When's Melty on Steam?
ahaha that's no--wait, what?

Atlas Academy > Kohaku's Magical Garage

"Reversed" Instant Air Dash

<< < (2/3) > >>

Sashi:
Oh, I do 4756 for sandori. It looked like 6956 for those, though. Don't understand how the movement is buffered. Unfortunately can't test 'cause I only have crappy laptop with me. ;_;

Arkhar:

--- Quote from: Sashi on June 27, 2013, 03:58:51 AM ---I sometimes do that with FVS. She has an arcing air dash, so it crosses up again. :v No one has gotten hit by it yet. ;_;

EDIT: The joke is that it crosses up again and gets the hell out of range. :v

--- End quote ---

Yeah, this is the idea! It´s to be used like a pressure "trick", another "tool" to try to break the defense of the opponent. If you use the IAD to same side (of the first crossup) you can hit him again, and that is how it's meant to be used. I've tried to do it with H-Vsion for the video, but that fell out of range too. Characters who have good range air moves, and specific Dash animations, can benefit more from this, like Len or ries. But, if you use on the corner, even characters with low range moves can hit, like H-Arc j.b, C-Miyako j.b, F-Akiha j.C, F-Seifuku j.C, etc...

Zaelar:
The Len clip is the only one that looks like it might have done something.  The rest of them weren't blocking properly.

LivingShadow:
This is actually something I found on Ryougi a while ago on her 421 series (which has since been patched to work correctly). I don't really think it has an actual application unless the difference between a forward and backward airdash is enough to get you better positioning.

Ryd:

--- Quote from: Arkhar on June 27, 2013, 09:29:19 AM ---Characters who have good range air moves, and specific Dash animations, can benefit more from this, like Len or ries. But, if you use on the corner, even characters with low range moves can hit, like H-Arc j.b, C-Miyako j.b, F-Akiha j.C, F-Seifuku j.C, etc...

--- End quote ---

Can't be done as demonstrated with F-Moon characters unless said character has amazing hitboxes that reliably hit crossup on a j.A (which is...no character that I'm aware of) since they can't airdash cancel their j.Bs and j.Cs.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version