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Author Topic: MBAA : Ciel General Discussion Thread  (Read 61159 times)

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Offline Rayza

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Re: MBAA : Ciel General Discussion Thread
« Reply #125 on: September 12, 2009, 07:49:37 PM »
Well, it does like 30-40 more dmg on longer combos, but off of say a2a ch j.b and you relaunch with 2c 5c or 5b j.bc j.bc 22b 6e does more than the AD variation, just seems to work pretty well on standard knockdown stuff, and it does look rather cool.
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Re: MBAA : Ciel General Discussion Thread
« Reply #126 on: September 19, 2009, 02:47:17 PM »
Corner crossup setup 2aa 2b 3b 5cc 214[a] 2c 2a(whiff) sj land 2a, you can do the two backdash sandoori options off of those to, sj backdash j.c 236b, sj backdash whiff j.c land 2a.

Not sure on how much of the cast this works on, works on vsion//Nero (of course) so far.
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Offline Zaelar

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Re: MBAA : Ciel General Discussion Thread
« Reply #127 on: September 23, 2009, 01:24:34 PM »
C-combos off of 4[ b ]

236b - Basic ender, leads to meaty j.c oki on hit and 236b pressure on block.
214bbb - Does more damage but you lose pressure.
623[a] xx 236c - Best combo to use, good damage and sets up oki.
623[a] xx 41236c - More damage than 236c.  Unless the extra damage will kill or you're in blood heat with no red life left, sticking with 236c and saving meter is the better option imo.
22a xx j.623c (land) j.b dj j.bc xx 22b (xx 214c/xx 22c/, grab) - Corner/near corner only, does slightly more damage than 236c, is much harder, and you lose good oki.  Not worth it 99% of the time.  Only listed because it's the most damage that I could find without an arc drive available.
« Last Edit: September 28, 2009, 12:56:00 AM by Zaelar »

Offline Griffin-sama

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Re: MBAA : Ciel General Discussion Thread
« Reply #128 on: September 23, 2009, 03:24:30 PM »
About that C-Ciel guide...
Quote
236B - 214A/B: Ciel throws 3 Black Keys at a downward angle in a spread formation. If it hits the opponent they will be set aflame and knocked down. Pretty useful as it covers quite a bit of space and can keep the opponent from advancing towards you on the ground.
Maybe I'm doing something wrong, but those keys just won't set opponent aflame!

Oh, and her 236B move can be charged. Pretty hillarious. >_>

Offline COD3player

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Re: MBAA : Ciel General Discussion Thread
« Reply #129 on: September 23, 2009, 06:00:06 PM »
Oops sorry about that. I fixed it. It just knocks them down instead of setting them on fire. Just a graphics change really. I'll add the j.236[ B ] part soon.
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Re: MBAA : Ciel General Discussion Thread
« Reply #130 on: September 27, 2009, 10:13:45 PM »
So uh, like her old fuzzy guard works, but you can do 236b for like, a shitload of damage (IAD j.bc land j.c236b combo) I've only been able to get it to work on Nero//Wara but my execution is legendarily bad so anyone want to test it and see who they can get it to work on?
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Offline Tempered

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Re: MBAA : Ciel General Discussion Thread
« Reply #131 on: September 28, 2009, 02:05:22 AM »
It works on Warc, Kouma, Aoko, and Akiha from the random play ive had with her.
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Re: MBAA : Ciel General Discussion Thread
« Reply #132 on: September 29, 2009, 01:21:11 PM »
Managed to hit it a bunch on vsion, I think it'll fuck up on hitboxes any shorter than hers, not sure who is though.
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Re: MBAA : Ciel General Discussion Thread
« Reply #133 on: September 29, 2009, 02:54:46 PM »
HF, would it be possible for me to use the Normals//special info you wrote in here for the mizuumi wiki?
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Re: MBAA : Ciel General Discussion Thread
« Reply #134 on: September 30, 2009, 04:25:04 PM »
HF, would it be possible for me to use the Normals//special info you wrote in here for the mizuumi wiki?
Go right ahead. If it's for the purpose of filling out the wiki I don't really mind.
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Re: MBAA : Ciel General Discussion Thread
« Reply #135 on: October 01, 2009, 09:07:40 AM »
http://mbaa.mizuumi.net/index.php/Ciel#Crescent_Moon

Added it with the minimal amount of editing, the combo section could use more information though (not that c-ciel has all that much in the way of BnBs).
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Offline Kraker2k

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Re: MBAA : Ciel General Discussion Thread
« Reply #136 on: October 22, 2009, 04:03:46 PM »
So I've been reading the Ciel Wiki (Very helpful btw!) I was just unclear about the term "TKj" What does that mean?

Also what's the difference between 214[a] and 214a? Or 3b(1) and 3b, same for 5{c} and 5cc. My guess is something to do with timings, but I thought I'd ask to make sure. As you can probably tell I'm a beginner in terms of terms and notations but I'm getting the hang of a few of Ciel's BnBs.

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Re: MBAA : Ciel General Discussion Thread
« Reply #137 on: October 23, 2009, 02:40:40 AM »
So I've been reading the Ciel Wiki (Very helpful btw!) I was just unclear about the term "TKj" What does that mean?

Also what's the difference between 214[a] and 214a? Or 3b(1) and 3b, same for 5{c} and 5cc. My guess is something to do with timings, but I thought I'd ask to make sure. As you can probably tell I'm a beginner in terms of terms and notations but I'm getting the hang of a few of Ciel's BnBs.

This is standard notation stuff, but TK = tiger knee which means to buffer the input so you can do it immediatly when you leave the ground, so you're Tiger Kneeing j.623c (which has an input of like 62369c). (1) = one hit of a multi hit move, {c} = half charge, [a] = full charge.
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Offline academico

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Re: MBAA : Ciel General Discussion Thread
« Reply #138 on: January 28, 2010, 04:54:39 AM »
A question

How i unlock Executioner Ciel???
Argentina MB fighter

Offline Tempered

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Re: MBAA : Ciel General Discussion Thread
« Reply #139 on: January 28, 2010, 08:14:58 AM »
There is no such character.
During Loser's Finals at NECX:

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Offline academico

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Re: MBAA : Ciel General Discussion Thread
« Reply #140 on: January 28, 2010, 09:08:47 AM »
There is no such character.

Yes i know but
how i can play against executioner Ciel?
Argentina MB fighter

Offline COD3player

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Re: MBAA : Ciel General Discussion Thread
« Reply #141 on: March 13, 2010, 02:54:54 PM »
When I was watching yumekami's C-Ciel matches, I noticed that after 214[A], he would do 2C 5C 2B j.BC sdj.BC, etc. Then I compared the damage with ...214[A] 2C 5C 4C j.CB sdj.BC etc. 5C into 2B ... actually doesmore damage than the 5C 4C... variant. About ~50 more, so it doesn't seem like much, but it's definitely more and not hard to do. Also, it would probably be a good idea to get into the habit of doing 3B after a 1-hit 2B if you're not sure if you're close enough to get 2 hits out of the 2B. This way you don't lose your combo due to spacing issues.

Random Note: This may not be new, but for C, 2B and 4C can still clash. I don't get these to happen frequently but it's still possible. I've managed to get 2B to clash with a heat activation and 4C to clash with a fireball.
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Offline Ryd

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Re: MBAA : Ciel General Discussion Thread
« Reply #142 on: March 13, 2010, 03:39:07 PM »
:prinny:

Offline Tempered

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Re: MBAA : Ciel General Discussion Thread
« Reply #143 on: March 13, 2010, 04:35:39 PM »
Theyre Very late in the moves
During Loser's Finals at NECX:

<Crowd at Jiyuna about to Lose> Na na na naaaa, na na na naaaa, hey hey hey, Goodbyeeee~