3641This is more of an exhibition for HM than anything. Notable changes:
3:35 - 6AAA no longer wallslams.
3:44 - Even without wallslam, it's still possible to combo off the 6AAA in the corner.
4:25 - 236B into a j.2C followup? Is that even 236B? Or is it just a normal jump?
4:34 - New j.A? Hits upward while she's holding a knife.
4:56 - You can chain attacks out of 6AAA. 2C was used in this case, but it whiffed.
5:28 - Judging by this little combo, it might be possible to link or chain into 2C after midscreen 6AAA if the last A has a big cancel window.
5:31 - Maybe a closer look at 236B (if that's what it is because 6AAA wasn't jump cancellable before).
9:24 - Dash still looks pretty fast. In another vid it looked like it had some startup before it actually started moving forward a lot. I think that was the video with the final boss.
9:34 - Seems hm also gets the 3B from cm.
9:40 - 5C can chain into 4C. Maybe other normals too.
3652Another demo match. Nothing too special aside from trying out combos with the ability to chain out of 5C.
36553:47 - What exactly is this? New 236A/B? It looks pretty neat, a great way to close the distance and resume pressure. Reminds me of Guy's Bushin Leap from the SFA games.
5:41 - 4C into 2C is now considered reverse beat? wtf?
36550:50 - Looks like her air back dash goes farther now.
1:25 - New corner combo: 2AA3B5C4C j.BC dj.BC throw
1:59 - A meterless ~4K bnb off a j.B.
This match blows. The Ciel player was winning big only to lose it. 2A spam ftl.
365710:35 - Notice how the auto circuit spark from the opponent's HM usage was not triggered by the EX Halo.
DOUBLE EDIT:
36596:22 - 3B chained into 2B is counted as reverse beat. Ok, WHY THE FUCK did chaining into another move of the same button strength qualify as reverse beat? Seriously. The new rule might be chaining a command normal into a regular normal now.
7:52 - A super double jump?
TIPLE EDIT:
36603:52 - New j.B can crossup?
4:32 - 5A can now hit Wara when he's crouch blocking. It wasn't possible before.
5:30 - Both hits of 2CC hit the blocking opponent. Notice how she doesn't go as high on the second hit. This means that 2CC mixup is might still be possible against cornered opponents.
6:54 - Old full screen black keys into 236C combo still works.
8:00 - 214B->4A->4B combos at closer distances at midscreen.
9:03 - j.2C somehow manages to crossup.
36610:11 - Air movement after air flash kicks allowed in HM.
1:04 - Why are there 3 RBs in this combo? It started with j.B and then went to 2A and the first RB display appeared witht he 2A.
4:32 - A really weird otg combo.
7:30 - The air throw is teched for the FIRST time.
7:39 - The air throw is teched AGAIN, this time forward. Though she wasn't punished after it, it looked VERY probable.
QUADRUPLE EDIT:
36621:20 - ABSOLUTELY GAAAAAAAAAAAAAAAY! 623B connects and the Ciel player cancels into 236C to punish. It doesn't work, and DIES because of it. This is proof that auto spark is NOT punishable, by ANY stretch of the imagination. FORGET about baiting circuit sparks, it doesn't matter. YOU WILL GET PUNISHED BECAUSE YOU BAITED AND TRIED TO PUNISH THEM. WHAT.....THE......FUCK!!!!
3653Finally, a FM match.
9:42 - New 3B also available in FM.
9:41 - The blockstring here does a noticeable amount of damage to the guard gauge.
That's about all I got out of this match. It was pretty terrible. And once again, no real combos were shown. 5C into snake arm does a respectable amount of guard meter damage by the looks of it.
EDIT:
3657The second round of this match seems like it was an opportunity for the FM player to test things out.
4:48 - Has the ability to throw 3 knives at a downward angle. Not part of a series.
5:44 - 2AB5C 214A combos.
5:55 - Same combo used as above but allows for 2C relaunch against cornered opponent.
Apparently you can chain 2B into 2C like normal, but this player never used it to start a combo. wtf But for christ's sake, the other guy let him test stuff out in round 2 and he couldn't do a proper bnb! WHAT THE HELL!!!!
I hope sometime in the near future, there's a demo match of her FM. I really want to see what that mode is capable of.
Shield bunker looks like it costs 100% meter.
Another change I noticed but forgot to add, is that all her j.236 attacks seem to go at a steeper angle instead of 45 degrees.
So far, I still don't see anyone teching out of the air throw. Not even midscreen where it's 100% risk-free. I wonder why that is. All reports up until now have stated that her air throw is techable but there have been a bazillion air throws and not a single opponent has teched it. That one video where it looked like the player did a falling j.C to attempt a tech punish, now it seems possible he might have missed his air dash input and wasn't trying to tech punish at all. Something has to give.