My first question is about the delay threshold. I'll use as exemple this:
DelayThreshold1 = 10
DelayThreshold2 = 35
DelayThreshold3 = 70
0~10 will be delay 0, 10~35 will be delay 1, 35~70 will be delay 2
OR
0~10 will be delay 1, 10~35 will be delay 2, 35~70 will be delay 3?
In other words, the ms number marks the beggining or the end of that delay?
My second question is about ping and delay ingame. Can anyone read and understand the ping and delay numbers inside the game? I can't read it, but I think those are not default parameters. Any hint for making those scribles useful?