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Author Topic: Keyboard on PS2, Mad Scientist style?  (Read 17602 times)

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Offline Funky-kun

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Keyboard on PS2, Mad Scientist style?
« on: December 07, 2010, 09:04:10 AM »
How do you do this mad science?

Adapter?

Or soldering/desoldering with an actual PS2 controller?

Does anyone have info on Mad Scientist? Forum profile or email?

This is vastly relevant to my interests, I recently got a beginners stick, and while I do well in SF4, playing MBAA on it is beyond my abilities.  :-\
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Offline LivingShadow

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #1 on: December 07, 2010, 12:33:30 PM »
He let me borrow it for a couple matches.

It seems to have the keys set up to a pressure sensor that he wired through the circuit-board of a PS2 controller (buttons were removed and taped over with electrical tape.)

Offline Komidol

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #2 on: December 07, 2010, 02:46:50 PM »
If you want something a little more badass looking, I might take a request for a Keystick.  

It doesn't have the same close feel as an actual keyboard, but it's pretty usable.  No messy configuration either.

I know I posted this before somewhere, but here is the picture:



This box came out pretty bad but I'd make you a far better looking one (this was a gift so I wasn't going to make anything professional looking, though money would certainly motivate me otherwise).  The art I think was fine though.  The ironic part is the start and select button are sanwa's (The Japanese standard for Arcade-stick high quality buttons).

The keys I use are mechanical, so it's pretty highquality.  Way better than your plastic sensors in most keyboards.  

That being said, I highly recommend you just learn stick.  Very few people these days (except maybe Chibi) "learned stick" just because they played in arcade.  They made the choice to set back their execution for a couple months to learn it, and it wasn't easy to start.  But if you really want it I can be paid to do it because I'm lacking money these days.  PM me if that's the case. What's also been done is people like "arcade buttons" but not the stick itself.  So they just get all arcade buttons, including a PC-Style setup 4 arcade buttons (generally sanwa).  Just so it's organized/looks like a keyboard, but are big arcade buttons.  I can do that as well, if it sounds more appealing.  If both you and Shadow want one, it'd definitely be easier me to bulk order parts.  I could also do different layouts, if you would prefer that as well.

The standard would be PS2/PC compatible (though lol if it's PC compatible why not just use your keyboard).  I could look into the possibility of doing other systems as well, though.

« Last Edit: December 07, 2010, 03:00:45 PM by Kirino★ »
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Offline Madscientist

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #3 on: December 07, 2010, 06:58:52 PM »
I basically removed everything in the keyboard, and then mounted micro-switches underneath the keys I needed.

Soldering and wiring is pretty straight forward, you just need a lot of wire.

Offline GenericSuperhero

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #4 on: December 08, 2010, 01:25:20 PM »
Soldering?  Micro-switches?  English please.
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Offline Komidol

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #5 on: December 08, 2010, 01:44:44 PM »
I basically removed everything in the keyboard, and then mounted micro-switches underneath the keys I needed.

Soldering and wiring is pretty straight forward, you just need a lot of wire.

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Offline Funky-kun

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #6 on: December 08, 2010, 05:02:23 PM »
Thanks for the info, Scientist &  Komidol. I'll give this a thought during the winter break, as I won't be in the US. When I'm back I'll contact you, Komidol, if I'm set on something.
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Offline Relunx

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #7 on: December 12, 2010, 10:55:04 PM »
To play MBAA (or any PS2 game) in Playstation2 with keyboard, you need this converter: PS2 Max Shooter.
I myself playing MBAA in keyboard with some of my friends. The only other European keyboard user Melty player I know is PanicAttack if I remember correctly (He uses G-15 Logitech keyboard I think).

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Offline caiooa

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #8 on: December 13, 2010, 06:15:52 AM »
If you want something a little more badass looking, I might take a request for a Keystick.
since i have seen some front pages articles in srk like those
http://shoryuken.com/content/keyboard-arcade-stick-hybrid-why-choose-between-two-things-you-love-1749/
http://shoryuken.com/content/hit-box-stickless-arcade-stick-2675/
i have thinked about buying one. When i have some money i will try to contact you.
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Offline Rowanism

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #9 on: December 13, 2010, 12:09:10 PM »
Oh you can do the poverty version, too. Kudos to real.
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Offline [svx]

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #10 on: December 13, 2010, 12:48:57 PM »
Quote
PS2 Max Shooter
Does it really work well? Damn, I've been dreaming about something like that for quite a long time :3

Komidol
What kind of pcb would you use for an arcade kb? chtulhu? Is it a good idea to use a ps2 pad pcb if I also want some ps3 and pc support?

ps: here's my failed attempt to make a hybrid with 2009's non common ground mayflash pcb
http://img821.imageshack.us/img821/4384/renstickv0611.jpg
pps: 18mm sanwas weren't a good choice...
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Offline Light

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #11 on: December 13, 2010, 02:06:26 PM »
I'd love to see this mod but with one of those old school IBM model m keyboards. ;D
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Offline Relunx

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #12 on: December 13, 2010, 02:09:24 PM »
PS2 Max Shooter works fine. I played thousands of matches and so far and had no problem with it.
Only one minor problem I came across with it. Very rarely one of the direction buttons (up, down, left, right) will "stuck" and you have to press it again to gain control normally again. I'm playing with PS2 Max shooter like half a year and got this problem 3 times.

Relunx

Offline Komidol

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #13 on: December 13, 2010, 02:54:09 PM »
Quote
PS2 Max Shooter
Does it really work well? Damn, I've been dreaming about something like that for quite a long time :3

Komidol
What kind of pcb would you use for an arcade kb? chtulhu? Is it a good idea to use a ps2 pad pcb if I also want some ps3 and pc support?

ps: here's my failed attempt to make a hybrid with 2009's non common ground mayflash pcb
http://img821.imageshack.us/img821/4384/renstickv0611.jpg
pps: 18mm sanwas weren't a good choice...

I'm actually very fond of the mayflash mod - my main stick uses this (it was my first mod, which I have to thank Rayza for walking me through back in the day).  If I were to use it for a KB mod...that sounds interesting, and though I love the mayflash - it's too troublesome for that sort of venture.  For easy PS2/PS3/USBPC support the Cthulu PCB is the way to go.  The mayflash PCB has wires that you can cut directly to the microswitches of a joystick already built in, but if you want more wire/space for keyboard keys you'll need to wire in the directional buttons directly.  It's a bit annoying to work with and of course you can't get ps3 support with it easily.  

I would recommend (the problem I have, as I suck at wood working and order my boxes from someone else - as my first box was terrible as seen above) is getting a custom box for the buttons so it can have a keyboardish feel and use an MCCthulu mount inside of it (It's pretty easy since the MCthulu has screw holes).  You'll also have to update the firmware of the MCthulu or you may wind up with some detection errors which will wind up making your stick a little tsundere (you may have to plug in and out of your ps2 a few times to get it to work if you don't update the firmware).  Otherwise it's perfectly fine.  You'll need to get a multimeter and slash either a ps2 extension cable or a ps2 controller wire so you can add Ps2 support to the MCthulu, and I'd only recommend doing this if you're really comfortable soldering.  You'll need a multimeter to test the lines from the ps2 cable so you know what data entries to solder onto the Cthulu.  The PS3/PC support comes native - you'll just need a USB cable coming from the Cthulu itself, which you don't even need to solder, just plug in any old printer cable or usb female to male extender and you're golden - that's the easy part.  

If you use the mayflash you can get ps2 support native but you can't add PS3 support to it without another pcb to my knowledge, and it's a messy job to add ps3 support (I wouldn't even try to do this my self).   Adding Keyboard keys isn't much different than adding actual buttons, the above is just a matter of what kind of console support you want.  

I'd love to see this mod but with one of those old school IBM model m keyboards. ;D

I use mechanical switches in my keysticks, so they're extremely durable and responsive.  Much more so than the crappy plastic lining-electronic board most keyboards have today.  You can rest assure you can still get that old hard-keyboard key feeling.  

Also rowanism that little keyboard key box is pretty neat lookin. 
« Last Edit: December 13, 2010, 02:56:55 PM by Komidol »
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Offline Funky-kun

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #14 on: December 13, 2010, 05:01:39 PM »
PS2 Max Shooter works fine. I played thousands of matches and so far and had no problem with it.
Only one minor problem I came across with it. Very rarely one of the direction buttons (up, down, left, right) will "stuck" and you have to press it again to gain control normally again. I'm playing with PS2 Max shooter like half a year and got this problem 3 times.

Relunx

How does the mapping of the buttons work? How do you adjust which of the buttons (O, X, R1, etc.) correspond to the keys on the keyboard?
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Offline motoh

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #15 on: December 13, 2010, 05:56:05 PM »
I will be attempting this after school ends this week.  I will worklog it either here or on SRK.

~M

Offline Relunx

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #16 on: December 13, 2010, 11:39:12 PM »
How does the mapping of the buttons work? How do you adjust which of the buttons (O, X, R1, etc.) correspond to the keys on the keyboard?
There's a manual, which explains it. There are some already stored presets for various games which you can load via Alt+F1-F8. And you can save your own preset by pressing ESC+F1-F11. To configure/adjust buttons is very simple: Hold down ESC then press the control key and then press the destination key (while still holding ESC). The control keys are the default setting that the converter has (there's a picture in the manual that shows the default keys). The PS2 Max Shooter manual can be found in PDF form in the internet.
The PS2 Max Shooter itself stores all the saved presets. Doesn't matter how many/different PS2 console you pluged into or what keyboard you attached to it, the Presets will remain unless you overwrite it OR reset to default.

Relunx
« Last Edit: December 13, 2010, 11:47:47 PM by Relunx »

Offline Funky-kun

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #17 on: December 14, 2010, 08:27:04 AM »
This thing sounds like the real deal! Thanks for the info. If I don't manage to overcome the stick, this will have to be my go-to solution.
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Offline papagaio

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #18 on: December 25, 2010, 04:08:06 PM »
Rowan, how could be possible using your keyboard buttons to make this custom one?
Microswitches? Soldering?
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Offline Rowanism

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #19 on: January 03, 2011, 11:10:08 PM »
Don't ask me. Ask the guy who made it for me, muchacho.

An there are no keys inside the box, but cigars.
« Last Edit: January 03, 2011, 11:13:46 PM by Rowanism »
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Offline motoh

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #20 on: January 04, 2011, 04:02:39 PM »
The keyboard to PS3/Xbox 360 project is proceeding.  Worklog will follow soon.

~M

Offline LivingShadow

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #21 on: January 04, 2011, 04:35:48 PM »
I'm in the process of wiring mine up. After that, all that's left is to get used to it.

Offline Cristu

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #22 on: February 05, 2011, 10:10:28 PM »
This Max Shooter really works well? I'm almost buying it... But I'm still not sure.
Does it allow choosing the keys you'll want to use?
A little bit of console ain't too bad.

Offline Relunx

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #23 on: February 07, 2011, 09:14:30 AM »
This Max Shooter really works well? I'm almost buying it... But I'm still not sure.
Does it allow choosing the keys you'll want to use?
Yes it works (I'm using it too). And yes it allows you to choose whatever keys you want to use.

Relunx

Offline Cristu

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Re: Keyboard on PS2, Mad Scientist style?
« Reply #24 on: February 10, 2011, 08:05:42 AM »
Thank you a lot man. This info is godlike. We're going to have a tourney in Brazil, but most of the players are keyboard users, and playing in the emulator = bad input delay ç.ç. So it's like you saved the day for us xD with this info. I'll buy this right now.

+HEAT

This is the product, right? http://www.emumaniacos.com.br/mercadolivre/max2-2.jpg
« Last Edit: February 13, 2011, 11:23:01 AM by Cristu »
A little bit of console ain't too bad.