Melty Bread Forums
Misaki Town Bakery => Ciel's Tech Support => : Madscientist August 04, 2011, 06:28:38 AM
When's Melty on Steam?
ahaha that's no--wait, what?
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I've been trying to get rid of the input lag; I have a lagless monitor and the latest Sega JVS I/O board.
Does anyone know if any of the dip switches on the RingWide will help?
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I didnt see what you did there. :psyduck:
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I have a RingWide board with CC installed and running. But it has input lag.
Maybe the arcades just have input lag, but it would be nice if I could get rid of it.
Also I've been trying to get in contact with the SoCal guys to see if their setup has input lag.
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Are you sure it isn't the change in input buffer common to the arcade version?
iirc arcade is 8f while console was 12f, you have to input things faster. I remember when I tried out CC at FFA I had to do that to make things come out.
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No it's definitely input lag, the players here have all noticed it. Feels like 1 or 2 frames.
For example jumps have noticeable startup when compared directly to the PS2 version.
Although Sana and I have gotten used to it already.
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Is this MBAACC or v1.05?
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It's 1.05.
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I can tell you for sure there's a significant difference between the normal current code and v1.05 buffer. It's not input lag, or even slower (even though it sure does feel that way at first). Though, it's not a matter of speed at all. It's just that with the new buffer everything is tighter. So if you input something, there is a certain amount of frames you need to wait before you can input again. That's what it means to have a smaller *input buffer*. It doesn't sit and absorb a million inputs and go to the next thing. I can play the CC cab at my local arcade and it almost feels like PS2, but v1.05 is much different.
There is probably nothing wrong. Mash less. :teach: