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Atlas Academy > Ciel

[MBAACC] C-urry Discussion Thread

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COD3player:
Well, with CC now out in arcades, here are the list of known changes so far:

C-Ciel:
AD -Easier to connect the last hit
236A - Stronger
J22AB - Start up slower
4B Follow Up - Vector weaker
236C - Start up slower
623C - Prorate and vector weaker
4C - Hitbox, untechtime weaker
J2C - Recovery increased
5CC - Delay between the two attacks is less
5C - Damage down
Air Somer - Movement restricted after use
Air B Somer - Damage down
2B - Recovery increased

The list will be updated as more information is revealed or if there are any inaccuracies. Discuss.

COD3player:
Match vids for discussion:

http://www.nicovideo.jp/watch/sm11625002 ~10:00 in

~11:10 - 236C is supposed to have more startup but it looks the same. It could just be the video though.

~11:33 - Does 236A look stronger to you? I sure as hell don't think so. :| It does look a little faster but I still think its applications are practically nonexistant.

~12:13 - Does j.2C looks like it has more recovery? It seems to have slightly more from what I can tell.

~12:54 - Air throw now retains momentum?

~13:16 - tk 623C combo does roughly 4.5K from 2A. This is more or less the same (?).

~13:51 - j.236B off fuzzy guard apparently works on Sion? I remember that it didn't work on her before but I could be wrong, and it definitely was not universal. If it's universal now, that would be really nice.

I didn't really think the player was all that good, he dropped WAY too many combos going into the last round.

http://www.nicovideo.jp/watch/sm11635064

1:57-4:15

~2:18 - Does not punish drill with 236C even though it would have been safe to.

~3:19 - We see another 236C used, but in a combo. It's supposed to have increased startup, but it REALLY looks the same to me. The opponent remains frozen on the super startup, and not long after that they start getting hit almost immediately.

This player wasn't too impressive either. Neutral game was pretty lacking and ate way too many CHs in the first round. He should have used knives more liberally to tag Wara's big hitboxes.

6:17-10:10

~7:36 - Increased 2B recovery?

~7:52 - 5CC into 236B~B looks almost airtight now. I don't remember it being like this before.

~9:08 - 4.1K meterless combo off j.B? More or less than before?

~9:37-end - I pretty much just shook my head. Is this all really a legit blockstring? I counted at least 11 dashes back in. And the Ciel player just froze up. :\ *sigh*

http://www.nicovideo.jp/watch/sm11636977

6:09 - 8:00
~7:32 - Doesn't followup the knives with 623C

~7:34 - Doesn't do the tk 623C corner combo even though he has TONS of meter to spend at this point.

~7:52 - lol two j.2C in the same string.

There wasn't really much to say about this match tbh.

Overall, it doesn't seem like the changes affect C-Ciel's game too badly. Although no one has used it yet, I'm still kinda wondering if it's still possible to double jump after air flash kicks. Nobody teched her air throws either so I'm guessing they kept that change from PS2. Other than that I suppose let's see how she fares in future matches or if the changes are more apparent. 236C still looks the same to me.

COD3player:
http://www.nicovideo.jp/watch/sm11662927
First match and two matches after that.

http://www.youtube.com/watch?v=stlvWQyHm1w

@2:02 and 3:37: For the first time we see 236C used outside of a combo, and it STILL looks the same to me. :psyduck:

AARP|ZTB:
http://www.nicovideo.jp/watch/sm13100819 @john3:16

Spreading misinformation is great, ain't it? I've skimmed through a few jp bbs's and pretty much everyone has either stated that double somer combos were no longer doable or under the impression of that. You can even see in the comments that a couple of ppl are questioning this. Knew there was something funny about 'restricted' wording.  ::)

(:XFingers: for F-ciel being able to do this still)

COD3player:
I KNEW the changes list here on the boards was really iffy from the get-go. In C's case, a LOT of the changes didn't even look like they were implemented because the damn thing never distinguished what changes were ver.A -> PS2 and PS2 -> CC. So this clears up that whole issue about movement being "restricted" after air flash kicks.

uuuuuuuuuuugh

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