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Misaki Town Bakery => Ciel's Tech Support => : Madscientist August 04, 2011, 06:28:38 AM

When's Melty on Steam?
ahaha that's no--wait, what?
: MBAACC input lag
: Madscientist August 04, 2011, 06:28:38 AM
I've been trying to get rid of the input lag; I have a lagless monitor and the latest Sega JVS I/O board.

Does anyone know if any of the dip switches on the RingWide will help?
: Re: MBAACC dip switch settings
: fiendmaw August 04, 2011, 10:25:08 AM
I didnt see what you did there.  :psyduck:
: Re: MBAACC dip switch settings
: Madscientist August 04, 2011, 10:31:33 AM
I have a RingWide board with CC installed and running. But it has input lag.

Maybe the arcades just have input lag, but it would be nice if I could get rid of it.

Also I've been trying to get in contact with the SoCal guys to see if their setup has input lag.
: Re: MBAACC dip switch settings
: ehrik August 04, 2011, 10:41:01 AM
Are you sure it isn't the change in input buffer common to the arcade version?

iirc arcade is 8f while console was 12f, you have to input things faster. I remember when I tried out CC at FFA I had to do that to make things come out.
: Re: MBAACC dip switch settings
: Madscientist August 04, 2011, 10:46:37 AM
No it's definitely input lag, the players here have all noticed it. Feels like 1 or 2 frames.

For example jumps have noticeable startup when compared directly to the PS2 version.

Although Sana and I have gotten used to it already.
: Re: MBAACC input lag
: Komidol August 04, 2011, 04:07:46 PM
Is this MBAACC or v1.05?
: Re: MBAACC input lag
: Madscientist August 04, 2011, 04:30:30 PM
It's 1.05.
: Re: MBAACC input lag
: Komidol August 05, 2011, 05:07:41 AM
I can tell you for sure there's a significant difference between the normal current code and v1.05 buffer.  It's not input lag, or even slower (even though it sure does feel that way at first).  Though, it's not a matter of speed at all.  It's just that with the new buffer everything is tighter.  So if you input something, there is a certain amount of frames you need to wait before you can input again.  That's what it means to have a smaller *input buffer*.  It doesn't sit and absorb a million inputs and go to the next thing.  I can play the CC cab at my local arcade and it almost feels like PS2, but v1.05 is much different. 

There is probably nothing wrong.   Mash less.  :teach: