AM »
well theres a 50/50 chance that they took it out for ps2 but I do know that you can delay 4c enough to hit on otg and have enough time to mash ja until you get to the ground but thats just about it.
woof: like all the stuff i hear from them im like 'thats everything i had t o deal with back when i played'

Offline Dartz

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #34 on: August 30, 2009, 06:28:26 AM »
I have 2 questions regarding F-Arc:
1. the corner combo, is for character specific? i have a hard time landing the second 236b on Kouma, but maybe that's just me not geting used to it well.
2. in the midscreen combo after the serie of claw moves, how can i continue the combo with j.c?, since the last 623b doesn't seem to be posible to jump cancel.
3. i forgot one last question!. In the third combo, the one that requires a 421c, you've got to delay the 623a after the first 2c?, because for me the 623a miss ???, that's all and thanks.
« Last Edit: August 30, 2009, 12:13:48 PM by James_marcus »

Offline MissedFRC

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #35 on: August 30, 2009, 01:42:12 PM »
I have 2 questions regarding F-Arc:
1. the corner combo, is for character specific? i have a hard time landing the second 236b on Kouma, but maybe that's just me not geting used to it well.
2. in the midscreen combo after the serie of claw moves, how can i continue the combo with j.c?, since the last 623b doesn't seem to be posible to jump cancel.
3. i forgot one last question!. In the third combo, the one that requires a 421c, you've got to delay the 623a after the first 2c?, because for me the 623a miss ???, that's all and thanks.

I haven't even tried the combo in #3 yet. I just continue with the normal 2C 236B combo.

1. I haven't noticed much character specifics really. Just delay the 6A after 623A as long as you can. You also need to delay 236B for a few frames after connecting with 2C. You'll get a feel for the delays eventually.
2. 623B is jump cancellable as long as it hits. The only problem I can think of is that you've already jump-cancelled a move in your combo. You can only do it once per combo.
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Offline Dartz

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #36 on: August 30, 2009, 03:15:28 PM »
Quote
I haven't even tried the combo in #3 yet. I just continue with the normal 2C 236B combo.

1. I haven't noticed much character specifics really. Just delay the 6A after 623A as long as you can. You also need to delay 236B for a few frames after connecting with 2C. You'll get a feel for the delays eventually.
2. 623B is jump cancellable as long as it hits. The only problem I can think of is that you've already jump-cancelled a move in your combo. You can only do it once per combo.

Ok thanks but, it doesn't seem to work on Kouma no matter how much i delay the 6a and i tried with other characters: Shiki Tohno, Nanaya, Aoko, Warachia and the combo works 100 percent. And regarding my last question. This combo: 2A 5B 2B 5C 623B-6A x 236A x 623B j.C xx j.A j.B j.C Air Throw. You see there are a serie of special moves that chain together starting with 623b-6a 236a 623b, however it doesn't seem to be posible to jump cancel the last 623b, because it works more like a 623a. only the first 623b is jump cancelable.

Offline Tare

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #37 on: August 30, 2009, 04:44:17 PM »
I have 2 questions regarding F-Arc:
1. the corner combo, is for character specific? i have a hard time landing the second 236b on Kouma, but maybe that's just me not geting used to it well.
2. in the midscreen combo after the serie of claw moves, how can i continue the combo with j.c?, since the last 623b doesn't seem to be posible to jump cancel.
3. i forgot one last question!. In the third combo, the one that requires a 421c, you've got to delay the 623a after the first 2c?, because for me the 623a miss ???, that's all and thanks.

1) I don't think the combo is character specific, however I have not gone through the whole cast with it. Just try responding with different lengths of delays if you really think that it's not working out.

2) I don't know, but it seems to work fine for me. 236A to 623B is a link and you should be able to jump after the 623B.

3) This combo is pretty screen distance specific, because when they bounce off, it depends on where you're at for the initial 2C and how they're falling. I try and get them as low as possible, but 623A doesn't seem to miss for me? Perhaps the delay really just depends on what height you caught them off 2C.

Offline Dartz

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #38 on: August 30, 2009, 06:21:07 PM »
ok now i get it, thanks for clarifying my doubts 8-)

Offline HRGS|忍

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #39 on: August 31, 2009, 04:33:44 PM »
Black people vs. underage looking bitches at Evo - 9-1.
Me: "Show me ya papers!"
Jaxx: "Bitch, you illegal as fuck."
...and never forget. OTG STDs.  Check Akiha's Tea Room for updates on the Donjon Network 2nd Phase live action radio show!

Offline Dartz

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #40 on: September 01, 2009, 06:19:24 AM »
i tested the corner combo to see if works against the rest of the cast. The combo works on Warachia, Ciel, Nero, Riesbife, Len, Aoko, Ryougi, Akiha, Nanaya, Tohno, Neco-Arc-Chaos, Neco-Arc and Seifuyu Akiha. But it doesn't seem to work on the other characters, if someone can confirm this, that would be very good, i am sure you can find a diferent combo setup to use against the other characters.

By the way SilentShinobi, the combo you display in the video, only works if you start with a counter?, can you do it without catching the oponent in midair?.
« Last Edit: September 01, 2009, 09:45:18 AM by James_marcus »

Offline HRGS|忍

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #41 on: September 01, 2009, 10:30:31 AM »
Doing it midscreen on the ground won't work since 2C 236B OTGs unless you hit 2C that close to someone (but if you're doing it in a combo, that's an automatic no since by the time you do 2C, you'll be too far away.) The 2 ways you can pull this combo off from are a standard counter hit in the air like j.C or you can do it from shield counter (236D).
Black people vs. underage looking bitches at Evo - 9-1.
Me: "Show me ya papers!"
Jaxx: "Bitch, you illegal as fuck."
...and never forget. OTG STDs.  Check Akiha's Tea Room for updates on the Donjon Network 2nd Phase live action radio show!

Offline Tare

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #42 on: September 01, 2009, 01:22:27 PM »
i tested the corner combo to see if works against the rest of the cast. The combo works on Warachia, Ciel, Nero, Riesbife, Len, Aoko, Ryougi, Akiha, Nanaya, Tohno, Neco-Arc-Chaos, Neco-Arc and Seifuyu Akiha. But it doesn't seem to work on the other characters, if someone can confirm this, that would be very good, i am sure you can find a diferent combo setup to use against the other characters.

By the way SilentShinobi, the combo you display in the video, only works if you start with a counter?, can you do it without catching the oponent in midair?.


Which combo are you using exactly? The 236B Loop? Looking at the range of characters that you've listed, unless they've changed the hitbox since MBAC, which perhaps they have but only to make it more lenient, it should work on the rest of the cast. I know it works against Arcueid herself as well.

Offline Dartz

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #43 on: September 01, 2009, 03:28:09 PM »
Quote
Which combo are you using exactly? The 236B Loop? Looking at the range of characters that you've listed, unless they've changed the hitbox since MBAC, which perhaps they have but only to make it more lenient, it should work on the rest of the cast. I know it works against Arcueid herself as well.

yes, it's the first F-Arc corner combo: i can only do 2C 236B one time because the next 2C always miss, i even delay the 6A after the 623A a lot, but still miss, even against Archtype Earth it doesn't work. The combo works in Len but in White Len doesn't even though their hit boxes should be very similar, is strange.

I forgot to mention one thing, this combo: 2A 2B 2C 421C 2C 623A-x6A x 2C x 236B x 2C x 236B xx 623A-x6A x 5A 623B j.B j.C jc j.B j.C Air Throw
there is a problem with it, this combo has three slams, after the three slam the character becomes invincible so its not posible to continue the combo, the last 623A should be replased with a 5A 623B or 5B and then continue with the air combo, well that is all thanks for the guide and good luck with the updates :).
« Last Edit: September 01, 2009, 06:43:34 PM by James_marcus »

Offline Tare

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #44 on: September 02, 2009, 01:30:47 PM »
Quote
Which combo are you using exactly? The 236B Loop? Looking at the range of characters that you've listed, unless they've changed the hitbox since MBAC, which perhaps they have but only to make it more lenient, it should work on the rest of the cast. I know it works against Arcueid herself as well.

yes, it's the first F-Arc corner combo: i can only do 2C 236B one time because the next 2C always miss, i even delay the 6A after the 623A a lot, but still miss, even against Archtype Earth it doesn't work. The combo works in Len but in White Len doesn't even though their hit boxes should be very similar, is strange.

I forgot to mention one thing, this combo: 2A 2B 2C 421C 2C 623A-x6A x 2C x 236B x 2C x 236B xx 623A-x6A x 5A 623B j.B j.C jc j.B j.C Air Throw
there is a problem with it, this combo has three slams, after the three slam the character becomes invincible so its not posible to continue the combo, the last 623A should be replased with a 5A 623B or 5B and then continue with the air combo, well that is all thanks for the guide and good luck with the updates :).

http://www.youtube.com/watch?v=6sQf6DzCaTY&feature=channel_page#t=1m21s

That video shows it against Arcueid, although he uses a different ender.

Oh, thanks for catching that combo, I didn't even notice.

Offline Dartz

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #45 on: September 02, 2009, 02:04:50 PM »
Quote
http://www.youtube.com/watch?v=6sQf6DzCaTY&feature=channel_page#t=1m21s

That video shows it against Arcueid, although he uses a different ender.

Oh, thanks for catching that combo, I didn't even notice.

that is indeed the combo i was talking about but, are you sure it could be done in the ps2 version against herself? because i keep trying over and over and i can't do it, but is easily done against other characters like Warachia or Miyako since i get the timing for the 623A x6A AND 2C, but in the ps2 version the second 2C in that combo misses for me no matter what. They might have changed a few hitboxes for some characters, i think.

Offline MissedFRC

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #46 on: September 03, 2009, 06:17:32 PM »
No, you need to delay the 236B after the first 2C so they are lower to the ground.
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Offline Dartz

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #47 on: September 04, 2009, 01:54:43 PM »
oh!, you are right i need to delay the 236B, i was a fool for not thinking about that, thanks.

Offline MissedFRC

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #48 on: September 10, 2009, 08:59:04 PM »
So I came up with a pretty lol combo.

Back to corner:

combo to 2C -> 421C -> run to other side 2C -> 421C -> repeat until you are out of meter

SO GOOD AS A MATCH ENDER

Also if you for some reason land a 421C and they aren't near the corner (which means you'll just lose your pressure), you can hold 2 and Arc will throw them in to the ground like her normal throw. It does around 2K unprorated IIRC.
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Offline Dartz

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Re: ~ Marble Phantasm Guide: Actress Again Revival ~
« Reply #49 on: October 09, 2009, 06:57:34 PM »
well, i was finally able to learn the timing for the TK63214B to link in the combos, it took me a lot of time and effort, because i use a ps2 joystick, and i use the pad not the stick, but i am glad i finally got it, because i really wanted to learn C-Arc combos. I was going to ask one question. The combo in the video, after the first 4C(delay) jB and then 5A, sometimes when i imput the 5A i get a reverse beat, what determines that exactly? and what exactly is a reverse beat? i am sorry for that noob question, is been a long time and i still haven't asked for tht and my second question is. In the second combo video, there is a small delay beetween the 2C and 5C? just like in AC? that's all and i really hope you upload, her other combos in the future, and thanks for the guide, that helped me a lot  :D