Just some other things that I felt needed to be documented.
cCiel
38483:08 - The 214[A] loop. Also uses [4B].
3:37 - With the ability to move after j.22B, air throwing is possible if used in combos.
5:08 - Another look at the 214[A] loop. It looks like it's possible to combo 2 214[A]s from midscreen but more of them is impossible unless you dash in with [4B]. I've also noticed that when the 214[A] freezes them temporarily, the opponent returns to ground level before the explosion launches them up.
9:28 - Invalid hit?
38490:48 - The old j.C fuzzy guard still works.
3:55 - The 214[A] loop appears to work on Nero as well.
38512:18 - Did 2C hit the opponent immediately after the explosion occured?
3:07 - A somewhat long pressure string.
4:28 - The [4B] relaunch after 214[A] doesn't quite work well against smaller opponents it seems.
4:43 - I guess [4B] relaunch works after all.
5:29 - LOL!!!!! Yomi layer too high.
5:46 - Punishing a forward tech from the air throw with a falling j.B.
8:12 - 4 reps of the 214[A] loop starting from one of the corners. Dunno why the 5th rep didn't hit. It looks like the [4B] was canceled at just the right time.
38521:11 - 2 reps of 214[A] loop against Akiha. So it looks like it can work against smaller characters, at least in the corner.